Taking a look at a pair of creepy liminal space maps, one of which is absolutely HUGE, as well as tying up loose ends on Liminal Hotel. Join the Discord: / discord
Thanks for featuring my gm_liminal_hotel map, I'm glad people are finding it interesting. The subject of liminality in the source engine is a very special thing and I will definitely make more maps.
The open areas are real pretty. What's most unsettling to me is the empty windowless rooms, like you're expecting something to be in one of them. Maybe add a creepy event when you close the door behind you inside one of these featureless rooms (i can picture it as such: you get locked in and as soon as you face the door to realize it; you hear whispers behind you progressively getting louder the longer you face away from it but when you turn around the whispers stop and nothing is there. When you turn back around the door to the room is open as if it always was ). You could make a "game" or more like a virtual gallery of non-linear & somewhat randomized tension building horror events while exploring these spaces and that would probably be better than any jumpscare focused horror game that exists to date.
@@ICEknightnine that seems to be a good idea, but i'm not really sure if he will implement that. But personally i would like to see that in gm_liminal_hotel
I think a big thing about Liminal Spaces that I dont really see talked about is the fact that they will always look designed or built for human occupation, but never the less feel completely inhospitable, hostile, or have illogical features that no human would want or build intentionally. It's a duality that's at odds with itself. These spaces are obviously of human design but never the less feel inhuman, so which is it? It's that ambiguity that I feel drives the visceral reactions people have to places like these.
To me it conveys the feeling of a space you'd encounter in a nightmare dimension. A place that imitates the real world that we inhabit, but is unfunctional. The scary thought is that we imagine we'd be stuck in that kind of place all alone, forever . It's one of the worst fates imaginable I believe
when you talk about illogical features, have you ever played halo? the forerunner arquitecture might attract you, though im not sure. i don't feel that way, but the forerunners are specially alien with their massive and expansive architecture
I've worked in a lot of buildings like this, and as a result, I've learned how to read the fabric of old buildings, because I realized that a lot of illogical design elements were due to additions and renovations made to the space over the years, or architectural features that got left behind over time, such as telephone kiosks. It became an object of fascination to me, trying to divine where the intent of the renovations clashed with the intent of the original design.
creating feelings of dread without threats nearby is kinda the whole purpose of liminal spaces and i find it much scarier than seeing something else in the map.
To me, liminal spaces are dreamlike in design. Whether warm and nostalgic, dark and creepy (but not necessarily hostile), or downright frightening. I guess like liminal spaces dreams are transitory spaces as well, between going to sleep and waking up. One thing I have noticed with a lot of liminal spaces is that they don't really have a defined entrance, they are transitory but with no real beginning or end. Again, sort of like a dream. At least to me that is.
Yeah I've had nightmares where I've been trapped in spaces alone like this. I didn't know that they actually had a term till now, but they were definitely incredibly terrifying. Dull lighting, that endless electrical hum, and muted colors as far as the eye could see...I haven't had one in a long time, but I still don't like the idea of being trapped in a liminal space
You put it into words exactly my friend. Constantly morphing architecture that makes so much sense when you’re dreaming then when you wake up you’re like, “Why the fuck was my house spliced together with an 1800s log cabin and a shopping mall and my neighborhood mixed with cutting edge skyscrapers, suburban houses, and ski-resort mountains?” Totally vague, like an AI generated image.
I think my first liminal Space experience in a game was years and years ago back on Roblox (before it was massively popular, this was like 2008 or so). I joined a custom Clone Wars map. It was a republic base. I walked around, alone, and kept seeing signs that people had been here, like breakable barriers broken, overturned vehicles, etc. but there was no one on the map. So it had this weird sense that you JUST missed the action. I wandered around for a while. And this was back when Roblox was more primitive so there wasn’t many textures, making a lot of the rooms very empty and liminal.
I used to love playing Roblox around 2010-2012, and I enjoyed those big rp maps. I left for 3 years and when I came back many of my fav servers were deserted as newer players moved on to different games. And I was just thinking of this a few hours before watching these vids. You just reminded me of how horrifying it was to be alone on a map I used to play with others and realize I'm roleplaying with imaginative invisible creatures instead of real people.
"something just loaded" *Heart rate increased by 200%* 16:38 also, same. My heart dropped then and there, and when you stopped moving your character, I felt that
I swear the 16:15 area was like my nightmare rolled in one. Empty glassless windows inside a building, like you're being watched but no ones there. I physically began sweating and my skin went clammy. That was so horrifying. 10/10, scariest area to that map.
Liminal spaces to me feel like an architectural AI was spoon fed hundreds of human designs and it did it's best to replicate them but our uncanny valley picks up on the oddities.
Damn the lighting in that last one was just incredible. It felt dreamlike just from the lighting. Soft glowy bloomed windows that you cant look out of. Leaving your imagination to wonder if there's just an endless white void just beyond the glass casting luminous almost magical rays of foggy light. Yet they still feel illogical. You cant see anything through them except for a blinding light. Yet there are open ceilings in other places where you can see clouds. Makes you wonder if either the windows aren't real.. or if each room leads to another dimension.. some having an outside and some having only an empty white expanse.
I actually love the last map for it's high usage of pool/bathroom tiles. They're always so freaking weird to sit, walk, run... exist on. You feel off if you're standing on it wet, especially if you're still in regular clothing. But it being dry, or plastered over walls, just doesn't feel right either.
So I messed around with each map you featured before watching your reactions, and found myself pissing my pants watching you play the last map, as most of the rooms you entered led to others for me but didn’t lead anywhere for you.
I think the third map works better than the previous two because of the heavier shadows, sickly colours and the textures belonging to something halfway between pristine and totally decrepit.
Its really interesting to see how players opinions are changing from one to another. Someone thinks that map is too beautiful to be liminal space, and others just like it. Someone wants to make it beige white to make it proper look, others like the current color pallete. In this case, as level designer of gm_liminal_space, i feel like in battlefield where any choose can cause unforeseen consequences. Thanks for your feedback ;)
@@Dadaskis No problem. I guess that like comedy, horror is also very subjective. Some people may think Silent Hill is a joke, but think Outlast a heart-stopper. Unless you have access to market and data analysts, you're better off not worrying too much about the consequences. Try to see what the majority likes and if it lines up with your vision. If it does then great, keep doing what you're doing.
Honestly I think that you just perfectly described the way the source engine renders graphics, " something halfway between pristine and totally decrepit" It renders them so in-between everything and I think it has to do with the way the source engine has a habit of making everything look matte.
I find that liminal spaces are less so transitional in space but rather in state, two examples being a mall after everyone has left but before closing and an office being moved out of. Boiled down it can be a place missing what it was made for but not abandoned, which includes games, multiplayer maps missing other players and singleplayer FPSs missing what your shooting at in obvious arenas with no aftermath. With the term liminal, another definition is occupying both sides of a boundary. so with these in mind I believe it can be said that 'Liminal spaces are areas stuck in the boundary of use, between in use and abandoned'. Thank You for reading my Thoughts
I appreciate what you said about muliplayer maps without any other players. When I was a kid I played Star Wars Republic Commando, but didn't have any online friends to play with. So I'd often wander around and explore the multiplayer maps by myself. I can't remember the name, but one of the maps is an abandoned/derelict Republic Ship. When there's no music or sounds of battle, and all you hear are your boots on the metal plates and the ambient creaking and groaning of the ship... Gives me shivers just remembering it.
One of the craziest experiences i've ever had in any half life game is playing half life black mesa definitive edition with music turned off. i promise you that empty feeling is something i'll never forget...
The real creepyness comes from you mind playing tricks on you. You know your alone in a large space and its only if you let your imagination and pararnoia go wild that you start to feel scared of seeing something that by all sense and reason shoulnt exist. This is the reason I never became a janitor on the chance of being left alone in a place like this.
"The more alone you are, the less alone you feel, someone you can't see is observing" is the one thing that came to my mind while watching. I've seen the photo the first map was based on, seeing it in 3D, in the source engine made me really uneasy. Creating liminal spaces in video games really ads to it, since you're literally exploring a place that doesn't exist. I could picture an entire game taking place in the first map alone, as a horror enthusiast (more like a "fear" enthusiast...yea) I loved all of this.
@@SUBSNOWMAN not from what i could find. basically the record player bleeds after you shoot it, and from what i remember if you go into the backrooms after that, go to the far wall and turn around then the wall would have eyes and there'll be blood on the floor, but that's about it. i'd make my own video of it if i still had gmod installed but my computer is a piece of crap.
Liminal spaces are designed to give you conflicting emotions, you feel as though you’re being watched even though you know you are alone. You feel as though your surroundings are alive and surprisingly lively even though they aren’t You feel as though you’ve been in one of these spaces even though you most definitely haven’t. Liminal spaces don’t scare you, they unsettle you, and some would say that’s worse. When you are scared, you are scared of someone or something. But you never really know what’s unsettling you, or if you’re justified to feel unsettled.
i like to think of liminal spaces as a community of aliens constructing spaces of what they think human buildings look like, Creating hundreds of spaces and abandoning one after the other.
Great job on this video. As developer of gm_liminal_space i'm always interested to see how someone is playing in this map on video because in this way i can really see how player acts and what he/she actually feels. First thing that kinda impressed me that people actually spooked by that map. Like, yea, i had some sort of target to make it dark, imperfect, illogical, but not spooky. And, of course, everybody await for ghosts, someone even seen them, but the truth is... there is no ghosts. I decided to left that horror-like stuff behind and concentrate on atmosphere i've got from my 1000 images pinterest board which mostly contains liminal spaces photos. As result... yea it seems to work. Anyway, this map is quite big, but i decided to update it. Still working on update, and still not sure when i will end it up, but i want to make it good, so i'll spend as much time as its needed. Again, thanks for featuring my map on this video, really interested to see other videos from you UPDATE: Wait, i've not noticed the fact you are the creator of the video which explained why do Source levels are spooky... basically, i've started to explore liminal spaces aesthetics from you. Thank you
Great job with the map dude. I like the choice of music it fits with the map itself. Even I got unnerved watching Librarian go through it. Somehow the place feels like a nightmare and an actual place where people once lived it really works. Hope you keep it up you seem to know what you’re doing
@@hazzmati actually music was created for this map specifically, so maybe thats why it fits to it. It was a bit tricky to get the result to make it fit as ambient music, but yea, seems like people like it ;)
I havent had a reason to drag gmod out of its grave in the library for a long time. This map is 1000% worth waiting 7 years for all of my mods to redownload and update XD
@@Dadaskis thats what happenes when youre a kid and youve never heard of a storage limit on your computer and clicked every single subscribe button to every mod possible
1:07 Artist - The Caretaker Album - Everywhere at the End of Time " Everywhere at the end of time' was a series exploring dementia, its advancement and its totality. " Stage - 3 " Here we are presented with some of the last coherent memories before confusion fully rolls in and the grey mists form and fade away. Finest moments have been remembered, the musical flow in places is more confused and tangled. As we progress some singular memories become more disturbed, isolated, broken and distant. These are the last embers of awareness before we enter the post awareness stages. " Song - Drifting time misplaced
I enjoyed this a lot. Would love to watch you explore more of these kind of maps(or just this topic) in the future. It reminds me of the spaces I have seen in some of my most vivid dreams where things felt so real I still don't know if it WERE an actual dream. Thinking about it makes my eyes water, and heartbeat faster, still and this was years ago. Seeing these source engine maps make me so nostalgic growing up on the Orange Box games era. Feels nice. Also, your voice is pleasant to listen to.
15:00 I like how there are shadows, but they don't appear to be cast from any of the many visible light sources. I think that's why they are unsettling; they're familiar but some part of your brain knows they're wrong.
Thanks! You actually made me think deeper about my own dreams, and how my own thoughts flew fluidly into each other. And help me understand my dreams a lot more by referencing my state of mind. Keep it up!
I love hearing the faint sound of you tapping your keys evey now and then. I feel like this is something that would typically bother people, but here it is just the right volume and click to pair perfectly with your content. It's soothing in a way that makes these videos an even more surreal experience.
Ive decided to come back here, this is one of the 2 videos that got me into the channel, the other being the Boreas one, this is better than every new video combined, i love how he describes things and would sometimes talk about his own experiences that he is being reminded of, and his voice was just so calming in a way, i wish he'd just talk like this again instead of the earsplitting 2015 minecraft youtuber intro ass voice
I think I get what you meant about feeling connected to liminal hotel. Having explored it quite thoroughly beforehand, you were able to overcome some of that liminal fear. So when you are exploring this new space and you come across the hotel, it makes you feel like you missed something. Like in some strange way you never left liminal hotel, and everything up until now has been some kind of trick to make you think you’ve escaped. For me personally, I was creeped out by how that room very much had a feeler of being a facade. Like it was created in order to mimic liminal hotel. The way the windows are clearly just walls with holes showing empty darkness. It makes you imagine the kind of people who would want to create this space, and for what purpose they needed it.
I think also the overt simplicity of the room adds to the uneasy feeling. If it were, for example, a relatively detailed area with variance in textures, etc. it'd feel a little less unnatural, but because of sickly lighting and the incredibly simple shapes, it brings about something deep and unnerving within you.
So I just noticed this, around 10:21-10:30 I heard someone cough on the left ear. That actually startled me. That sudden noise that wasn't there before really helps with the tension.
15:47 I think the reason your feeling anxious and on edge is because of the sense of familiarity and realism the realism in that map is to the top but that's what makes it scary you perceive it to be realistic like there's supposed to be people and it feels like something out of the corner of your eye is watching you
Honestly I think it’s more scary to not have any jump scares. And the map loading that caused your game to stop for a second, made it so much more scary. Knowing that there’s something. But it could also be nothing at the same time
I made a miniscript that for my maps, i ripped the vision code of the SCP-173 entities from the workshop, and simply reversed them to relocate to a different part of the map when within vision cone rather than stop when in vision cone. Take a roller mine, make it black. apply script. you got yourself a good time.
i seriously have grown to love ur videos, the reason why is because you are very true to ur feelings and u aren’t afraid of hiding ur feelings abt these scary maps and games. most other youtubers i notice like to pretend they r tough and hide the fact that they are scared but you express ur feelings so well by talking about it and it’s genuinely very refreshing lol and very entertaining. keep up the amazing work. ur videos are very cool, unique and fun to watch!
The tension that these surroundings and ambient make just sharpens your senses 10 times more than usual and makes even the slightest uncommon noise or lighting effect to spook or even terrify you. You were hitting several things like chairs and tables in the video and were giving me shivers in my spine like crap, if I was playing that map personally home, my room pitch dark and just the pc screen with the map, wearing my headphones you'll leggit feel living there to some extent especially without any UI. God if this goes into my dream tonight I'll leggit go nuts.
13:56 So I've felt this a lot over the years when I would play certain games, or have certain experiences with different things. And I was able to pinpoint what is was a short while ago. It's *surreal*. We're so used to things a certain way that when we see something out of the ordinary or something new that "we" don't know about, its sort of creepy. For example; a teddy bear with human teeth. From the outside, it's literally just a teddy bear with teeth. But from a specific point of view, it's creepy because it's out of the ordinary. It's surreal is a way that it's very hard to really explain in depth. It's something you wouldn't normally see, like an empty mall without any items in the shelves. Creepy in a way to an extent where its unexplainable. Or something ambient. Such as trees in a forest without leaves. Just an empty infinite patch of logs sticking out of the ground. I feel like I'm repeating myself so I'm going to end with this. That feeling you felt is something surreal.
22:23 I have been to an area exactly like that. I took swimming lessons as a boy and the pool room looked EXACTLY like this. Down to the missing tiles from the wall and ceiling, the windows across the walls, The gradual slope into the pool instead of an edge. Seeing this brought a wave of memories back to me that I forgot I even had. I jumped from my seat when I saw it.
@@recluse9978 No this place was definitely in my town, though I did live about 2 hours away from a great wolf lodge. The place I'm talking about was run-down, small, and decrepit. It was practically one-to-one to what was in the video
18:00 If anyone remembers the meme nextbot crazy from a few years back, turns out memes reaaaally fucking work well on this map. It's a large map but not large enough to ensure they can't see you, but also complex enough you can run away from them and they'll take time to get to you, but you also won't be aware where they'll come from.
I didn't really get many of the feelings you described, but I certainly enjoyed the maps, and did end up feeling a little something whenever I really started to think about it and immerse myself in the video. However, it was very fascinating to hear your thought process as it happened, and seeing what you thought and how you tried to break things down, admiring the spaces you were in, while also being uneasy. It also helps that your voice is soothing and your commentary good. This actually makes me think that creating a Liminal Space in any kind of game or capacity would be a pretty fun and creative process, because you can throw basically any kind of space you want in there without giving thought in to how they fit together or what logical sense they make, allowing you to try out a variety of different things in a relatively small area, and without worrying about details too much. I hope you do more things like this, especially exploring items like server lobbies or other usually-crowded maps, or maps intended for that purpose, because they can end up giving off the same vibe.
I think I need to drink some water and lie down, man, I could feel myself getting more distressed as you walked through this environment. I'm in the same boat as you, any kind of jumpscare might have killed me
Liminal Spaces are my favourite type of "horror" if you can call it like that. The way these environments create anxietey inside the player without the need of adding blood, corpses, jumpscares or a spooky character with a weapon that chases the player is so genius. I find it so impressive how with certain architecture, lighting and sounds a mapper can create such a scary environment, which are on paper not even that scary.
12:30 I seriously loved the way you explained this, it sounded like YOU'RE the threat, it sounds like, as rorschach from the watchmen says, "I'm not trapped in here with you, you're trapped in here with me". And this especially makes sense to put in a gmod map because gmod is where people go to release all their frustration on innocent npcs or ragdolls by just killing or torturing dozens, maybe hundreds of them in a matter of hours.
Nice point. I feel that is part of the sort of terror of exploring liminal spaces. The slight sense of foreboding you feel around every corner, is someone following me, am I in danger? And the danger, you realize after a while, is yourself, your own mind. or is it?
OK but hear me out: that 2nd map with the trees in the courtyard and the sunlight coming down from the skylight was genuinely beautiful and it made me so happy 😭
11:38 At that moment, my heart was pounding. Not because it's just scary or anything. I have a story from my childhood. If I don't go into details, when I was still very young (no more than 10 years old), my family and I came to my uncle's wedding. We live in St. Petersburg, and we have a lot of old buildings, and most weddings are held in palaces. We were in one of those. The whole place seemed strange to me even then. I once got into a room with two huge mirrors facing each other. I was just looking into infinity then. In another room I found a piano, and next to it was the entrance to something like a storage room. It looked exactly like this room in the video. At the end there was just a long corridor into pitch darkness. You don't know what's at the end, and you're afraid to go check. I remember that evening for the rest of my life
I completely agree with your thoughts of the third/last liminal map being scary. The really elusive lighting, the dust particles, the barely-lit rooms, and *especially* that "school" area and the accompanying kitchen-like place. I don't know why, I had to pause and walk around for a bit because of how overwhelming that section was. I love how immersive it is-so immersive, I'm pretty sure it's why I had nightmares for two nights in a row after playing that map for a few hours. I love it and hate it at the same time. I never knew a Source game, of all things, would affect me in this way.
I think i appreciate the UA-cam series of the BackRooms. Because it does the same thing but only adds what our mind is fearing, wish is that we are truly not alone.
Dude you are one hidden gem. You are literally what made me want to play Gmod as a kid. As a kid I hated first person (Which I now don't but I preffer thirdperson) and loved robots, and then I saw these people playing these horror maps and stuff, the sandbox maps and etc. I remember thinking that the combines were robots and other robot playermodels that made me want to play that game even more! And your videos where you just play Gmod are amazing. Thank you for this amazing content that gave me a HUGE wave of nostalgia.
I remember having my first unsettling feeling when I first watched the matrix movie. when they go to see the oracle and neo and the other enter in a big building with no one arround... that whole movie makes you feel like something is off, like everything looks normal but it really isn't, like you're not supposed to be there. even at the start of the movie when you don't even know that neo is inside of a fake Technological environment, you still feel like something is off, like for example in his room, or in the party, or in the first scenes when trinity starts fighting the agents, That place where she is with the phone. That's why I love that movie.
Loved this video and the other couple liminal spaces videos you did. I really dig how you relate it to your own experiences and what creeps you out personally, it’s really interesting to listen to you deconstructing it and figuring out why it makes you feel one way or another.
Come to think of it, I’d totally be down for a series of “why is it scary” videos in which you deconstruct various scary/horror/creepy things, kind of like how you did in that drug dealer simulator video.
the sudden cry of fear music startled me, i thought i accidentally opened in the background or something. nice choice of ringtone! rewatching the whole gmod playlist
its 5am and im watching this and your voice is very calming! i like how you compared the second map to the state of dreams, like how the room are all physically connected while their themes aren't really. it makes a lot of sense actually ans i never thought about it before. but looking at it from this kinda view, walking through a liminal space like that really does feel like switching between places in our dreams.
the third map is actually very pretty to look at, especially around times like 12:08 with the light coming down on dust. it reminds me of the year 2006.
"Something just loaded" has never caused me so much fear from all the games I played, horror or not. Something randomly loading for seemingly no reason makes my anxiety shoot through the in-game roofs. But this takes the throne. Especially in that computer room when I SWEAR I hear non stop keyboard sounds when you aren't moving at all. Nothing has Had me so on edge before.
Exploring a liminal space: "This place is quiet... Almost... too quite-" Deep in another room somewhere, moving around: "Run... from me darlin'! Run my good wife! Run from me darlin'... YOU better RUN... For your LIFE."
That second one could have been a map for The Hidden. And no matter what map I’m in, I always equip some kind of gun at the start. As for dream locations, my most-frequented one has a few buildings on hills, in a small valley created by low mountains next to a beach. There are some 20-floor skyscrapers in the middle, some under construction. Other buildings to the side have holes in the walls, blasted out by artillery at some point in the past. One that sticks out, doesn’t have any holes in it. It’s a sawmill, but made of stone and metal instead of wood. It has a single entrance, but the entrance is an elevator. Within is a sort of store, seems like an arts & clothwork store, but it also has Soviet-era objects in display cases as well as gun parts and legitimate firearms. Some parts seem… off. There are things weirder than the guns in some parts. And then in the singular hallway out the other side, a door leading to tight stairs up and down. Eventually some part further from there is access to a mineshaft and then a massive open cave. Not really sure what’s beyond yet.
@@kill3rbamb146 Titanfall weapons mod, wallrun/doublejump/mantle movement mod, get some friends, and go explore liminal spaces. Or any map, for that matter.
the map got updated and new stuff came along. here a tip: go to the office connected to the big room with stairs and benches, break a window and climb through
Hey! This might be a weird game to request a liminal review of but can you look at some of the first F.E.A.R games maps? The office and water treatment levels are especially eerie feeling with no enemies.
I like how on that gm_liminal map when you noclip through the locked door they specifically put that clock where it was so that from the doorway it looks like someone small like a child is in the seat and just the tip of their head pokes out from the top, but of course moving into the room where you can get a better view and different angle shows that it was the clock and nobody is actually there. Nice touch.
I have no idea what I just stumbled on with this video but I'm creating a horror game and your blow-by-blow feedback on what you're feeling as you go from room to room in terms of imagery and your own phobias is great input.
Another great point the Librarian made in another video is often the scariest thing is leaving it up to the players imagination, nothing scarier than that. He seems to value restraint and subtlety and I definitely see why.
For me whole map in Postal 2 is big liminal space. It feels like it's ripped from reality, completly cut out from our world. Especially opening "cinematic", main menu, second floor of the shop, and behind this building where you can fint a lot of cats. Such a bizzare map, gives me this uneasy feeling, awesome game tho...
Map: _Loads for the first time_ TL: "Guys I'm literally shaking and crying right now, I am on the verge of my fourth panic attack and my blood is saturated with cortisol."
This vid just came up on my recommended and I love it !!! Your voice and personality is so fun to watch explain this creepy liminal space stuff. Great video!
Thanks for featuring my gm_liminal_hotel map, I'm glad people are finding it interesting. The subject of liminality in the source engine is a very special thing and I will definitely make more maps.
Thanks for making it bro
Thanks for making it!
This is one of my favourite maps of all time, great job there! These dark shadows popping every once in a while were a nice addition.
The open areas are real pretty.
What's most unsettling to me is the empty windowless rooms, like you're expecting something to be in one of them. Maybe add a creepy event when you close the door behind you inside one of these featureless rooms (i can picture it as such: you get locked in and as soon as you face the door to realize it; you hear whispers behind you progressively getting louder the longer you face away from it but when you turn around the whispers stop and nothing is there. When you turn back around the door to the room is open as if it always was ).
You could make a "game" or more like a virtual gallery of non-linear & somewhat randomized tension building horror events while exploring these spaces and that would probably be better than any jumpscare focused horror game that exists to date.
@@ICEknightnine that seems to be a good idea, but i'm not really sure if he will implement that. But personally i would like to see that in gm_liminal_hotel
Never thought the phrase “Something just loaded” would put me on edge
It makes you wonder if a creature loaded into the map
@@thinginground5179 yes
**FUKKEN THIS**
MARIO HAS LOGGED IN
*Death has joined the chat*
I think a big thing about Liminal Spaces that I dont really see talked about is the fact that they will always look designed or built for human occupation, but never the less feel completely inhospitable, hostile, or have illogical features that no human would want or build intentionally. It's a duality that's at odds with itself. These spaces are obviously of human design but never the less feel inhuman, so which is it? It's that ambiguity that I feel drives the visceral reactions people have to places like these.
To me it conveys the feeling of a space you'd encounter in a nightmare dimension. A place that imitates the real world that we inhabit, but is unfunctional. The scary thought is that we imagine we'd be stuck in that kind of place all alone, forever . It's one of the worst fates imaginable I believe
If you like that whole Human habitats as built by inhuman beings, you would love the vibe of the game Control.
You guys need to take your meds
Like the space was built for humans by non-nonhumans does seem like a big trait of liminal spaces.
when you talk about illogical features, have you ever played halo? the forerunner arquitecture might attract you, though im not sure. i don't feel that way, but the forerunners are specially alien with their massive and expansive architecture
I used to work in an office like this. The cube farm was so huge I got lost for my first few months. Hard times.
damn, a few months? How did you survive being lost *that* long?
@@backinyourcommentsectionag3191 Scavenging for supplies, raiding other people’s cubicals, drinking water from the office toilet.
@@grigoriyremez8851 Damn, that sounds like that would've been hard on him... My truest sympathies to him.
I've worked in a lot of buildings like this, and as a result, I've learned how to read the fabric of old buildings, because I realized that a lot of illogical design elements were due to additions and renovations made to the space over the years, or architectural features that got left behind over time, such as telephone kiosks. It became an object of fascination to me, trying to divine where the intent of the renovations clashed with the intent of the original design.
@@2LaneTraveler That's very illuminating. I always wondered why liminal spaces like those existed, and now it's clearer to me. Thank you.
Boss : "Could you give this flash drive to the IT guys?"
Me : "Yes boss..." //sighs, puts on swimsuit.
Underrated comment.
Best damn comment here, tbh.
"Jimmy, Bill. What're you guys doing here?"
"Smoking..." (water splashing noises)
Lmao
Some say this mannis still swimming to this day
I reall love the source engine and how it can create such dreaded feeling even without actual threats nearby
It works in unexpected way even for the ones who create maps
The texture and lightning making them scary
Unreal Engine 2 is even worse in that matter. Source: I've spent some time playing over bloated user maps on Killing Floor 2.
creating feelings of dread without threats nearby is kinda the whole purpose of liminal spaces and i find it much scarier than seeing something else in the map.
.
To me, liminal spaces are dreamlike in design. Whether warm and nostalgic, dark and creepy (but not necessarily hostile), or downright frightening. I guess like liminal spaces dreams are transitory spaces as well, between going to sleep and waking up. One thing I have noticed with a lot of liminal spaces is that they don't really have a defined entrance, they are transitory but with no real beginning or end. Again, sort of like a dream. At least to me that is.
Damn i thought i'm the only one who has that weird feeling of entrances on all these photos
Definitely feel the dream-like quality of them. Familiar but illogical if you stop and think about it.
Yeah I've had nightmares where I've been trapped in spaces alone like this. I didn't know that they actually had a term till now, but they were definitely incredibly terrifying. Dull lighting, that endless electrical hum, and muted colors as far as the eye could see...I haven't had one in a long time, but I still don't like the idea of being trapped in a liminal space
You put it into words exactly my friend. Constantly morphing architecture that makes so much sense when you’re dreaming then when you wake up you’re like, “Why the fuck was my house spliced together with an 1800s log cabin and a shopping mall and my neighborhood mixed with cutting edge skyscrapers, suburban houses, and ski-resort mountains?” Totally vague, like an AI generated image.
I think my first liminal Space experience in a game was years and years ago back on Roblox (before it was massively popular, this was like 2008 or so). I joined a custom Clone Wars map. It was a republic base. I walked around, alone, and kept seeing signs that people had been here, like breakable barriers broken, overturned vehicles, etc. but there was no one on the map. So it had this weird sense that you JUST missed the action. I wandered around for a while. And this was back when Roblox was more primitive so there wasn’t many textures, making a lot of the rooms very empty and liminal.
I used to love playing Roblox around 2010-2012, and I enjoyed those big rp maps. I left for 3 years and when I came back many of my fav servers were deserted as newer players moved on to different games. And I was just thinking of this a few hours before watching these vids. You just reminded me of how horrifying it was to be alone on a map I used to play with others and realize I'm roleplaying with imaginative invisible creatures instead of real people.
mine was deffo halo 3
@@venth6 sandtrap was my first experience of this
@@ecco3156 Same but my first was the last resort or the pit, looking past those gates like you were trapped in this strange battlefield
mine was a empty tf1 server
Imagine spawning some Cry of Fear creatures randomly on some of the maps
damn
While it would be freaky. It would defeat the purpose
Honestly if you only implement some of the ambient sounds from CoF, that would be better, but would still be stretching the purpose.
Cry of Fear, Grey, Trevor Henderson’s creatures,...
I once spawn Creepy from Grey in the dark room of gm_construct. Truly nightmarish.
I did that lol, it wasn’t horrible but still scary
"something just loaded"
*Heart rate increased by 200%*
16:38 also, same. My heart dropped then and there, and when you stopped moving your character, I felt that
I swear the 16:15 area was like my nightmare rolled in one. Empty glassless windows inside a building, like you're being watched but no ones there.
I physically began sweating and my skin went clammy. That was so horrifying. 10/10, scariest area to that map.
I can't see it where is it?
anxiety be like: 📈
Liminal spaces to me feel like an architectural AI was spoon fed hundreds of human designs and it did it's best to replicate them but our uncanny valley picks up on the oddities.
Liminal space procedural generation would be bonkers and probably much, much worse.
A major part of liminal spaces are just photographs of actual places, so I don't think "uncanny valley" is really an accurate descriptor.
Damn the lighting in that last one was just incredible. It felt dreamlike just from the lighting. Soft glowy bloomed windows that you cant look out of. Leaving your imagination to wonder if there's just an endless white void just beyond the glass casting luminous almost magical rays of foggy light. Yet they still feel illogical. You cant see anything through them except for a blinding light. Yet there are open ceilings in other places where you can see clouds. Makes you wonder if either the windows aren't real.. or if each room leads to another dimension.. some having an outside and some having only an empty white expanse.
Really interesting to read feedback like this. Thanks ;)
That's what source is all about. Orange bloomed lighting
@@demogaming8895 hey but there is also a blue ones
@@Dadaskis Ho? You're approaching me?
@@TipsieTurny Nope
I actually love the last map for it's high usage of pool/bathroom tiles. They're always so freaking weird to sit, walk, run... exist on. You feel off if you're standing on it wet, especially if you're still in regular clothing. But it being dry, or plastered over walls, just doesn't feel right either.
You might say the usage was... Nice.
I like those.
So I messed around with each map you featured before watching your reactions, and found myself pissing my pants watching you play the last map, as most of the rooms you entered led to others for me but didn’t lead anywhere for you.
Wait what
Yeah I was just as confused!
Well maybe it was the loading thing. Maybe the creator of the maps created something to like put each room at random
Yeah for me the liminal hotel area led to an empty store with a big sign saying "THE END" but for him it was a dead end.
Same, maybe the was an update added after he recorded the vid but before he uploaded the vid, idfk.
I think the third map works better than the previous two because of the heavier shadows, sickly colours and the textures belonging to something halfway between pristine and totally decrepit.
Its really interesting to see how players opinions are changing from one to another. Someone thinks that map is too beautiful to be liminal space, and others just like it. Someone wants to make it beige white to make it proper look, others like the current color pallete. In this case, as level designer of gm_liminal_space, i feel like in battlefield where any choose can cause unforeseen consequences. Thanks for your feedback ;)
@@Dadaskis No problem. I guess that like comedy, horror is also very subjective. Some people may think Silent Hill is a joke, but think Outlast a heart-stopper.
Unless you have access to market and data analysts, you're better off not worrying too much about the consequences.
Try to see what the majority likes and if it lines up with your vision. If it does then great, keep doing what you're doing.
Honestly I think that you just perfectly described the way the source engine renders graphics,
" something halfway between pristine and totally decrepit"
It renders them so in-between everything and I think it has to do with the way the source engine has a habit of making everything look matte.
I find that liminal spaces are less so transitional in space but rather in state, two examples being a mall after everyone has left but before closing and an office being moved out of. Boiled down it can be a place missing what it was made for but not abandoned, which includes games, multiplayer maps missing other players and singleplayer FPSs missing what your shooting at in obvious arenas with no aftermath. With the term liminal, another definition is occupying both sides of a boundary.
so with these in mind I believe it can be said that
'Liminal spaces are areas stuck in the boundary of use, between in use and abandoned'.
Thank You for reading my Thoughts
I appreciate what you said about muliplayer maps without any other players. When I was a kid I played Star Wars Republic Commando, but didn't have any online friends to play with. So I'd often wander around and explore the multiplayer maps by myself.
I can't remember the name, but one of the maps is an abandoned/derelict Republic Ship.
When there's no music or sounds of battle, and all you hear are your boots on the metal plates and the ambient creaking and groaning of the ship... Gives me shivers just remembering it.
@@unknown_user8449 same except transformers fall of cybertron
May the algorithm bless this G-Mod horror video. More dwarf ghosts in the underground hotel please.
One of the craziest experiences i've ever had in any half life game is playing half life black mesa definitive edition with music turned off. i promise you that empty feeling is something i'll never forget...
i didnt finish black mesa and i am just finishing power up, still has effect disabling now?
The real creepyness comes from you mind playing tricks on you. You know your alone in a large space and its only if you let your imagination and pararnoia go wild that you start to feel scared of seeing something that by all sense and reason shoulnt exist. This is the reason I never became a janitor on the chance of being left alone in a place like this.
Imagine locking yourself in a room only to hear:
“Good thing I have magic powers!” as a person just clips through the door towards you.
"The more alone you are, the less alone you feel, someone you can't see is observing" is the one thing that came to my mind while watching.
I've seen the photo the first map was based on, seeing it in 3D, in the source engine made me really uneasy. Creating liminal spaces in video games really ads to it, since you're literally exploring a place that doesn't exist.
I could picture an entire game taking place in the first map alone, as a horror enthusiast (more like a "fear" enthusiast...yea) I loved all of this.
Fun fact: If you shoot the record player in that first map, there'll be some spooky things in the backrooms.
is there a video of it?
@@SUBSNOWMAN not from what i could find. basically the record player bleeds after you shoot it, and from what i remember if you go into the backrooms after that, go to the far wall and turn around then the wall would have eyes and there'll be blood on the floor, but that's about it. i'd make my own video of it if i still had gmod installed but my computer is a piece of crap.
@@Malueion oh i see
@@SUBSNOWMAN I actually just made a video on it if you want to check it out.
@@Malueion sure
“Something just loaded” has the same energy as Neo commenting on a déjà vu in the Matrix, and it freaking out the rest of the crew
18:26 the commentary here is incredible, well done
Liminal spaces are designed to give you conflicting emotions, you feel as though you’re being watched even though you know you are alone. You feel as though your surroundings are alive and surprisingly lively even though they aren’t
You feel as though you’ve been in one of these spaces even though you most definitely haven’t.
Liminal spaces don’t scare you, they unsettle you, and some would say that’s worse. When you are scared, you are scared of someone or something. But you never really know what’s unsettling you, or if you’re justified to feel unsettled.
i like to think of liminal spaces as a community of aliens constructing spaces of what they think human buildings look like, Creating hundreds of spaces and abandoning one after the other.
17:24 For some reason the architecture kind of reminds me of Halo ODST and wandering around the broken and abandoned city
Great job on this video. As developer of gm_liminal_space i'm always interested to see how someone is playing in this map on video because in this way i can really see how player acts and what he/she actually feels. First thing that kinda impressed me that people actually spooked by that map. Like, yea, i had some sort of target to make it dark, imperfect, illogical, but not spooky. And, of course, everybody await for ghosts, someone even seen them, but the truth is... there is no ghosts. I decided to left that horror-like stuff behind and concentrate on atmosphere i've got from my 1000 images pinterest board which mostly contains liminal spaces photos. As result... yea it seems to work. Anyway, this map is quite big, but i decided to update it. Still working on update, and still not sure when i will end it up, but i want to make it good, so i'll spend as much time as its needed. Again, thanks for featuring my map on this video, really interested to see other videos from you
UPDATE: Wait, i've not noticed the fact you are the creator of the video which explained why do Source levels are spooky... basically, i've started to explore liminal spaces aesthetics from you. Thank you
Great job with the map dude. I like the choice of music it fits with the map itself. Even I got unnerved watching Librarian go through it. Somehow the place feels like a nightmare and an actual place where people once lived it really works.
Hope you keep it up you seem to know what you’re doing
@@hazzmati actually music was created for this map specifically, so maybe thats why it fits to it. It was a bit tricky to get the result to make it fit as ambient music, but yea, seems like people like it ;)
I havent had a reason to drag gmod out of its grave in the library for a long time. This map is 1000% worth waiting 7 years for all of my mods to redownload and update XD
@@sammy_wills 7 years? Wow .-.
@@Dadaskis thats what happenes when youre a kid and youve never heard of a storage limit on your computer and clicked every single subscribe button to every mod possible
1:07
Artist - The Caretaker
Album - Everywhere at the End of Time
" Everywhere at the end of time' was a series exploring dementia,
its advancement and its totality. "
Stage - 3
" Here we are presented with some of the last coherent memories before confusion fully rolls in and the grey mists form and fade away. Finest moments have been remembered, the musical flow in places is more confused and tangled. As we progress some singular memories become more disturbed, isolated, broken and distant. These are the last embers of awareness before we enter the post awareness stages. "
Song - Drifting time misplaced
isnt the record player song from Kevin? im pretty sure that song isnt from the iconic "funi crazy album" lol
I enjoyed this a lot. Would love to watch you explore more of these kind of maps(or just this topic) in the future. It reminds me of the spaces I have seen in some of my most vivid dreams where things felt so real I still don't know if it WERE an actual dream. Thinking about it makes my eyes water, and heartbeat faster, still and this was years ago.
Seeing these source engine maps make me so nostalgic growing up on the Orange Box games era. Feels nice. Also, your voice is pleasant to listen to.
15:00 I like how there are shadows, but they don't appear to be cast from any of the many visible light sources. I think that's why they are unsettling; they're familiar but some part of your brain knows they're wrong.
Thanks! You actually made me think deeper about my own dreams, and how my own thoughts flew fluidly into each other. And help me understand my dreams a lot more by referencing my state of mind. Keep it up!
I love hearing the faint sound of you tapping your keys evey now and then. I feel like this is something that would typically bother people, but here it is just the right volume and click to pair perfectly with your content. It's soothing in a way that makes these videos an even more surreal experience.
Ive decided to come back here, this is one of the 2 videos that got me into the channel, the other being the Boreas one, this is better than every new video combined, i love how he describes things and would sometimes talk about his own experiences that he is being reminded of, and his voice was just so calming in a way, i wish he'd just talk like this again instead of the earsplitting 2015 minecraft youtuber intro ass voice
Loving the liminal space videos man, and also your cry of fear ringtone lol. Keep up the good work
This is such a wonderful video, I love love love gmod map exploration, and your commentary is very relaxing (despite the spookiness of the maps).
I think I get what you meant about feeling connected to liminal hotel. Having explored it quite thoroughly beforehand, you were able to overcome some of that liminal fear. So when you are exploring this new space and you come across the hotel, it makes you feel like you missed something. Like in some strange way you never left liminal hotel, and everything up until now has been some kind of trick to make you think you’ve escaped.
For me personally, I was creeped out by how that room very much had a feeler of being a facade. Like it was created in order to mimic liminal hotel. The way the windows are clearly just walls with holes showing empty darkness. It makes you imagine the kind of people who would want to create this space, and for what purpose they needed it.
I think also the overt simplicity of the room adds to the uneasy feeling. If it were, for example, a relatively detailed area with variance in textures, etc. it'd feel a little less unnatural, but because of sickly lighting and the incredibly simple shapes, it brings about something deep and unnerving within you.
I like seeing your Garry's mod liminal space videos. Please make more : )
Seconded
Sussy
So I just noticed this, around 10:21-10:30 I heard someone cough on the left ear. That actually startled me. That sudden noise that wasn't there before really helps with the tension.
Good to see you again man. Rooting for the channel over here 🎆🎇
That last map is absolutely stunning, so impressed that it was made in source engine.
11:04 ngl something loading into an otherwise empty map that's just meant to be explored is actually a pretty creepy occurrence lol
It feels like there were people in these spaces just a moment ago, but also they're long gone but also nobody has ever been there
15:47 I think the reason your feeling anxious and on edge is because of the sense of familiarity and realism the realism in that map is to the top but that's what makes it scary you perceive it to be realistic like there's supposed to be people and it feels like something out of the corner of your eye is watching you
Honestly I think it’s more scary to not have any jump scares. And the map loading that caused your game to stop for a second, made it so much more scary. Knowing that there’s something. But it could also be nothing at the same time
Criminally underrated channel, great content :D
You've got "Brandon" as your ring tone, cool. I love Cry of Fear.
I made a miniscript that for my maps, i ripped the vision code of the SCP-173 entities from the workshop, and simply reversed them to relocate to a different part of the map when within vision cone rather than stop when in vision cone.
Take a roller mine, make it black. apply script. you got yourself a good time.
You need to make a npc mod like that
10:24 - I know I can't be the only one hearing the coughing
Liminal spaces are my newest obsession now
4:45 His reflection in the mirror startled me
i seriously have grown to love ur videos, the reason why is because you are very true to ur feelings and u aren’t afraid of hiding ur feelings abt these scary maps and games. most other youtubers i notice like to pretend they r tough and hide the fact that they are scared but you express ur feelings so well by talking about it and it’s genuinely very refreshing lol and very entertaining. keep up the amazing work. ur videos are very cool, unique and fun to watch!
Now imagine Minecraft's cave noises playing randomly in these maps.
I’d find that better than complete silence
You're the BEST garry's mode youtuber ever, even tho its all acting, i LOVE this serie
Hope you’re able to do more creepy levels in non horror games series, its in my opinion some of your best work
The tension that these surroundings and ambient make just sharpens your senses 10 times more than usual and makes even the slightest uncommon noise or lighting effect to spook or even terrify you. You were hitting several things like chairs and tables in the video and were giving me shivers in my spine like crap, if I was playing that map personally home, my room pitch dark and just the pc screen with the map, wearing my headphones you'll leggit feel living there to some extent especially without any UI. God if this goes into my dream tonight I'll leggit go nuts.
13:56
So I've felt this a lot over the years when I would play certain games, or have certain experiences with different things. And I was able to pinpoint what is was a short while ago. It's *surreal*. We're so used to things a certain way that when we see something out of the ordinary or something new that "we" don't know about, its sort of creepy. For example; a teddy bear with human teeth. From the outside, it's literally just a teddy bear with teeth. But from a specific point of view, it's creepy because it's out of the ordinary. It's surreal is a way that it's very hard to really explain in depth. It's something you wouldn't normally see, like an empty mall without any items in the shelves. Creepy in a way to an extent where its unexplainable. Or something ambient. Such as trees in a forest without leaves. Just an empty infinite patch of logs sticking out of the ground. I feel like I'm repeating myself so I'm going to end with this. That feeling you felt is something surreal.
vsauce xd
22:23 I have been to an area exactly like that. I took swimming lessons as a boy and the pool room looked EXACTLY like this. Down to the missing tiles from the wall and ceiling, the windows across the walls, The gradual slope into the pool instead of an edge. Seeing this brought a wave of memories back to me that I forgot I even had. I jumped from my seat when I saw it.
Great wolf lodge.
@@recluse9978 No this place was definitely in my town, though I did live about 2 hours away from a great wolf lodge. The place I'm talking about was run-down, small, and decrepit. It was practically one-to-one to what was in the video
9:34 I appreciate how your phone ringtone is Brandon from the Cry of Fear soundtrack
Coming back to these older videos after watching his newer videos, it really sounds like he's doing a deep voice and it sounds kinda funny.
18:00 If anyone remembers the meme nextbot crazy from a few years back, turns out memes reaaaally fucking work well on this map. It's a large map but not large enough to ensure they can't see you, but also complex enough you can run away from them and they'll take time to get to you, but you also won't be aware where they'll come from.
I didn't really get many of the feelings you described, but I certainly enjoyed the maps, and did end up feeling a little something whenever I really started to think about it and immerse myself in the video.
However, it was very fascinating to hear your thought process as it happened, and seeing what you thought and how you tried to break things down, admiring the spaces you were in, while also being uneasy.
It also helps that your voice is soothing and your commentary good.
This actually makes me think that creating a Liminal Space in any kind of game or capacity would be a pretty fun and creative process, because you can throw basically any kind of space you want in there without giving thought in to how they fit together or what logical sense they make, allowing you to try out a variety of different things in a relatively small area, and without worrying about details too much.
I hope you do more things like this, especially exploring items like server lobbies or other usually-crowded maps, or maps intended for that purpose, because they can end up giving off the same vibe.
I always feel like im being watched when playing gmod sandbox alone
I think I need to drink some water and lie down, man, I could feel myself getting more distressed as you walked through this environment. I'm in the same boat as you, any kind of jumpscare might have killed me
I'm loving these videos! I'd like more if you enjoy making them
Liminal Spaces are my favourite type of "horror" if you can call it like that. The way these environments create anxietey inside the player without the need of adding blood, corpses, jumpscares or a spooky character with a weapon that chases the player is so genius.
I find it so impressive how with certain architecture, lighting and sounds a mapper can create such a scary environment, which are on paper not even that scary.
12:30
I seriously loved the way you explained this, it sounded like YOU'RE the threat, it sounds like, as rorschach from the watchmen says, "I'm not trapped in here with you, you're trapped in here with me". And this especially makes sense to put in a gmod map because gmod is where people go to release all their frustration on innocent npcs or ragdolls by just killing or torturing dozens, maybe hundreds of them in a matter of hours.
Nice point. I feel that is part of the sort of terror of exploring liminal spaces. The slight sense of foreboding you feel around every corner, is someone following me, am I in danger? And the danger, you realize after a while, is yourself, your own mind.
or is it?
@@Sam-go3mb Oooooohh, you are so much better at explaining things than I am lol
@@headflap7569 You're the idea generator, thanks for teaming up lol
OK but hear me out: that 2nd map with the trees in the courtyard and the sunlight coming down from the skylight was genuinely beautiful and it made me so happy 😭
11:38
At that moment, my heart was pounding. Not because it's just scary or anything. I have a story from my childhood. If I don't go into details, when I was still very young (no more than 10 years old), my family and I came to my uncle's wedding. We live in St. Petersburg, and we have a lot of old buildings, and most weddings are held in palaces. We were in one of those. The whole place seemed strange to me even then. I once got into a room with two huge mirrors facing each other. I was just looking into infinity then. In another room I found a piano, and next to it was the entrance to something like a storage room. It looked exactly like this room in the video. At the end there was just a long corridor into pitch darkness. You don't know what's at the end, and you're afraid to go check. I remember that evening for the rest of my life
I completely agree with your thoughts of the third/last liminal map being scary. The really elusive lighting, the dust particles, the barely-lit rooms, and *especially* that "school" area and the accompanying kitchen-like place. I don't know why, I had to pause and walk around for a bit because of how overwhelming that section was. I love how immersive it is-so immersive, I'm pretty sure it's why I had nightmares for two nights in a row after playing that map for a few hours. I love it and hate it at the same time. I never knew a Source game, of all things, would affect me in this way.
I'm sorry :D
@@Dadaskis No need to apologize, it was the best map I've ever downloaded on GMOD
Its probably a good thing that he missed the human skull in the middle of the cans... 20:37
I think i appreciate the UA-cam series of the BackRooms. Because it does the same thing but only adds what our mind is fearing, wish is that we are truly not alone.
0:10 trying do the intro:
The guys in the window: hello
Goes back to doing the intro.
This honestly made me laugh for real!
I like the build up of tension, and how it never releases it into a jumpscare.
The Librarian, the gm_liminal_space map received a big update.
Dude you are one hidden gem. You are literally what made me want to play Gmod as a kid. As a kid I hated first person (Which I now don't but I preffer thirdperson) and loved robots, and then I saw these people playing these horror maps and stuff, the sandbox maps and etc. I remember thinking that the combines were robots and other robot playermodels that made me want to play that game even more! And your videos where you just play Gmod are amazing. Thank you for this amazing content that gave me a HUGE wave of nostalgia.
7:25 this one map is strangely nostalgic to me, even though i NEVER heard of it, its giving me some weird nostalgia vibes...
Those maps really give me the feel there is someone looking at you... you are not alone...
I remember having my first unsettling feeling when I first watched the matrix movie. when they go to see the oracle and neo and the other enter in a big building with no one arround... that whole movie makes you feel like something is off, like everything looks normal but it really isn't, like you're not supposed to be there. even at the start of the movie when you don't even know that neo is inside of a fake Technological environment, you still feel like something is off, like for example in his room, or in the party, or in the first scenes when trinity starts fighting the agents, That place where she is with the phone. That's why I love that movie.
Loved this video and the other couple liminal spaces videos you did. I really dig how you relate it to your own experiences and what creeps you out personally, it’s really interesting to listen to you deconstructing it and figuring out why it makes you feel one way or another.
Come to think of it, I’d totally be down for a series of “why is it scary” videos in which you deconstruct various scary/horror/creepy things, kind of like how you did in that drug dealer simulator video.
I hope more people will watch this video, quite interesting
Agreed friend
the sudden cry of fear music startled me, i thought i accidentally opened in the background or something. nice choice of ringtone! rewatching the whole gmod playlist
that growl at 5:42 creeped me out
its 5am and im watching this and your voice is very calming! i like how you compared the second map to the state of dreams, like how the room are all physically connected while their themes aren't really. it makes a lot of sense actually ans i never thought about it before. but looking at it from this kinda view, walking through a liminal space like that really does feel like switching between places in our dreams.
the third map is actually very pretty to look at, especially around times like 12:08 with the light coming down on dust. it reminds me of the year 2006.
I was birthed that year
"Something just loaded" has never caused me so much fear from all the games I played, horror or not. Something randomly loading for seemingly no reason makes my anxiety shoot through the in-game roofs. But this takes the throne. Especially in that computer room when I SWEAR I hear non stop keyboard sounds when you aren't moving at all. Nothing has Had me so on edge before.
Exploring a liminal space: "This place is quiet... Almost... too quite-"
Deep in another room somewhere, moving around: "Run... from me darlin'!
Run my good wife! Run from me darlin'... YOU better RUN... For your LIFE."
I think a good term for the feeling of these places is "barely alone"
I've never felt intimidated by liminal spaces before but something about that map unsettles me
Almost like I've seen some of those spots before
I love these vids and enjoy going back to old source games and exploring what was so popular decades ago
That second one could have been a map for The Hidden.
And no matter what map I’m in, I always equip some kind of gun at the start.
As for dream locations, my most-frequented one has a few buildings on hills, in a small valley created by low mountains next to a beach. There are some 20-floor skyscrapers in the middle, some under construction. Other buildings to the side have holes in the walls, blasted out by artillery at some point in the past. One that sticks out, doesn’t have any holes in it. It’s a sawmill, but made of stone and metal instead of wood. It has a single entrance, but the entrance is an elevator. Within is a sort of store, seems like an arts & clothwork store, but it also has Soviet-era objects in display cases as well as gun parts and legitimate firearms. Some parts seem… off. There are things weirder than the guns in some parts. And then in the singular hallway out the other side, a door leading to tight stairs up and down. Eventually some part further from there is access to a mineshaft and then a massive open cave. Not really sure what’s beyond yet.
Having a nice modded gun in tow definitely adds some relief.
@@kill3rbamb146 Titanfall weapons mod, wallrun/doublejump/mantle movement mod, get some friends, and go explore liminal spaces. Or any map, for that matter.
the map got updated and new stuff came along.
here a tip: go to the office connected to the big room with stairs and benches, break a window and climb through
Hey! This might be a weird game to request a liminal review of but can you look at some of the first F.E.A.R games maps? The office and water treatment levels are especially eerie feeling with no enemies.
I like how on that gm_liminal map when you noclip through the locked door they specifically put that clock where it was so that from the doorway it looks like someone small like a child is in the seat and just the tip of their head pokes out from the top, but of course moving into the room where you can get a better view and different angle shows that it was the clock and nobody is actually there. Nice touch.
I downloaded the maps and found that locked office could be reached by opening the vending machine and going through the vent inside
this dude is literally fearless cause i would have closed the game the moment the map loaded
I have no idea what I just stumbled on with this video but I'm creating a horror game and your blow-by-blow feedback on what you're feeling as you go from room to room in terms of imagery and your own phobias is great input.
Another great point the Librarian made in another video is often the scariest thing is leaving it up to the players imagination, nothing scarier than that. He seems to value restraint and subtlety and I definitely see why.
For me whole map in Postal 2 is big liminal space. It feels like it's ripped from reality, completly cut out from our world. Especially opening "cinematic", main menu, second floor of the shop, and behind this building where you can fint a lot of cats. Such a bizzare map, gives me this uneasy feeling, awesome game tho...
Map: _Loads for the first time_
TL: "Guys I'm literally shaking and crying right now, I am on the verge of my fourth panic attack and my blood is saturated with cortisol."
This vid just came up on my recommended and I love it !!! Your voice and personality is so fun to watch explain this creepy liminal space stuff. Great video!