12:16 Imagine if crow gets a gadget similar to buzz. You press it, and you get a super that doesn't shoot daggers, so you can only use it to escape / get near enemies
I don’t really like the Stomper rework that everyone’s suggesting. If you have to click the super again to stop, then Bull will have no super recharge, which is terrible. Removes super chains, decreases his dps near edges of maps or unbreakable walls, and you’ll get less hypercharges throughout the game. Making stomper baseline also makes him more brain dead
bull will have the same super, except that you have the choice to stomp, not that you are forced to always end it manually. while yes it may hamper dps a bit while near the wall, simply spamming/aiming and clicking the super faster, will allow for the dps to still be similar, albeit slightly less. The stomper wouldnt have slow, so it may be less skillful as a whole compared to current bull, but you'll have to learn to balance the tradeoff, because without the slow, it is more likely that the enemy can make an escape if you miss the timing/they do a play
I think you can just make it so it recharges while super but its not visible? Making the second button only a overlay to the super so it doesnt mess up the recharge
@@adogewithwifi1652 mb, i was envisioning smth like what the other person here said, i forgot that if such a thing wasnt implemented, bull will lose out on the supercharge. Still though, imo, in the grand scheme of things, a bull buff in this way wouldve been healthier and appreciated by the majority rather than only being properly used by experienced players/ bull mains
8:32 as a sprout main, I say there’s 3 options. 1, invincible walls. 2, the wall placed during hypercharge lasts forever. 3, the walls spread as if it was super bushy.
New Overly Attached for Kit, when Kit jumped on an enemy a while back he was invincible which was removed, but with the new star power he has a 75% dmg reduction shield when on an enemy. If that's too good reduce it to a %50 shield. To replace power hungry, the other star power would be called Catnip which gives him a 30% speed boost for 5 seconds after dismantling. This includes enemies and teammates. The burger gadget will be buffed to 50% rather than 40%, and can be used on enemies for their max health (not yours). To nerf the box I would make it 4 seconds and remove the supercharging when you're standing still, it's very annoying to go against. These are my Kit balance changes so I hope they get added, another thing is, nobody ever hops on teammates anymore so buff 3200 damage to 3600 (at power 11) this'll make people go on teammates much more often and the reload speed of the yarn balls should be faster. When you are on an enemy, the extra damage within the 2 seconds does 250 damage no matter what. I think this should be based on power level and would do 750 (both times) at power 11. I think all of these changes will help a lot because with all the newer balance changes, it made Kit almost as bad as Hank.
7:40 I actually have an idea for a new Janet starpower. It's very simple, but effective: When Janet is in the air, the bombs that she drops destroy walls. NERF: It dosen't destroys walls, but bushes.
2:48 another idea for wisdom tooth is to make the tooth shatter whether the attack hits or not, kind of like the old surge starpower It would probably be worse than black powder, but at least it would be easier to use
Another think about willow, I wish when you hit someone with the first gadget, you should also receive the super charge. All other "upgrade attack" gadgets like Clay Pigeons, Dyna stun, both Squeak, Collete and Mandy gadgets, Belle ricochet, Byron 3-shot, ETC recharges you meter as normal. ALL of them, except Willow!
Pearl's hypercharge would throw 3 sticky cookies in three direction when she use super being hypercharged. Anyone who would hit the trap or the cookie would get stuck for 3 seconds but they can attack. Also it triggers as fast as Belle's traps.
Your Max gadget rework idea is literally what I’ve been saying for the longest time. When I first started playing this game I was also playing a lot of overwatch and so I was confused to see a character like max not just have a rewind ability like Tracer
I got some ideas: - R-T in line gadget reworked where when he attacks, his legs don't attack but instead send a signal to his head and the farther his head is from his legs the more damage his head's attack does (head's attack is delayed until signal reaches his head) - here's how you balance Larry and Lawrie. Instead of giving them a bunch of nerfs, just make it so that hitting EITHER Larry or Lawrie with your attack charges your super since they are technically TWO characters. (Example: Shelly's attacks hit Lawrie and Shelly charges her super) - Doug attack gains more range around him when you hold his attack (like Janett's attack) - Mico's super reworked (or replaces a gadget) where instead he eats a banana which heals himself for 1000 hp then he throws the peal on the ground where it stays dormant on the floor and if touched by an enemy it deals only a little bit of damage and gives them a slippery effect like Lou's super for 5 sec - An enemy dragged by gene's super takes 500 damage per wall or obstacle they are dragged through (no damage done when dragged through skulls) - Jacky does a little more damage the closer you are (like Doug's old attack) - Jacky's speed increase gadget is replaced with a new gadget called tunneling burrow where she burrows underground (like Willow's submerge gadget) but instead can move around underground and under walls with a slower movement speed for 6.5 seconds and can cancel the gadget early with an attack - Willow's gadget submerge would be reworked where she is able to enter and exit water for 10 seconds which give her a speed boost (instead of hovering over the water she can't be hit when swimming) - Willow's super bounces off of walls - Also Shelly would get her fast forward gadget replaced with the gadget "head start" which would be Jacky's old speed boost gadget since she's the basic/starter brawler Some of these are better than others and could be rebalanced...
Willow's super bouncing doesn't make sense, I would make it so if a brawler is near but doesn't get directly hit it will still attach onto them instead of missing making it easier to hit, the radius should be like 2/3 of a tile though because any more and it will probably be too broken
chester's super would be called something like this: Lucky Charm Chester chooses his favourite super (from the star power select) and that super deals 50%/30% more damage and there is a higher chance of getting that specific super.
6:34 the problem with this is now brawl stars has to keep track of your previous location at all times if you have this gadget which might cause lag issues
7:31 If you think about it, everyone has that ability because if you shoot into a bush you are going to know if someone is there if you hit them or not. If you hit them you obviously would know if they are there and if you don’t that means there is no body there.
the starpower can be that he could steal other people's buffs, eg. ruff's boost, dough's sausage, gus's balloon, so if you run between the two brawlers you can catch the buff for yourself and it fits his personality as something a cat would do.
Overly atached could also be swapped by an star power that make like you get 50% back of your super when u get off a teammate, basically no ones using kit super on a teammate now after the nerf
I was actually suprised because these ideas were actually pretty good and could be really unique for the brawlers but i think belles starpower is fine because even though no one uses it, its so funny to use it in brawl ball and just watch the enemy be so confused why they cant attack cuz no one rememberes the star power, it carried me in brawl ball to 900
My idea for a new kit star power would still be kind of specific, but less so that power hungry. I was thinking maybe when kit attaches to an enemy they slowly drop some of the things they’re holding. Things like gems and cubes, but also maybe something like Ruffs buff. I just think it would fit in with the cartoony aspect of him.
I’d love to see a support brawler take on supporting brawler classes. Like maybe this brawler with tanks(including Buzz) can get more health, defense, etc, assassins can deal more damage and get more speed, other supports get buffed supporting, artillery gets buffed with reload and unload speed etc.
pearl hypercharge idea: Using her super during her hypercharge will fill up (to the max) her heat bar instead of draining it This also allows for more complex plays as you need to decide between high super damage but less heat gain or lower super damage but higher heat gain
another pearl hypercharge idea (as a pearl main): instead of leaving an area of effect when super-ing, it slows enemies that have been hit drastically and the range is a bit bigger. I like your idea better though..
Some cursed ideas: - Otis Dormant star jumps on Enemies Like bell's Shots but Last 33% less - Dynamike Fidget spiner --> Next Attack drops 3rd dynamite (Give New Name)
Charlie new Starpower idea: If Charlie uses her super on an enemy, the enemy loses 10% of their charged super and hypercharge per sec and Charlie gains 5%
janets first sp should be Big Bomb/Heavy Load (or smth): she could now destroy walls when flying but it would slow her down in the air/slow down the rate of dropping the bombs.
I have one buff for grounded, the enemy can't reload five seconds and lose 2 ammo if you hit them That would make it more effective against assasins (Belle has no way to defend against them) and more of a "So you failed two main attacks? Too bad no more for you" and you super then and kill them And would be balanced because belle is just low health, it would be risky anyways
8:29 your rework's rework idea: It starts of small but incrases every second like the bush modifier. If it is overpowered just nerf the time between them. If it is balanced but annoying then nerf the time between them but if a wall gets destroyed it leaves a rooted area that deals damage to the person that walks on it.
I know it's not in the game but I have an idea for Piper hypercharge : she gets bombs at the start AND at the end of her super, this will prevent close range brawlers to camp her while she's in the air.
I have an idea for sprout hc. Make it so for allies it becomes a bush where you can walk and attack through it, but for enemies it is like a normal wall. As for pearl make it so that when she is inside the fire her heart bar charges a bit quicker.
sprout hypercharge Idea 1:lets your allies and their shots pass trought The wall 2: The thorns of his super grows and cover more area like super bushy but faster
An idea for kit 1st star power rework is that every time kit jumps on someone, if he dies, he Will redo the super again as a ghost kat, just to make it more risky to kill him while in an enemy.
i think Angelo's gadgets are also a bit under powered such as the life steal one i mainly use it for jumping away or to the safe in heist not like a life steal and then the pierce gadget is kinda useless and the starr powers as well the healing one with the area should be replaced to where instead it becomes larger but doesn't deal damage only gives the poison buff and to teammates as well (much weaker though like 50 dps) and the healing should be base and replaced with what i said and the water one is also extremely useless because not many maps have lots of water and maybe should be replaced where Angelo's attacks can maybe make someone be controlled by AI for a few seconds and attack teammates but must be chargde for longer than usually (sorry if that's a bit too much and you don't really understand but in my opinion its a really good change)
Another think is that both Darryl gadgets should get changed. Recoiling rotator sucks, is should be removed and replaced with something that stun enemies when hitted by the super ( it would be like " when activating the gadget, Darryl's next super stun enemies for 1.5 seconds). For Tar Barrel, they should just increase the effect area by 50%. Also his Rolling Reload starpower is kinda useless, cuz Darryl can kill every brawler with 3 shots is he is close, so it should be removed and replaced with something that give him a speed boost after his super. Also please give my man and hypercharge 😭
The thing with stomper is that it will be weird to cycle supers by hitting more than one enemy, i kinda like how it is maybe some damage buff or make the shield SP base kit
i would change overly attached star power for kit can be replaced with when you latch on an enemy you are immune to everything and it would make kit an OP brawler
8:21 imo a good one could be that his super would have the same layot of Grom's super and it would block the whole thing and last forever and if not than leave poison on the ground for area control
My idea for Chesters new starpower is that one in five Supers he gets it fully charged(also a rework idea what if Chester Supers would have a random pattern and stay in it for the whole match)
09:02 Honestly for pearl's second gadget something like an automatic full heat refill would be way better than the current one and would compete with the first one too and as for the hypercharge they should increase the radius and have a slow effect OR just remove the knockback from it and replace it with a stun and slow
But I like healing my randoms with cookies. This is the only healing gadget on a no-supportive brawler that is actually thematic. Plus it's not really bad in concept, just a little underpowered.
14:49 when on a teammate if you dash to an enemy you will attach just like jumping on it(but the timer will be reduced to the time left on team player)
As a mortis main *(i’m not)* i think the mythic gear is not completely trash cause there are times when your chaining super but you die before the super hits an enemy in range cause you couldn’t get the heals in time *(its still hot garbage tho)*
😂 then they made the four stages in the base kit, and new star power allows you to deal more damage in your first shot. They replaced the wrong star power!! 😂
9:35 i'll would make it so his next attack hit's an enemy or the top of it's range(while not split) it would do its supers attack there but not marking the hit enemy and having a 30% less damege
I am so suprised that after all this time, abilities that used to be on just one brawler are now on multiple (invisibility, automatic super charge, 1 ammo, a line of ammo, flying over water) and then the thing of piper’s attack where is scales with range is still only for her! I can’t name a single other brawler that has been in the game for THAT long and still the only one with it Edit: upon rethinking, I’ve realised that El Primo’s jump that is shorter if he flies less far and brock’s area fire whilst being a marksman are also traits that only they have, so idk maybe its not that weird
Idea for kits starpover (his attack range when he is on a temate incrieases by 13 or 15% and he gets a bar that need 4 seconds to fill up when it’s Full he can slow enemies by hosting them whit his wool ball)
Leon hypercharge idea (current one is boring) when the invisibility runs out, a lollipop explodes and does damage around him. You can’t see the lollipop if it doesn’t hit you, so Leon can still use the ability to hide in a bush. This also means that if Leon gets close to an enemy and attacks them before the invis runs out, he gets extra damage
@@Nubbz3YT if you can hit your shots it doesn’t do anything but I guess it helps but I feel like they could have had some more fun with it. If that makes sense
12:16
Imagine if crow gets a gadget similar to buzz. You press it, and you get a super that doesn't shoot daggers, so you can only use it to escape / get near enemies
An actual nice idea
With reduced super range, the gadget should be okay, otherwise you are doomed in brawl ball
@@malvusverse that's with every ability
Yes that's gonna make him more of an assasin as he was intended for
Definitely way too op
The real rework we need is duels rather than teaming-down...
u mean duels rather than spin stars... or clown stars...
@@Mushi-YT Rotation stars 👍
I don’t really like the Stomper rework that everyone’s suggesting. If you have to click the super again to stop, then Bull will have no super recharge, which is terrible. Removes super chains, decreases his dps near edges of maps or unbreakable walls, and you’ll get less hypercharges throughout the game. Making stomper baseline also makes him more brain dead
Yo dude i watch your videos but we almost have the same opinion lol
bull will have the same super, except that you have the choice to stomp, not that you are forced to always end it manually. while yes it may hamper dps a bit while near the wall, simply spamming/aiming and clicking the super faster, will allow for the dps to still be similar, albeit slightly less. The stomper wouldnt have slow, so it may be less skillful as a whole compared to current bull, but you'll have to learn to balance the tradeoff, because without the slow, it is more likely that the enemy can make an escape if you miss the timing/they do a play
I think you can just make it so it recharges while super but its not visible? Making the second button only a overlay to the super so it doesnt mess up the recharge
@@blendess64that’s just not what he’s saying
@@adogewithwifi1652 mb, i was envisioning smth like what the other person here said, i forgot that if such a thing wasnt implemented, bull will lose out on the supercharge. Still though, imo, in the grand scheme of things, a bull buff in this way wouldve been healthier and appreciated by the majority rather than only being properly used by experienced players/ bull mains
8:32 as a sprout main, I say there’s 3 options. 1, invincible walls. 2, the wall placed during hypercharge lasts forever. 3, the walls spread as if it was super bushy.
Hypercharged walls being permanent is crazy 💀
if they were permenant then heist wouldnt be playable lol
@@TheSigma555 If they were permanent I don't think ANYTHING would be playable LOL
another sprout main 🤩 hello fellow one
What if the walls shoot thorn projectiles similar to a Jessie turret?
Okay but you didnt rework my rizz ability
You dont need to rework your rizz ability bc theres nothing to rework
@@AspectsOfFire you know what they say, if you cant find the problem then its solved
@@michciohiwciolol, did you just roast yourself?
"reworking 30 *useless* things"
@@Kasebett yeah lmao kind of
New Overly Attached for Kit, when Kit jumped on an enemy a while back he was invincible which was removed, but with the new star power he has a 75% dmg reduction shield when on an enemy. If that's too good reduce it to a %50 shield. To replace power hungry, the other star power would be called Catnip which gives him a 30% speed boost for 5 seconds after dismantling. This includes enemies and teammates. The burger gadget will be buffed to 50% rather than 40%, and can be used on enemies for their max health (not yours). To nerf the box I would make it 4 seconds and remove the supercharging when you're standing still, it's very annoying to go against. These are my Kit balance changes so I hope they get added, another thing is, nobody ever hops on teammates anymore so buff 3200 damage to 3600 (at power 11) this'll make people go on teammates much more often and the reload speed of the yarn balls should be faster. When you are on an enemy, the extra damage within the 2 seconds does 250 damage no matter what. I think this should be based on power level and would do 750 (both times) at power 11. I think all of these changes will help a lot because with all the newer balance changes, it made Kit almost as bad as Hank.
7:40
I actually have an idea for a new Janet starpower. It's very simple, but effective:
When Janet is in the air, the bombs that she drops destroy walls.
NERF: It dosen't destroys walls, but bushes.
Too op
So broken 😭
that would be a hc tbh
Nice
That sounds like an op hypercharge 💀
2:48 another idea for wisdom tooth is to make the tooth shatter whether the attack hits or not, kind of like the old surge starpower
It would probably be worse than black powder, but at least it would be easier to use
Another think about willow, I wish when you hit someone with the first gadget, you should also receive the super charge. All other "upgrade attack" gadgets like Clay Pigeons, Dyna stun, both Squeak, Collete and Mandy gadgets, Belle ricochet, Byron 3-shot, ETC recharges you meter as normal. ALL of them, except Willow!
With Chester you could make it so that you can see enemies' ammo, super charge, etc like his own for Sneak Peak.
Pearl's hypercharge would throw 3 sticky cookies in three direction when she use super being hypercharged. Anyone who would hit the trap or the cookie would get stuck for 3 seconds but they can attack. Also it triggers as fast as Belle's traps.
Your Max gadget rework idea is literally what I’ve been saying for the longest time. When I first started playing this game I was also playing a lot of overwatch and so I was confused to see a character like max not just have a rewind ability like Tracer
I got some ideas:
- R-T in line gadget reworked where when he attacks, his legs don't attack but instead send a signal to his head and the farther his head is from his legs the more damage his head's attack does (head's attack is delayed until signal reaches his head)
- here's how you balance Larry and Lawrie. Instead of giving them a bunch of nerfs, just make it so that hitting EITHER Larry or Lawrie with your attack charges your super since they are technically TWO characters. (Example: Shelly's attacks hit Lawrie and Shelly charges her super)
- Doug attack gains more range around him when you hold his attack (like Janett's attack)
- Mico's super reworked (or replaces a gadget) where instead he eats a banana which heals himself for 1000 hp then he throws the peal on the ground where it stays dormant on the floor and if touched by an enemy it deals only a little bit of damage and gives them a slippery effect like Lou's super for 5 sec
- An enemy dragged by gene's super takes 500 damage per wall or obstacle they are dragged through (no damage done when dragged through skulls)
- Jacky does a little more damage the closer you are (like Doug's old attack)
- Jacky's speed increase gadget is replaced with a new gadget called tunneling burrow where she burrows underground (like Willow's submerge gadget) but instead can move around underground and under walls with a slower movement speed for 6.5 seconds and can cancel the gadget early with an attack
- Willow's gadget submerge would be reworked where she is able to enter and exit water for 10 seconds which give her a speed boost (instead of hovering over the water she can't be hit when swimming)
- Willow's super bounces off of walls
- Also Shelly would get her fast forward gadget replaced with the gadget "head start" which would be Jacky's old speed boost gadget since she's the basic/starter brawler
Some of these are better than others and could be rebalanced...
Nicee idesss
Lawrie can charge Larry's super already, although this was recently nerfed.
@@Smashedhiskeyboardupinthewoods what I meant was a brawler charge THEIR own super when fighting Lawrie
Willow's super bouncing doesn't make sense, I would make it so if a brawler is near but doesn't get directly hit it will still attach onto them instead of missing making it easier to hit, the radius should be like 2/3 of a tile though because any more and it will probably be too broken
chester's super would be called something like this: Lucky Charm
Chester chooses his favourite super (from the star power select) and that super deals 50%/30% more damage and there is a higher chance of getting that specific super.
"Miraculous lady bug!"
6:34 the problem with this is now brawl stars has to keep track of your previous location at all times if you have this gadget which might cause lag issues
7:31 If you think about it, everyone has that ability because if you shoot into a bush you are going to know if someone is there if you hit them or not. If you hit them you obviously would know if they are there and if you don’t that means there is no body there.
the starpower can be that he could steal other people's buffs, eg. ruff's boost, dough's sausage, gus's balloon, so if you run between the two brawlers you can catch the buff for yourself and it fits his personality as something a cat would do.
Overly atached could also be swapped by an star power that make like you get 50% back of your super when u get off a teammate, basically no ones using kit super on a teammate now after the nerf
I was actually suprised because these ideas were actually pretty good and could be really unique for the brawlers but i think belles starpower is fine because even though no one uses it, its so funny to use it in brawl ball and just watch the enemy be so confused why they cant attack cuz no one rememberes the star power, it carried me in brawl ball to 900
My idea for a new kit star power would still be kind of specific, but less so that power hungry. I was thinking maybe when kit attaches to an enemy they slowly drop some of the things they’re holding. Things like gems and cubes, but also maybe something like Ruffs buff. I just think it would fit in with the cartoony aspect of him.
For eves healing gadget, replace it for her next super can now go on water including those specific hatchlings
Seems so niche
I’d love to see a support brawler take on supporting brawler classes. Like maybe this brawler with tanks(including Buzz) can get more health, defense, etc, assassins can deal more damage and get more speed, other supports get buffed supporting, artillery gets buffed with reload and unload speed etc.
pearl hypercharge idea:
Using her super during her hypercharge will fill up (to the max) her heat bar instead of draining it
This also allows for more complex plays as you need to decide between high super damage but less heat gain or lower super damage but higher heat gain
another pearl hypercharge idea (as a pearl main):
instead of leaving an area of effect when super-ing, it slows enemies that have been hit drastically and the range is a bit bigger.
I like your idea better though..
Some cursed ideas:
- Otis Dormant star jumps on Enemies Like bell's Shots but Last 33% less
- Dynamike Fidget spiner --> Next Attack drops 3rd dynamite (Give New Name)
Fun idea for a Power Hungry rework: After jumping on an enemy, the enemy gains a 15% damage debuff and Kit a 15% buff for 7 seconds.
12:55 NO. NO. DO NOT MAKE IT BASE KIT IT WOULD RUIN THE WHOLE BUILD
lol
Charlie new Starpower idea:
If Charlie uses her super on an enemy, the enemy loses 10% of their charged super and hypercharge per sec and Charlie gains 5%
janets first sp should be Big Bomb/Heavy Load (or smth): she could now destroy walls when flying but it would slow her down in the air/slow down the rate of dropping the bombs.
I only use spikes first star power lol I hate the curveball star power its bad in my opinion
I have one buff for grounded, the enemy can't reload five seconds and lose 2 ammo if you hit them
That would make it more effective against assasins (Belle has no way to defend against them) and more of a "So you failed two main attacks? Too bad no more for you" and you super then and kill them
And would be balanced because belle is just low health, it would be risky anyways
kit just needs a whole rework to his star powers. power hungry: only for showdown. overly attached: dont have? your jumping off very quick
Kit is a support brawler. If the idea of his new star power would be to buff him as much as possible, then he isn’t a support brawler anymore
That was great!! I would love to see more things like this, but I don’t know how easy that is to do lol
Crow and spike's are good you know when to use it
9:50 yea really helpful if my "butt is left in a really bad position" 😂😂
8:29 your rework's rework idea:
It starts of small but incrases every second like the bush modifier.
If it is overpowered just nerf the time between them.
If it is balanced but annoying then nerf the time between them but if a wall gets destroyed it leaves a rooted area that deals damage to the person that walks on it.
I recon u should make so Mortis gear makes his ult Wider instead if quicker
I know it's not in the game but I have an idea for Piper hypercharge : she gets bombs at the start AND at the end of her super, this will prevent close range brawlers to camp her while she's in the air.
for every likes this comment gets, this comment gets a like
Ok?
I have an idea for sprout hc. Make it so for allies it becomes a bush where you can walk and attack through it, but for enemies it is like a normal wall.
As for pearl make it so that when she is inside the fire her heart bar charges a bit quicker.
charlie's 2nd ability should be smth similar to slimy but the trail will stay behind her spiders
sprout hypercharge Idea
1:lets your allies and their shots pass trought The wall
2: The thorns of his super grows and cover more area like super bushy but faster
For kit what about instead of the power cube 200% sp instead he gains an ability to give a power code to either himself or a teammate every 15 secs
That would make campers so op also dose it work in 3 v3 s
My idea for a chester star power : Instead of seeing what syper you have next, it adds a new super ( that is a bit better than the other supers )
An idea for kit 1st star power rework is that every time kit jumps on someone, if he dies, he Will redo the super again as a ghost kat, just to make it more risky to kill him while in an enemy.
Supercell says:
{\__/}
( • . •) want edger nerf
/ >nerf
{\__/}
( • - •) No, edger nerf
Nerf
i think Angelo's gadgets are also a bit under powered such as the life steal one i mainly use it for jumping away or to the safe in heist not like a life steal and then the pierce gadget is kinda useless and the starr powers as well the healing one with the area should be replaced to where instead it becomes larger but doesn't deal damage only gives the poison buff and to teammates as well (much weaker though like 50 dps) and the healing should be base and replaced with what i said and the water one is also extremely useless because not many maps have lots of water and maybe should be replaced where Angelo's attacks can maybe make someone be controlled by AI for a few seconds and attack teammates but must be chargde for longer than usually (sorry if that's a bit too much and you don't really understand but in my opinion its a really good change)
Another think is that both Darryl gadgets should get changed. Recoiling rotator sucks, is should be removed and replaced with something that stun enemies when hitted by the super ( it would be like " when activating the gadget, Darryl's next super stun enemies for 1.5 seconds). For Tar Barrel, they should just increase the effect area by 50%. Also his Rolling Reload starpower is kinda useless, cuz Darryl can kill every brawler with 3 shots is he is close, so it should be removed and replaced with something that give him a speed boost after his super. Also please give my man and hypercharge 😭
3:10 for Sam's remote recharge it would be cool if he could recharge super immediately it would be so broken
A way better gadget for R-t is when he splits and uses his gadget his head and body swap positions
Mortis bat gear rework would actually more fit with his hypercharge (Yes I know I am thinking about possible hypercharge concepts)
The thing with stomper is that it will be weird to cycle supers by hitting more than one enemy, i kinda like how it is maybe some damage buff or make the shield SP base kit
Sneaky sneakers rework idea:
Click gadget for TP point click again you get tpd there
I think this could maybe be a better star power for Kit: kit takes 50% les dmg when he's on an enemy brawler
Sneaky sneakers is underrated for non max mains and people who have 2 brain cells to use the gadget. There I said it
6:10 basically tracer from overwatch for those who want an actual example
He mentioned stomper in the video which is not a useless but the title was about reworking useless abilities🤔🤔🤔🤔
Sprout Hypercharge: Teammates can walk through the walls, they last way longer.
for sprout i would make the wall grow over time and the more damage it deals to enemies the more it grows and lasts
nubbz= money
charlez= no money
Charlez has never been demonetized yet
i would change overly attached star power for kit can be replaced with when you latch on an enemy you are immune to everything and it would make kit an OP brawler
8:21 imo a good one could be that his super would have the same layot of Grom's super and it would block the whole thing and last forever and if not than leave poison on the ground for area control
My idea for Chesters new starpower is that one in five Supers he gets it fully charged(also a rework idea what if Chester Supers would have a random pattern and stay in it for the whole match)
09:02 Honestly for pearl's second gadget something like an automatic full heat refill would be way better than the current one and would compete with the first one too and as for the hypercharge they should increase the radius and have a slow effect OR just remove the knockback from it and replace it with a stun and slow
But I like healing my randoms with cookies. This is the only healing gadget on a no-supportive brawler that is actually thematic.
Plus it's not really bad in concept, just a little underpowered.
if I could heal myself as well as my team (maybe dropping cookies) I would probably use it more
Shelly’s fast forward should be a shoulder tackle like Bonnie’s or like Stu’s old super
Imo Pearl's super shouldn't have its knockback when it's hypercharged,that way there will be at least some value from the damaging area she creates
fr
crow's defense booster gadget is already pretty good though
14:49 when on a teammate if you dash to an enemy you will attach just like jumping on it(but the timer will be reduced to the time left on team player)
Bull could be so that his super is targeted like a thrown item instead, where the place u are pointing at is the point where the bulldozer would end
As a mortis main *(i’m not)* i think the mythic gear is not completely trash cause there are times when your chaining super but you die before the super hits an enemy in range cause you couldn’t get the heals in time *(its still hot garbage tho)*
Honestly, just rework Kit completely and make him a different brawler
IMO I would make sprouts hedge when hypercharged pulse thorns in somewhat of a wide AOE giving him better crowd control.
Max's sneaky sneakers is finna be order:fall back
9:50 it would need to block your attacking for second or bad stuff will happen.
title: "reworking useless abilities"
the second ability being bull's gadget, saying it's too OP:
wisdom tooth rework idea: bonnie's projectile in her cannon form does explosion damedge
shelly gadget should make her invisible when using it, and for 1 second after so if she jumps out a bush it would be alright
Barley's slow gadget also needs a buff maybe it could Immobilize for 1 second when someone steps on it for the first time
10:12 this is a little overpowered lily has an ability like this that is less op and it is still op
Chester new starrpower idea:Removes poprocks
As a(kinda)chester main i really love this
i have an idea for shelly's gadget, why not make it a reload buff?
Make kits power hungry make power cubes give like 10% more speed
😂 then they made the four stages in the base kit, and new star power allows you to deal more damage in your first shot. They replaced the wrong star power!! 😂
nubbz after giving every brawler overshield:
Sprout hypercharge would make it so that sprout and his teamates could go through his walls
9:35 i'll would make it so his next attack hit's an enemy or the top of it's range(while not split) it would do its supers attack there but not marking the hit enemy and having a 30% less damege
12:33 how about he steals super charge of the enemy. He is a “joker” after all, might aswell do a bit of trolling
nubbz check dougs super were he gives his teammates a 3 seconds speed boost after respawing it is useless
I am so suprised that after all this time, abilities that used to be on just one brawler are now on multiple (invisibility, automatic super charge, 1 ammo, a line of ammo, flying over water) and then the thing of piper’s attack where is scales with range is still only for her! I can’t name a single other brawler that has been in the game for THAT long and still the only one with it
Edit: upon rethinking, I’ve realised that El Primo’s jump that is shorter if he flies less far and brock’s area fire whilst being a marksman are also traits that only they have, so idk maybe its not that weird
Leon's attack also scale with range but in reverse.
@@soumyadeepmukherjee8878 yeah but that trait is also not only his, multiple brawlers like buster, doug (before rework) and maybe more.
@@kingillager that's what I'm saying piper is not the only one who's damage scales with range.
@@soumyadeepmukherjee8878 well she is the only one that INCREASES with range
@@kingillager that's true.
Idea for kits starpover (his attack range when he is on a temate incrieases by 13 or 15% and he gets a bar that need 4 seconds to fill up when it’s Full he can slow enemies by hosting them whit his wool ball)
I used sneaky sneakers with max in 1v1s and it works very well
Willow dive is already crazy. Spellbound is kinda worthless
They should make Gene's second gadget go through walls
Chester's Second Star Power 💀
Leon hypercharge idea (current one is boring) when the invisibility runs out, a lollipop explodes and does damage around him. You can’t see the lollipop if it doesn’t hit you, so Leon can still use the ability to hide in a bush. This also means that if Leon gets close to an enemy and attacks them before the invis runs out, he gets extra damage
Otis needs his starpowers reworked too. I say make the 2nd starpower base and replace it with smth i dont have an idea😭😭
What about Belles hyper charge?
I honestly think it’s fine
@@Nubbz3YTit could at least slow the person u hit tho
@@Nubbz3YT if you can hit your shots it doesn’t do anything but I guess it helps but I feel like they could have had some more fun with it. If that makes sense
i see spikes first starpwr so much in big friend in ranked and its hella op
The crow gadget would be soooooooooooooo awesome
Power hungery is great for boss fight event mode