@@StevDevOfficial Topology of the mesh is unoptimized, Smoothing: N-Gons can cause bumpiness in a model that would not occur if the model was made up of quads. Subdivision: N-Gons subdivide poorly and produce unwanted topology, even on flat surfaces. Edge flow: N-Gons disrupt the edge flow of a model, making selection of edge loops more difficult. Shading: N-Gons can introduce odd shading. Animation: N-Gons can make problems with animation and wrong deformations. Render output: N-Gons should never be used on a real-time model because it will mess with the render output and render time. Most Game engine would have difficulty with N-Gons. Surface: N-Gons are associated with degraded surfaces that are supposed to be flat, but the shading or the curvature suggests that they aren't. Lots of N-Gons, While it may be quicker to model using N-Gons, it is a bad habit to get into as they disrupt the edge flow of your model, making selection of edge loops more difficult. Having N-Gons often leads to strange rendering or smoothing artifacts that are hard or impossible to eliminate. Even though model looked fine, but it's not recommended to use N-Gons. It's fine if you're working with static, hard surface objects with only a slight amount of curvature. But for more organic objects with fluid moving surfaces that you intend to animate, like trees, plants, animals, or people, you'll want to stick with quads. More vertices, more computational power & memory. Model is just unsatisfying.😬 Edit: While N-Gons can work for quick tasks like making a coin for a short video, they carry risks in other situations. Mastering good modeling techniques boosts adaptability and improves outcomes across various projects. Prioritizing quads over N-Gons builds a versatile skill set and ensures readiness for complex projects. Understanding 3D modeling principles enhances overall proficiency. In VFX and game dev, sticking to proper modeling methods is crucial. Choosing quads over N-Gons ensures compatibility, smooth communication, and fewer headaches integrating elements into big projects.
I appreciate that you looped the result so that people who missed the first one can watch the second ones without needing to watch the short from the start
You could do this to pick it up a notch without doing too much extra work. If you cover the coin in black whiteboard marker and then wipe it off on a flat surface the low spots will stay black. Then you take a picture of it and and can easily select the outline and import it to inkscape/illustrator. These programs can automatically trace the image. Then you export the trace as an svg to blender and use it to emboss or raise the coin markings. There is probably an even easier way to do it in blender but that's not my area of expertise.
An easier way in blender is just use a normal map from the original coin image and connect it to the normal mode, if you like a more complex alternative you can subd the mesh and try sculpting or displacement.
i know im not a proffesional 3D artist, but this is kinda bad ngl.. the time you waste for making all that is not worth it. but hey, gotta appreciate the creativity ig the transition between the 3D modelled coin and the real coin drop is not satisfying. the cut between the clips is too rough, but if he add a transition effect like a slide motion blur or something like that, maybe it'll be a bit better. i think it's because of the different angles he took so the transition is just too rough imo. i have experience with video editing. and often scrapped my whole video if im not satisfied with it or i usually just try to make a whole new concept from scratch with the same clips i have from the original idea. like changing the music, changing when or not at all using a transition effect, changine the clip order, etc.
What a creativity, we need more shorts like this
Yes please
Yep.. doesn’t need part 2
Ah, yes. A singular creativity.
Normal people: 😍
VFX/3D Artist: 💀
I don't know whats wrong with the model?
@@StevDevOfficial nothing
@@StevDevOfficial
Topology of the mesh is unoptimized,
Smoothing: N-Gons can cause bumpiness in a model that would not occur if the model was made up of quads.
Subdivision: N-Gons subdivide poorly and produce unwanted topology, even on flat surfaces.
Edge flow: N-Gons disrupt the edge flow of a model, making selection of edge loops more difficult.
Shading: N-Gons can introduce odd shading.
Animation: N-Gons can make problems with animation and wrong deformations.
Render output: N-Gons should never be used on a real-time model because it will mess with the render output and render time. Most Game engine would have difficulty with N-Gons.
Surface: N-Gons are associated with degraded surfaces that are supposed to be flat, but the shading or the curvature suggests that they aren't.
Lots of N-Gons, While it may be quicker to model using N-Gons, it is a bad habit to get into as they disrupt the edge flow of your model, making selection of edge loops more difficult. Having N-Gons often leads to strange rendering or smoothing artifacts that are hard or impossible to eliminate. Even though model looked fine, but it's not recommended to use N-Gons.
It's fine if you're working with static, hard surface objects with only a slight amount of curvature. But for more organic objects with fluid moving surfaces that you intend to animate, like trees, plants, animals, or people, you'll want to stick with quads.
More vertices, more computational power & memory.
Model is just unsatisfying.😬
Edit: While N-Gons can work for quick tasks like making a coin for a short video, they carry risks in other situations. Mastering good modeling techniques boosts adaptability and improves outcomes across various projects.
Prioritizing quads over N-Gons builds a versatile skill set and ensures readiness for complex projects. Understanding 3D modeling principles enhances overall proficiency.
In VFX and game dev, sticking to proper modeling methods is crucial. Choosing quads over N-Gons ensures compatibility, smooth communication, and fewer headaches integrating elements into big projects.
@@VikalpRajKisku ohhh wuo got it, thanks for the answer!
Bro it's easy
Okay. Didn't have to go THAT hard but alright...
King is back!
A professional person is one who shows the same scene that he has produced twice because he is confident that there are no mistakes in it♥️
The mesh 💀💀💀💀💀
The ngons nearly gave me a heart attack
a bevel wouldve been nice
@@RawfunRahmanthat probably wouldnt even bevel lol
real heart attack
I see this is where the topology police have gathered. He must be shown the way.
That was amazing. Thank you for the eye candy.
Bro, are you editing for a movie?? It sure feels like it. You’re truly amazing 🤩 anyways thank you for the new ideas! ❤
all that for split second scene. . mindblown.
Why there is just 4k likes
You deserve a million
Dude your stuff are up to a standard I've never seen before.
This is why I love blender :))
You earned a sub
Your genius man
This song... oh my. This reminds me of a period that now seems like a past life. 😊
What's song name?
You've done great. Amazing😍
めっちゃかっこよかった!👏👏👏
you inspire me such thank you i just learn can you recommend?
That is the as good as I expected
People out there be really creative
Eagerly waiting for your course !!!
Next time you should create a displacement modifier to create the slightly raised surfaces of the coins symbols. A small but nice touch.
A normal map should be enough
I like that you play it twice
damn thats insane
Awesome
Can you make tutorial please
Amazing
That was smooth 🎉
wow thats crazy!
Jesus the effort
Instant sub
i thought id never hear that backing music outside my dads shed!
Super cool!!!
V v cool!
you are watching a master at work 🐱👤
could use a depth details..
pretty sure u could use the same image turn it black and white then use it to control depth
That’s so cool
When your course ready
awesome stuff
Sick!
wohh 😮👌🏽
Whats the song?
Cylinder and circle mesh left the chat
wow
10/10
Wow you are great brother
Bravo👏👏👏
That's crazy 💥💥💥
Crazy
you are great brother
👏👏👏
blender tutorial please
sora - " a coin falling through metal stairs"
Human made art will always be better than AI
🔥
Omg❤
You can do this in after effect with elements 3d 🎉😊
Can you drop full tutorial?
What's the name of the music?
❤
why my mind though that ur idea is going there and try to find this coin
Who thought this was a Johnny Harris video
U could have slowed the coin falling video
Holy shit this is difficult lol
Moby: Porcelain
Song name.
Used in The Beach movie of Leo DiCaprio
DID YOU REALLY JUST TRACE OUT A CIRCLE...
Johnny Harris lite
Blendaaaah
Btw for the blender part you could’ve made a cylinder and projected from view or uv wrap it. Much easier and faster
Or just use image as plane
The imperfections make it more realistic
it wasnt nearly realistic at all @@Emiruuu
@@spliffiam i said MORE realistic
i was thinking the same thing
Awesome
I appreciate that you looped the result so that people who missed the first one can watch the second ones without needing to watch the short from the start
U can drag in bottom portion of any shorts to go in any portion of the video
@@Ameen_Mazumder i cant do that on youtube only on instragram
exactly
@@Ameen_Mazumder well, not every short i believe
The topology 💀
You're pissing off some 3d artist 😂
just the idiot ones
The bad topology, the lack of bevel, no depth/normal map 💀💀💀
Yay! Finally found someone that uses blender for animations!
i know!
Lmao true
most use it for porn, either that or sfm
Song: Moby - Porcelain
ok
Thank you! I was looking for this exact comment :)
Make a full course of your effects with blender and Davinci. A lot of people would be really interested.
You’re amazing!
With that topo i dont think any reason to expect a blender course 💀
You could do this to pick it up a notch without doing too much extra work. If you cover the coin in black whiteboard marker and then wipe it off on a flat surface the low spots will stay black. Then you take a picture of it and and can easily select the outline and import it to inkscape/illustrator. These programs can automatically trace the image. Then you export the trace as an svg to blender and use it to emboss or raise the coin markings.
There is probably an even easier way to do it in blender but that's not my area of expertise.
An easier way in blender is just use a normal map from the original coin image and connect it to the normal mode, if you like a more complex alternative you can subd the mesh and try sculpting or displacement.
My jaw went missing. That's amazing!
My goodness! That's so creative
What is the name of the song on the background!!!??
I thought I was a video editor until I watched this..
What's the song name playing in the background?
What app did u use to edit your Videos
Bro that looks so real
That was awesome.👏
Thats amazing!
So sick!!!!!!! 🎉🎉🎉
Nice work big guy ❤
i know im not a proffesional 3D artist, but this is kinda bad ngl.. the time you waste for making all that is not worth it. but hey, gotta appreciate the creativity ig
the transition between the 3D modelled coin and the real coin drop is not satisfying. the cut between the clips is too rough, but if he add a transition effect like a slide motion blur or something like that, maybe it'll be a bit better. i think it's because of the different angles he took so the transition is just too rough imo.
i have experience with video editing. and often scrapped my whole video if im not satisfied with it or i usually just try to make a whole new concept from scratch with the same clips i have from the original idea. like changing the music, changing when or not at all using a transition effect, changine the clip order, etc.
He should have usef motion blur and a normal map for extra detail. Maybe sculpt some imperfections
Crazy 🎉this was so cool trying to learn a lot from u dude
That was impressive
This is peak creativity! Excellent!
And here I am playing with shadow and contrast 😅
Viewers: AWESOME bet i can make that!-
3D animators: I havent slept for 14 days.......im hearing colors.....
Nailed it bro❤
Bad topology jumpscare
It's fine for still renders or non deformable objects in this case.
Even broskis work process is cinematic....
You re not human, ❤
😳
Pretty nice
I never get so lucky like you that something I'm looking for is hidden away behind a rolling camera...
Legend 🔥🔥
Why not use cylinder and UV project it instead of cutting with knife tool 😭
Edit : whoa.. but the result is lit.. didn't expect that
Killed it, bro!
Bgm???