@@rtk5films828 A "dirty" fighter in a fighting game is a character who forces you to play their game rather than your own. Wolf is dirty because he can snuff out all of your options with his gun, kill you easily with his strong smash attacks and aerials, and make you respect and fear him in neutral/pressure.
The thing about fundamental characters like Wolf, Mario or Lucina is that you don't need to memorize all these combos. You just go with the flow, condition the opponent and try to find opportunities to extend the combos.
@@timoijas5316 Mario: when in doubt, up air usually works Wolf: when in doubt, shoot them Lucina: just smash your face into the controller, you'll get something good
@@Neon-yj9xw hahah exactly. For wolf it's nair also because it has a hitbox all around him. Marios weakness is he doesnt have a an aerial move with a good hitbox in front of him. Lucina is just crazy, everything leads to combos/chases and up b out of shield kills at 110%.
@@timoijas5316 yeah, you're right. My point was that I wanted to write these combos down so I can have a headstart when labbing. The reason being that I'll have a general understanding of his combo starters, extenders, and finishers.
With izaw's great character summaries at the beginning of his art videos that could actually fit on a professional or official character website, does character imitate playstyle, or playstyle imitate character?
Welcome to my SSBU text character guide! This time I will cover Wolf. My goal of to provide a text alternative to Izaw’s video. Being the leader of the hitman squad known as Starwolf, Wolf is in for the paycheck after the job is complete. This means he has no qualms about playing dirty. *Wolf* is a fast-falling flexible middleweight (92 weight) with a speedy initial dash & a top 10 air mobility. Being the veteran hitman he is, he has his share of versatility. His Blaster is his pace controller with it’s rather chunky transcendent hitbox & long travel distance. It does decent % & conditions the opponent. With his great initial dash & air mobility, he can combo with his nair, fair, uair, & reflector. He can Tech Chase with most of his movekit. He can cross up shield easily & tomahawk grab easily. He has great juggling & scary 2-framing tools in f-tilt & D-smash. He even has 50/50 setups into Wolf Flash that can kill as low as 35% should opponents DI incorrectly & the sweetspot connects. He does solid damage & has great killpower (& a kill throw in back throw.) He wants to condition his opponent into shield in the mid-range where he can start abusing b-reversed blasters, his spaced lingering nair (or sweetspotted initial hitbox that safe on shield when done nearest the ground) & spaced fair for cross ups. Or simple grab mix ups from short hop & dash grabs. Despite this reputation he has, he comes with some rather unfortunate flaws. His fall speed makes him combo/juggle food, which can be a problem considering the next fault. His recovery, while mixable & scary, is exploitable because of the linear angles they cover & his low second jump. What he wants to do to his opponents largely depends on their distance from him & most importantly, his reactions to them. He will only get the job done if he can carefully place himself in places where opponents have to respect multiple options. His last weakness is a lack of quick OoS options, this makes pressuring him something that could lead to a disaster as he’s juggle/combo food & lacks the range to contest superior hitboxes. Jab - A pretty meh option despite being his fastest move. I guess it jablocks should opponents miss a tech. At least Jab 1 & Jab 2 have low endlag, so you can rarely use it to pressure shields a tad more with staggers. F-Tilt - Useful for spacing with it’s nice hitbox & for 2-framing. Comes out in 7 frames & hits twice. Can create tech situations at low-to-mid %s. Safe on shield if spaced. U-tilt - Great anti-air with some nice killpower. Active on frames 7-11 D-tilt - Despite only lasting through frames 5-6, it is pretty safe if spaced against shields. It is used to pressure ledgestalling too. Dash Attack - A whiff punisher, a tech chaser, a juggle starter, a D-throw combo extension, a landing punish. This move has many uses because it travels far & lasts from frames 11-14. F-smash - A hard Tech option/Roll/ledge getup punish & a shield pressure tool if properly spaced on a shield. Has great killpower and comes out on frame 20 (lasting till frame 23.) U-smash - A pretty darn big anti-air that shifts his hurtbox with the first active hitbox to ensnare, then launching opponents with the 2nd powerful hitbox. A great options to use D-smash - One of the strongest 2-frame punishes even though it’s gotten nerfed. A tech Chase option. Nair - 9 frames of landing lag. The initial sweetspot (frame 7-9) is used for OoS, to combo, starting tech situations, at mid %s, call out jumps, or simply pressure shields. The lingering hitbox (frames 10-26) is used for snagging ledge jumps, making tech chases at high %s, & pressuring shields. Both can cross-up shields & shield poke. Bair - 15 frames of landing lag. Useful for shield pressure when buffered from short hop & spaced. Can combo extend & edgeguard. Has great killpower. Uair - 10 frames of landing lag. A juggling tool that can cover platforms, can lead into more uairs, nairs, or fairs if it connects on aerial opponents or during a tech chase. Can be used to cross-up and pressure shield with a fast-fall. The go-to from a u-throw at low %s. Dair - 19 frames of landing lag. Wolf’s generic aerial spike. Is pretty powerful & can 2-frame. Has setups into this from fair at certain mid %s. Can be used as a tech chase option. Fair - 10 frames of landing lag. Safe on shield from max range or when used as close to the ground as possible with a fast-fall. Useful as an air-to-air, stuffs short hops & is useful for ledge jump denial. Can combo into itself or other aerials at low-to-mid %s. This also sets up possible Wolf Flash or Dair attempts. Blaster - A gun that shoots a chunky transcendent hitbox out, but before it shoot it has a bayonet that does damage to opponent too close & is surprisingly safe against characters that lack ranged OoS if spaced. Useful for landing mix ups with a b-reverse or Wavebounce. Mostly used to condition & control neutral. Wolf Flash - Your main recovery mix up & scare factor to return to the ledge. One of the strongest spikes in SSBU at the sweetspot & it has a strong sourspot. Has setups into it from fair & Nair at certain mid %s. Reflector - Useful for turning projectiles against opponents because it makes the projectile faster & stronger by a massive x1.5 multiplier. Wolf can jump cancel it on a successful reflect to add pressure, start combos, or get better positioning. Has intangibility on frames 5-8 & reflects on frames 9 & up. Can be used to combo break opponents too close to Wolf & can start combos unless the player Dis away. Fire Wolf - Got nerfed, so it’s no longer stupidly disjointed. Still, it fulfills its purpose as a recovery option 0r a yolo Tech Chase option. U-throw - The other combo throw. Always go for this throw if you’re by a platform, as it will net more than one uair. D-throw - One of the combo throws. Gives Wolf dash attacks from 5-30%. Use this when there’s not platforms around because it forces tech chase situations, something Wolf is very good at. B-throw - The kill throw F-throw - Positional advantage throw. I hope this helps people. Enjoy this little guide :)
Dude your videos have taken my smash to new levels. Epescially your tutorial on reading your opponents.... I’ve been having crazy matches with some double reads and I just wanted to just say thanks for all the great content. My mains right now are Ike and Joker, new to scene. Keep smashing!!!
That description of wolf is so accurate also weird little fun fact about side b if they are even slightly off stage when you land wolf flash they can get spiked if you land it right
Your videos are SO SO Good with amazing explanations that you clearly take a ton of time in the training lab and going over real footage with to get the details perfect every time. I've been trying to watch every single one. I would LOVE a Luigi one and a Mega Man one.
Loved your Link video as I'm a Link main but have been playing wolf for a while now as well to help me improve at the fundamentals so this video in your "Art Of" series is perfect for me! Great content, hope to see more soon :)
I play smash pretty casually my friends got me into it a year or so ago we play pretty sporadically , and I want to get better because they are really good. It is weird to think that there is so much going on this game. I feel like there is so much to learn I just started try to tech 2 years in and now I have to learn how to DI. Its videos like this that are giving me appreciation for the game, and how much time someone has to commit to it to be good at a character or just in general.
Fun to play not to play against. For what possible reason do his smash attacks have such little endlag? Not to mention his sheer lack of weaknesses. His main weakness is the low distance of his recovery, but a lot of characters struggle to challenge it because of wolf flash.
izaw you can't just drop an art of smash for a top tier without announcing it what edit: i can tell just by the first 40 seconds that you really hate wolf
As a combo from 0% that is easy but u need good spacing is: grab, down trow then nutral air twords him/her then if you have the right timing you can do two up-tilts then some mix-ups like: forward air multiple times , up-air into forward air , some nutral airs an then when they are off the map (they flew away) try some B's maybe a forward-B and down-B. You have much posibilities with this combo. But be aware because your opponent could roll,air dodge(if not good timing and spacing), maybe nutral air u. This combo works from 0% to 5% precent,depends the character u are playing against.
thank you so much i’ve been trying to pick up wolf for awhile and could never get the hang of him he was always so confusing for me to play this video is the first one that really helped me understand wolfs combo game and neutral
Your the first person to finally mention down throw to side b as a combo. I've been doing it since the game came out and felt like I was the only one. I think it is guaranteed regardless of DI at certain percents.
This came at the exact right time my friend just picked him up and I’m hopeless at fighting him. Now I’ll be ok P.s One for Lucas would be fantastic. I’m waiting for the day
Bruh I knew a lot of this despite never having watched a wolf guide before, but I still learned a lot from this video anyway. Nice and thanks my wolf will hopefully get better
I've watch some sets beetween Megaman and Wolf, it's incredible watching the players like Yeti and Kameme overcome Wolf considering he has a reflector! Megaman still has great non-projectile moves and can even low-profile under Wolf's blaster by ducking! ^^
You forgot to mention that if you fully space f tilt you will only get 1 hit not 2(the one hit you get is the second hit). So it's a good indicator for if you space it correctly
Wolf is one of my favorite video game characters! I was ecstatic when I saw he was included in Ultimate and I knew I would main him no matter what. Here we are 1.5 years after the game released and I still come back here from time to time, trying to improve my Wolf game. Thank you so much. "Can't let you do that, STAR FOX"
These videos are expertly made and presented. I watched your "Art of" videos on Ike and Wolf and they quickly became my two best characters. Well done.
This really is just a how to deal with wolf guide. Which I like because there's a wolf in my region that has yet to lose a weekly and always puts me in losers.
In the Luigi discord, some of the players there made a spreadsheet of what moves connect into what other moves based on percentages. They're ridiculously dedicated to the details just like Izaw. I would love a Luigi video, too, but it will likely be exhausting to make the combo section.
This is just amazing ! It’s so well done and detailed for both playing with and against wolf ! Thank you this is priceless to the smash community 💪🏾👍🏾❤️ can’t wait for FALCOOOOO
It's cool that arts of are releasing this often, you're doing great job, it's easily understandable and very conforting in the idea of maining a character ! Continue like that, I love what you do !
thought i wanted to be a wolf main until i played a game with him and killed myself 3 times accidentally launching myself off the stage with his side B
I mean yeah that's koo and all but using Wolf Lash off stage is way too risky and I wouldn't recommend unless u just get that feeling of "I got this shit"
Watching these always reminds me how much more better I could be in terms of knowledge that I can apply in game and understand to greatly improve gameplay in general
@@nfrmptbongo9439 i mean, you arent wrong. I main kirby but boy hes so bad that ive temporarily dropped him until next patch. Hoping it comes soon cause kirby needs buffs.
Let's wait until the right patch (I call it the "miracle patch") comes first. He did Kirby way too early in Smash 4 (before buffs); I want him to talk about Kirby's new buffs in the future. Not worth it right now.
Izaw: Describes Wolf's playstyle really well and relates it to the personality of said character.
People: Wow someone hates Wolf!
EXACTLYYYYYY! THANK U!
Can someone please explain to me what dirty in this game means
@@rtk5films828 A "dirty" fighter in a fighting game is a character who forces you to play their game rather than your own.
Wolf is dirty because he can snuff out all of your options with his gun, kill you easily with his strong smash attacks and aerials, and make you respect and fear him in neutral/pressure.
@@tm0661 K thanks
That’s right Wolf O’Donnell is my favorite wolf and least favorite character except for my favorite fox character Foxy
Me: Picks literally any option
Wolf Main: Can't let you do that!
Sir Pig
Wolf: I can’t let you do that, star fox.
@@peppermint7850 What if I played Star Falco
"No, silly, you're not playing the childish game ofsmash. You're playing Star Wolf!"
-every wolf main 2020
Time for a little payback! 🦅
@@agentboi4794 We need an Art of Falco.
As a wolf main, I’m glad you made this video. I still have some things I need to grind and this has encouraged me to do so
🐺 Wolf Gang
Wolf Gang!
*Wolf Pack
Am I part of the wolf gang? I second him
I am alienated
Wolf's idle animation is pretty cool staring at you menacingly.
He’s just standing there....
MENACINGLY!
@@theblackbasketball it's one of my favorite idle animations.
AYAYAYAYYYY ゴゴゴゴゴゴ
Hmmm. We have the same avatar picture.....
@@theblackbasketball Spongebob reference
I want to just write down every one of these combos to learn Wolf's combo tree.
The thing about fundamental characters like Wolf, Mario or Lucina is that you don't need to memorize all these combos. You just go with the flow, condition the opponent and try to find opportunities to extend the combos.
@@timoijas5316 Mario: when in doubt, up air usually works
Wolf: when in doubt, shoot them
Lucina: just smash your face into the controller, you'll get something good
@@Neon-yj9xw hahah exactly. For wolf it's nair also because it has a hitbox all around him. Marios weakness is he doesnt have a an aerial move with a good hitbox in front of him. Lucina is just crazy, everything leads to combos/chases and up b out of shield kills at 110%.
@@timoijas5316 yeah, you're right. My point was that I wanted to write these combos down so I can have a headstart when labbing. The reason being that I'll have a general understanding of his combo starters, extenders, and finishers.
@@timoijas5316 "up B out of shield kills at like 110%"
_Laughs in Brazilian_
With izaw's great character summaries at the beginning of his art videos that could actually fit on a professional or official character website, does character imitate playstyle, or playstyle imitate character?
15:37 I think if a Samus did that to me in an online match I would throw my game card into a blender
Why
I agree
Yeah, but it still won't taste nice
Git good
5:55 welp, that shreds it, Wolf is the best sword character in the game
Welcome to my SSBU text character guide! This time I will cover Wolf. My goal of to provide a text alternative to Izaw’s video.
Being the leader of the hitman squad known as Starwolf, Wolf is in for the paycheck after the job is complete. This means he has no qualms about playing dirty.
*Wolf* is a fast-falling flexible middleweight (92 weight) with a speedy initial dash & a top 10 air mobility. Being the veteran hitman he is, he has his share of versatility. His Blaster is his pace controller with it’s rather chunky transcendent hitbox & long travel distance. It does decent % & conditions the opponent. With his great initial dash & air mobility, he can combo with his nair, fair, uair, & reflector. He can Tech Chase with most of his movekit. He can cross up shield easily & tomahawk grab easily. He has great juggling & scary 2-framing tools in f-tilt & D-smash. He even has 50/50 setups into Wolf Flash that can kill as low as 35% should opponents DI incorrectly & the sweetspot connects. He does solid damage & has great killpower (& a kill throw in back throw.) He wants to condition his opponent into shield in the mid-range where he can start abusing b-reversed blasters, his spaced lingering nair (or sweetspotted initial hitbox that safe on shield when done nearest the ground) & spaced fair for cross ups. Or simple grab mix ups from short hop & dash grabs.
Despite this reputation he has, he comes with some rather unfortunate flaws. His fall speed makes him combo/juggle food, which can be a problem considering the next fault. His recovery, while mixable & scary, is exploitable because of the linear angles they cover & his low second jump. What he wants to do to his opponents largely depends on their distance from him & most importantly, his reactions to them. He will only get the job done if he can carefully place himself in places where opponents have to respect multiple options. His last weakness is a lack of quick OoS options, this makes pressuring him something that could lead to a disaster as he’s juggle/combo food & lacks the range to contest superior hitboxes.
Jab - A pretty meh option despite being his fastest move. I guess it jablocks should opponents miss a tech. At least Jab 1 & Jab 2 have low endlag, so you can rarely use it to pressure shields a tad more with staggers.
F-Tilt - Useful for spacing with it’s nice hitbox & for 2-framing. Comes out in 7 frames & hits twice. Can create tech situations at low-to-mid %s. Safe on shield if spaced.
U-tilt - Great anti-air with some nice killpower. Active on frames 7-11
D-tilt - Despite only lasting through frames 5-6, it is pretty safe if spaced against shields. It is used to pressure ledgestalling too.
Dash Attack - A whiff punisher, a tech chaser, a juggle starter, a D-throw combo extension, a landing punish. This move has many uses because it travels far & lasts from frames 11-14.
F-smash - A hard Tech option/Roll/ledge getup punish & a shield pressure tool if properly spaced on a shield. Has great killpower and comes out on frame 20 (lasting till frame 23.)
U-smash - A pretty darn big anti-air that shifts his hurtbox with the first active hitbox to ensnare, then launching opponents with the 2nd powerful hitbox. A great options to use
D-smash - One of the strongest 2-frame punishes even though it’s gotten nerfed. A tech Chase option.
Nair - 9 frames of landing lag. The initial sweetspot (frame 7-9) is used for OoS, to combo, starting tech situations, at mid %s, call out jumps, or simply pressure shields. The lingering hitbox (frames 10-26) is used for snagging ledge jumps, making tech chases at high %s, & pressuring shields. Both can cross-up shields & shield poke.
Bair - 15 frames of landing lag. Useful for shield pressure when buffered from short hop & spaced. Can combo extend & edgeguard. Has great killpower.
Uair - 10 frames of landing lag. A juggling tool that can cover platforms, can lead into more uairs, nairs, or fairs if it connects on aerial opponents or during a tech chase. Can be used to cross-up and pressure shield with a fast-fall. The go-to from a u-throw at low %s.
Dair - 19 frames of landing lag. Wolf’s generic aerial spike. Is pretty powerful & can 2-frame. Has setups into this from fair at certain mid %s. Can be used as a tech chase option.
Fair - 10 frames of landing lag. Safe on shield from max range or when used as close to the ground as possible with a fast-fall. Useful as an air-to-air, stuffs short hops & is useful for ledge jump denial. Can combo into itself or other aerials at low-to-mid %s. This also sets up possible Wolf Flash or Dair attempts.
Blaster - A gun that shoots a chunky transcendent hitbox out, but before it shoot it has a bayonet that does damage to opponent too close & is surprisingly safe against characters that lack ranged OoS if spaced. Useful for landing mix ups with a b-reverse or Wavebounce. Mostly used to condition & control neutral.
Wolf Flash - Your main recovery mix up & scare factor to return to the ledge. One of the strongest spikes in SSBU at the sweetspot & it has a strong sourspot. Has setups into it from fair & Nair at certain mid %s.
Reflector - Useful for turning projectiles against opponents because it makes the projectile faster & stronger by a massive x1.5 multiplier. Wolf can jump cancel it on a successful reflect to add pressure, start combos, or get better positioning. Has intangibility on frames 5-8 & reflects on frames 9 & up. Can be used to combo break opponents too close to Wolf & can start combos unless the player Dis away.
Fire Wolf - Got nerfed, so it’s no longer stupidly disjointed. Still, it fulfills its purpose as a recovery option 0r a yolo Tech Chase option.
U-throw - The other combo throw. Always go for this throw if you’re by a platform, as it will net more than one uair.
D-throw - One of the combo throws. Gives Wolf dash attacks from 5-30%. Use this when there’s not platforms around because it forces tech chase situations, something Wolf is very good at.
B-throw - The kill throw
F-throw - Positional advantage throw.
I hope this helps people. Enjoy this little guide :)
Dude your videos have taken my smash to new levels. Epescially your tutorial on reading your opponents.... I’ve been having crazy matches with some double reads and I just wanted to just say thanks for all the great content. My mains right now are Ike and Joker, new to scene. Keep smashing!!!
That description of wolf is so accurate also weird little fun fact about side b if they are even slightly off stage when you land wolf flash they can get spiked if you land it right
There's a good example of this at 4:41.
@@NkIrmath2 Ah gotcha. I watched more of the video after I commented and I think 16:05 is a better example.
@@BobbyByrnes and that you are right.
thanks so much izaw my wolf has been slacking so much.
Never stop making these.
You are telling us to all be Zackray now, I see.
The only thing he didn't show us is how to perfect shield *every fighters' attacks.*
@@Hikaru_SR-Omega ain't that Light's specialty?
@@Fenyll_Fur lol Light is with Fox.
Make a video called, "The Art of Explanation." you deserve it, bro.
My main gets wolf flashed regardless of DI...WELP
Time to pick up Snake :)
One of us
One of us
One of us
*O N E*
*O F*
*U S*
Perish
Your videos are SO SO Good with amazing explanations that you clearly take a ton of time in the training lab and going over real footage with to get the details perfect every time. I've been trying to watch every single one. I would LOVE a Luigi one and a Mega Man one.
Ennemy : do literally anything*
Wolf : "You triggered my trap card !"
That quote at the start might just be the most savage introduction to wolf ever
Loved your Link video as I'm a Link main but have been playing wolf for a while now as well to help me improve at the fundamentals so this video in your "Art Of" series is perfect for me! Great content, hope to see more soon :)
Me to Elite smasherz
“Whats the matter,scared?!”
For a character who was kind of an afterthought in Brawl, he certainly shines in this game, woof!
Wow incredible I didn't know wolf had this many creative mix ups amazing video!
Fox : who are you?
Falco : I am you but cooler.
Wolf : And i am you but more chad and stronger.
I play smash pretty casually my friends got me into it a year or so ago we play pretty sporadically , and I want to get better because they are really good. It is weird to think that there is so much going on this game. I feel like there is so much to learn I just started try to tech 2 years in and now I have to learn how to DI. Its videos like this that are giving me appreciation for the game, and how much time someone has to commit to it to be good at a character or just in general.
I love that wolf is a true fireball character, my favorite in regular fighting games, finally in smash again
Wolf is so fun to play with I'm glad he's in this game
Fun to play not to play against.
For what possible reason do his smash attacks have such little endlag?
Not to mention his sheer lack of weaknesses. His main weakness is the low distance of his recovery, but a lot of characters struggle to challenge it because of wolf flash.
izaw you can't just drop an art of smash for a top tier without announcing it what
edit: i can tell just by the first 40 seconds that you really hate wolf
Guardian well said my friend well said
If he hates Wolf so much, then why is he making such a good Wolf guide?
@@Fenyll_Fur The first step to learning your foe's weaknesses, is to learn their strengths!
@@HarvestMasterJack and then...broadcast them for everyone to use against you, apparently.
@@Fenyll_Fur he's just being helpful
Youre point of view in these are always so good. I enjoy the writing very much.
As a combo from 0% that is easy but u need good spacing is: grab, down trow then nutral air twords him/her then if you have the right timing you can do two up-tilts then some mix-ups like: forward air multiple times , up-air into forward air , some nutral airs an then when they are off the map (they flew away) try some B's maybe a forward-B and down-B. You have much posibilities with this combo. But be aware because your opponent could roll,air dodge(if not good timing and spacing), maybe nutral air u. This combo works from 0% to 5% precent,depends the character u are playing against.
Sick as usual!! Incredible editing, narrative, music choice, and good flow of th explanations. Love these :)
7:13 for a surprise, listen closely
What is it?
Paper Mario you just have to see 😉
Aside from the D-throw details and Meteo, what?
Wait, I heard something weird, but it's hard to pick out
Yall never actually played Starfox, have you?
thank you so much i’ve been trying to pick up wolf for awhile and could never get the hang of him he was always so confusing for me to play this video is the first one that really helped me understand wolfs combo game and neutral
Your the first person to finally mention down throw to side b as a combo. I've been doing it since the game came out and felt like I was the only one. I think it is guaranteed regardless of DI at certain percents.
Idc how popular Wolf is
IZAW ACTUALLY MADE AN "ART OF" MY MAIN?!?!?!?!
I waited all of Smash 4 for an Art of ZSS
(Hears GaMetal during the start)
I see you're a man of culture, too.
Izaw high-key hates wolf lmao.
Probably why he knows so much about him
Nooo, what gives you that idea?
you got no reason to even say that
No one likes wolf
He sounds a little aggravated when saying some things
Wolf: what's the matter, scared?
This was a very well done Wolf guide video thank you for the great work.
This came at the exact right time my friend just picked him up and I’m hopeless at fighting him. Now I’ll be ok
P.s One for Lucas would be fantastic. I’m waiting for the day
Word of advice for wolf mains: hold down the move tilt down allways when In the air
Oh good lord, I'd comment about this man but the other comments will do it for me 😂
We are the Alphas Wolves 🐺
Bruh I knew a lot of this despite never having watched a wolf guide before, but I still learned a lot from this video anyway. Nice and thanks my wolf will hopefully get better
I was one of the people that wanted Wolf back in Smash4 so he is the only top tier character I use. Good guide as always!
I've watch some sets beetween Megaman and Wolf, it's incredible watching the players like Yeti and Kameme overcome Wolf considering he has a reflector! Megaman still has great non-projectile moves and can even low-profile under Wolf's blaster by ducking! ^^
15:43
"HYES"
Your editing is so good I forget I'm watching a Smash Ultimate guide
I freaking love to play wolf
The way Izaw says "percentage" is very satisfying.
You forgot to mention that if you fully space f tilt you will only get 1 hit not 2(the one hit you get is the second hit). So it's a good indicator for if you space it correctly
Your videos are always very well made. You can tell you care about quality.
These guides are so good!
I'm crossing my fingers for an art of Wario or Fox.
7:13 "do a barrel roll!"
1:54 that hylian shield shit.... DELICIOUS
I've just started picking up Wolf recently and this video couldn't have come out at a better time!
I main Samus and am totally spoiled by how good and easy her recovery is. That's my biggest problem with trying Wolf with a harder recovery.
Wolf is one of my favorite video game characters! I was ecstatic when I saw he was included in Ultimate and I knew I would main him no matter what. Here we are 1.5 years after the game released and I still come back here from time to time, trying to improve my Wolf game. Thank you so much.
"Can't let you do that, STAR FOX"
These videos are expertly made and presented. I watched your "Art of" videos on Ike and Wolf and they quickly became my two best characters. Well done.
This really is just a how to deal with wolf guide. Which I like because there's a wolf in my region that has yet to lose a weekly and always puts me in losers.
Art of Luigi? Maybe?
Donate to his patreon to request a character
In the Luigi discord, some of the players there made a spreadsheet of what moves connect into what other moves based on percentages. They're ridiculously dedicated to the details just like Izaw. I would love a Luigi video, too, but it will likely be exhausting to make the combo section.
Just grab
Perfect timing. My friend had just started playing Wolf and wants to get good as well. I'm gonna send this link in.
This is just amazing ! It’s so well done and detailed for both playing with and against wolf ! Thank you this is priceless to the smash community 💪🏾👍🏾❤️ can’t wait for FALCOOOOO
It's cool that arts of are releasing this often, you're doing great job, it's easily understandable and very conforting in the idea of maining a character ! Continue like that, I love what you do !
masamune is the best part of this video!
thought i wanted to be a wolf main until i played a game with him and killed myself 3 times accidentally launching myself off the stage with his side B
Wolf is my main. Really glad having seen this video because I learned plenty new strats
As a link and wolf main im happy. This is really gonna help me step up my game with wolf. Cant get too cocky.
This is exactly what I needed thanks alot
YES I NEEDED THISS
Nicr man!! Now we need Art of Pokemon Trainer man!!
TLDR: wolf is a psychology expert and knows all the inner machinations of your mind.
Nair? wolf flash. throw? wolf flash. back air? wolf flash. hotel? trivago.
Another great video! An Art of Palutena would be sick!
This character is purely awesome, thanks Izaw!
Ah yes, the video I've been waiting for
8:00 someone did that to me at a local tournament.
now that i’m taking this game and character more seriously, learning a lot from this ty so much dude!
Wolf's jab can make him dab
I mean yeah that's koo and all but using Wolf Lash off stage is way too risky and I wouldn't recommend unless u just get that feeling of "I got this shit"
My day just got 2000% better
Watching these always reminds me how much more better I could be in terms of knowledge that I can apply in game and understand to greatly improve gameplay in general
Thank you for Art of Wolf, Art of Isabelle would be great, too
fair and side b until your opponent sd’s, easy
Pick Villager
I've seen lots of art of Isabelle on certain websites.
Another great video like always.
I would love it if you'd make Art of Bayonetta
Bayonetta players are still trying to figure her out currently, so it'll be a bit.
I was expecting art of Roy, but this is better
Art of Kirby please
Art of Kirby:
Don't use Kirby, wait for a patch
(I'm sorry it had to be said xD)
@@nfrmptbongo9439 Art of Kirby: *S U C C*
@@nfrmptbongo9439 i mean, you arent wrong. I main kirby but boy hes so bad that ive temporarily dropped him until next patch. Hoping it comes soon cause kirby needs buffs.
@@nfrmptbongo9439 To be fair, he did do Smash 4 Kirby pretty early (BEFORE he got buffs).
Let's wait until the right patch (I call it the "miracle patch") comes first. He did Kirby way too early in Smash 4 (before buffs); I want him to talk about Kirby's new buffs in the future. Not worth it right now.
4:08 a bayonet? more like bayonet-a
Zackray is always watching
Bro I dont know who made that pixel art intro but that is bad ass.
*clears throat* art of blaster
I am SO glad you opted for GaMetal’s Star Wolf remix
It will be soo cool to have an input display in a corner to see how u perform combos !
most high quality smash videos out there... would love an art of zelda video =P
15:43 - "YES!"
Wolf is slept on hardcore
@IzawSmash how much do I need to donate for you to do an art of Pokemon Trainer??
It's a good day when Izaw makes an Art Of video for your main. Wolf gang thanks you
Jesus your RAR Bairs are flawless
I was playing as wolf and I lost like 15 times in a row to an absolutely insane Rob player. This was the video I needed
Just in time for EVO...oh wait
🎵Art of wolf🎵 and as you look to the horizon, not a cloudddddd