There's a secret boss after the 'kill her' scene. If you shoot the mirror in the adjacent room three times (yes, theres only one bullet but you can return and pick up the gun three times), you'll enter a hellscape with what might be the 'true' demon.
that confused me, i can’t remember everything it said but i remember it implies that John is the actual demon (or john made up the demon) and Amy just had childhood trauma from her parents
It's the same demon as the one inside the confession booth in Faith II is it not? My original theory is that John Ward is not mentally ill but rather he too is possessed by a demon using doubt to make him falter etc, or it's simply a spell. But then again the birthday note with the clown and the clown note and John Wards possibly clown fear makes me less sure. I guess we will see in the third game how all the pieces laid out will fall!
@@jordyn2632 but faith 3 kinda makes that kinda confusing or not believable, So I still believe this is all actually happening but, people just don't believe him
Especially given that it _still_ does it even if you are playing with keyboard and mouse. Just imagine playing the game, and then physically in your space, something starts moving, at that particular scene as well O.o hairs stood on my back just thinking about it
@@DioBrando-mr5xs Most game engines will give you access to all plugged-in controllers always. What games usually do is to disallow using both "input methods" (keyboard/controller) at the same time, since it would be confusing. Part of why the moment works is that players assume that since they are playing on a keyboard, the game doesn't care about the controller. Though tbf I think they are mostly banking on people forgetting that there was a plugged-in controller in the first place. Edit: Reading the context a bit more: You would need to have an actual controller plugged-in, of course xD
I've gotta disagree with Gary being a bad name for a cult leader. I'm a huge fan of the normal sounding name being turned into something terrifying. Like Judy and Bob from Twin Peaks, most of Welcome to Nightvale, and Jolene from the creepy covers of the song Jolene. Thats not to say that they did it well, since I havn't played the game, I can't speak on that.
It also reminds you that the person used to be a normal human with normal parents who gave them a normal name, and then they just happened to get into demon worship. Makes them seem more grounded
What's funny is that I think the devs are doing it on purpose, because the Faith Chapter III demo introduces a new potential antagonist alongside Gary named...Tiffany. I would also say that the game does do it well for the most part because Gary isn't meant to be terrifying on the surface; he was able to gain Amy's friendship (the possessed girl from the first game) because he was friendly and unassuming. This is brought up in another way in Chapter II with notes from Gary saying something extremely disturbing and then following it up with "Gary loves you." What makes him scary is supposed to be his charm hiding his true nature.
I honestly think the cult leader being named Gary is scarier. He's, just a guy. He could be your neighbor, your daughter's school teacher, anyone. And you'd never know. I have a hard time believing characters with names like "Aleister" who are supposed to be living a secret, evil life
Recapping a moment you found particularly spooky and then embellishing the recap to become its own spooky moment in the video essay was a clever bit of storytelling.
I take horror really badly. My brain has this problem with recycling uncomfortable thoughts endlessly that I'm incapable of overcoming. First time I watched Marble Hornets I had trouble sleeping for a whole year because every time I was just alone I somehow never felt safe. Your go through and review of this game did similar to me the first time I watched it, but rewatching it's proved to be way more enjoyable, you take a lot of the sting out of why I can't handle spooky stuff. Thanks for that, man.
Man do I feel you. I really like horror, but i have the same issue and I'm not sure what the issue is. I'd like to go see a therapist about it one day. You're not alone my dude :)
Intrusive Thoughts and feelings. I get that too, uncomfortable and scary thoughts and feelings that just keep popping up uncontrollably. Sometimes it drives me to dig my nails into my skin to make them go away or invalid them. "If I do this the word and feelings mean jackshit and they're taken back."
I struggle with that a lot and my trick that sometimes works is to watch a video like this twice, once in the day and once at night. Then I watch something similar but completely different, and then I watch something comforting but not too escapist so I don’t feel like I’m purposely ignoring my repeating thoughts. The reminder that I can watch this at any time and nothing changes really helps. (Also this one is kinda dumb but i play really strongly copyrighted music like disney because if i was in a horror movie they would never be able to play it)
I'm surprised nobody's brought up the angle of Amy volunteering at what's heavily implied to be an abortion clinic, and what significance that might have.
ahh i thought Amy was pregnant due to one of the notes where the girl smiles and brings someone to Gary, but i don’t think it mentioned Amy in it. I also thought the doll her dad got her and the health clinic would hint at Amy being pregnant
Great googly moogly, I do property inspections and have seen things this eerie. Two houses were totally vacated without explanation, family portraits and all were left.
I do house inspections as well. However, I see vacated family photos, I'm out. Fuck that. Granted I just do pest control, it's not like I need to see where the demon is to stop ants from getting in there.
@@pimpncereal7279 Same. I leave ant baits, spray the wasp nests and leave. I generally enter through the garage because people are too lazy to latch them, I make lots of noise because I never want to startle a squatter.
Well the reason why the "cast demon out of thing" seems goofy to you is that it is, and that the game doesn't actually do that. You aren't casting out demons when you 'purify' those objects that give you notes, you are laying to rest spirits with implied ritual. The game is based on the South American muddling of Catholicism and shamanism, so the expansion of priestly 'powers' to those of the witch doctor are entirely consistent.
That is equally as goofy (or not goofy, depending on personal taste), they're both fictional magic acts and thus are as reasonable as you want them to be.
@@TheSquareOnes oh thank you mr enlightened athiest, how would we ever have seen our folly without you? Since you seem thick ill spell it out, that was sarcasm. The conversation you replied to wasnt claiming one was any more correct in any actual application. It was about the context of religion and its role in the horror genre (specifically film in this case), and its portrayal in the game. It was directly tied to the part of the video talking about how the medium of atari game made the developer use some creative choices for scares, and the limitations within. But ya, thanks for letting us all know that god isnt real. Really added to the convo you did!
coming from someone who normally doesn't even like the horror genre for the most part - this game looks cool as hell. those pixely rotoscoped scenes are so eerie and awesome, i can't help but be fascinated.
Love quiet atmospheric, wandery horror. My first exposure to that genre was Yume Nikki, which contains virtually no jump scares, very little that chases you, and at most some grotesque imagery, and yet the vibe of it all is isolating and mysterious and sometimes terrifying.
Oh, if only I had the mic and editing to write my own essay on these games! I'm glad you touched on the brilliant moment with the note from chapter 2, if was one of the most striking events from these games, and that's saying a lot. There's more to cover, however, if you ever want to make a supplementary video in the future when more of FAITH is released. For example, you didn't touch the chapter 2 demo, which is sort of a transitional between chapter 1 and 2, which makes parts of chapter 2 more poignant. Another moment that severely threw me for a loop in chapter 2 was the tree monster. You complained about the lack of quiet, tense moments in chapter 2, but that moment was a shining example of their preservation. You see a standard tree suddenly get up and shamble to the screen ahead of you, shrieking horribly, with a grotesque form you don't have enough time to process. Only for the very next screen to be absolutely crowded with these identical tree models. After all the mandatory fighting that's been built up to expectation to that point, I was horrified at even the idea of moving forward. I took the most embarrassing baby steps, holding my breath. And nothing happened. Not a branch stirred. The game played me like a damn fiddle and I couldn't even be mad about it. Like I said, I still have a LOT more to say (especially having to do with the game's overall themeing that you also failed to touch on...80's game aesthetic and feel, the satanic panic being a hallmark of the 80's, and notoriously poor mental health care just barely beginning to surface into the public eye being interesting throughlines), but it means wouldn't be lacking in material if you decided to make a followup essay to this someday!
FYI the speech synthesizer used is the Software Automatic Mouth, or SAM, commonly associated with the Commodore 64 but with a presense on most home computers of the time, like the Apple II or Atari 800.
I tried this a couple months ago and the chills i get when the spider creature runs on screen are magnificent. Just fucking spectacular sound design. I cant even get passed the first bit and it's okay cuz it's so good.
It's great to see Faith spoken about on your channel! Not trying to plug my own stuff here, but I actually chatted with Airdorf which you can find on my channel about his processes on making this game, his inspiration, and what he plans on doing next. He shared some amazing insights into his development. If you're a fan I implore you to have a listen! I don't think this is the last we'll see of Atari graphically inspired games.
Oh, when you can, I highly highly recommend making a video on any of Jack King-Spooner’s games. Dujanah is especially fantastic and in dire need of attention. It’s stuff like Dujanah that truly makes the interactive medium unique. Sorry, not trying to make you talk about anything, I just think that it’s criminal how little his games are talked about despite the amount of individuality and effort he puts into them.
Gary is from the first game and I just love the fact that a name people so easily make fun of might be the biggest evil in the games is great. That coupled with the fact that a cult can have drama and all those other things that always were implied, like the shortsightedness of EVERYONE in the entire game.
So, at the moment in a video when you were reading this newspaper, my lights went out. Would have been spookier if it wasn't during daylight. Still, that was cool trick!
Funny, I was just looking for videos about this game, it's kind of old so I figured vids wouldn't get made at all, but here is one of my favorite UA-camrs uploading a vid on it
damn i love Faith. every time i hear that particular voice synth it puts me is a good spooky mood. also, the "mortis" is iconic; often when i die in a game i say it lmao
I think another thing to think about when it comes to retro graphics is the nostalgia factor of it. It takes me back to when I was a kid playing on the PS1, putting me somewhat in that mindset. It's making me easier to scare since I'm thinking like when I was a kid. I'm picturing scary things in the blurry dark, but also remembering scary things from my childhood. Like when I had to scare-quit RE3 after Brad died.
That fucking voice synthesizer is ultra spooky. Imagine if it started saying words that weren't on the screen or it just started screaming. I'd be freaked out.
Will you make a new video on Faith now that the third chapter is out? A lot of questions you brought up here were... Addressed. I would love to hear your take on what they changed from chapters 1 and 2 in their finale.
This was a wonderfully constructed video and I thoroughly enjoy this type of stuff. But the main thing I took away from this video is that, if you ever see a boy-turned-spooky-thing, you should react with "Dios mio"
Wow.. indeed, voice synthesizers are damn scary. Another lo-fi game that uses this to its favor is Black Lodge, fan made game based on the infamous final episode of Twin Peaks. Give it a try, and perhaps might be worth a small video... It really has a similar vibe to this one.
I have almost nothing but praise for Faith. Though you do raise a good point about Chapter 2 being more "bombastic" compared to the greater sense of dread and suspense found in Chapter 1. Though with that said, there's still a fair bit of dread and suspense to be had in Chapter 2. The final area in particular really ramps up the dread factor, though while I really would like to talk about it, I'm going to hold my tongue and leave it up to the audience to discover the dreadfully delightful dread that you feel in that place. If Faith: Chapter One was like Alien, Faith: Chapter Two was more like Aliens. Though with all that in mind, if Faith: Chapter 3 dialled back the bombast just a little bit to let the dread percolate a bit more, it would probably be the best of the three. It would have just the right balance of bombast and dread. *_I A M H E R E, C H R I S_*
Yeah, I couldn’t beat the final boss, but I definitely still applaud the game’s unique style! I love the new(?) wave of retro “VHS”/“PS1” style games we’ve been getting, but it can admittedly get stale in large doses
argonaut I believe a comment from another video led me to this being the origin of the speech synthesizer blog.wavosaur.com/text-to-speech-vst-vst-speek/
Hijo is the Spanish word for son. Pandemonium is from Paradise Lost by John Milton . In the story it is the capital of Hell. Satan is the ruler of hell. The son of Satan is called the Antichrist. The whole term could be loosely translated as Chaos reigns, Long Live Satan. John Ward is the Antichrist. I think that the third game will have him try to prevent the end of the world. He will either end up causing or preventing it depending on the outcome of the game.
As a hypothetical idea, do you think that if you played the second game first and then played the first one as a prequel, that you would have enjoyed the first game more. It's something I always wonder when a sequel to a successful film/game seems to be just a turned up version of the original, and I wonder if the second one doesn't ruin our ability to appreciate the first.
Errant Signal, you should check out Sweet Home and (more importantly) End Roll, a highly underrated indie game. I am begging you, please review End Roll. That game deserves so much more love than it gets.
the robot voice reminds me of playing "maupiti island" on an XT with CGA graphics card and just PC SPEAKER sound without sound blaster. the characters talked like that!. (and the image was black and white even on a color monitor, I guess they used the highest resolution they could on CGA instead of the 4 colors one).
I feel part of the goofiness is even intentional. Faith II is steeped in the Satanic Panic of the 80s and 90s, with one newspaper clipping even talking about how "the harmless so called role-playing game Vault & Wyvern is turning your kids into pagan sorcerers", and the evil satanic cult leader is called Gary. In my eyes, it captures how in hindsight, there was a certain kind of quaintness and naivety in media's approach and depiction. It invokes the picture of a suburban mom having watched too much TV and now convincing herself, their son's friend Gary must be a cult leader, because their son calls him the "Dungeon Master" and he listens to Alice Cooper.
It is, but it's also one of the most entertaining catchphrases from a game in a long time to me. Ever since I first saw the game played I've been droning "MORTIS" when I experience a sudden game over.
I have no idea what it is about this game series, but it's literally the ONLY bit of horror media that's legitimately made me terrified of demons. It's doubly weird since it does demons in the most cliched way possible, and in every other instance that cliched approach is irritating or silly. If you have an idea as to what this game did to make the demons seem so terrifying, please give me your thoughts.
Maybe it's because I watched Tom & Simon play it, but I think what is missing from this review that this game is also a bit _funny_ (?) Well in a cheesy 80s-90s horror movie kind of way. At least I didn't get the impression it was supposed to be taken too seriously, not just because of the play with tropes. There is that stupid Chaos Reigns fox and the (spoilers!) deer cult ending which I thought was pretty creepy and funny at the same time.
"What I'm about to do has not been approved of by the Vatican."
Basically the priest version of "I'm about to do what's called a pro-gamer move."
Or the good 'old
"Derek you are a loose cannon im taking your cross and bible"
_"What I'm about to do has not been approved of by the Vatican."_
_inhales_
*NI--*
There's a secret boss after the 'kill her' scene. If you shoot the mirror in the adjacent room three times (yes, theres only one bullet but you can return and pick up the gun three times), you'll enter a hellscape with what might be the 'true' demon.
that confused me, i can’t remember everything it said but i remember it implies that John is the actual demon (or john made up the demon) and Amy just had childhood trauma from her parents
It's the same demon as the one inside the confession booth in Faith II is it not?
My original theory is that John Ward is not mentally ill but rather he too is possessed by a demon using doubt to make him falter etc, or it's simply a spell.
But then again the birthday note with the clown and the clown note and John Wards possibly clown fear makes me less sure.
I guess we will see in the third game how all the pieces laid out will fall!
Oh shit, I never knew that! I gotta check that out, thanks!
The demon inside the mirror is confirmed to be "San La Muerte"; "Saint Death".
@@jordyn2632 but faith 3 kinda makes that kinda confusing or not believable,
So I still believe this is all actually happening but, people just don't believe him
Never using controller vibration until one scene at the very end is brilliant aaa
Especially given that it _still_ does it even if you are playing with keyboard and mouse. Just imagine playing the game, and then physically in your space, something starts moving, at that particular scene as well O.o hairs stood on my back just thinking about it
I would be so freaked out by this, because I don't even own a controller. :D
@@weakamna How does it do that?
@@DioBrando-mr5xs Most game engines will give you access to all plugged-in controllers always. What games usually do is to disallow using both "input methods" (keyboard/controller) at the same time, since it would be confusing.
Part of why the moment works is that players assume that since they are playing on a keyboard, the game doesn't care about the controller.
Though tbf I think they are mostly banking on people forgetting that there was a plugged-in controller in the first place.
Edit: Reading the context a bit more: You would need to have an actual controller plugged-in, of course xD
@@weakamna Oh, I thought they used some blacl magic to make the kb+m vibrate.
WHAT DOES THE FOX SAY?
c h a o s r e i g n s
Gotta love Von Trier references.
I was not expecting that reference
Now I'm worried about the deer at 4:11
"Nature is Satan's church."
I've gotta disagree with Gary being a bad name for a cult leader. I'm a huge fan of the normal sounding name being turned into something terrifying. Like Judy and Bob from Twin Peaks, most of Welcome to Nightvale, and Jolene from the creepy covers of the song Jolene. Thats not to say that they did it well, since I havn't played the game, I can't speak on that.
You can't forget the creepiest name
*jeff the killer*
It also reminds you that the person used to be a normal human with normal parents who gave them a normal name, and then they just happened to get into demon worship. Makes them seem more grounded
No one mentioned Gary from Fallout 3? Was pretty creepy
hit me with one of those creepy Jolene covers cuz
What's funny is that I think the devs are doing it on purpose, because the Faith Chapter III demo introduces a new potential antagonist alongside Gary named...Tiffany.
I would also say that the game does do it well for the most part because Gary isn't meant to be terrifying on the surface; he was able to gain Amy's friendship (the possessed girl from the first game) because he was friendly and unassuming. This is brought up in another way in Chapter II with notes from Gary saying something extremely disturbing and then following it up with "Gary loves you." What makes him scary is supposed to be his charm hiding his true nature.
What a brilliant use of rotoscoping...
As well as a brilliant use of Jim Cornette
I honestly think the cult leader being named Gary is scarier. He's, just a guy. He could be your neighbor, your daughter's school teacher, anyone. And you'd never know. I have a hard time believing characters with names like "Aleister" who are supposed to be living a secret, evil life
Yeah, if you look at the first names of infamous murders and cult leaders in real life they tend to be fairly unremarkable...Ted, David, John, etc.
Bob, the anti-christ.
Haha Garyyyyy!!
~Gary from Fallout 3
How can an 8-bit game be scary?
*brings up SkiFree’s Yeti*
[Flashbacks intensifies]
* shivers in fear
"and you shall know the Antichrist by his name... GARY."
Damn bro,gary has a bully on his past,now a cult leader?
Recapping a moment you found particularly spooky and then embellishing the recap to become its own spooky moment in the video essay was a clever bit of storytelling.
I take horror really badly. My brain has this problem with recycling uncomfortable thoughts endlessly that I'm incapable of overcoming. First time I watched Marble Hornets I had trouble sleeping for a whole year because every time I was just alone I somehow never felt safe. Your go through and review of this game did similar to me the first time I watched it, but rewatching it's proved to be way more enjoyable, you take a lot of the sting out of why I can't handle spooky stuff. Thanks for that, man.
Man do I feel you. I really like horror, but i have the same issue and I'm not sure what the issue is. I'd like to go see a therapist about it one day.
You're not alone my dude :)
Intrusive Thoughts and feelings.
I get that too, uncomfortable and scary thoughts and feelings that just keep popping up uncontrollably.
Sometimes it drives me to dig my nails into my skin to make them go away or invalid them.
"If I do this the word and feelings mean jackshit and they're taken back."
I struggle with that a lot and my trick that sometimes works is to watch a video like this twice, once in the day and once at night. Then I watch something similar but completely different, and then I watch something comforting but not too escapist so I don’t feel like I’m purposely ignoring my repeating thoughts. The reminder that I can watch this at any time and nothing changes really helps. (Also this one is kinda dumb but i play really strongly copyrighted music like disney because if i was in a horror movie they would never be able to play it)
I'm surprised nobody's brought up the angle of Amy volunteering at what's heavily implied to be an abortion clinic, and what significance that might have.
and she gets shot on the stomach by John. I think the real thing that happens is that she is pregnant perhaps by him.
ahh i thought Amy was pregnant due to one of the notes where the girl smiles and brings someone to Gary, but i don’t think it mentioned Amy in it.
I also thought the doll her dad got her and the health clinic would hint at Amy being pregnant
There's shots of the abortion clinic in previews of the 3rd game.
UA-cam CEO: We have the greatest algorithm to fit our user's needs
UA-cam: Hey here's those halloween videos you wanted three weeks ago!
"You can't hide from God, hijo. You will drink the wrath of the almighty."
'Proceeds to dance out of the room'
dios mio
@@Thewhitequeen0
Wifgle wiggle wiggle.
Great googly moogly, I do property inspections and have seen things this eerie. Two houses were totally vacated without explanation, family portraits and all were left.
I do house inspections as well. However, I see vacated family photos, I'm out. Fuck that. Granted I just do pest control, it's not like I need to see where the demon is to stop ants from getting in there.
@@pimpncereal7279 Same. I leave ant baits, spray the wasp nests and leave. I generally enter through the garage because people are too lazy to latch them, I make lots of noise because I never want to startle a squatter.
@@pimpncereal7279 Ants? In my demon?
@@PanAndScanBuddy It's more likely than you think!
But why :(
Abandoned without the family photos? But .....why
Ah yes, priest cop.
Well the reason why the "cast demon out of thing" seems goofy to you is that it is, and that the game doesn't actually do that. You aren't casting out demons when you 'purify' those objects that give you notes, you are laying to rest spirits with implied ritual. The game is based on the South American muddling of Catholicism and shamanism, so the expansion of priestly 'powers' to those of the witch doctor are entirely consistent.
God I was JUST about to post this. TY
Oh wow I did not know this. This is fascinating
Is this really the backbone of the game?
I'm just asking
That is equally as goofy (or not goofy, depending on personal taste), they're both fictional magic acts and thus are as reasonable as you want them to be.
@@TheSquareOnes oh thank you mr enlightened athiest, how would we ever have seen our folly without you?
Since you seem thick ill spell it out, that was sarcasm. The conversation you replied to wasnt claiming one was any more correct in any actual application. It was about the context of religion and its role in the horror genre (specifically film in this case), and its portrayal in the game. It was directly tied to the part of the video talking about how the medium of atari game made the developer use some creative choices for scares, and the limitations within.
But ya, thanks for letting us all know that god isnt real. Really added to the convo you did!
coming from someone who normally doesn't even like the horror genre for the most part - this game looks cool as hell. those pixely rotoscoped scenes are so eerie and awesome, i can't help but be fascinated.
now i can't really unsee how much the demon sounds like emperor palpatine
"thou hast said well
here is thy penance
EXECUTE ORDER 66"
Love quiet atmospheric, wandery horror. My first exposure to that genre was Yume Nikki, which contains virtually no jump scares, very little that chases you, and at most some grotesque imagery, and yet the vibe of it all is isolating and mysterious and sometimes terrifying.
Oh, if only I had the mic and editing to write my own essay on these games! I'm glad you touched on the brilliant moment with the note from chapter 2, if was one of the most striking events from these games, and that's saying a lot. There's more to cover, however, if you ever want to make a supplementary video in the future when more of FAITH is released. For example, you didn't touch the chapter 2 demo, which is sort of a transitional between chapter 1 and 2, which makes parts of chapter 2 more poignant.
Another moment that severely threw me for a loop in chapter 2 was the tree monster. You complained about the lack of quiet, tense moments in chapter 2, but that moment was a shining example of their preservation. You see a standard tree suddenly get up and shamble to the screen ahead of you, shrieking horribly, with a grotesque form you don't have enough time to process.
Only for the very next screen to be absolutely crowded with these identical tree models. After all the mandatory fighting that's been built up to expectation to that point, I was horrified at even the idea of moving forward. I took the most embarrassing baby steps, holding my breath. And nothing happened. Not a branch stirred. The game played me like a damn fiddle and I couldn't even be mad about it.
Like I said, I still have a LOT more to say (especially having to do with the game's overall themeing that you also failed to touch on...80's game aesthetic and feel, the satanic panic being a hallmark of the 80's, and notoriously poor mental health care just barely beginning to surface into the public eye being interesting throughlines), but it means wouldn't be lacking in material if you decided to make a followup essay to this someday!
Oh boy time for M O R T I S
*M Ø R Ť İ Ş*
get your C R U X it's time for M O R T I S
FYI the speech synthesizer used is the Software Automatic Mouth, or SAM, commonly associated with the Commodore 64 but with a presense on most home computers of the time, like the Apple II or Atari 800.
after your P A N D E M O N I U M bit my headphones disconnected
gotta say, I was spooked
I paused two and a half minutes in to play the game. So glad I did. I love short, impactful games.
This is one of the best indie horror games I've played, and I have Vinny from Vinesauce to thank for it!
I tried this a couple months ago and the chills i get when the spider creature runs on screen are magnificent. Just fucking spectacular sound design. I cant even get passed the first bit and it's okay cuz it's so good.
That was Michael Davies
Those rotoscoped "cutscenes" are such a nice find!
Whenever I play Faith or its sequel I am instantly reminded of the terror I felt as a kid while playing Ski Free, of all things. That fuckin' Yeti...
It's great to see Faith spoken about on your channel!
Not trying to plug my own stuff here, but I actually chatted with Airdorf which you can find on my channel about his processes on making this game, his inspiration, and what he plans on doing next. He shared some amazing insights into his development. If you're a fan I implore you to have a listen!
I don't think this is the last we'll see of Atari graphically inspired games.
Gary loves you
YAY I WAS SO WORRIED I WOULDN'T GET ONE OF THESE THANK YOU SO MUCH
Oh, when you can, I highly highly recommend making a video on any of Jack King-Spooner’s games. Dujanah is especially fantastic and in dire need of attention. It’s stuff like Dujanah that truly makes the interactive medium unique. Sorry, not trying to make you talk about anything, I just think that it’s criminal how little his games are talked about despite the amount of individuality and effort he puts into them.
Are you subscribed to NitroRad? That’s how I first heard about Dujanah.
I depend on these sorts of videos to expose me to these gems.
Gary is from the first game and I just love the fact that a name people so easily make fun of might be the biggest evil in the games is great.
That coupled with the fact that a cult can have drama and all those other things that always were implied, like the shortsightedness of EVERYONE in the entire game.
Did a playthrough before watching this vid, well worth the 45 minutes. Thanks for the recommendation!
So, at the moment in a video when you were reading this newspaper, my lights went out. Would have been spookier if it wasn't during daylight. Still, that was cool trick!
Funny, I was just looking for videos about this game, it's kind of old so I figured vids wouldn't get made at all, but here is one of my favorite UA-camrs uploading a vid on it
damn i love Faith. every time i hear that particular voice synth it puts me is a good spooky mood.
also, the "mortis" is iconic; often when i die in a game i say it lmao
I think another thing to think about when it comes to retro graphics is the nostalgia factor of it. It takes me back to when I was a kid playing on the PS1, putting me somewhat in that mindset. It's making me easier to scare since I'm thinking like when I was a kid. I'm picturing scary things in the blurry dark, but also remembering scary things from my childhood. Like when I had to scare-quit RE3 after Brad died.
That fucking voice synthesizer is ultra spooky.
Imagine if it started saying words that weren't on the screen or it just started screaming. I'd be freaked out.
Hearing the name Gary triggers fallout 3 flashbacks. Don’t tell me that name can’t be scary!
i was just rewatching jesse cox' playthough of faith 2 then this video got released! mortis
Will you make a new video on Faith now that the third chapter is out? A lot of questions you brought up here were... Addressed.
I would love to hear your take on what they changed from chapters 1 and 2 in their finale.
Maybe it's not a scary name, but it definitely RHYMES with scary ;D
1:52 man she's just watching some anime, she's just jammin- Oh
Idk, I really liked this episode especially. Really good work!
It's incredible how this game, with such a low information visual and audio style, is one of the scariest entertainment experiences I've had.
6:46 this is brilliant, very well done indeed
Ok I LOVE this channel and it's only been like five seconds. Faith is a favourite and you talk about it super eloquently
"Gary is just a normal human being, just like you and me"
This was a wonderfully constructed video and I thoroughly enjoy this type of stuff.
But the main thing I took away from this video is that, if you ever see a boy-turned-spooky-thing, you should react with "Dios mio"
Wow.. indeed, voice synthesizers are damn scary. Another lo-fi game that uses this to its favor is Black Lodge, fan made game based on the infamous final episode of Twin Peaks. Give it a try, and perhaps might be worth a small video... It really has a similar vibe to this one.
2:57
C H. A. O. S. - R E I. G. N. S.
Fuck yeah, Faith is so good!! The rotoscoping is godtier. It’s so impressively terrifying.
The first one was excellent. I remember finally getting to the house and then being incredibly creeped out by the lack of music....
6:45 "NOPE"
"And Gary... darn it, change your name, please? That's not scary, and I'm embarrassed to say it.
"'Gary.' You know? ... Oh, _watch out for Gary!_ 🙄"
Hoodwinked reference? Good on ya
I have almost nothing but praise for Faith. Though you do raise a good point about Chapter 2 being more "bombastic" compared to the greater sense of dread and suspense found in Chapter 1. Though with that said, there's still a fair bit of dread and suspense to be had in Chapter 2. The final area in particular really ramps up the dread factor, though while I really would like to talk about it, I'm going to hold my tongue and leave it up to the audience to discover the dreadfully delightful dread that you feel in that place.
If Faith: Chapter One was like Alien, Faith: Chapter Two was more like Aliens. Though with all that in mind, if Faith: Chapter 3 dialled back the bombast just a little bit to let the dread percolate a bit more, it would probably be the best of the three. It would have just the right balance of bombast and dread.
*_I A M H E R E, C H R I S_*
Yeah, I couldn’t beat the final boss, but I definitely still applaud the game’s unique style! I love the new(?) wave of retro “VHS”/“PS1” style games we’ve been getting, but it can admittedly get stale in large doses
It occurs to me watching this at 3AM was probably not the best idea.
nice use of that un-used song from the end of the OST for the first game.
Chupacabbra? That's a Windigo! D:
In terms of graphics, the emptiness adds more fear to it. That's why I think the Apple II/MS-DOS design choice is genius.
the speech synthesizer is very similar to the one brendon chung uses throughout the blendogames catalogue. "JOB DONE"
argonaut I believe a comment from another video led me to this being the origin of the speech synthesizer blog.wavosaur.com/text-to-speech-vst-vst-speek/
I think you'll be happy to know that Faith 3 is already here
*blacks out the windows and blasts the Virgin Prunes' "The Beast (Seven Bastard Suck)" at military volumes*
I AM READY MASTER.
Gary
All quiver before his call
I always enjoy your uploads
Hijo is the Spanish word for son. Pandemonium is from Paradise Lost by John Milton . In the story it is the capital of Hell. Satan is the ruler of hell. The son of Satan is called the Antichrist. The whole term could be loosely translated as Chaos reigns, Long Live Satan. John Ward is the Antichrist. I think that the third game will have him try to prevent the end of the world. He will either end up causing or preventing it depending on the outcome of the game.
As a hypothetical idea, do you think that if you played the second game first and then played the first one as a prequel, that you would have enjoyed the first game more. It's something I always wonder when a sequel to a successful film/game seems to be just a turned up version of the original, and I wonder if the second one doesn't ruin our ability to appreciate the first.
What the hell, I was just watching a Faith let's play and checked to see if there was anything new in my subscriptions
It's that time of year. Three days until All Hallow's Eve.
@@timothymclean I know that of course, still thought that was an interesting coincidence :)
Errant Signal, you should check out Sweet Home and (more importantly) End Roll, a highly underrated indie game. I am begging you, please review End Roll. That game deserves so much more love than it gets.
the robot voice reminds me of playing "maupiti island" on an XT with CGA graphics card and just PC SPEAKER sound without sound blaster.
the characters talked like that!. (and the image was black and white even on a color monitor, I guess they used the highest resolution they could on CGA instead of the 4 colors one).
*I have to finish what I started.*
DUuuude I totally forgot about Faith. This sucha solid game
2:30 Man i kinda miss the Halcyon console right now
That "mortis" death screen is more goofy and funny than scary, lol.
"You Died" has been dragged to ridiculousness thanks to Dark Souls, probably.
I feel part of the goofiness is even intentional. Faith II is steeped in the Satanic Panic of the 80s and 90s, with one newspaper clipping even talking about how "the harmless so called role-playing game Vault & Wyvern is turning your kids into pagan sorcerers", and the evil satanic cult leader is called Gary. In my eyes, it captures how in hindsight, there was a certain kind of quaintness and naivety in media's approach and depiction.
It invokes the picture of a suburban mom having watched too much TV and now convincing herself, their son's friend Gary must be a cult leader, because their son calls him the "Dungeon Master" and he listens to Alice Cooper.
@@araxiel2051 Do not underestimate Gary.
It is, but it's also one of the most entertaining catchphrases from a game in a long time to me. Ever since I first saw the game played I've been droning "MORTIS" when I experience a sudden game over.
🅱️ O R T I S
Damn Merzbow really hitting hard on this one
This game is finally coming to Steam. I'm honestly surprised it took so long.
4:33 I think I peed a little.
the ol psycho mantis trick, love it
12:33 Before you even said it. Gary. Amazing. What were they thinking?
Love you Errant Signal.
I have no idea what it is about this game series, but it's literally the ONLY bit of horror media that's legitimately made me terrified of demons. It's doubly weird since it does demons in the most cliched way possible, and in every other instance that cliched approach is irritating or silly. If you have an idea as to what this game did to make the demons seem so terrifying, please give me your thoughts.
Chaos Reigns 🦊
Maybe it's because I watched Tom & Simon play it, but I think what is missing from this review that this game is also a bit _funny_ (?)
Well in a cheesy 80s-90s horror movie kind of way.
At least I didn't get the impression it was supposed to be taken too seriously, not just because of the play with tropes. There is that stupid Chaos Reigns fox and the (spoilers!) deer cult ending which I thought was pretty creepy and funny at the same time.
dios mio what have you done PLEASE 😭😭😭😭
Chris was right all along.
"Surely I've written better things!"
Wow, sounds awesome.
10:58
Me when the physics or algebra teacher says "Today I have a surprise test for you"
Shoutout to Connecticut woo! Although cults and demons so... slightly less woo I suppose...
the tree demon from the 2nd game gave me ptsd
We would all love to hear how much you enjoy playing Outer Worlds.
That's a clerical collar? I thought that was his mouth.
You need to make a video about Control (from Remedy).
Good on you for not JUST crediting Hbomberguy
M O R T I S
The Terrible Whiteness of Appalachian Nights is the 8bit horror game that's scarred me most.