7 Cool Commodore 128 Basic Features in 128 Seconds
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- Опубліковано 16 лип 2024
- #comodore128 #commodore #coding
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7 Cool Commodore 128 Basic Features in 128 Seconds
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It should be mentioned that TRON stands for "Trace On" and TROFF for "Trace Off".
And it's the inspiration for the TRON movie I like to suppose.
@@SergioGomez-qe3kn I think it was the other way around.
@@sa3270 It is possible... IMDB says _TRON is also a debugging command in the BASIC programming language, meaning "TRace ON". However, Steven Lisberger has stated in interviews that he took the name from the word "electronic", and did not know about the BASIC command until later._ So the Basic command and the title of the movie could be unrelated. Best regards
@Sergio Gomez Hmm, apparently I was not aware other BASIC dialects may have had this command prior to the movie.
I guess if you think time travel is a real thing, @@SergioGomez-qe3kn, duh.
Please make more of these!
BASIC 7 was the primary reason I wanted a C128 back in the day. I used to memorize all the new command summaries in the magazine reviews of the computer, which just got me excited to get one.
Compared to C64 BASIC, the real step up for the C128 was in relation to Graphics and Sound commands. I mean it even has a built in sprite editor!
Also good disk commands, eg "DLOAD" vs "LOAD "$",8 ; LIST."
I had a Commodore 64 cartridge called Simeon's BASIC back in the day that added a lot of these same features, but still found it slow and imprecise for what I wanted to do, compared to assembly.
But Simons Basics TRON command was much more useful as the current line number was displayed in the border and not "in-line" destroying the output :).
TY for the C128 content.
My 1980 BASIC has proper ELSE, AUTO and TRON as well. It even marks already occupied lines in AUTO mode to prevent accidental overwriting. I also get the idea the /\/\/\\\///\/ pattern function is executing rather slow. Was this even worse on the C64? Again my 1980 Z80 machine is doing about twice the speed on this.
The coolest BASIC7 feature was me the sprite editor, a real editor built into Commodore BASIC. (SPRDEF)
Second to that that the assembler MONITOR was built in (yes, I know, that was already in BASIC 3.5).
Off by heart i could remmeber a 10 lined music program that turn the electron into a piano "q2w3er5t6y7ui9o0pzsxcfvgbjnkml" i still remember the keys i had to reserve for input a$
i would have liked to have seen where the c128 could have progressed to. was a big shame that there was hardly any development for it.
The line renumbering feature was already present in the TI99. It didn't work well with GOTO statements at least in the emulator. I don't know what was the case in the C128.
"128 seconds _is_ up"?