that's not the actual terminal used in the ending. this is just a copypaste of it, the real one is filled with a ton of fog which you can't see through on daytime. it's also got alot more assets in it
Since you are already using mods, there is a mod to remove death barriers, and Phantom Liberty uses a LOT more death barriers than the base game, as in even areas around Dogtown is full of death barriers that you really have to be careful exploring.
i feel like you didn't play one of the endings of phantom liberty based on this video. all of the areas you mentioned are more or less utilized in that ending.
@@SirMZK wait thats actually sick lol. without spoilers, side with songbird and this entire area is the 3rd act of the DLC, with even more content than you found. :) would love to replay that ending again.
Is the garage available? It looks huge and interesting from outside but not being able to enter it was a letdown for me. Never had those car spawning glitches that this video had (from outside)
When PL came out I did something similar - found a way to explore all the out of bounds areas of the spaceport (without mods) walked out to the launch pad etc, before I read it was all part of the "Killing Moon" end mission. It was pretty awesome to then go back to a previous save file and then play through that mission - definitely one of my favourite endings.
If you look under the map, on version 1.5, there's a copy of the rocket with A LOT more detail. You might want to try to boot up one of those old versions, or check if it is still there.
Thanks for this! Not played the SoMi ending yet, so the closest I've been to seeing beyond the terminal, is jumping off the suspension bridge and swimming round. But not able to climb out of the water. Also on the farside of suspension bridge, i walked up to the barrier on the right, dropped down to next level and doublejumped beyond the barrier. Unfortunately, as soon as you walk round the corner, the game kills you stone dead!!
There's a mod that implements a bus system using the fast travel places as waypoints. It's pretty cool, V sits down in a seat and there are passengers and everything, but unfortunately it currently has very bad pathing so it just smashes through everything in its way and mows people down. It also doesn't play well with the 2.1 gangs update so you just get riddled with bullets and can't get off the bus properly to fight back because the bus doesn't react to the fight and just keeps driving.
It's kind of sad that after the story quest we can't go to one of the terminals and watch rockets depart. It would have been so atmospheric, just getting there, sitting down on a bench and enjoying the view...
Yeah I bought the game initially because I wanted to use the space port to go to crystal palace or moon base.. I was devastated and I'm still pretty dark about their lack of actual Cyberpunk lore
@@CamNuggets Play the actual game bro it has tons of lore..You know the tabletop game and the inspiration for Cyberpunk 2077.. Check it out it's super fun and the cyberpunk lore is deep.
Ohh and The Crystal Palace is a giant space station at Lagrange point 1 in a stable orbit between Earth and the Moon..It allows safe transfer to the Moon.
Not to be captain obvious here, but the more bug fixes and optimization CDPR does on this game, the smoother the performance and higher fps it will achieve. I feel like the example you showed where cars kept spawning, is one of the random issues that drops frames in some other areas of Night City. Apparently there are times where cars actually spawn underneath the streets (below the map) that randomly make crashing sounds, even though you can't see anything on the surface. It's more assets randomly loading underneath you, which causes more cpu or gpu load. Patch 2.12 fixed so much stuff, that NC runs so much smoother than it did on launch even on less powerful GPUs like the 1080TI (which is still quite respectable for 1080p modern gaming). If they're able to continue to refine the base game, I can see better performance up ahead. It's good news for us who love the game, to know that while no more DLC is planned, they fully intend to keep patching the game with better optimization and bug fixes over the next couple of years. This game aged like fine wine. Despite being now, what, 3.5 years old? is still arguably the best looking game out there today. Especially if you're fortunate to have a 4090 rig. 🤩
Whomever guides the Asset and Level Development is on Acid. Placing so many weird props that make the game always feel fragmented? Are they finishing NC in Project Orion and some of those assets are bleeding through?
Been replaying the game since PL and 2.0 and Im just about to do the PL DLC for the first time after getting this character through most of the main storyline.. and Ive never seen this spaceport LOL This game has been weird for me as Ive just been doing missions little by little but almost zero exploration..it just hasnt been that interesting before.
@@SirMZK I don't know if you do it. But I've been playing multiple open world games without mini map. The experience is absolutely amazing. Nice video's btw, keep up the good work.
If they aren't going to make dlc they should give modders more tools. Yeah cyberpunk 2 sounds good but I'm worried it will be a broken mess again. Rather get more content for this version first.
As a lot of other people have stated in the comments around here, it's used in one of the paths you can take during the PL main mission and is way more detailed when it unlocks.
4:21 This is used in one of the Phantom Liberty endings
Im shocked that he didn't knew.
@@borisdg looks like he didn't play that ending from his reply to another commment
hmmm this makes sense thank you
Shock!!! The uploader didn't help Songbird!!!
that's not the actual terminal used in the ending. this is just a copypaste of it, the real one is filled with a ton of fog which you can't see through on daytime. it's also got alot more assets in it
Since you are already using mods, there is a mod to remove death barriers, and Phantom Liberty uses a LOT more death barriers than the base game, as in even areas around Dogtown is full of death barriers that you really have to be careful exploring.
i feel like you didn't play one of the endings of phantom liberty based on this video. all of the areas you mentioned are more or less utilized in that ending.
unfortunately not :( time for another playthrough i guess
@@SirMZK wait thats actually sick lol. without spoilers, side with songbird and this entire area is the 3rd act of the DLC, with even more content than you found. :) would love to replay that ending again.
Loved that ending giving a f you to nusa even if you don't get a lot out of it being wage for obvious reasons
@@thejutts7446you get another AI gun sorta like Skippy but this one is evil and talks about how it’s going to destroy humanity.
Is the garage available? It looks huge and interesting from outside but not being able to enter it was a letdown for me. Never had those car spawning glitches that this video had (from outside)
Also damn that's a lot of cars to spawn for a cutscene location...
When PL came out I did something similar - found a way to explore all the out of bounds areas of the spaceport (without mods) walked out to the launch pad etc, before I read it was all part of the "Killing Moon" end mission. It was pretty awesome to then go back to a previous save file and then play through that mission - definitely one of my favourite endings.
Now we know why your videos are taking so long lol 😂
If you look under the map, on version 1.5, there's a copy of the rocket with A LOT more detail.
You might want to try to boot up one of those old versions, or check if it is still there.
+2:12 Wow Transformers Animated Ratchet must have one hell of a night out to end up parked like that.
we've all been there friend
"Never seen a child run in this game, that's pretty weird." ~Quote of the year material... xD
Thanks for this! Not played the SoMi ending yet, so the closest I've been to seeing beyond the terminal, is jumping off the suspension bridge and swimming round. But not able to climb out of the water. Also on the farside of suspension bridge, i walked up to the barrier on the right, dropped down to next level and doublejumped beyond the barrier. Unfortunately, as soon as you walk round the corner, the game kills you stone dead!!
I just played another 50 hours and I had no idea this shit was in here. Crazy man.
Okay fine, I'll subscribe now that this has become a Cyberpunk Content Channel haha
Thank you for these, I look forward to them
It looks like a train trip to a space ship at some point was part of a mission, well I wanted an space mission.
It was tho, if you play the phantom liberty ending where you side with songbird you go on the train with her
5:30 That is a HAB for rockets, they roll out of there to the near by launch pad.
You can enter the bus because the door is false, could be amazing if the bus could travel around the city
yeah I don't see why it wouldn't, I guess it doesn't make sense if there's no bus stops but still
There's a mod that implements a bus system using the fast travel places as waypoints. It's pretty cool, V sits down in a seat and there are passengers and everything, but unfortunately it currently has very bad pathing so it just smashes through everything in its way and mows people down. It also doesn't play well with the 2.1 gangs update so you just get riddled with bullets and can't get off the bus properly to fight back because the bus doesn't react to the fight and just keeps driving.
seems like someone trusted the FIA
It's kind of sad that after the story quest we can't go to one of the terminals and watch rockets depart. It would have been so atmospheric, just getting there, sitting down on a bench and enjoying the view...
hopefully mods will let this happen eventually
My front lawn despawns when I enter my house.
if a tree falls in the forest...
I appreciate you driving the MaiMai choom. MORE MAIMAI CONTENT NOW
Yeah I bought the game initially because I wanted to use the space port to go to crystal palace or moon base..
I was devastated and I'm still pretty dark about their lack of actual Cyberpunk lore
Huh
@@CamNuggets Play the actual game bro it has tons of lore..You know the tabletop game and the inspiration for Cyberpunk 2077..
Check it out it's super fun and the cyberpunk lore is deep.
Ohh and The Crystal Palace is a giant space station at Lagrange point 1 in a stable orbit between Earth and the Moon..It allows safe transfer to the Moon.
What
Not to be captain obvious here, but the more bug fixes and optimization CDPR does on this game, the smoother the performance and higher fps it will achieve.
I feel like the example you showed where cars kept spawning, is one of the random issues that drops frames in some other areas of Night City.
Apparently there are times where cars actually spawn underneath the streets (below the map) that randomly make crashing sounds, even though you can't see anything on the surface. It's more assets randomly loading underneath you, which causes more cpu or gpu load. Patch 2.12 fixed so much stuff, that NC runs so much smoother than it did on launch even on less powerful GPUs like the 1080TI (which is still quite respectable for 1080p modern gaming).
If they're able to continue to refine the base game, I can see better performance up ahead. It's good news for us who love the game, to know that while no more DLC is planned, they fully intend to keep patching the game with better optimization and bug fixes over the next couple of years. This game aged like fine wine. Despite being now, what, 3.5 years old? is still arguably the best looking game out there today. Especially if you're fortunate to have a 4090 rig. 🤩
Whomever guides the Asset and Level Development is on Acid.
Placing so many weird props that make the game always feel fragmented?
Are they finishing NC in Project Orion and some of those assets are bleeding through?
still abit sad they never used the one leftover massdriver model for the space port overhaul.
I think it had a bunch of diff cars -skins so it can copy paste load them in the game elsewhere
The spaceship under the map is more detailed
for sure, I wonder if that's the one that we see taking off randomly. It's been there since day 1 so it's not even a PL addition
Been replaying the game since PL and 2.0 and Im just about to do the PL DLC for the first time after getting this character through most of the main storyline..
and Ive never seen this spaceport LOL
This game has been weird for me as Ive just been doing missions little by little but almost zero exploration..it just hasnt been that interesting before.
Is it possible to visit the crystal palace from the stsr ending?
Yeah it’s possible, would just need a save to load the ending :)
Hey dude whats up. Screen looks so fresh without any hud.
hello there, it does look good right? struggling to play with a HUD outside vids now
@@SirMZK I don't know if you do it. But I've been playing multiple open world games without mini map. The experience is absolutely amazing. Nice video's btw, keep up the good work.
If they aren't going to make dlc they should give modders more tools. Yeah cyberpunk 2 sounds good but I'm worried it will be a broken mess again. Rather get more content for this version first.
Uhh Phantom was bigger than Blood and Wine patience choom....
5:33 PAUSE
it's how I stay sane making these vids
hello chat
epic
Nice! Just rolled the likes up to 666!
So they added the Space Port just to make it less unfinished, same as the NCART. GG CDPR.
pretty shit take tbh, folks like you are never satisfied
As a lot of other people have stated in the comments around here, it's used in one of the paths you can take during the PL main mission and is way more detailed when it unlocks.
I'm not a huge fan of the redesign. It just looks too bulky next to NC.