GM Tradecraft: Wandering Monster frequency

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 9

  • @maliurino
    @maliurino 4 місяці тому +3

    This is some great insight. I don't like when games handwave their crucial mechanics expecting the DM to handle it. Because of this, I'm looking forward to the next crawling adventure.

    • @GooseHoly
      @GooseHoly 4 місяці тому +1

      Awesome!!! 👍🏻

  • @TwinSteel
    @TwinSteel Місяць тому +2

    🥳🫂👍🏿
    Adding this to the House Rule Quest ❤

  • @macoppy6571
    @macoppy6571 3 місяці тому +3

    Seeking 42% random encounter frequency because "Life, the Universe, and Everything. "

  • @achilles_wiggen
    @achilles_wiggen 7 місяців тому +2

    Yay another episode! \o/

  • @DMRaptorJesus
    @DMRaptorJesus 7 місяців тому +3

    I like your breakdown of the die types you use, its a good idea to use different dice (also d12s are awesome, always love to see them used) for different levels of threat. When I run a dungeon I don't really ask players what their actions are on a turn by turn basis, I'll ask them what direction they want to go and based on how they are moving (are they trying to be stealthy for instance) I just move the party along to their maximum movement unless they come upon a door or some other interesting feature. I see the turn tracking as entirely a DM thing, the players don't really know the exact length of time they've been walking around in the darkness (there are exceptions to this of course).

    • @GooseHoly
      @GooseHoly 7 місяців тому +2

      Thank you. In reality I actually handle it the same way as you describe. I don't think my players normally are especially aware of the procedures of a dungeon crawl. They now things like that a torch lasts for 1 hour, and they know that I roll for Wanderings monsters sometimes, but they expect me to keep track and let them know if something happens. :)
      That is also fine by me - I mean I don't want them to break immersion to worry about game mechanics. I do - however - try to make thinks more streamlines for the DM. My quest for essortless DM:ing continues...;)

  • @samurguybriyongtan146
    @samurguybriyongtan146 4 місяці тому +1

    Loving this method. How do the players notice the “loops” or dangerous connected areas?

    • @GooseHoly
      @GooseHoly 4 місяці тому +1

      Well only by exploring really. Once they have mapped enough they will know for sure, but carridors and crossing are usually bad to linger in.