good video! I wish you had expanded on the request type when calling libusb_control_transfer. I'm still have some trouble understanding this bmRequestType value, namely , when to use a standard request type or a class-specific request type or a vendor-specific request type. Could you elaborate on that?
Thank you for your work, I have noticed that we used libusb without attaching a kernel driver. is it the case that usb interfaces directly with usbcore?
One minor nitpick with this video, it relies on the assumption that the host system is little endian. It would be better to use a literal unsigned char for the number instead of casting the int pointer to an unsigned char pointer. On a big endian system, it will interpret the received value quite a bit different.
Amazing, thank you for your videos. Share us more :)
Thank you! This video was very interesting and informative!
Thanks for your sharing, very interessting video, and very clear presentation !
good video! I wish you had expanded on the request type when calling libusb_control_transfer.
I'm still have some trouble understanding this bmRequestType value, namely , when to use a standard request type or a class-specific request type or a vendor-specific request type. Could you elaborate on that?
Thank you for your work, I have noticed that we used libusb without attaching a kernel driver. is it the case that usb interfaces directly with usbcore?
Hi bro, your editor setup is very pretty. May I know if this is a terminal emulator, or a desktop IDE with vim support?
Thanks :)
Thanks you. It is Just the simple terminal st and vim
One minor nitpick with this video, it relies on the assumption that the host system is little endian. It would be better to use a literal unsigned char for the number instead of casting the int pointer to an unsigned char pointer. On a big endian system, it will interpret the received value quite a bit different.
Yes, that's true.
Rockstar
It would be nice if you could do this in a Windows environment, using Qt creator, C++, with a simple GUI.