How I Almost One-Shot 200k HP Susanoo | Blazblue Entropy Effect

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  • Опубліковано 15 жов 2024
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    Perfect Slaughter also contributed to the final damage at Susanoo, which I forgot to check or mention.
    Another thing I forgot to mention, is that this playstyle of selling Tactics is obviously MUCH weaker if you play with any Entropy Settings that nerf the shops. Luckily, you can reach 70+ Entropy without ever needing to reduce Potential Selection or nerf the shops.

КОМЕНТАРІ • 6

  • @Jack-sb8gp
    @Jack-sb8gp 7 місяців тому

    You should get more attention man ur videos are so good

    • @Fury-ju6md
      @Fury-ju6md  7 місяців тому

      Thanks!
      I think it will take a while to gradually get more viewers, but I'm happy if even a few people are watching.

  • @vgpharaoh1344
    @vgpharaoh1344 3 місяці тому

    This is an interesting video. I do wanna ask if this still works though as i noticed that nowadays they sell for 80 not 130 for selling tactics so you no longer make a profit selling white tactics unless they happen to be on sale. It's an interesting idea though my biggest issue was finding enough potentials consistently out of the shops though my highest attack power kokonoe myself was a 400%er who also got all 5 red tactics w/ careful uses of the legacy stuff. I feel like given your build likes set up you might really appreciate using the black hole tentacle+black hole slow on one of your legacy chars as it'd give you a very easy time to set that up and also vs groups would pull in everyone to one area so you just go big boom on everything at once while being less likely to get mobbed. It also wouldn't take much more than 1 or 2 umbras to get too so it might help the early game out a lot too! Let me know what you think about it.

    • @Fury-ju6md
      @Fury-ju6md  3 місяці тому

      It still works the same way, you just need to be at 70+ Entropy to get the max value out of selling. Otherwise, you can't max out on potentials as easily. 75 Entropy is even better, because it gives the extra shop refresh.
      Black Hole Tentacles are a very good point for this build, and I'd highly recommend them. Not just for this build, but in general. I did try them out at some point after this video, and they're extremely strong.
      My only problem with them is that I get bored while using them. I love needing to incorporate moving around the stage efficiently while clearing mobs, and the automatic black holes took away a lot of that for me. Just a personal thing though, it's definitely a great setup for a legacy character.

    • @vgpharaoh1344
      @vgpharaoh1344 3 місяці тому

      @@Fury-ju6md Oh that's the key. I only saw stuff up to 45 so i thought it only gave me the things up to 45 entropy. so even though it doesn't show it, higher entropy does give you a small number of bonuses eh? I was wondering if I could use this strat since there was an in game achievement to get all the potentials in 1 run and I had been at a loss as to how i'd do that. The highest attack % I ever got was 420% which while high isn't even close to EVERY achievement. I was curious if you'd ever gotten all the potentials in 1 run before w/ this?
      I can grant that auto black hole w/ black hole slow can kinda... stop the enemies from playing the game so I can understand finding them less preferable. Thing was you are right that after the reg enemies usually most tactics aren't all THAT damaging compared to kokonoe herself esp vs bosses so i was wondering if there are other particularly useful setups that both help vs bosses and the minions as well as that black hole thing did. If you're curious I ran black hole tentacle+black hole slow on taokaka (dat extra damage on 30 combo is free attack bonus for someone who hits as much as kokonoe does) but know you really want black hole duration on it as w/ it at a high enough rank (purple+ seemed comfortable for me though maybe blue can suffice) you can loop your 2 legacies and lock down bosses w/ it basically and electric detox+toxic poison bomb on jin since his slow time when you dodge successfully is way too good to pass up esp on bosses as it opens up major counterattacks and the lightning chains cause poison so you don't need to kill, which in turn lets you poison bosses adding both lightning chain and poison status to the bosses which will increase your damage with that one implant that boosts attack based on the amount of status on the foe (with this you'd have slow, freeze off jin's legacy, burn off the fire from explosions of components, stun from the poison itself and lightning chain giving a 100% extra attack bonus off that 1 thing) as well as the toxic+poison bomb one as the other as well... it actually really helps w/ mobs on the way and it was hard to fit another one in there.
      But basically vs mobs you trap em in black hole, they get hit by lightning, poisoned, then when they tick poison they can drop bombs as well (this is great when enemies are spread out so the ones in the black hole just off themselves while you deal w/ threats) while the black hole itself and the extra status off the lightning+toxic are great for bosses as well. if you get a buncha umbras because rng just decreed that, you can even get shadow explosions in your dash slot to have all 5 slots filled w/ red tactics which is nice too (if you get the shadow upgrade that makes it so when you dash all enemies spawn a shadow as well, it is surprisingly great for dealing w/ mobs together w/ the lightning chain that poisons and generates poison bombs when everyone gets hit by a billion shadows at once since everyones in 1 area) But I was curious to try new set ups that could be still useful but different since you got good setups in general. Also how consistent are higher entropy runs? Because least for me I did struggle to get that 100 entropy win mostly because its hard to get what you need fast enough w/ all the restrictions. or are higher entropy runs just less consistent in general?

    • @Fury-ju6md
      @Fury-ju6md  3 місяці тому

      @vgpharaoh1344
      As you keep going past 45 entropy, all of the benefits start to increase in value. It's very subtle, but the icons for them do change. I've seen a lot of people miss it though, it's very easy to.
      The all potentials achievement is going to be tough. I still need to try it myself, and if I find a good way, I'll make a video. Off the top of my head, I know that Mai has the least amount of potentials and also her stance move that costs MP to hold down gives invincibility. So this would probably be the easiest way to maximize on perfect boss kill mind shard.
      100 Entropy will always have a layer of rng to it, but I was able to get it fairly consistent with perfect legacy characters and the mind shard that gives extra potential refreshes.
      Even then some runs you just don't get the right potentials or get nuked by some attacks and die instantly. Some of the room layouts can be extremely nasty in 100, especially when you don't have the right tools to deal with them.