The Maya Toolbelt - Aim Constraints

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 12

  • @ao1089
    @ao1089 4 роки тому +2

    A million times better than the Maya documentation. Thank you so much for taking the time to make this thorough tutorial!

  • @coolcreation8067
    @coolcreation8067 2 роки тому +1

    Thank you It's very help full

  • @theomiddehghan
    @theomiddehghan 4 роки тому +1

    It was a complete cover on aim constraint, thanks a lot :)

  • @ganeshkumar-gt9wx
    @ganeshkumar-gt9wx 3 роки тому

    Thanks a lot. Your way teaching is excellent.

  • @harunsengil
    @harunsengil 9 років тому +2

    Thanks for tutorial:)

  • @freyala7389
    @freyala7389 3 роки тому

    Thank you, so informative.

  • @MK_337
    @MK_337 5 років тому +1

    very helpful, Thanks!

  • @kimnoda5026
    @kimnoda5026 7 років тому +1

    Thank you I Think It is very very usefull Lecture!! I love U

  • @jesusfagzano1615
    @jesusfagzano1615 2 роки тому

    selection order was backward when you applied the constraint

  •  9 років тому +1

    thanks!, how can i use this and the other constraints to make a leg move similar to the "IK control" ??

    • @mayatoolbelt
      @mayatoolbelt  9 років тому

      ***** I think for a leg's case, using IK controls is usually the preferred method. I'll have a video going over IK in the near future, I believe.

  • @schmoborama
    @schmoborama 2 роки тому

    Another reason that Maya sucks ; it's Defaults are ridiculously stupid. Why the hell does it default to aiming on the X, when not only are models supposed to be made pointing down the Z, Maya's own lights and cameras are created by Defualt aimed down the Z. So the default Aim constraint points them 90 degrees away from the target, as you see in this video. It's fucking stupid.