@@scubaguy007 I believe Jon mentioned around the beginning of the series that he wouldn't go out of his way to milk settlements for xp. While decorating a place is nowhere near the same as building and re-building all of the wooden poles in the world, Jon's been very strict about following his rules so nobody can say he "cheated" on this playthrough. As a result, his settlements probably aren't going to look any nicer than what he found them looking like.
@@Lehmuska he doesn’t have to recreate the two story research and development lab/condo from Grills, but a little sprucing up the place would be nice to give the sense of of being home for the series.
That way madness lies. Jon needs to know when to push, and when to walk away. If he falls in to the trap of thinking he must loot the legendary under all circumstances this run isn't going the distance.
I can not tell you, @@MartynWilkinson45, how many times I have had to abandon Legendary loot in Fallout 4 while running under the Very Hard difficulty. There are sometimes no way possible to sneak in, loot the Legendary enemy or enemies' corpses, and get the eff out of there before everyone hounds you and up to easily kills you... repeatedly.
@@Sublimeoo The reverse is also true though. The harder the game makes you work to collect your loot, the more disappointing it ultimately turns out to be.
This is how I justify legendary loot farming. After my fourth piece of Acrobat's leg armor (All for the right leg), or a sniper build with a collection of rolling pins, so help me I deserve something good.
I would recommend picking up Dirty Water to change Mirelurk Eggs into omelets, they recover a full level of hunger at only 0.1 weight which is brilliant
I died inside every time he started wasting ammo and molotovs on eggs. Just store them in the workshop and you can cook them anywhere that has a provisioner.
I'm a fan of mirelurk cakes. Also a full level of hunger for 0.1 weight, but I don't need to go out for dirty water. Maybe not for Jon though, they do take oil and he hardly loots any.
@@evilbob840 Remember, dirty water is easily obtainable with a bottle and a river in survival mode. And the mirelurk cake effect is provided by Aqua Girl in Jon’s case.
I haven't even gotten to that part yet and it's hilarious. At least it was technically descriptive and entertaining. He might come up with a whole new line of carnivore vocabulary: "Protein donuts", "Prime Cut Butt", "Rear Sear", "Back Door Bar-be-que", "Beday Filet", "Spare Derriere." Keep being creative Jon. It's all "Good . . . good, good, good."
He's been dodging throwables last second throughout the entire run, it cant last forever. In the corvega plant a molotov slammed against a door half a second aftee he closed it
@@Freekymoho I'm not confident in his survival in this run, but then again I thought he'd fail F3YOLO too. This run's probably a bigger challenge since it's on hardcore mode, but there's a chance.
interesting dream, I'm slapping my money on some rust devil DEATH bot squads. you know the ones that are like sentry bots....but worse. Or maybe some random animels.
You guys do know that he does practice runs before posting right? So let’s say he does 5 attempts per episode and he fails 2. That means he has 3 he can use as videos. Then again this is all speculation as I do not know how Jon works lol
I hope you remembered to drop the weapon mods after you modded your weapons, they weigh 0.5 each. Also, you don't really need to build water generators in the Castle, there is one of the highest level water pumps on its back side, all you need to do is build a large generator and plug it into the castle power grid, and you produce 40 water, which means a lot of purified water. Finally, there is some science in the weather shells, well, specifically the rain one. Silver Oxide is used in cloud seeding to generate rain.
I might have missed something, but he said he didn't have access to Science level one, required for an Industrial generator. But, he could chain some smaller ones to get it done.
Jon, quick housekeeping tip. Take the fusion cores out of the power armor suits when you leave them at a settlement cause the unnamed settlers will use them if the settlement comes under attack
Your settlers using the armour isn't a problem, you can just order them out. The problem comes from Carla and other visiting traders nicking you're gear - no line ask them to leave it, and as to pick pocketing the core I've never gotten it to work.
@@MartynWilkinson45 I believe visiting merchants and attackers will only take the power armor if there is a core in it. Settlers will go through the extra step of searching your stuff for one. Though, in later play when I have extra PA, I'll give a core that's low on power to a designated settler.
@@christopherconard2831 I know. Settlers can also loot you're weapon displays if you leave ammo in a container they can reach, or they happen to have the ammoon them. It took me ages to find the deliverer after a settler that was running a supply line stole it during an attack and I didn't notice right away. They can't get into the workshop, and if you put the display three stories up or so they struggle to reach.
They’ll loot containers for stuff? Friggin hel, I thought them fixing them eating cooked food you dropped in the workbench was very important, guess it was just a good start. Reminds me of NV where the companions would end up eating/drinking all my stored food/alcohol/soda.
The trick is to store your weapons and ammo in different containers (i.e. don't just dump everything in the workbench). If they see a weapon and ammo in the same container they'll take both, but the AI only checks one container at a time. So if they're in separate containers, the AI won't take the gun because they don't have the right ammo, and they won't take the ammo because they don't have the right gun. Only caveat is they'll still take guns that use the same ammo type as they already have (e.g. if they have a .308 pipe bolt action, they can and will steal your legendary sniper rifle).
@@SatanKarma1 at least this time it was a considered decision based on the risk of proceeding versus the potential benefits. It's when he gets distracted by a butterfly and forgets to loot after he clears an area that get annoying.
@@MartynWilkinson45 i still would have risked it. he did have every advantage that he could have on his side and i normally play survival with the modern fire arms mod so i understand the risk to well cause that mod is for part one shot kills almost all the time but ya at least he didnt get distracted by something and forgets entirely
Yes, zimonja will belong to both minutemen and railroad(but that would actually happen regardless, as EVERY settlement you control belongs to the minutemen unless you go the raider route in nuka-world)
Honestly, using a plasma grenade against the yao guai in that instance feels like a reasonable trade. It was at the very outskirts of it when it went off and still took out half its health, but more importantly, it ran away from it as opposed to staying 5 feet away from you. You could have very easily ended the run right there if it wasn't for that grenade.
Well you wudn't want to make the permadeath survival mode run too easy, you gotta walk around on a pile of bottle cap mines while surrounded by baby mirelurk eggs sometimes or life wouldn't be as exhilarating XD
Fun fact Jon, there is in fact a single legendary effect that can be stacked - Kremvh's Tooth get's it's effect from it's unique Sacrificial Blade, which can be put on other legendary machetes
If you're gonna count unique mods as legendary effects, then there is also lorenzo's artifact and the striker. Jon moved the former on to a lucky gamma gun in his first survival run.
I once stumbled upon a legendary Freezing machete while I was specifically on my way to Dunwich during a self imposed melee only game, slapped them together, called it Kremvh's ToothAche and used it the rest of the run.
Silver iodide really is used for clearing clouds by precipitating rain drops, used by aircraft and mortars. I believe they were famously used at the Beijing Olympics to ensure good weather
During the Vietnam War the US experimented with seeding clouds with silver iodide to cause torrential rains to flood the Vietcong out. It worked relatively well at causing rain but not enough to actually affect the war. The UN then made it illegal to use weather modification for war so the army abandoned the project
I remember something about the USSR doing experiments in the 80s using silver-nitrate to seed rain clouds to produce rain... I’ve just checked and apparently it is a thing and China do it quite a lot, but use silver-iodine.
The Penetrator perk changes Sentry Bots from one of the most terrifying enemies in the game to a minor nuiscance, because you can target the fusion core at any time from any angle (i.e. you no longer need to get behind and wait for it to vent waste heat).
I've been playing the game for five years and I still remember the first time I heard that sound. I started spinning around like Jon, saying, "Whazat? Whazat?"
Jon, when you have corpses in a settlement you may as well fully loot them and put the extra stuff immediately in the workshop to use or sell later. In fact, Ronnie Shaw becomes a vendor after Old Guns, so you wouldn't even need to drag it anywhere or set up your own shops.
(Un)official MATN Fallout 4 YOLO Damage Counter: To accurately represent the current state of Ms. Finalley, this will include any damage from this episode, so click at your own risk. 1st hit - *10.86* damage - Part 3: 57:36 // Highway above Corvega Assembly Plant - Raider shoots Ms. Finalley while she is sniping off defenses around the plant. 2nd hit - *9.41* damage - Part 6: 39:43 // Inside ArcJet Systems - Accidental self-immolation from igniting gas leak while escorting Paladin Danse. 3rd hit - *1.75* damage - Part 7: 29:51 // Utility tunnels leading to the Switchboard - Grazed by synth laser as Ms. Finally lines up improvised VATS shot. 4th hit - *6.28* damage - Part 7: 46:36 // Deeper into the Switchboard - Caught up in synth ambush just before the safe room. 5th hit - *0.26* damage - Part 8: 37:09 // In the North End en route to Railroad HQ - Surprise attack around corner; barely hits Ms. Finally as the raider is caught off guard as well. 6th hit - *0.05* damage - Part 8: 37:24 // In the North End en route to Railroad HQ - Continued fire from (presumptive) raider newbie. 7th hit - *9.34* damage - Part 8: 37:39 // In the North End en route to Railroad HQ - Shot by raider reinforcements while fleeing from previous engagement. 8th hit - *0.04* damage - Part 8: 37:55 // In the North End en route to Railroad HQ - Grazed by incoming fire from long-range raider shotgunner. HP Percentage Total damage taken: *37.99 18.1%* Total rads taken: *2.10 1.0%* Current health lost: *40.09 19.1%* Current health total: *169.91/210.0 80.9%* Notes: A single point of radiation from some barrels in the middle of nowhere.
Preston Godvey cares not about what puny mortals die while fullfilling his ambitions. They were just pawns in the game, you are just a pawn. And Preston is the Chessmaster.
Silver for rain actually does make sense. During the Vietnam War the US experimented with seeding clouds with silver iodide to cause torrential rains to flood the Vietcong out. It worked relatively well at causing rain but not enough to actually affect the war. The UN then made it illegal to use weather modification for war so the army abandoned the project
I have to say, I figured Jon would have this series way more planned out. BUT, seeing him panic and question himself is the better end result for us, just thinking he could avoid so much trouble if he had gone through the prep a bit more thoroughly. Only so many hours in the day I suppose. Keep it up Jon.
Love the image of the minute men throwing their lives on the line for the castle, guns blazing, while Jon hides in a corner in a full set of power armor. *chefs kiss*
Jon, you had the issue of Outpost Zimonja being a Railroad and a Minutemen quest simulraneously in one of your other playthroughs already. Just activate the Railroad quest in your pipboy when you're at Zimonja and it will tell you what to do to finish the quest the Railroad way.
1:12:00 actually, Silver was used in the Vietnam era to seed and produce rain clouds out of monsoon season, to extend the rainfall and flood the supply lines of the Vietcong. Silver Iodide, specifically.
Jon, the eggs in the castle that weren't popped are the ones that you can harvest for food. Most likely the NPCs triggered the hatchlings to spawn which in turn made the nest "cleared" for the NPCs. Only when ALL the eggs are un-popped are hatchlings likely to spawn. If you get close to the eggs, you can see them wriggle before they break and spawn a hatchling. If they don't wriggle, they are the ones you can pick-up for food. I personally get around 2-3 mirelurk eggs per nest in the castle, which can turn into 50 AP food(weight of 0.1) with 1 egg & 1 dirty water.
Jon, be careful leaving weapons and ammo in the workbench. Your settlers will totally rob you when the settlement become sunder attack. This includes your Fat Man if there are mini nukes in the bench. Do not let your settlers blow you up to kill a raider.
A note about heavy and sturdy armour - mods for them require more resources and a higher level of armourer than the base version. Or you can craft them on a base version, remove the mod and plug it into the heavy stuff. The game doesn't remember how big the armour the mod came from was. A minor exploit, but can be useful.
Gold for sun, silver for rain, radioactive Is materials for red storms... As funky as that might sound, they do use a form a form of silver, I believe, to see the clouds.
minutemen - charge into castle with no armour and crummy weapons Jon - hides in the corner with a full suit of power armour and an arsenal of weapons...
One of the best uses of Aquaboy/Aquagirl is getting to the Castle without the dangerous trudge through South Boston... and Jon goes and does it anyway. You, sir, are mad. I'm impressed you pulled that journey off without taking a hit.
I was wondering how Jon was going to kill the mirelurk queen with mines without killing the non-essential Minutemen in the explosions. His solution: let all the non-essential Minutemen get killed by the regular mirelurks before the queen even shows up. Mmmmmkay.
There is a Railgun like the one at Big Johns in the north in a blue train at the station with the ghouls aand the 2 dead Railroad agents. Edit: Bedford station, blue train, yellow sleeping bag, next to a blue cooler.
At level 28 there will be a full set of X-01 PA, behind the National Guard Training Yard. It will be in a container just to the left of the bunker with the Sentrybot in it. I always wait until lvl 28 to do the Bunker hill quests, so I can grab it whilst clearing out the Yard for Debs. It's also the reason why I avoid the area until lvl 28. In case anyone was wondering, when you stand in front of the bunker with the sentrybot, just look off to the left, there will be several containers, the PA is in one of those. I think it's locked by an expert terminal.
I know comments like this are silly because "its a game" but I just can't help but chuckle a bit at a pipe weapon chambered in .50, looking at the guns design, that gun would fucking explode firing a single shot. I mean the gun is literally held together with old nails and scotch tape.
I just became aware of ur channel, and this series is very well done, u do a great job of portraying a real person cautiously trying to survive in a wasteland frought with danger at every turn. That shot u took of that one guy after he took out the dogs was surreal to me - can u imagine, u just survived a wild dog attack, u dont hear anything, then ur chest blows out in front of u! Wild stuff, thank you, sir. Very entertaining.
I think I leave the junk yard for now, the relief, walk away Jon as I was loudly talking to the screen there is a mutant suicide down stairs in the house on the rite lol.
Fallout 4 crashes all the time for me, particularly in Boston, so this series gives me the heebie jeebies just because Miss Finalley isn't beelining for every mattress she comes across. I've lost hours to changing radio stations!
First time I did it I said yes around level 10, or so. The Minutemen wouldn't send me on a suicide mission, right? The second playthrough I went with Preston, he was more in the way than useful. Now I take it solo after I've gotten an explosive weapon.
They may be decoys but they trigger enemies faster than if you’re alone. You can just snipe off the mirlurks from a distance one at a time and then deal with one nest at a time.
... MATN going down the road, sneaking, looking around corners, being afraid of 2 raiders to his front...2 meters behind him is a spawning point for a deathclaw! You are doing this like a boss!
I'm pretty sure that is where the Raiders came from. That spawn site can generate lots of factions and the Deathclaw you pointed out. He got lucky. I was wondering if he was going to draw it on his first pass, but nothing happened.
@@francisco5434 You may be right, but I remember the spawning point to be a liitle further to the South. Either way, he chooses the dangerous route to the meeting point. If he went further North, he could go by the Canal completely safe- but then he made it just fine. I have never seen the Queen die to a pile of mines before- usually when I use mines, one of the minutemen promtly steps on it, and blow us all to Nukaworld.
You can cheese Sarge, you just got to be quick. Lay as many mines as you can before he starts up and book it so you don't get caught in the explosion. I think he triggers if you get too close, though.
FYI: near Boston check point, fusion core generators with lift to highway ... where Jon said "im not going up there I'm not crazy" FYI it go's up to an Empty camp on highway with a free BED, cooking station, and its a great sniping point . funny i found it by MATN exploring
(1:12:17) Mirelurk Cakes and Mirelurk Omelettes will remove a level of hunger for 0.1 carry weight: the most efficient foods in the game. But you have to actually collect Mirelurk Eggs instead of shooting them to make that work.
That screaming airplane crash sound was the Alien UFO crash not far from Hangman's Alley . I so love watching your Fallout videos . Would like to see you do a modded out the wazoo playthrough , and a MUST HAVE mod is the No Radiant quests outside Commonwealth , or named something like that .
With fire works you can set up an automated reinforcement system for settlements by using the emergency flare in a fire work morter hooked up to a siren as a switch. Enemies come, settler runs to the siren to activate it, flare goes up and alerts you to danger as well as spawning in a squad of minute men at the settlement to help out
When you get good ballistic weave, you can carry all the specific damage reduction gear. Especially light ones. If they have no material upgrade and are ultra light they weigh 0.5 or less per piece.
Jon, the "slain caravan" north of Covington often has combat armor, at about level 1. Secondly... follow the Caravans for easy/cheesy experience, money, gear. Cricket from Diamond City all the way to Warwick Homestead, they walk past Gunners plaza... Combat armor. Loot and sell all the corpses this caravan leaves behind.
The gunfire at Big John's Salvage is just a SM engaging in weapons training. The explosion is from a SM patrol on the other side of the camp stumbling upon one of their own mines on the road. It's almost guaranteed to have one or two legendries at this level. It should be very challenging. I try to draw them into the South Boston Military checkpoint on the other side. It makes it far less harrowing when the Gunners and SMs have a go at each other.
(40:30) There's nothing dangerous up that particular lift. It's actually a safe bed. (51:45) This is a classic case of "I'll carry it until I need to drop it in favor of something better", especially with a place to store things potentially so close. (57:18) IMNSHO... terrible plan. Use "Draw them out"... kill a few at a time with the support of the Minute Men. No need to aggro more mirelurks at once than necessary.
The two patrolling Raiders most likely were spawned behind the Raider camp, one block back, where a random encounter takes place. In this instance the two surviving Raiders of a faction battle wandered away in your direction. Lots of stuff can spawn there, especially a Deathclaw.
"Most of my weight is Junk" -Pickup Lines from MATN
@Ix Suomi yes it would be inappropriate for anyone to like this anymore
clean eating weight loss with Jon
I chuckled thanks
EPIC
Bahhaa
8:05 “...haven’t really done this place up yet, which is kind of sad but what can you do?”
You can do the place up Jon! That’s what you can do.
Let's not go crazy here...
@@ManyATrueNerd why not at least make it nice for the XP?!
@@scubaguy007 I believe Jon mentioned around the beginning of the series that he wouldn't go out of his way to milk settlements for xp. While decorating a place is nowhere near the same as building and re-building all of the wooden poles in the world, Jon's been very strict about following his rules so nobody can say he "cheated" on this playthrough. As a result, his settlements probably aren't going to look any nicer than what he found them looking like.
@@Lehmuska yes, but a few cat pictures never hurt anyone. 😋
@@Lehmuska he doesn’t have to recreate the two story research and development lab/condo from Grills, but a little sprucing up the place would be nice to give the sense of of being home for the series.
It sounded like the UFO crash in the beginning, not Bethesda physics.
was thinking the same, curious how he doesn't recognize this very well known random encounter
It definitely was. i've heard that sound about a million times. It's unmistakable at this point..
You're absolutely right - I just had the audio a little low so I didn't immediately recognise it - when I was editing, I realised immediately.
Deffo alien craft. Nice free gun there Jon.
That definitly was the UFO crash. I wonder if the alien blaster coutns as a gartineed drop or not
As is always the case, the legendary Jon left behind on that mutant is guaranteed to be an instigating hunting rifle or something
@@churrosmcgee624 /whoosh. i think he meant the unwritten rule of gaming that any loot you fail to collect would have been awesome just to spite you
That way madness lies. Jon needs to know when to push, and when to walk away. If he falls in to the trap of thinking he must loot the legendary under all circumstances this run isn't going the distance.
I can not tell you, @@MartynWilkinson45, how many times I have had to abandon Legendary loot in Fallout 4 while running under the Very Hard difficulty. There are sometimes no way possible to sneak in, loot the Legendary enemy or enemies' corpses, and get the eff out of there before everyone hounds you and up to easily kills you... repeatedly.
@@Sublimeoo The reverse is also true though. The harder the game makes you work to collect your loot, the more disappointing it ultimately turns out to be.
This is how I justify legendary loot farming. After my fourth piece of Acrobat's leg armor (All for the right leg), or a sniper build with a collection of rolling pins, so help me I deserve something good.
"Oh you guys did not come prepared."
Yeah that does sound like the Minutemen.
*mic drop*
Hopefully we can keep on keeping on while everything is golden again this week.
Won't say no to that
Good! Good, good, good.
oh bloody hell, Jon.
You having a stroke or am i just stupid I can’t understand you for fucks sake
Oh flip
I would recommend picking up Dirty Water to change Mirelurk Eggs into omelets, they recover a full level of hunger at only 0.1 weight which is brilliant
I died inside every time he started wasting ammo and molotovs on eggs. Just store them in the workshop and you can cook them anywhere that has a provisioner.
Watching Jon waste ammo blasting perfectly good omelettes made me feel sad
And also, AP restoration. Unlike the nukas, mirelurk omelettes do it at no rads.
I'm a fan of mirelurk cakes. Also a full level of hunger for 0.1 weight, but I don't need to go out for dirty water. Maybe not for Jon though, they do take oil and he hardly loots any.
@@evilbob840 Remember, dirty water is easily obtainable with a bottle and a river in survival mode. And the mirelurk cake effect is provided by Aqua Girl in Jon’s case.
42 .308 rounds? Carla truly is the hero of this run.
The second Jon bought that pompadour wig, his fate has been sealed
All shall return to Final Pam
Rip roachie. Best husband son ever
Final Pam Only Lived Once, And Died Never
@@agayelephant final pam lives infinite times, in every timeline
It's crazy that their fallout 4 series is one of the show's worst, because it's really funny
Anyone else expecting Jon to forget to pick up the .50 ammo after the upgrade? Good job fella 👍
"That is some good ass meat."
It is called RUMP Jon. Not ass meat.
Shit made the joke before I could :)
I came here just to see how long it took for someone to make this joke... 11 comments in.
I haven't even gotten to that part yet and it's hilarious. At least it was technically descriptive and entertaining. He might come up with a whole new line of carnivore vocabulary: "Protein donuts", "Prime Cut Butt", "Rear Sear", "Back Door Bar-be-que", "Beday Filet", "Spare Derriere."
Keep being creative Jon. It's all "Good . . . good, good, good."
also great that he picked it off a diseased rabid radstag. thats definitely gonna be safe to eat (i know it doesnt make a difference ingame.)
I knew there had to be a comment about that down here 😊
I had a dream the other night how this run ends, surrounded by raiders, going from 60% to 15% in 5 seconds. Then a molotov happened
Crazy that it happened in your dream before it happened in the actual run!!
He's been dodging throwables last second throughout the entire run, it cant last forever.
In the corvega plant a molotov slammed against a door half a second aftee he closed it
@@Freekymoho I'm not confident in his survival in this run, but then again I thought he'd fail F3YOLO too. This run's probably a bigger challenge since it's on hardcore mode, but there's a chance.
interesting dream, I'm slapping my money on some rust devil DEATH bot squads. you know the ones that are like sentry bots....but worse. Or maybe some random animels.
You guys do know that he does practice runs before posting right? So let’s say he does 5 attempts per episode and he fails 2. That means he has 3 he can use as videos. Then again this is all speculation as I do not know how Jon works lol
It's my birthday today, and i literally thought to myself yesterday "oh sweet, Fallout 4 Yolo to watch, free prezzy"
HAPPY BIRTHDAY.
@@ManyATrueNerd oh my man i am fangirling right now rest assured. Thanks Jon!
Happy birthday
Happy birthday
Happy birthday!
I hope you remembered to drop the weapon mods after you modded your weapons, they weigh 0.5 each.
Also, you don't really need to build water generators in the Castle, there is one of the highest level water pumps on its back side, all you need to do is build a large generator and plug it into the castle power grid, and you produce 40 water, which means a lot of purified water.
Finally, there is some science in the weather shells, well, specifically the rain one. Silver Oxide is used in cloud seeding to generate rain.
I might have missed something, but he said he didn't have access to Science level one, required for an Industrial generator. But, he could chain some smaller ones to get it done.
That is true, however, that much water would require tons of defense or else it will get attacked constantly.
@@NoodleKeeper A very good point.
@@NoodleKeeper That is a good point, and until you get the artillery up and running and some proper defenses built, it's better to wait.
Jon, quick housekeeping tip. Take the fusion cores out of the power armor suits when you leave them at a settlement cause the unnamed settlers will use them if the settlement comes under attack
Your settlers using the armour isn't a problem, you can just order them out. The problem comes from Carla and other visiting traders nicking you're gear - no line ask them to leave it, and as to pick pocketing the core I've never gotten it to work.
@@MartynWilkinson45 I believe visiting merchants and attackers will only take the power armor if there is a core in it. Settlers will go through the extra step of searching your stuff for one. Though, in later play when I have extra PA, I'll give a core that's low on power to a designated settler.
@@christopherconard2831 I know. Settlers can also loot you're weapon displays if you leave ammo in a container they can reach, or they happen to have the ammoon them. It took me ages to find the deliverer after a settler that was running a supply line stole it during an attack and I didn't notice right away. They can't get into the workshop, and if you put the display three stories up or so they struggle to reach.
They’ll loot containers for stuff? Friggin hel, I thought them fixing them eating cooked food you dropped in the workbench was very important, guess it was just a good start. Reminds me of NV where the companions would end up eating/drinking all my stored food/alcohol/soda.
The trick is to store your weapons and ammo in different containers (i.e. don't just dump everything in the workbench). If they see a weapon and ammo in the same container they'll take both, but the AI only checks one container at a time. So if they're in separate containers, the AI won't take the gun because they don't have the right ammo, and they won't take the ammo because they don't have the right gun. Only caveat is they'll still take guns that use the same ammo type as they already have (e.g. if they have a .308 pipe bolt action, they can and will steal your legendary sniper rifle).
"Yeah it's not my arms that are legendary, it's my chest and legs".
I am sure Claire is a big fan of your legendary legs.
29:00 that awkward moment when you burn your crits on a legendary only to never check the body.
par for the course for Jon
@@SatanKarma1 at least this time it was a considered decision based on the risk of proceeding versus the potential benefits. It's when he gets distracted by a butterfly and forgets to loot after he clears an area that get annoying.
@@MartynWilkinson45 i still would have risked it. he did have every advantage that he could have on his side and i normally play survival with the modern fire arms mod so i understand the risk to well cause that mod is for part one shot kills almost all the time but ya at least he didnt get distracted by something and forgets entirely
@@MartynWilkinson45 so the magazine then
That's Jon, baby!
Yes, zimonja will belong to both minutemen and railroad(but that would actually happen regardless, as EVERY settlement you control belongs to the minutemen unless you go the raider route in nuka-world)
Whenever I get Zimonja the guy the Railroad sends to run the place leaves. I usually find him at Abernathy Farm.
Honestly, using a plasma grenade against the yao guai in that instance feels like a reasonable trade. It was at the very outskirts of it when it went off and still took out half its health, but more importantly, it ran away from it as opposed to staying 5 feet away from you. You could have very easily ended the run right there if it wasn't for that grenade.
I dont think yao gui run from grenades. Jon just got lucky that the terrain didnt allow it to path directly towards him
As with all YOLO matn runs, Jon will repeatedly do things that undermine himself, only to succeed in the end. Perfection as always. 10/10
Well you wudn't want to make the permadeath survival mode run too easy, you gotta walk around on a pile of bottle cap mines while surrounded by baby mirelurk eggs sometimes or life wouldn't be as exhilarating XD
Did Jon really miss the magazine for 5% bonus damage to ballistic weapons in the gunner’s outpost
He told himself not to get distracted by it ,and he didn't.... until he realised that he'd left it behind
He'll go get it when he passes by. I hope.
Jon: I've got one heck of a finale planned today
Me: *clenches*
Fun fact Jon, there is in fact a single legendary effect that can be stacked - Kremvh's Tooth get's it's effect from it's unique Sacrificial Blade, which can be put on other legendary machetes
If you're gonna count unique mods as legendary effects, then there is also lorenzo's artifact and the striker. Jon moved the former on to a lucky gamma gun in his first survival run.
Also Lorenzo's artifact as it can be put on other legendary gamma guns.
I once stumbled upon a legendary Freezing machete while I was specifically on my way to Dunwich during a self imposed melee only game, slapped them together, called it Kremvh's ToothAche and used it the rest of the run.
I had a radioactive machete that I put the kremvh's tooth mod on and it just drained enemy hp in like 1 or 2 seconds
@@MartynWilkinson45 Forgot about those 2 - Pretty sure I put the striker on Big Boy at one point
Silver iodide really is used for clearing clouds by precipitating rain drops, used by aircraft and mortars. I believe they were famously used at the Beijing Olympics to ensure good weather
They also caused widespread ecological damage for months after, if memory serves. Big droughts and such
China is so dystopian is not even funny.
During the Vietnam War the US experimented with seeding clouds with silver iodide to cause torrential rains to flood the Vietcong out. It worked relatively well at causing rain but not enough to actually affect the war. The UN then made it illegal to use weather modification for war so the army abandoned the project
I remember something about the USSR doing experiments in the 80s using silver-nitrate to seed rain clouds to produce rain... I’ve just checked and apparently it is a thing and China do it quite a lot, but use silver-iodine.
Yes the silver is cloud seedning
And mixing nuclear particles into the clouds would make the rain spicy
Not sure of the Science ideal Behind the gold
"The big lad, or rather the big ladett"
John 2020
Grilled Radstag is essential in survival, that carryweight boost is a godsend.
The Penetrator perk changes Sentry Bots from one of the most terrifying enemies in the game to a minor nuiscance, because you can target the fusion core at any time from any angle (i.e. you no longer need to get behind and wait for it to vent waste heat).
It's also a good can opener for anyone in power armor, mirelurks, deathclaws, and killing any sort of combat inhibitor. I really like penetrator
I don’t suppose you’ve ever checked the MODS tab to make sure you aren’t lugging those around?
Just started this episode. Great series!
I have like 3 or so right now, so I will dump those next time I'm at a base.
This is both the best part of my week and the source of my nightmares
Jon getting freaked out by the Crash-landing saucer is the same reaction I always have.
I've been playing the game for five years and I still remember the first time I heard that sound. I started spinning around like Jon, saying, "Whazat? Whazat?"
Jon, when you have corpses in a settlement you may as well fully loot them and put the extra stuff immediately in the workshop to use or sell later. In fact, Ronnie Shaw becomes a vendor after Old Guns, so you wouldn't even need to drag it anywhere or set up your own shops.
Parker Quinn may not want to murder me, but the feeling is not mutual.
I always reject his charge card and when he insults me, I shoot him in the head
(Un)official MATN Fallout 4 YOLO Damage Counter:
To accurately represent the current state of Ms. Finalley, this will include any damage from this episode, so click at your own risk.
1st hit - *10.86* damage
- Part 3: 57:36 // Highway above Corvega Assembly Plant
- Raider shoots Ms. Finalley while she is sniping off defenses around the plant.
2nd hit - *9.41* damage
- Part 6: 39:43 // Inside ArcJet Systems
- Accidental self-immolation from igniting gas leak while escorting Paladin Danse.
3rd hit - *1.75* damage
- Part 7: 29:51 // Utility tunnels leading to the Switchboard
- Grazed by synth laser as Ms. Finally lines up improvised VATS shot.
4th hit - *6.28* damage
- Part 7: 46:36 // Deeper into the Switchboard
- Caught up in synth ambush just before the safe room.
5th hit - *0.26* damage
- Part 8: 37:09 // In the North End en route to Railroad HQ
- Surprise attack around corner; barely hits Ms. Finally as the raider is caught off guard as well.
6th hit - *0.05* damage
- Part 8: 37:24 // In the North End en route to Railroad HQ
- Continued fire from (presumptive) raider newbie.
7th hit - *9.34* damage
- Part 8: 37:39 // In the North End en route to Railroad HQ
- Shot by raider reinforcements while fleeing from previous engagement.
8th hit - *0.04* damage
- Part 8: 37:55 // In the North End en route to Railroad HQ
- Grazed by incoming fire from long-range raider shotgunner.
HP Percentage
Total damage taken: *37.99 18.1%*
Total rads taken: *2.10 1.0%*
Current health lost: *40.09 19.1%*
Current health total: *169.91/210.0 80.9%*
Notes: A single point of radiation from some barrels in the middle of nowhere.
29:04 The hardest part isn't getting there, it's letting go.
I love how sometimes Jon is wholly unperceptive, and other times he can clock the tiniest sign of a super mutant skylining himself
17:00 we call it hindquarter Jon
Preston Godvey cares not about what puny mortals die while fullfilling his ambitions. They were just pawns in the game, you are just a pawn. And Preston is the Chessmaster.
Silver for rain actually does make sense. During the Vietnam War the US experimented with seeding clouds with silver iodide to cause torrential rains to flood the Vietcong out. It worked relatively well at causing rain but not enough to actually affect the war. The UN then made it illegal to use weather modification for war so the army abandoned the project
I have to say, I figured Jon would have this series way more planned out. BUT, seeing him panic and question himself is the better end result for us, just thinking he could avoid so much trouble if he had gone through the prep a bit more thoroughly. Only so many hours in the day I suppose. Keep it up Jon.
Unrelated to the video but Jon please remember about exploding legendary robots and legendary sentry bots, you have a reputation...
For him to go out like this would be the most Jon thing to happen
@@CobraDar23 Agreed, itd be the most fitting death
Love the image of the minute men throwing their lives on the line for the castle, guns blazing, while Jon hides in a corner in a full set of power armor. *chefs kiss*
"Nail him"
Jon, Jon never changes
Jon, you had the issue of Outpost Zimonja being a Railroad and a Minutemen quest simulraneously in one of your other playthroughs already.
Just activate the Railroad quest in your pipboy when you're at Zimonja and it will tell you what to do to finish the quest the Railroad way.
lol the bird at 52:15 or so just like flapping its wings and not moving is funny.
Best part of the week as always
Wasn't expecting this for another hour yet!
Same this normally doesn't appear until 4pm my time
I hope he does the DLCs after the main game
He'll do it at some point in the run, to remain consistent with the other yolos
Me too. Far Harbour is mental if you leave it til late.
@@itsallrigged7295 Especially with all the Fog pumping in Rads
@@LightofJustice93 if you go late enough you get Venomous Anglers and thise things are just evil
It's kind of surreal watching this episode again today
1:12:00 actually, Silver was used in the Vietnam era to seed and produce rain clouds out of monsoon season, to extend the rainfall and flood the supply lines of the Vietcong. Silver Iodide, specifically.
"The big lad. Or rather, the big ladette." Lass, Jon. It's lass.
The sound at the beginning was the UFO.
Isn't there a deathclaw around where the raider camp with the legendary raider was? I was expecting Jon to get jumped by it at any moment.
Jon, the eggs in the castle that weren't popped are the ones that you can harvest for food. Most likely the NPCs triggered the hatchlings to spawn which in turn made the nest "cleared" for the NPCs. Only when ALL the eggs are un-popped are hatchlings likely to spawn. If you get close to the eggs, you can see them wriggle before they break and spawn a hatchling. If they don't wriggle, they are the ones you can pick-up for food. I personally get around 2-3 mirelurk eggs per nest in the castle, which can turn into 50 AP food(weight of 0.1) with 1 egg & 1 dirty water.
6:50 body hidden well done 47, the streets below are empty at this time of day.
As a fan who loves the way you play fallout this is the best fallout 4 play through I’ve ever watched I hope it lasts a long time
Jon, be careful leaving weapons and ammo in the workbench. Your settlers will totally rob you when the settlement become sunder attack. This includes your Fat Man if there are mini nukes in the bench. Do not let your settlers blow you up to kill a raider.
A note about heavy and sturdy armour - mods for them require more resources and a higher level of armourer than the base version. Or you can craft them on a base version, remove the mod and plug it into the heavy stuff. The game doesn't remember how big the armour the mod came from was. A minor exploit, but can be useful.
Gold for sun, silver for rain, radioactive Is materials for red storms... As funky as that might sound, they do use a form a form of silver, I believe, to see the clouds.
minutemen - charge into castle with no armour and crummy weapons
Jon - hides in the corner with a full suit of power armour and an arsenal of weapons...
I just want to thank you for making my 2020 that much better. Being looking forward to FO4 YOLO for a long time. And it's not disappointing.
One of the best uses of Aquaboy/Aquagirl is getting to the Castle without the dangerous trudge through South Boston... and Jon goes and does it anyway. You, sir, are mad. I'm impressed you pulled that journey off without taking a hit.
I played Fallout 4 for the first time this week. I'm loving it
The gameplay was quite clean, the story is where the complaints roll in.
1:10 was the UFO crashing.
I was wondering how Jon was going to kill the mirelurk queen with mines without killing the non-essential Minutemen in the explosions. His solution: let all the non-essential Minutemen get killed by the regular mirelurks before the queen even shows up. Mmmmmkay.
There is a Railgun like the one at Big Johns in the north in a blue train at the station with the ghouls aand the 2 dead Railroad agents.
Edit: Bedford station, blue train, yellow sleeping bag, next to a blue cooler.
Pretty sure that one doesn't spawn until level 26, though I could be mistaken about the level. At low level the agent has a pipe rifle.
Didn’t he literally walk past a Railway Rifle last episode?
@@MartynWilkinson45 I've always encountered it at level 20, although, I only play at Very Hard level and I'm not sure if that affects spawn levels.
@@MartynWilkinson45 It is not on an agent . It is in a corner of a blue train. I mentioned the agents as discrbtion, i forgot the name of the station.
@@MartynWilkinson45 Bedford station, in a blue train, near a sleeping bag, next to a blue cooler
me: I'll go to bed now,
also me at 2am
Oh, a new Fallout video
I am so glad you still make content with this game
I’ve been at a loss as to watch inbe-QUEEN episodes of this, glad to see a new one!
Booooooo
At level 28 there will be a full set of X-01 PA, behind the National Guard Training Yard. It will be in a container just to the left of the bunker with the Sentrybot in it. I always wait until lvl 28 to do the Bunker hill quests, so I can grab it whilst clearing out the Yard for Debs. It's also the reason why I avoid the area until lvl 28. In case anyone was wondering, when you stand in front of the bunker with the sentrybot, just look off to the left, there will be several containers, the PA is in one of those. I think it's locked by an expert terminal.
I know comments like this are silly because "its a game" but I just can't help but chuckle a bit at a pipe weapon chambered in .50, looking at the guns design, that gun would fucking explode firing a single shot. I mean the gun is literally held together with old nails and scotch tape.
Every time Jon says 'everything is fine' while running is when I start to panic 😅
I just became aware of ur channel, and this series is very well done, u do a great job of portraying a real person cautiously trying to survive in a wasteland frought with danger at every turn. That shot u took of that one guy after he took out the dogs was surreal to me - can u imagine, u just survived a wild dog attack, u dont hear anything, then ur chest blows out in front of u! Wild stuff, thank you, sir. Very entertaining.
I think I leave the junk yard for now, the relief, walk away Jon as I was loudly talking to the screen there is a mutant suicide down stairs in the house on the rite lol.
Yeah, me too. I was saying, "Oh, oh don't go in there. That's way too close to . . . oh good he's leaving."
We’re all just waiting for that one moment where Jon makes a wrong turn and ends up with a raider with a rocket launcher or fat man
Fallout 4 crashes all the time for me, particularly in Boston, so this series gives me the heebie jeebies just because Miss Finalley isn't beelining for every mattress she comes across. I've lost hours to changing radio stations!
It’s easier to take the Castle solo instead of dragging Preston and his morons along.
I disagree their good decoys
First time I did it I said yes around level 10, or so. The Minutemen wouldn't send me on a suicide mission, right?
The second playthrough I went with Preston, he was more in the way than useful.
Now I take it solo after I've gotten an explosive weapon.
@@nevermind3630 *they're.
And you're correct
I find them useful as decoys at the bare minimum.
They may be decoys but they trigger enemies faster than if you’re alone. You can just snipe off the mirlurks from a distance one at a time and then deal with one nest at a time.
... MATN going down the road, sneaking, looking around corners, being afraid of 2 raiders to his front...2 meters behind him is a spawning point for a deathclaw! You are doing this like a boss!
I'm pretty sure that is where the Raiders came from. That spawn site can generate lots of factions and the Deathclaw you pointed out. He got lucky. I was wondering if he was going to draw it on his first pass, but nothing happened.
@@francisco5434 You may be right, but I remember the spawning point to be a liitle further to the South. Either way, he chooses the dangerous route to the meeting point. If he went further North, he could go by the Canal completely safe- but then he made it just fine. I have never seen the Queen die to a pile of mines before- usually when I use mines, one of the minutemen promtly steps on it, and blow us all to Nukaworld.
You can cheese Sarge, you just got to be quick. Lay as many mines as you can before he starts up and book it so you don't get caught in the explosion. I think he triggers if you get too close, though.
FYI: near Boston check point, fusion core generators with lift to highway ... where Jon said "im not going up there I'm not crazy" FYI it go's up to an Empty camp on highway with a free BED, cooking station, and its a great sniping point . funny i found it by MATN exploring
(1:12:17) Mirelurk Cakes and Mirelurk Omelettes will remove a level of hunger for 0.1 carry weight: the most efficient foods in the game. But you have to actually collect Mirelurk Eggs instead of shooting them to make that work.
That screaming airplane crash sound was the Alien UFO crash not far from Hangman's Alley . I so love watching your Fallout videos . Would like to see you do a modded out the wazoo playthrough , and a MUST HAVE mod is the No Radiant quests outside Commonwealth , or named something like that .
With fire works you can set up an automated reinforcement system for settlements by using the emergency flare in a fire work morter hooked up to a siren as a switch. Enemies come, settler runs to the siren to activate it, flare goes up and alerts you to danger as well as spawning in a squad of minute men at the settlement to help out
I love this series, the concept and your delivery are nothing short of brilliant. Merry Christmas, nerds!
I miss the era of Raider Scavvy's.
When you get good ballistic weave, you can carry all the specific damage reduction gear. Especially light ones. If they have no material upgrade and are ultra light they weigh 0.5 or less per piece.
And, light makes you more stealthy; Ultralight makes you practically invisible in sneak mode, on top of boosting your AP.
Loved this! Once more you blew that mirelurk queen sky high with mines. Your doing so well with this run. Cannot wait to see what comes next week!
1:07 that was the UFO crashing
“There’s always more mutants than you think there’s going to be” - Jon, 2020
I get excited every time these videos pop up in my feed and watch them immediately much love Jon ❤️
1:14 Jon having more or less the same reaction as Dan to the UFO. Only this time, without the RIP Headphone Users effect. :P
Still one of my all time fav NerdCubed moments
17:00 Good ass meat and good, ass meat have different meanings depending on the comma placement.
Jon, the "slain caravan" north of Covington often has combat armor, at about level 1. Secondly... follow the Caravans for easy/cheesy experience, money, gear.
Cricket from Diamond City all the way to Warwick Homestead, they walk past Gunners plaza... Combat armor. Loot and sell all the corpses this caravan leaves behind.
The castle has a large pump you can power up outside in the bay john all you have to do is run the wires
John coming through with the only series on UA-cam I want to watch
The gunfire at Big John's Salvage is just a SM engaging in weapons training. The explosion is from a SM patrol on the other side of the camp stumbling upon one of their own mines on the road. It's almost guaranteed to have one or two legendries at this level. It should be very challenging. I try to draw them into the South Boston Military checkpoint on the other side. It makes it far less harrowing when the Gunners and SMs have a go at each other.
(40:30) There's nothing dangerous up that particular lift. It's actually a safe bed.
(51:45) This is a classic case of "I'll carry it until I need to drop it in favor of something better", especially with a place to store things potentially so close.
(57:18) IMNSHO... terrible plan. Use "Draw them out"... kill a few at a time with the support of the Minute Men. No need to aggro more mirelurks at once than necessary.
Jon's videos make Mondays a pretty okay-ish day all things considered
Yet another GREAT episode. Thanks Jon!
The two patrolling Raiders most likely were spawned behind the Raider camp, one block back, where a random encounter takes place. In this instance the two surviving Raiders of a faction battle wandered away in your direction. Lots of stuff can spawn there, especially a Deathclaw.