Why Arknights players HATE this game mode

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 18

  • @Redymare
    @Redymare Рік тому +5

    _So far_ I'm having more fun with SSS than I do with IS2 and only have two gripes with the mode:
    1) The rate at which we can gather the module materials is lower than what we would need to keep up with the release of new operators.
    2) Enemies become excruciatingly hard to kill, which has never been fun to play against.

  • @arks_knights
    @arks_knights Рік тому +3

    If were to change anything about this that would be the amount of buff the enemies get overtime

  • @danneo8050
    @danneo8050 Рік тому +3

    I think about this game mode like about manageable pain. It hurts, but you can bear it. But there is small problem. I think of myself like dedicated player, dumb but dedicated. And I love collect medals. And those unholy pieces of human being put goddam secret medals for perfect run in SSS. I got Carrot Mine's secret medal after 6-7 hours of trying. But I couldn't get Toron Mine's cuz I already started mentally break and whimper like a little girl because of rng.
    Yeah, I fkng hate it. But I hope I will get that medal tho.

    • @Fizzyon71
      @Fizzyon71  Рік тому +2

      "Dumb but dedicated", love that expression!

  • @KyuubiDragon4
    @KyuubiDragon4 Рік тому

    I think, if I was going to change anything about this mode, it would be the character selection between stages. Instead of having two groups of 4 characters (plus alters) with the player only allowed to pick one from each, I would instead have it so that it's one group of four characters (alters not included), the player gets ALL of them, but is only allowed to add two to their deck while the other two are placed in a "side deck" that, between stages, the player can use to swap different characters between it and their "main deck" lineup. The reason I would do this is because I think the "character selection" phase is supposed to be like opening a pack of cards and then adding some of the random cards you received into your deck - except for some reason SSS has you throwing out all the other cards you got instead of holding onto them for later. Personally I think the biggest issue with the mode is how much of it relies on randomness, because in this mode randomness can ONLY hinder the player, never help them like in IS, and while I understand a lot of it is due to the nature of card games, the part where you have to toss out the stuff you're not using AT THE MOMENT is, quite frankly, moronic. Being allowed to re-examine your deck's build as you get access to more cards and being able to shuffle it around to better suit your strategy... I dunno, that just seems like a useful way for a STRATEGY game to mitigate the debilitating effects of unequivocally unhelpful randomness.
    'course, I say this as someone who only avoided driving themselves mad going after the secret medals by being mad to start with, but being mad doesn't mean being wrong. That said, I do know that the CN servers have already done SOMETHING about SSS, and though I'm a little iffy on the details I'm pretty sure it's nothing like my idea, so... fingers crossed I guess.

  • @DuckyTheGod
    @DuckyTheGod Рік тому

    I don't mind SSS being so extremely high difficulty. It is supposed to be a super late game mode after all.
    I personally don't have too much experience with the mode so maybe that sways my judgement, but I don't really make use of the module system very much either so I have no need to stress about whether or not I'm getting the materials from it.

  • @mihajloblagojevic2641
    @mihajloblagojevic2641 Рік тому

    Soon we’ll get trails of navigator and a survival like mode so late game will have a LOT to offer but yeah among all the modes SSS is by far the most hated.

  • @whothatguy4715
    @whothatguy4715 Рік тому

    Happy Arknights Anniversary bro

  • @elipothesarcosuchus8758
    @elipothesarcosuchus8758 Рік тому

    "The only people who dislike SSS mode are the ones too dumb to understand how to adapt their strategy"
    -Plato

  • @silvereye1
    @silvereye1 Рік тому +2

    I love this mode

    • @Fizzyon71
      @Fizzyon71  Рік тому

      Chad

    • @arks_knights
      @arks_knights Рік тому

      Chad or masochist

    • @silvereye1
      @silvereye1 Рік тому +1

      Both

    • @silvereye1
      @silvereye1 Рік тому +1

      It's basically a game mode for older player, also testing your knowledge and and limit of Arknights

  • @xidjav1836
    @xidjav1836 Рік тому

    You bring a lot of good points this mode is designed for super late game players and the limited materials are to spread the content. But how they designed it makes it far from ideal
    For 1 you are not only fighting the enemies but also the system itself it'd give you filler characters that'd make your rotations harder by the later half, having a squad system like in IS to manage it would be a godsend
    2 The amount of stacks enemies get in a short periods of time is crazy and by the last stage it just turns into a stat check. Either make it less potent or increase the buff limit operators get ( some idea I have is by making lower star operators give more buffs lets say 1-3* +45 ASPD/ 4* +40 ASPD/ 5* +35 ASPD/ 6* +30 ASPD)
    3 the Rewards you get, Modules, are kinda bad as a buffing system only buffing traits and talents but not skill, sub categorizing operators instead of tailor fitted buffs, operators and archetypes getting buffed in the wrong areas,

  • @clevebruh3321
    @clevebruh3321 Рік тому +1

    I don't get why people hate this lol it's pretty fun