Gear and support skills are in the description this time. This is a complicated strategy, but it should work if done correctly, barring extremely bad luck. Turn by Turn Breakdown: Active party when starting the fight is Partitio, Agnea, Castti, and Temenos. Party order does not matter. Turn 1 (A Step Ahead) Castti: Switch to staff (for the e.def boost), give Hikari a forbidden elixir Temenos: Critical Scope on Wicked Right Arm Agnea: Switch to staff (for the e.def boost), Windy Refrain Partitio: Peacock Strut on Osvald Turn 2 SWITCH PARTY Hikari: 3 BP Limb From Limb on Wicked Left Arm - kills it Osvald: Latent Power, 3 BP Fire Storm on Wicked Right Arm - kills it Throne: Defend Ochette: Defend Turn 3 Throne: 3 BP Hired Help - Foreign Assassins Ochette: Defend Turn 4 Ochette: 3 BP Provoke Beasts - 5 of your double hit spear, dagger, or axe, then 1 lunar lunge. Make sure you use the lunar lunge last, so that hikari gets an attack buff from it. Throne: Latent Power - Armour Corrosive, then use a grilled chicken if one of the following is true: - Agnea is paired with Hikari on the upcoming turn (and Hikari is not last in the turn order). This is shown in the video. - Agnea is last in the turn order AND either Partitio or Castti are paired with Hikari, or Hikari is going third. If either of these are the case, use the grilled chicken on whoever is after Hikari (which will be either Throne, Osvald, or Ochette). If neither of these are the case, just do a basic attack since you don't need to do anything. Turn 5 On this turn, you will likely be switching back and forth between the teams. Hikari should always take the turn of his pairing. IMPORTANT: Ensure that the top party is the active party at the end of this turn, else you will forfeit the extra turn from Hikari's Hienka and lose the fight. Hikari: Latent Power - 2 BP Hienka (99999 x 2) Whoever is first between Partitio and Castti need to move Agnea's turn (if she's already acted, this is unnecessary). Only do 1 of these. - Partitio would do so with a 1 BP Stimulate on Agnea - Castti would do so with a concoct - whimsical leaf + strengthening serum on Agnea Agnea: Latent Power, 3 BP Reflective Barrier Remaining Character (either Osvald, Throne, or Ochette) : Energizing Pomegranate (M) on Hikari Turn 5, Bonus Turns Hikari: 3 BP Limb from Limb (99999 x 4) Turn 6 SWITCH PARTY Castti: Latent Power, 3 BP Concoct - 2 Pomegranate Leaves, Mighty Leaf, Strengthening Serum, Diffusing Serum Temenos: Springy Boots on Hikari. Guarantees he goes first on turn 8 and turn 10. Agnea: Windy Refrain Partitio: Summon Turn 7 Castti: 3 BP Concoct - 5 Blusterbloom. Target the Wicked Right Arm. Temenos: Ancient Cursed Talisman Agnea: Windy Refrain Partitio: Summon Turn 8 SWITCH PARTY Hikari: 3 BP Sentencing Gavel - kills both arms Osvald: If someone in the other party is dead, revive them with an olive. If someone in the other party is at low HP, AND are paired with Hikari or Osvald next turn, use a refreshing jam on them (stops them from dying from the darkness effect). Otherwise, use a refreshing jam on Ochette. Throne: Latent Power - Rejuvenating Jam on herself, then Bewitching Perfume on herself. The perfume ensures that the lightning attack won't kill anyone. Ochette: 1 BP Provoke Beasts - 4 Lunar Lunges (buffs hikari's attack, and moves your next turns ahead of the boss) Turn 9 Hikari: Switch to the other party - ancient cursed talisman if it's Agnea, otherwise defend. Osvald: Switch to the other party - use an ancient cursed talisman if you haven't already, otherwise defend. Throne: 3 BP Attack (dagger). If she's at low HP (which is VERY rare), latent power and use a rejuvenating jam before attacking. Ochette: 3 BP Provoke Beasts - 6 of your double hit spear, dagger, or axe Defending with someone that isn't agnea ensures that Agnea will get an action in on the following turn (since defending will pair that character with hikari, who has springy boots). Turn 10 Hikari: 3 BP Limb from Limb (99999 x 4) SWITCH PARTY Agnea: Latent Power, 3 BP Reflective Barrier Castti or Temenos: 3 BP Sacred Shield on Osvald Remaining Character: Energizing Pomegranate (L) on Ochette Turn 11 SWITCH PARTY (if someone is dead, there can be a bug where you don't have all 4 characters' actions upon switching. If so, just switch back and forth to fix it) Note how many stacks of invincibility hikari has at the start of this turn. Hikari: Hienka Throne: 3 BP Hired Help - Guards. If you don't have enough BP, use latent power and use a pomegranate on yourself. Ochette: 3 BP Provoke Beasts - 6 of your double hit sword or staff Osvald: Energizing Pomegranate (L) on Hikari. If Hikari had 3 stacks at the start of the turn, use a forbidden elixir instead of the pomegranate. Turn 11, bonus turns (listed in the order they occur) Hikari: Aelfric's Blessing on Osvald Turn 12 Hikari: No Rest for the Weary Throne: Healing Grape on herself (can replace with any other healing item, or Rest) Ochette: 2 BP Provoke Beasts - 5 of your double hit sword or staff Osvald: 3 BP Fire Storm Turn 12, bonus turns Hikari: Forbidden Elixir on himself Osvald: Revitalizing Jam on himself Turn 13 Hikari: 2 BP Hienka (each hit should almost hit the damage cap, or hit it) Osvald: doesn't need to do anything Throne: Hired Help - Thespians (or any other way of buffing Osvald's elemental attack) Ochette: Latent Power - Beastly Howl Turn 13, bonus turns Hikari - 3 BP Limb from Limb (99999 x 4, kills the boss) Osvald - Latent Power, 3 BP Fire Storm (99999 x 2)
I've run into a snag with this strategy. Everything works fine until Vide comes back from being broken and is supposed to unseal Aelfric's Blessing. This does not happen. Consequently, I can't cast that on Osvald and it all falls apart from there. By the time Vide does unseal it, things are unsalvageable. Is there some other factor that's preventing this ability from being unsealed?
@@joegarrison8984 If aelfric's blessing doesn't get unsealed, that means you didn't do enough damage to trigger the final phase. Did hikari do 99999 x 4 with both uses of limb from limb? He needs to do 985k in total with the hienka and the 2 uses of limb from limb (which when combined with the ~15k from hired help assassins is enough to deplete the 1 million HP)
@@Chewythebigblackdog That must be it. Hikari isn't hitting 99k every single time. I get a few 92-95k hits sometimes. I guess that's just enough to sink everything. Thanks!
This guide is well explained and easy to follow step by step. I finally managed to beat him thanks to your guide. I must admit, I couldn't come up with such strategies myself. You're a genius. 👍
Thanks a lot for this. I'm sure I would have been bashing my head against it without a guide. How long must it have taken to come up with this strategy?
It definitely took a few hours to come up with. The first set of hands and final phase were both relatively easy to figure out (the final phase in particular has multiple different ways to set up a break and kill, especially with cleric throne like my original version of this had). The hardest part by far was the middle section. Trying to figure out how to consistently set up reflective barrier (both times) took a while, and figuring out how to avoid needing elemental bomb bottle (with pre-revealed weaknesses) to break the right arm also took a while. The other time-consuming part of the middle of the strat was figuring out all the ways the strategy could fail from the 3 attacks you need to survive, and how to maximize the odds that no one from the top party dies.
I beat all the other Extra Battles on Level 70, but I just don't think I'm going to be able to do this one. With all of the gear outlined here, my Osvald is only at 853 Elemental Attack and that just isn't enough to get the job done on Turn 1. And that's after I spent a few hours grinding him up to Level 76. I gave all my elemental nuts to Temenos and don't have any left for Osvald. Frustrating.
@@burnout713 check out the 100% consistent strategy I made, it’s also less demanding for osvald (level 80 osvald with zero nuts does like 15k damage more than is needed)
I'd recommend using my 100% consistent strategy instead, not only is it slightly more consistent, it's also way less demanding on Osvald (level 80 Osvald without nuts does like 15k overkill damage). The only downsides of the 100% consistent strat is needing slightly more critical nuts on hikari (due to not being able to use eagle eye), and needing level 80 on hikari due to the left arm being very close to not dying without it.
@@Chewythebigblackdog I didn't see that video, but yes I will give that a shot. Unfortunately, I've already used all my critical nuts, too, so not sure if my Hikari will be able to do the job either.
@@burnout713 tbh without the critical nuts it’ll likely still be fine, you might need to reset a little until you get 3 crits with sentencing gavel. If hikari’s attack is 999 with BT blade without summon strength, you could also just swap it out for eagle eye for the critical boost.
@@Chewythebigblackdog Thanks, I'll keep that in mind. I believe he would be 999 without Summon Strength since he's the one I fed all my physical damage nuts into.
Oh so you gotta actually switch to the weapon for it's effects? I thought it just did automatically and could be stacked. No wonder why my throne dark magic is so wesk despite me equipping her with 3 dark magic raising weapons. This changes everything.
"Equip effects" on weapons (such as potency boosts) apply regardless of which weapon you're holding, so in your example switching is not needed (the culprit in your case is likely the skill you are using being weak). The only time weapon switching is needed to get the most out of an attacking skill is concoct, which for some reason needs you to switch to your high e.atk weapon to get its benefits. Switching lets you take advantage of the secondary stats of the weapon (which I do here with sacred flame staff's elemental defence boost). If doing this, keep in mind that every attacking skill that isn't concoct will automatically switch you to the weapon they use (for magic, it switches to highest e.atk, and typeless physical attacks work similarly for p.atk), and healing will switch you to an e.def weapon if you have one.
@@Chewythebigblackdog ah now I'm even more confused lol This is why I stopped playing on ps4 and started on pc. Game mods and save editor. Every body is an arm master with over 2k stats and double finisher claws equipped.
@@airtioteclint The comment probably could have been slightly better formatted, so I'll try to explain it more clearly: Weapon switching is never needed to get the most damage out of your skills, unless using hazardous concoct. When using an offensive skill, you will automatically be switched to the relevant weapon (e.g. either the weapon type associated with the skill, the highest elemental attack weapon for magic, or the highest physical attack if using something like hastening hammer which doesn't have a weapon type) Weapon abilities tagged as "equip effect" (e.g. the dark raising weapons, BT blade/giant's club) are always active, regardless of which weapon is used during a skill. This means that they do stack if you equip more than one (which is why osvald has 3 fire raising weapons). The one thing weapon switching allows you to do is get the benefits of secondary stats, since you can only get the stat boosts from one weapon at a time. I use this to gain the elemental defence boost from the sacred flame staff.
@@Chewythebigblackdog nothing was wrong with your first explanation, it was just a lot to take in is what I meant. Thank you for taking the time to reply. I got it now. 👍
Gear and support skills are in the description this time. This is a complicated strategy, but it should work if done correctly, barring extremely bad luck.
Turn by Turn Breakdown:
Active party when starting the fight is Partitio, Agnea, Castti, and Temenos. Party order does not matter.
Turn 1 (A Step Ahead)
Castti: Switch to staff (for the e.def boost), give Hikari a forbidden elixir
Temenos: Critical Scope on Wicked Right Arm
Agnea: Switch to staff (for the e.def boost), Windy Refrain
Partitio: Peacock Strut on Osvald
Turn 2
SWITCH PARTY
Hikari: 3 BP Limb From Limb on Wicked Left Arm - kills it
Osvald: Latent Power, 3 BP Fire Storm on Wicked Right Arm - kills it
Throne: Defend
Ochette: Defend
Turn 3
Throne: 3 BP Hired Help - Foreign Assassins
Ochette: Defend
Turn 4
Ochette: 3 BP Provoke Beasts - 5 of your double hit spear, dagger, or axe, then 1 lunar lunge. Make sure you use the lunar lunge last, so that hikari gets an attack buff from it.
Throne: Latent Power - Armour Corrosive, then use a grilled chicken if one of the following is true:
- Agnea is paired with Hikari on the upcoming turn (and Hikari is not last in the turn order). This is shown in the video.
- Agnea is last in the turn order AND either Partitio or Castti are paired with Hikari, or Hikari is going third.
If either of these are the case, use the grilled chicken on whoever is after Hikari (which will be either Throne, Osvald, or Ochette). If neither of these are the case, just do a basic attack since you don't need to do anything.
Turn 5
On this turn, you will likely be switching back and forth between the teams. Hikari should always take the turn of his pairing.
IMPORTANT: Ensure that the top party is the active party at the end of this turn, else you will forfeit the extra turn from Hikari's Hienka and lose the fight.
Hikari: Latent Power - 2 BP Hienka (99999 x 2)
Whoever is first between Partitio and Castti need to move Agnea's turn (if she's already acted, this is unnecessary). Only do 1 of these.
- Partitio would do so with a 1 BP Stimulate on Agnea
- Castti would do so with a concoct - whimsical leaf + strengthening serum on Agnea
Agnea: Latent Power, 3 BP Reflective Barrier
Remaining Character (either Osvald, Throne, or Ochette) : Energizing Pomegranate (M) on Hikari
Turn 5, Bonus Turns
Hikari: 3 BP Limb from Limb (99999 x 4)
Turn 6
SWITCH PARTY
Castti: Latent Power, 3 BP Concoct - 2 Pomegranate Leaves, Mighty Leaf, Strengthening Serum, Diffusing Serum
Temenos: Springy Boots on Hikari. Guarantees he goes first on turn 8 and turn 10.
Agnea: Windy Refrain
Partitio: Summon
Turn 7
Castti: 3 BP Concoct - 5 Blusterbloom. Target the Wicked Right Arm.
Temenos: Ancient Cursed Talisman
Agnea: Windy Refrain
Partitio: Summon
Turn 8
SWITCH PARTY
Hikari: 3 BP Sentencing Gavel - kills both arms
Osvald: If someone in the other party is dead, revive them with an olive. If someone in the other party is at low HP, AND are paired with Hikari or Osvald next turn, use a refreshing jam on them (stops them from dying from the darkness effect). Otherwise, use a refreshing jam on Ochette.
Throne: Latent Power - Rejuvenating Jam on herself, then Bewitching Perfume on herself. The perfume ensures that the lightning attack won't kill anyone.
Ochette: 1 BP Provoke Beasts - 4 Lunar Lunges (buffs hikari's attack, and moves your next turns ahead of the boss)
Turn 9
Hikari: Switch to the other party - ancient cursed talisman if it's Agnea, otherwise defend.
Osvald: Switch to the other party - use an ancient cursed talisman if you haven't already, otherwise defend.
Throne: 3 BP Attack (dagger). If she's at low HP (which is VERY rare), latent power and use a rejuvenating jam before attacking.
Ochette: 3 BP Provoke Beasts - 6 of your double hit spear, dagger, or axe
Defending with someone that isn't agnea ensures that Agnea will get an action in on the following turn (since defending will pair that character with hikari, who has springy boots).
Turn 10
Hikari: 3 BP Limb from Limb (99999 x 4)
SWITCH PARTY
Agnea: Latent Power, 3 BP Reflective Barrier
Castti or Temenos: 3 BP Sacred Shield on Osvald
Remaining Character: Energizing Pomegranate (L) on Ochette
Turn 11
SWITCH PARTY (if someone is dead, there can be a bug where you don't have all 4 characters' actions upon switching. If so, just switch back and forth to fix it)
Note how many stacks of invincibility hikari has at the start of this turn.
Hikari: Hienka
Throne: 3 BP Hired Help - Guards. If you don't have enough BP, use latent power and use a pomegranate on yourself.
Ochette: 3 BP Provoke Beasts - 6 of your double hit sword or staff
Osvald: Energizing Pomegranate (L) on Hikari. If Hikari had 3 stacks at the start of the turn, use a forbidden elixir instead of the pomegranate.
Turn 11, bonus turns (listed in the order they occur)
Hikari: Aelfric's Blessing on Osvald
Turn 12
Hikari: No Rest for the Weary
Throne: Healing Grape on herself (can replace with any other healing item, or Rest)
Ochette: 2 BP Provoke Beasts - 5 of your double hit sword or staff
Osvald: 3 BP Fire Storm
Turn 12, bonus turns
Hikari: Forbidden Elixir on himself
Osvald: Revitalizing Jam on himself
Turn 13
Hikari: 2 BP Hienka (each hit should almost hit the damage cap, or hit it)
Osvald: doesn't need to do anything
Throne: Hired Help - Thespians (or any other way of buffing Osvald's elemental attack)
Ochette: Latent Power - Beastly Howl
Turn 13, bonus turns
Hikari - 3 BP Limb from Limb (99999 x 4, kills the boss)
Osvald - Latent Power, 3 BP Fire Storm (99999 x 2)
I've run into a snag with this strategy. Everything works fine until Vide comes back from being broken and is supposed to unseal Aelfric's Blessing. This does not happen. Consequently, I can't cast that on Osvald and it all falls apart from there. By the time Vide does unseal it, things are unsalvageable. Is there some other factor that's preventing this ability from being unsealed?
@@joegarrison8984 If aelfric's blessing doesn't get unsealed, that means you didn't do enough damage to trigger the final phase. Did hikari do 99999 x 4 with both uses of limb from limb? He needs to do 985k in total with the hienka and the 2 uses of limb from limb (which when combined with the ~15k from hired help assassins is enough to deplete the 1 million HP)
@@Chewythebigblackdog That must be it. Hikari isn't hitting 99k every single time. I get a few 92-95k hits sometimes. I guess that's just enough to sink everything. Thanks!
Casually improves in an already insane clear
Thank you! I have now 100% completed the game thanks to you
This guide is well explained and easy to follow step by step. I finally managed to beat him thanks to your guide. I must admit, I couldn't come up with such strategies myself. You're a genius. 👍
Thanks a lot for this. I'm sure I would have been bashing my head against it without a guide. How long must it have taken to come up with this strategy?
It definitely took a few hours to come up with. The first set of hands and final phase were both relatively easy to figure out (the final phase in particular has multiple different ways to set up a break and kill, especially with cleric throne like my original version of this had).
The hardest part by far was the middle section. Trying to figure out how to consistently set up reflective barrier (both times) took a while, and figuring out how to avoid needing elemental bomb bottle (with pre-revealed weaknesses) to break the right arm also took a while.
The other time-consuming part of the middle of the strat was figuring out all the ways the strategy could fail from the 3 attacks you need to survive, and how to maximize the odds that no one from the top party dies.
Where i can find the learnable ability hikari?
I beat all the other Extra Battles on Level 70, but I just don't think I'm going to be able to do this one. With all of the gear outlined here, my Osvald is only at 853 Elemental Attack and that just isn't enough to get the job done on Turn 1. And that's after I spent a few hours grinding him up to Level 76. I gave all my elemental nuts to Temenos and don't have any left for Osvald. Frustrating.
@@burnout713 check out the 100% consistent strategy I made, it’s also less demanding for osvald (level 80 osvald with zero nuts does like 15k damage more than is needed)
I'd recommend using my 100% consistent strategy instead, not only is it slightly more consistent, it's also way less demanding on Osvald (level 80 Osvald without nuts does like 15k overkill damage). The only downsides of the 100% consistent strat is needing slightly more critical nuts on hikari (due to not being able to use eagle eye), and needing level 80 on hikari due to the left arm being very close to not dying without it.
@@Chewythebigblackdog I didn't see that video, but yes I will give that a shot. Unfortunately, I've already used all my critical nuts, too, so not sure if my Hikari will be able to do the job either.
@@burnout713 tbh without the critical nuts it’ll likely still be fine, you might need to reset a little until you get 3 crits with sentencing gavel. If hikari’s attack is 999 with BT blade without summon strength, you could also just swap it out for eagle eye for the critical boost.
@@Chewythebigblackdog Thanks, I'll keep that in mind. I believe he would be 999 without Summon Strength since he's the one I fed all my physical damage nuts into.
Oh so you gotta actually switch to the weapon for it's effects? I thought it just did automatically and could be stacked. No wonder why my throne dark magic is so wesk despite me equipping her with 3 dark magic raising weapons.
This changes everything.
"Equip effects" on weapons (such as potency boosts) apply regardless of which weapon you're holding, so in your example switching is not needed (the culprit in your case is likely the skill you are using being weak). The only time weapon switching is needed to get the most out of an attacking skill is concoct, which for some reason needs you to switch to your high e.atk weapon to get its benefits.
Switching lets you take advantage of the secondary stats of the weapon (which I do here with sacred flame staff's elemental defence boost). If doing this, keep in mind that every attacking skill that isn't concoct will automatically switch you to the weapon they use (for magic, it switches to highest e.atk, and typeless physical attacks work similarly for p.atk), and healing will switch you to an e.def weapon if you have one.
@@Chewythebigblackdog ah now I'm even more confused lol
This is why I stopped playing on ps4 and started on pc.
Game mods and save editor.
Every body is an arm master with over 2k stats and double finisher claws equipped.
@@airtioteclint The comment probably could have been slightly better formatted, so I'll try to explain it more clearly:
Weapon switching is never needed to get the most damage out of your skills, unless using hazardous concoct. When using an offensive skill, you will automatically be switched to the relevant weapon (e.g. either the weapon type associated with the skill, the highest elemental attack weapon for magic, or the highest physical attack if using something like hastening hammer which doesn't have a weapon type)
Weapon abilities tagged as "equip effect" (e.g. the dark raising weapons, BT blade/giant's club) are always active, regardless of which weapon is used during a skill. This means that they do stack if you equip more than one (which is why osvald has 3 fire raising weapons).
The one thing weapon switching allows you to do is get the benefits of secondary stats, since you can only get the stat boosts from one weapon at a time. I use this to gain the elemental defence boost from the sacred flame staff.
@@Chewythebigblackdog nothing was wrong with your first explanation, it was just a lot to take in is what I meant. Thank you for taking the time to reply. I got it now. 👍
HOWWWWW?!?!!