Not sure if this is helpful but if you want to play the game without the tiles I made this list here. There are 32 total tiles. (My percentages are slightly off because 1 of the tiles is the entrance tile and because normally as you pull a tile, it changes the percentages a little for each consecutive pull but this is close enough imo.) I know on the rules there's a section that shows how to play without the tiles but it doesn't incorporate locked doors or angles for 2 way exits. Door Type: 25% of the doors are locked 75% of doors are unlocked Room Type: 50% of the doors are corridors 50% of the doors are rooms # of Exits: 25% of tiles are 2 way (angled) 25% of tiles are 2 way (straight) 25% of tiles are 3 way 25% of tiles are 4 way An easy way to turn this into a set of tables is to just roll a dice pool of 3 dice: a D4, D6 and D8. Roll a D8 for # of Exits 1-2: Angled 2 Way 3-4: Straight 2 Way 5-6: 3 Way 7-8: 4 Way Roll a D6 for Corridor vs. Room: 1-3: Corridor 4-6: Room Roll a D4 for Locked vs. Unlocked: 1: Locked 2-4: Unlocked
The game has a weird way of subtracting. Intuitively, I would do it exactly the way you did it: subtracting the second number from the first number because that's the way you would read it, not the other way around!
The wizard sweater never gets old.
Given how much I'm wearing it, I'm worried it'll get old pretty quickly :D
@@lone_adventurer It's awesome x )
Not sure if this is helpful but if you want to play the game without the tiles I made this list here. There are 32 total tiles. (My percentages are slightly off because 1 of the tiles is the entrance tile and because normally as you pull a tile, it changes the percentages a little for each consecutive pull but this is close enough imo.) I know on the rules there's a section that shows how to play without the tiles but it doesn't incorporate locked doors or angles for 2 way exits.
Door Type:
25% of the doors are locked
75% of doors are unlocked
Room Type:
50% of the doors are corridors
50% of the doors are rooms
# of Exits:
25% of tiles are 2 way (angled)
25% of tiles are 2 way (straight)
25% of tiles are 3 way
25% of tiles are 4 way
An easy way to turn this into a set of tables is to just roll a dice pool of 3 dice: a D4, D6 and D8.
Roll a D8 for # of Exits
1-2: Angled 2 Way
3-4: Straight 2 Way
5-6: 3 Way
7-8: 4 Way
Roll a D6 for Corridor vs. Room:
1-3: Corridor
4-6: Room
Roll a D4 for Locked vs. Unlocked:
1: Locked
2-4: Unlocked
Huh, nice work!
Wow cool this game was how I found your channel last week, and now it's the first new vid since I subscribed :)
Nice! Thanks for subscribing!
Great play!, there are really nice character sheets on the game site ;)
Ooh thanks - didn't know that!
Fun to see this run again. I may have to look into getting this one as well.
"I love this little wizard dude." I KNOW I have uttered the exact same words about the exact same wizard dude.
Cool game! Great video!
Love your maps! Simple yet pleasing to watch!
Thank you kindly 🙂
Thanks for the video LA. Hope you had a fabulous festive period.
'Twas good thanks! Hope yours was pleasant too!
“…then don’t deserve to get out of this dungeon alive...” I’ve been there before…
Is there an end to the game? Defeat all Bosses? Or is it like Ker Nethalas and endless?
Nah it's kind of like a solo one shot. You play until you defeat a boss. You enjoy the glory of your victory. You play again 🙂
Have you tried a Hexroll 2e solo hexcrawl. Looks OSE friendly.
I have not. Just had a peek - looks really interesting!
The game has a weird way of subtracting. Intuitively, I would do it exactly the way you did it: subtracting the second number from the first number because that's the way you would read it, not the other way around!
Yeah my brain can't seem to deal with it. Probably I should just subtract the second from the first 😁
… great game and very approachable. Thanks for bringing it back to the table. BTW, you weren’t cheating, IMHO🤘