their stage 2 Championship matchup in a BO5 with the best team in the league (NYXL) was surprisingly competitive. i really think they would've won if they stuck with the stud gave them the win on Route 66, snillo, the whole series... i was actually disappointed to see him subbed out
fatigue is pretty huge too. playing 10 rounds with only a 20-30min break in between the 2 matches. thats a lot of high demanding overwatch. they came out strong but i think the halftime against nyxl killed their momentum and adrenaline from the previous match against spitfire (along with adjustments from NYXL). that is an obstacle every team must face in any sport with half times. in time they'll learn how to stay focused and have cleaner finishes (aka have chef heidi on deck in the dugout lol). a lot of times in their 3-2 wins/losses i feel they gave away a map from 1 or 2 misplays.
Tomas M. I guess it's because you have to heal and deal damage at the same time. Plus be aware of your team's positioning/ults/surviving and cancelling enemy ults by using trans
Orb management for both yellow and purple. Positioning to resist getting dove/flanked, positioning to orb the right targets, when to charge orbs. Zen deals damage with projectiles and has a hefty reload time. Tracer and other DPS jobs are fairly simple... that's why surefour said that the DPS role is the least important, it's the supports and tanks that enable a DPS to do it's one job.
You know your team can't cook when they almost burn down their house trying
boombox's voice is so nice to listen to
I think Fusions biggest nightmare still is NYXL
I think everybody's nightmare is NYXL
I don't know why but the sound seems kind of low
their stage 2 Championship matchup in a BO5 with the best team in the league (NYXL) was surprisingly competitive. i really think they would've won if they stuck with the stud gave them the win on Route 66, snillo, the whole series... i was actually disappointed to see him subbed out
fatigue is pretty huge too. playing 10 rounds with only a 20-30min break in between the 2 matches. thats a lot of high demanding overwatch. they came out strong but i think the halftime against nyxl killed their momentum and adrenaline from the previous match against spitfire (along with adjustments from NYXL). that is an obstacle every team must face in any sport with half times. in time they'll learn how to stay focused and have cleaner finishes (aka have chef heidi on deck in the dugout lol). a lot of times in their 3-2 wins/losses i feel they gave away a map from 1 or 2 misplays.
Ayyy
You need to think about so much more as zen then as a tracer? wtf? Somebody explain?
Tomas M. I guess it's because you have to heal and deal damage at the same time. Plus be aware of your team's positioning/ults/surviving and cancelling enemy ults by using trans
Orb management for both yellow and purple. Positioning to resist getting dove/flanked, positioning to orb the right targets, when to charge orbs. Zen deals damage with projectiles and has a hefty reload time.
Tracer and other DPS jobs are fairly simple... that's why surefour said that the DPS role is the least important, it's the supports and tanks that enable a DPS to do it's one job.