Unfortunately the timing can vary to be more lenient or more strict depending on the character, but generally you’re always delaying the jMK and jHP a bit. The same goes for after the double jump.
@@ShakeyFingers I see I was doing the combo on Annie at first but it was more consistent on valentine I might just have to learn some easier things before trying these
@@asphyxia-end Yeah, that route is particularly rough on the smaller characters like her and Squigly. Parasoul is a really consistent character to practice the timing on, so you could always start with her to get a feel for it first, but the route is definitely not the easiest to start out with.
@@asphyxia-end Here's the wiki page the community uses for the game. Everything is kept pretty up to date for the most part for combos/resets/whatever you need. wiki.gbl.gg/w/Skullgirls
Yeah. There are some new routes that do a bit more damage with the M Danger buff she got when Annie was released, but I haven’t gotten around to recording them yet.
Yes. With normal grab tho. Not with magnetic trap unless u cancel into another characters super. Use the force of the magnetic trap to pull the opponent in but DONT CATCH THEM JUST YET. Chain that with c. MK and whatever u wanna do next.
idk why everyone says dry nice but thx for the bombos
Dry nice😈🥔
I think that was dry nice, let me know what you guys think in the comments
Dry nice
Dry Nice
What the timing for the first combo during the C.hp >j.lk>j.mk>j.hp
Unfortunately the timing can vary to be more lenient or more strict depending on the character, but generally you’re always delaying the jMK and jHP a bit. The same goes for after the double jump.
@@ShakeyFingers I see I was doing the combo on Annie at first but it was more consistent on valentine I might just have to learn some easier things before trying these
@@asphyxia-end Yeah, that route is particularly rough on the smaller characters like her and Squigly. Parasoul is a really consistent character to practice the timing on, so you could always start with her to get a feel for it first, but the route is definitely not the easiest to start out with.
@@ShakeyFingers finding bnbs for for this game has been strangely hard ty for the insight I'll keep at it
@@asphyxia-end Here's the wiki page the community uses for the game. Everything is kept pretty up to date for the most part for combos/resets/whatever you need.
wiki.gbl.gg/w/Skullgirls
Do these still work?
Yeah. There are some new routes that do a bit more damage with the M Danger buff she got when Annie was released, but I haven’t gotten around to recording them yet.
can you still combo from grab?
Yes. With normal grab tho. Not with magnetic trap unless u cancel into another characters super. Use the force of the magnetic trap to pull the opponent in but DONT CATCH THEM JUST YET. Chain that with c. MK and whatever u wanna do next.
and i thought i was decent with robo fortune....
Dry nice
Dry nice
😈🥔