FARMING SIMULATOR 25 - Ground Deformation Revealed, Wet Rain, Environmental Improvements

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  • Опубліковано 6 лип 2024
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КОМЕНТАРІ • 307

  • @gruzefix8136
    @gruzefix8136 15 днів тому +147

    11:52 Stefan Geiger said in an interview that the dynamic ground works all over the map on every type of ground and the intensity of it depends on what type of ground it is. Also you sadly cannot get stuck.

    • @KutsugeMindUrmoks
      @KutsugeMindUrmoks 15 днів тому +16

      what is the point then

    • @machkeznho8692
      @machkeznho8692 15 днів тому +5

      But it can make you more prone to tip a load on a route? If so thats a win in my books.

    • @Daniel_178
      @Daniel_178 15 днів тому +8

      @@machkeznho8692 i think it's only visual

    • @machkeznho8692
      @machkeznho8692 15 днів тому

      @@Daniel_178 Oh thats a shame. Missed opportunity .

    • @jackbrereton7307
      @jackbrereton7307 15 днів тому +2

      Be like driving on snow I'd imagine

  • @machkeznho8692
    @machkeznho8692 15 днів тому +181

    The flooded fields when driving in them looks fake needs more like foam or muddy mixture happening behind the rear wheels and randomly on the surface or reacting to wind etc. The rest of the game looks great I must admit.

    • @blaidddrwg2389
      @blaidddrwg2389 15 днів тому +17

      Yeah, the water looks so weird. The tractor looks like driving on mercury, not in water.

    • @BigCool95
      @BigCool95 15 днів тому +26

      Give them a break, at least they are trying. Its steps in the right direction. Its also not finished yet

    • @machkeznho8692
      @machkeznho8692 15 днів тому +10

      @@BigCool95 Im not trashin em just giving feedback on a new system.

    • @Katastra_
      @Katastra_ 15 днів тому +3

      The water is simultaneously too reflective but also not clear enough. It's like a pool of mercury, a homogeneous diffuse reflective surface. Really makes the reflections look dated in 2024

    • @DominivPeters
      @DominivPeters 15 днів тому

      @@user-bd6xo9ld2dthey’re not exactly a AAA studio

  • @Ultra4115_
    @Ultra4115_ 15 днів тому +44

    Their really adding the littlre details in 25. Really looking forwards

  • @nekolivegaming
    @nekolivegaming 15 днів тому +19

    Holy crap after multiple years we have the start of something that was achievable in 2013, Thanks giants 🤣 Im gonna be honest it is a start but im still kinda supprised / dissapointed that they haven't been able to get further with dynamic ground when its been a possible thing for a long time, like Agricultural sim 2013 had dynamic ground and a quite good one to. But hey atleast were getting somewhere and getting a lof of new things and details in 2025 so defiantly looking forward to it non the less

    • @caseihpopper
      @caseihpopper 14 днів тому +1

      This stuff was not achievable in 2013 on FS it would have made so many people lag

    • @nekolivegaming
      @nekolivegaming 14 днів тому +1

      @@caseihpopper well yes that may be the case, my point was its been possible to create dymaic ground for tge longest time, if people actualy had the power to run it depends, but as someone whom has ran Agricultural Sim on a GT640 with resoable enough FPS i would say that Giants should have been able to make it an option atleast for 19 in my oppinion

    • @nucleardestruction11
      @nucleardestruction11 14 днів тому +1

      Well Havok engine did have this in the works during the development of FS13 but realistically it would've been achievable during FS15, atleast on a theoretical level not taking into account cost, agreements etc.

  • @kjeglmangle9256
    @kjeglmangle9256 15 днів тому +17

    Hi Daggerwin. When I follow your affiliate link it is for the US (top right corner). When I change it to Norway or any other country, your affiliate code disappears from the address bar. Don't know if it's supposed to behave like this. Just wanted to let you know.
    Thumbs up everyone so Daggerwin sees this! He needs his affiliates to work properly.

  • @ZeroFocu5
    @ZeroFocu5 15 днів тому +36

    Wait, why would NPC lipsync be necesarry? Are we getting story missions? Or at least having to go up to local farmers for contracts and having a cued conversation with them?

    • @haelww1
      @haelww1 15 днів тому +1

      Good point !

    • @olligilbert640
      @olligilbert640 15 днів тому +3

      That’s what I was thinking maybe story

    • @ficik
      @ficik 14 днів тому +6

      I'd guess it's for multiplayer voice chat

    • @JimKayaker
      @JimKayaker 14 днів тому +4

      I can't comment on necessary, but it will be useful for all the content creators making role play series.

    • @battlebaron1405
      @battlebaron1405 13 днів тому +3

      My guess is that it’s for multiplayer when players are talking in-game.

  • @Left4Coragem
    @Left4Coragem 15 днів тому +30

    If ground deformation have no impact in soil compaction it's a nice feature, but like fog, it looks nice but it doesn't make the gameplay any deeper.

    • @MTF-EPSILON-11-5-NULL
      @MTF-EPSILON-11-5-NULL 13 днів тому +1

      Kind wish it did

    • @pegasusted2504
      @pegasusted2504 12 днів тому

      Anything that can increase the sense of immersion is great in my book :~)

    • @Left4Coragem
      @Left4Coragem 11 днів тому

      @@pegasusted2504 But it could be better graphics AND deeper gameplay.
      As it is, fs25 is just fs22 with mods.

  • @partisan-bobryk
    @partisan-bobryk 15 днів тому +9

    It's not the "wake" that's missing, it's the water splashing effect when tires kick it up. The wake is there and at the front most point where water touches the wheels in the direction of travel.

    • @JimKayaker
      @JimKayaker 14 днів тому +1

      Agreed, The tractor isn't moving through the water in the same way as a boat, only the tyres are in the water and the waves from those look correct. Wake is where the water flows back together behind a ship and it is accelerated by the underwater hull shape (for motorised ships also by the propeller(s)) and is a complex mix of flow and turbulence. Because the tyre rolls forward the water doesn't flow along it in the wame way, it will leave a hole, and the water should curl around the back edge of the tyre to fill the hole, that is incredibly tricky to calculate but it looks like it is included. As you say though the more visual aspect that might have been fun to incude is the water lifted by the tyre separating and falling back creating a couple of lines of spray tapering out behind each tyre. Again not easy to fully model but other engines replicate it in some way.

  • @yanicks9040
    @yanicks9040 15 днів тому +15

    Displacement mapping in 3d programming does indeed mean 3d changes. It does mean the geometry changes and not just texture shading like bump mapping.

    • @oBCHANo
      @oBCHANo 14 днів тому

      It means the geometry being rendered is affected, for everything else though the geo remains the same, not without you specifically implementing that anyway, which you wouldn't because you don't want to calculate physics against a high res displacement texture.

  • @unknown_gamer8200
    @unknown_gamer8200 15 днів тому +21

    17:20 im thinking perhaps the ai traffic will overtake you when you're driving if you're going quite slow/ have stopped on the road, because they had that feature in fs23 so I'm wondering if they were kinda testing it there!

    • @Akotski-ys9rr
      @Akotski-ys9rr 14 днів тому +3

      The traffic is fs22 is so simple and stupid it’s actually mind blowing. So hopefully it’ll be as smart as in every other game

    • @U53R_N4M3
      @U53R_N4M3 14 днів тому +1

      I would hope they would add that to 25. They just did it in 23

    • @unknown_gamer8200
      @unknown_gamer8200 14 днів тому

      @@Akotski-ys9rr yeah I'm hoping for it to be more like in ets2

    • @Akotski-ys9rr
      @Akotski-ys9rr 13 днів тому +1

      @@unknown_gamer8200 the traffic in that game is also horrible but definitely a lot better

  • @Daniel_178
    @Daniel_178 15 днів тому +34

    12:32 a Giants dev said that the ground deformation will be not permanent, it will behave the same as the tire marks and they will disappear, so if you leave the game and come back it will not be there

    • @game_clips1739
      @game_clips1739 15 днів тому +14

      That’s so bad

    • @BigCool95
      @BigCool95 15 днів тому +26

      @@game_clips1739its for memory purposes. Your pc would literally explode if it kept them all.

    • @BlandSpagetti
      @BlandSpagetti 15 днів тому

      I figured it would be something like that

    • @proarmy70
      @proarmy70 15 днів тому +9

      ​@@BigCool95 which means it's badly made, hopefully the next fs has good deformation. But it's still a step in the right direction

    • @chasetrue5635
      @chasetrue5635 15 днів тому +15

      @@game_clips1739 ok let them be permanet and take you 5 hours to load the game

  • @user-bd6xo9ld2d
    @user-bd6xo9ld2d 15 днів тому +4

    The problem is all the machines sound the same like vacuum cleaners they need to improve on that in reality when your machine is working hard or going uphill engine sound change and the turbocharger is more Audible and that also cause more visible exhaust fumes.

  • @TeamPreeceGaming
    @TeamPreeceGaming 15 днів тому +2

    With the mud physics on the wheels and mucking up the roads, I hope we can use the road sweeping attachments. UK farmers are required to clean any roads they use that they muck.

  • @saban_6r
    @saban_6r 14 днів тому +1

    When it comes to lighting, the Fendt 728 that's on ModHub rn has really interesting lights. It's the only tractor that I know of whose low beams get blocked by the front implement. If you have a weight on the front, it will cast a shadow. Might be something similar to what we are going to see in FS25

  • @RAM_ALL
    @RAM_ALL 15 днів тому +5

    Thanks for the information. This is definitely my favorite farming simulator creator

  • @TheNorthManJack
    @TheNorthManJack 15 днів тому +2

    I hope that tree branches don’t phase through vehicles and took anymore. It would be nice if they could have some kind of effect, possibly also damaging paint on vehicles.

  • @ashlynnbrooke1823
    @ashlynnbrooke1823 15 днів тому +2

    Ground deformation reminds me of driving in deep snow on FS22

  • @rennyNOTkenny
    @rennyNOTkenny 14 днів тому +1

    Need to see that ground deformation in action

  • @FroztyJak
    @FroztyJak 14 днів тому

    When I saw the tyre slide at first, I thought it was showing that tyre tread wears out and that we would have to buy new tyres over time. Thought it would have been a nice idea.

  • @jackbk2721
    @jackbk2721 15 днів тому +1

    Cant wait!!!!

  • @TNH91
    @TNH91 9 днів тому +1

    The extra storage space requirements for FS22 did not have enough new/better gameplay over FS19 to be worth it. And I'm kinda assuming the same applies to FS25. Gonna be 70 GB and just be a bit more visual prettyness which won't be worth the price when you already have FS19.
    Though I may be the weird one that put more stock in gameplay than in pretty pictures.

  • @phantom2101
    @phantom2101 15 днів тому +31

    It's the tiny new details what makes this game way better than any big changes. I'd rather have these new weather effects and better graphics than a load of new tractors and stuff. Small things makes all the difference

    • @beyondnow1600
      @beyondnow1600 15 днів тому +7

      I agree. There's way too many negative comments. Giants always improve on their previous game and then the modders improve it even more so there's lots to look forward to.

    • @phantom2101
      @phantom2101 15 днів тому +4

      @@beyondnow1600 Wait til few days after its come out, ppl will be maoning thays theys no mods of very little, just like they did with 22. Ppl cam stay on 22 but I can not wait for this

    • @beyondnow1600
      @beyondnow1600 15 днів тому

      @@phantom2101 exactly 💯

    • @Caennuck
      @Caennuck 15 днів тому +1

      The problem is, all of the engineers are doing years of work trying to catch the Giants Engine up to date. Engineers aren't adding tractors. These are artists and modellers. What we lose because they are playing catch up is new gameplay mechanics.

  • @merchantofkarma
    @merchantofkarma 15 днів тому

    Oh wow, you are really fired up :)

  • @vypir313
    @vypir313 2 дні тому

    it looks gorgeous, but I wonder if the tree branches still freak out and have the awkward "hit boxes" when you are harvesting lumber that has been present since FS15

  • @lukaskater6989
    @lukaskater6989 15 днів тому +2

    Thank for the fs25 updates. I am constantly checking your channel for it.

  • @TNM001
    @TNM001 15 днів тому +6

    ppl expecting too much out of "terrain deformation", this is not it. its glorified tyretracks.
    its not Snowrunner.
    still, its there, and its moddable, meaning if it applies to all of the grid and not just fields modders can do alot with it.
    so, a compromise, BUT a not so bad one for now.

  • @raxamelius858
    @raxamelius858 15 днів тому

    I like your comment about variety in the weather. Maybe we can get some flashing right before thunder. Imagine a thunderstorm at night? Thanks for the amazing breakdown!

  • @baardk2
    @baardk2 13 днів тому +1

    Looks great but when the tractor drive in the water it looks like it float on top of the water because the waves are too big. They should make the waves smaller or the tractor more down in the water.

  • @joelmeier5080
    @joelmeier5080 15 днів тому +1

    I'm chilling in my bed watching this right now and I'm excited for fs25

  • @rikleith
    @rikleith 14 днів тому

    As a mid 40s man i play fs22 a fair bit and i have tonsay 22 and now 25 blow my mind. I come from an age where we had games like space invaders and worm. Keep up the great work

  • @johncoombs9718
    @johncoombs9718 15 днів тому +3

    Can’t wait

  • @itsjosh9833
    @itsjosh9833 14 днів тому

    Hey there, concerning the ground deformation: The slide says 'displacement mapping' which is a technique in 3D rendering to display different heights on a planar surface. It is basically an additional texture layered on the grounds texture, that tells the polygons on which height to be. In this case it seems that it also influences physics, I dont know in which way tho. Because normally you would have a different, invisible geometry for collision with the player and vehicles with a much lower polygon count. Collisions with lots of polygons are very hardware intensive. My guess is that the collision geometry is at the lowest point of the deformable ground. The depth theoratically is 'limitless' (the engine will have limits) but the devs will have put a limit in, because there is only so much deformation a mesh can do before looking odd. IF digging of some sorts will be possible, this technique would only allow digging down or up and not sideways, so no selfmade caves :(

  • @teusvandentop1359
    @teusvandentop1359 14 днів тому +1

    To edit the course of a helper, do you need to edit the mod or will it change its course automaticly

  • @darthvader3211
    @darthvader3211 15 днів тому +2

    One thing about the 'ground deformation' is I heard it resets back when you leave the game otherwise the save would be too big to contain the information or something

    • @iceuul674
      @iceuul674 14 днів тому +1

      Same like tire tracks, if your hardware does not have memory problems, they are there as long you play.

    • @oBCHANo
      @oBCHANo 14 днів тому +1

      The save definitely wouldn't be too big, it's just a height displacement, so the height at any one point on the grid would just have save an extra value that would contain a + or - change to height.

  • @redeemedreuben5330
    @redeemedreuben5330 12 днів тому

    💪💪😃😃grass is now changing colour during fall and winter. That's great which is common where i am from. Cool

  • @johnmcenaney1814
    @johnmcenaney1814 15 днів тому

    Nice video Daggerwin, looking forward to your series on both maps.

  • @Sgt_Hest
    @Sgt_Hest 15 днів тому +1

    Really looking forward to see some real gameplay of all this. Only thing not looking good is the tractor in the water. I hope we can get stuck in mud or just have alot of slip at least

  • @amateurhourlive
    @amateurhourlive 15 днів тому

    Thanks for making this video and sharing it with us all. Very informative and in depth of all the cool new features

  • @Drokandforge
    @Drokandforge 15 днів тому +1

    I have heard that the ground deformation is going to be like the tire marks, they disappear after some time.

    • @iceuul674
      @iceuul674 14 днів тому

      They are not saved, you go out from game, they disappear. It depend what hardware you are using, the memory have enough room to hold all the info. If not, then they are deleted. For example, powerful PC... they never disappear, only if you leave the game.

  • @caleblott8058
    @caleblott8058 14 днів тому

    Really looking forward to Farming simulator 25 every single time they come out with a new game I keep thinking to myself how are they going to improve on this game and they do it every single time

  • @SheldoxGaming
    @SheldoxGaming 15 днів тому

    Hello! Very Nice!

  • @Akotski-ys9rr
    @Akotski-ys9rr 14 днів тому

    One of the things I want most on this game is higher terrain resolution

  • @Confederate386
    @Confederate386 15 днів тому +2

    Hello daggerwin I've watched you since 2021

  • @kyles_trainspotting5800
    @kyles_trainspotting5800 14 днів тому

    Really hope we may get some Scottish maps after a few months or a year after its been released as something we don't get often, but looks amazing can't wait!

  • @colebrown3527
    @colebrown3527 15 днів тому

    The game is looking beautiful so far. I really wish they would've made it so we could get stuck in mud or snow, but overall, big improvements.

  • @muddydave01
    @muddydave01 9 днів тому

    Just realized we haven't seen the LOD ring either? Maybe we still will if you're not running a beast?

  • @Cinnamon_Shaey
    @Cinnamon_Shaey 15 днів тому +2

    the ground deformation is that still just a texture with altered physics like in 22? or is it actually altering the model of the ground? cause plowed fields in 22 have like simulated bumps and stuff even tho its just a flat texture, so im curious if its the same here or if its actually like "3d fields"if you can call em that

    • @steppenwolf1199
      @steppenwolf1199 15 днів тому +1

      Nah the game is still 90% 2D

    • @Cinnamon_Shaey
      @Cinnamon_Shaey 14 днів тому

      @@steppenwolf1199 yea that makes sense, i mean the computational power needed to also make all the fields like fully 3d would also be imense

  • @banzaiman1
    @banzaiman1 13 днів тому

    I think The Modders will come up with some amazing mods with these new features like Terrain Deformation.

  • @mark-lh1ur
    @mark-lh1ur 15 днів тому +2

    i hope the fog mask can be turned off,

  • @zanders.7816
    @zanders.7816 15 днів тому

    I wonder if heavier machines are going to leave deeper deformations in the ground than light machines

  • @thegoldenbro2068
    @thegoldenbro2068 15 днів тому

    what steering wheel do u use for your vids

  • @brianlarkin4990
    @brianlarkin4990 15 днів тому

    Looking forward to some British maps.

  • @jimdodgedak
    @jimdodgedak 15 днів тому

    You should watch Farm Sim Guy's video. He was at the con and talked to some staff. They went over some of the improvements. Especially involving the mud: you can't get stuck, but tire marks show. I wonder if a leveler could smooth out ruts? Or a modder use tires interactions as a plow?

  • @BigDaddyDaysh
    @BigDaddyDaysh 15 днів тому

    Thanks for the updates

  • @raccoonpeddler6730
    @raccoonpeddler6730 14 днів тому

    fully expecting the console version to be mostly identical to fs22 but i am very happy to see they are making an effort to at least make it look different than the last entry.
    hopefully animals will also look more realistic.

  • @Katastra_
    @Katastra_ 15 днів тому

    I gave my doubts about the cloud shadows actually being cast, we'll see

  • @auroraz775
    @auroraz775 15 днів тому +1

    In fs22 i would keep my tractors dirty because I think it look more realistic and less toy like but in fs25 I will probably clean my tractors more to see the nice new look of the clear coat and reflections on the tractor

  • @DAVEeeeee_3927
    @DAVEeeeee_3927 15 днів тому +2

    One thing I hope is better is the phyisics because fs22 phyisics are not good 😂

    • @Sheersanctity
      @Sheersanctity 9 днів тому

      fix the damn forks physics with pallets, i hate the whole glitching through pallets and flipping tractors over a 30lb case of veggies/ fruits lol

  • @nielskersic328
    @nielskersic328 15 днів тому

    I think this is the first version that’s actually worth the upgrade since a very long time!

  • @matthewbrown2109
    @matthewbrown2109 15 днів тому +1

    Dagger i can't wait for fs25

  • @fatsmandela
    @fatsmandela 14 днів тому

    The paper boats must be collectables, there was one behind the old man in emotions screenshots

  • @angrypatriot9989
    @angrypatriot9989 14 днів тому

    I really hope digging comes as a dlc

  • @Ivers123
    @Ivers123 13 днів тому

    I think its much more important to get better physics than lip sync and shadows. I want to use an excavator and get stuck 😊

  • @phantom2101
    @phantom2101 15 днів тому +3

    That night time video looks like summat outta resident evil

  • @wafflehatjoe
    @wafflehatjoe 14 днів тому

    Wounder if there will be localized weather. So that if it's raining on your barley field to the other side of the map and it's still sunshine

  • @andreheinz1942
    @andreheinz1942 14 днів тому

    There's no wake because there is no motor pushing water from a motor, like a boat or jet ski. The motor and hull normally is way causes a wake.

  • @henleywingg420
    @henleywingg420 15 днів тому

    your posting left and right good job its hard

  • @billy6402
    @billy6402 15 днів тому

    Hopefully they add when it storms the sky is actually cloudy and dark clouds and stuff. And you can get in a vehicle while somebody is already in it in multiplayer

  • @TheHrt5
    @TheHrt5 15 днів тому

    I just want to see proper fieldwork, like ploughing, cultivating and seeding... i want to have clear picture on how the new "dynamic ground" will act!

  • @ficik
    @ficik 14 днів тому

    I'm surprised he skipped over 16:25, it's such a great feature. Mods will now allow us to edit around roads properly, without need to go out of the game and change things in the editor

  • @troybradford856
    @troybradford856 15 днів тому

    I'm hoping that the awnings and such will cast shadows as it looks weird @3:16

  • @mt1523
    @mt1523 14 днів тому

    I hope they make the contracts more realistic. Instead of a certain amount for the whole job the farmer offers. U should get paid per hour but if u don't get the job done in a certain time and begin at a starting time the farmer will ask u for less jobs something like that and a job wel done will give u more jobs

  • @wikiwixx__
    @wikiwixx__ 15 днів тому

    Hey man been watching you for around 6 years now I love all ur videos, more co op I beg it’s amazing love your vids man ❤

  • @toddblankenship7164
    @toddblankenship7164 15 днів тому

    that dirt is going to be similar to snow

  • @AlexGaming98769
    @AlexGaming98769 14 днів тому

    does that mean no ring any more? good

  • @user-nh9uj3pj5x
    @user-nh9uj3pj5x 14 днів тому

    I was soo hoping they would add in workers to other feilds that you dont own to add to the emerstion

  • @mitchell_gaming9757
    @mitchell_gaming9757 14 днів тому

    Does the collectors come with the year 1 pass

  • @MikGamingDJMike
    @MikGamingDJMike 14 днів тому

    no logging improvement? In fs22 its really laggy with the grapple and hard to handle. Any update on that?

  • @Tired_Geek
    @Tired_Geek 13 днів тому

    I just hope they bring the ability to knock the NPC vehicles off the road again 😂😂

  • @LodewijkVrije
    @LodewijkVrije 14 днів тому

    if you want to have an idea of what "ground deformation" looks like.
    go play red dead redemption 2. go to the town of valentine. and then just watch what happens to the ground if carriages drive by in the dry and in the wet.
    also how do you fill the ruts back in? its the giants engine.....
    you just change the field state with a plow or cultivator.

  • @DyonisX
    @DyonisX 15 днів тому

    Are you telling me it took them like 14 games to finally add terrain deformation in a farming game?

  • @xnotAdamx
    @xnotAdamx 14 днів тому +1

    ask them to fix the bales with parkinsons

  • @bygtyma05
    @bygtyma05 15 днів тому

    I wonder if repainting will cost a fortune like 22.

  • @GothyCakesofficial
    @GothyCakesofficial 15 днів тому

    I really sincerely hope they fix the tractor physics because it's so rigid

  • @waylonteller7648
    @waylonteller7648 15 днів тому

    Have you heard or seen anything relating to wildlife?

  • @ProffesorAw3some
    @ProffesorAw3some 15 днів тому

    @Daggerwin do think you do a video on the 16 bit edition of farming simulator like you did with the commodore 64 edition? I would love to see that!

  • @trevorbarefoot3396
    @trevorbarefoot3396 15 днів тому

    Has anybody else seen the Lincoln Smith guy on TikTok that makes drinks. He sounds just like Daggerwin…

  • @dapreecey
    @dapreecey 15 днів тому

    I hope the old man there can be someone you hire to help on the farm rather then a random different helper each time. Like an actual character on the farm.

  • @ShayFee-z1f
    @ShayFee-z1f 15 днів тому +3

    Hi

  • @madmikeagrivids2172
    @madmikeagrivids2172 8 днів тому

    I personaly think fs22 has been the best yet for mods. Its a pity there isnt a way to have backward compatibility for mods in fs25

  • @vjo03
    @vjo03 15 днів тому

    Survival Roleplay would be amazing with lip sync!

  • @FullCourseRacingDK
    @FullCourseRacingDK 15 днів тому

    Now I get why its only coming to the new consoles (and PC obviously).

  • @MrChukx
    @MrChukx 14 днів тому

    You think Daggerwin is getting early acces and shows us a playthrough before release?

  • @paulcornwell2582
    @paulcornwell2582 14 днів тому

    Id like mechanical brake downs or realistic damage such as stones braking a window

  • @MrFish-rq7so
    @MrFish-rq7so 13 днів тому

    It would be nice if farming had mud runner terrain but not as much mud like near water to be more

  • @robertdagg9661
    @robertdagg9661 15 днів тому

    I hope thay give you the option to switch some of these features on and off if you want and don't want them??

  • @afunamark5267
    @afunamark5267 14 днів тому

    To me this still feels like fs22 with better fog and lightning. But it's basically a Rice DLC. Not yet hyped to pre-order. I want a feel of a totally game changer but let's wait n see.

  • @colinmurphy3124
    @colinmurphy3124 15 днів тому +9

    I feel like FS25 will be the first FS game to actually utilize CPU power. (With an RTX 4070s and i7-14700k my balance sits around 5% CPU and 70% GPU in-game)
    Looking at task manager while playing 22, GPU load is always significantly higher than CPU, which is always relatively low. Now that they're introducing all the water and mathematical physics like the rain and fog particles, temporarily 'wet' looking textures, and MUD/dynamic ground/deformation (oh boy) it won't only increase GPU load but also CPU a LOT as well. Nonetheless, with a powerful enough set of hardware, I'm very excited to experience these in-game graphical engine changes first hand.

    • @KutsugeMindUrmoks
      @KutsugeMindUrmoks 15 днів тому +5

      No wonder, FS22 only uses 1 cpu core

    • @colinmurphy3124
      @colinmurphy3124 15 днів тому

      @@KutsugeMindUrmoks I didn’t realize that before but it makes perfect sense lol

    • @beyondnow1600
      @beyondnow1600 15 днів тому +3

      ​@colinmurphy3124 you guys know your stuff I've no idea what you're talking about lol. But I'm guessing this is another reason to leave old gen consoles behind.

    • @colinmurphy3124
      @colinmurphy3124 15 днів тому +1

      @@beyondnow1600 it’s computer nerd talk lol nothing to miss out on.
      You’re not wrong though. The PS4/XB1 could *probably* run fs25 but I’d imagine they would perform poorly even on low graphics settings due to them having hardware nearing a decade old. Tech, especially graphically, has advanced very far in those 10 years. Im sure it’s easier for Giants to just not release it for PS4/XB1 than if they were to try and make the game co-operate with those older systems.

    • @iceuul674
      @iceuul674 14 днів тому

      FS19 used one core, FS22 can use second core also, but puts too much one first core so game fps slows down. So far no information how FS25 handles cores, but ideally it could use 8-cores.

  • @JD_Agri
    @JD_Agri 15 днів тому +13

    You deserve 1 million subs

  • @grizz4321
    @grizz4321 14 днів тому

    The tractor in the water just looks really wrong to me. The ripples are a huge improvement but without mud/murky water particles around the wheels it just looks like it is gliding on the surface.