@@rtk5films828 A "dirty" fighter in a fighting game is a character who forces you to play their game rather than your own. Wolf is dirty because he can snuff out all of your options with his gun, kill you easily with his strong smash attacks and aerials, and make you respect and fear him in neutral/pressure.
That description of wolf is so accurate also weird little fun fact about side b if they are even slightly off stage when you land wolf flash they can get spiked if you land it right
The thing about fundamental characters like Wolf, Mario or Lucina is that you don't need to memorize all these combos. You just go with the flow, condition the opponent and try to find opportunities to extend the combos.
@@timoijas5316 Mario: when in doubt, up air usually works Wolf: when in doubt, shoot them Lucina: just smash your face into the controller, you'll get something good
@@Neon-yj9xw hahah exactly. For wolf it's nair also because it has a hitbox all around him. Marios weakness is he doesnt have a an aerial move with a good hitbox in front of him. Lucina is just crazy, everything leads to combos/chases and up b out of shield kills at 110%.
@@timoijas5316 yeah, you're right. My point was that I wanted to write these combos down so I can have a headstart when labbing. The reason being that I'll have a general understanding of his combo starters, extenders, and finishers.
With izaw's great character summaries at the beginning of his art videos that could actually fit on a professional or official character website, does character imitate playstyle, or playstyle imitate character?
Dude your videos have taken my smash to new levels. Epescially your tutorial on reading your opponents.... I’ve been having crazy matches with some double reads and I just wanted to just say thanks for all the great content. My mains right now are Ike and Joker, new to scene. Keep smashing!!!
Welcome to my SSBU text character guide! This time I will cover Wolf. My goal of to provide a text alternative to Izaw’s video. Being the leader of the hitman squad known as Starwolf, Wolf is in for the paycheck after the job is complete. This means he has no qualms about playing dirty. *Wolf* is a fast-falling flexible middleweight (92 weight) with a speedy initial dash & a top 10 air mobility. Being the veteran hitman he is, he has his share of versatility. His Blaster is his pace controller with it’s rather chunky transcendent hitbox & long travel distance. It does decent % & conditions the opponent. With his great initial dash & air mobility, he can combo with his nair, fair, uair, & reflector. He can Tech Chase with most of his movekit. He can cross up shield easily & tomahawk grab easily. He has great juggling & scary 2-framing tools in f-tilt & D-smash. He even has 50/50 setups into Wolf Flash that can kill as low as 35% should opponents DI incorrectly & the sweetspot connects. He does solid damage & has great killpower (& a kill throw in back throw.) He wants to condition his opponent into shield in the mid-range where he can start abusing b-reversed blasters, his spaced lingering nair (or sweetspotted initial hitbox that safe on shield when done nearest the ground) & spaced fair for cross ups. Or simple grab mix ups from short hop & dash grabs. Despite this reputation he has, he comes with some rather unfortunate flaws. His fall speed makes him combo/juggle food, which can be a problem considering the next fault. His recovery, while mixable & scary, is exploitable because of the linear angles they cover & his low second jump. What he wants to do to his opponents largely depends on their distance from him & most importantly, his reactions to them. He will only get the job done if he can carefully place himself in places where opponents have to respect multiple options. His last weakness is a lack of quick OoS options, this makes pressuring him something that could lead to a disaster as he’s juggle/combo food & lacks the range to contest superior hitboxes. Jab - A pretty meh option despite being his fastest move. I guess it jablocks should opponents miss a tech. At least Jab 1 & Jab 2 have low endlag, so you can rarely use it to pressure shields a tad more with staggers. F-Tilt - Useful for spacing with it’s nice hitbox & for 2-framing. Comes out in 7 frames & hits twice. Can create tech situations at low-to-mid %s. Safe on shield if spaced. U-tilt - Great anti-air with some nice killpower. Active on frames 7-11 D-tilt - Despite only lasting through frames 5-6, it is pretty safe if spaced against shields. It is used to pressure ledgestalling too. Dash Attack - A whiff punisher, a tech chaser, a juggle starter, a D-throw combo extension, a landing punish. This move has many uses because it travels far & lasts from frames 11-14. F-smash - A hard Tech option/Roll/ledge getup punish & a shield pressure tool if properly spaced on a shield. Has great killpower and comes out on frame 20 (lasting till frame 23.) U-smash - A pretty darn big anti-air that shifts his hurtbox with the first active hitbox to ensnare, then launching opponents with the 2nd powerful hitbox. A great options to use D-smash - One of the strongest 2-frame punishes even though it’s gotten nerfed. A tech Chase option. Nair - 9 frames of landing lag. The initial sweetspot (frame 7-9) is used for OoS, to combo, starting tech situations, at mid %s, call out jumps, or simply pressure shields. The lingering hitbox (frames 10-26) is used for snagging ledge jumps, making tech chases at high %s, & pressuring shields. Both can cross-up shields & shield poke. Bair - 15 frames of landing lag. Useful for shield pressure when buffered from short hop & spaced. Can combo extend & edgeguard. Has great killpower. Uair - 10 frames of landing lag. A juggling tool that can cover platforms, can lead into more uairs, nairs, or fairs if it connects on aerial opponents or during a tech chase. Can be used to cross-up and pressure shield with a fast-fall. The go-to from a u-throw at low %s. Dair - 19 frames of landing lag. Wolf’s generic aerial spike. Is pretty powerful & can 2-frame. Has setups into this from fair at certain mid %s. Can be used as a tech chase option. Fair - 10 frames of landing lag. Safe on shield from max range or when used as close to the ground as possible with a fast-fall. Useful as an air-to-air, stuffs short hops & is useful for ledge jump denial. Can combo into itself or other aerials at low-to-mid %s. This also sets up possible Wolf Flash or Dair attempts. Blaster - A gun that shoots a chunky transcendent hitbox out, but before it shoot it has a bayonet that does damage to opponent too close & is surprisingly safe against characters that lack ranged OoS if spaced. Useful for landing mix ups with a b-reverse or Wavebounce. Mostly used to condition & control neutral. Wolf Flash - Your main recovery mix up & scare factor to return to the ledge. One of the strongest spikes in SSBU at the sweetspot & it has a strong sourspot. Has setups into it from fair & Nair at certain mid %s. Reflector - Useful for turning projectiles against opponents because it makes the projectile faster & stronger by a massive x1.5 multiplier. Wolf can jump cancel it on a successful reflect to add pressure, start combos, or get better positioning. Has intangibility on frames 5-8 & reflects on frames 9 & up. Can be used to combo break opponents too close to Wolf & can start combos unless the player Dis away. Fire Wolf - Got nerfed, so it’s no longer stupidly disjointed. Still, it fulfills its purpose as a recovery option 0r a yolo Tech Chase option. U-throw - The other combo throw. Always go for this throw if you’re by a platform, as it will net more than one uair. D-throw - One of the combo throws. Gives Wolf dash attacks from 5-30%. Use this when there’s not platforms around because it forces tech chase situations, something Wolf is very good at. B-throw - The kill throw F-throw - Positional advantage throw. I hope this helps people. Enjoy this little guide :)
Your videos are SO SO Good with amazing explanations that you clearly take a ton of time in the training lab and going over real footage with to get the details perfect every time. I've been trying to watch every single one. I would LOVE a Luigi one and a Mega Man one.
Loved your Link video as I'm a Link main but have been playing wolf for a while now as well to help me improve at the fundamentals so this video in your "Art Of" series is perfect for me! Great content, hope to see more soon :)
I play smash pretty casually my friends got me into it a year or so ago we play pretty sporadically , and I want to get better because they are really good. It is weird to think that there is so much going on this game. I feel like there is so much to learn I just started try to tech 2 years in and now I have to learn how to DI. Its videos like this that are giving me appreciation for the game, and how much time someone has to commit to it to be good at a character or just in general.
izaw you can't just drop an art of smash for a top tier without announcing it what edit: i can tell just by the first 40 seconds that you really hate wolf
Your the first person to finally mention down throw to side b as a combo. I've been doing it since the game came out and felt like I was the only one. I think it is guaranteed regardless of DI at certain percents.
thank you so much i’ve been trying to pick up wolf for awhile and could never get the hang of him he was always so confusing for me to play this video is the first one that really helped me understand wolfs combo game and neutral
Bruh I knew a lot of this despite never having watched a wolf guide before, but I still learned a lot from this video anyway. Nice and thanks my wolf will hopefully get better
Fun to play not to play against. For what possible reason do his smash attacks have such little endlag? Not to mention his sheer lack of weaknesses. His main weakness is the low distance of his recovery, but a lot of characters struggle to challenge it because of wolf flash.
As a combo from 0% that is easy but u need good spacing is: grab, down trow then nutral air twords him/her then if you have the right timing you can do two up-tilts then some mix-ups like: forward air multiple times , up-air into forward air , some nutral airs an then when they are off the map (they flew away) try some B's maybe a forward-B and down-B. You have much posibilities with this combo. But be aware because your opponent could roll,air dodge(if not good timing and spacing), maybe nutral air u. This combo works from 0% to 5% precent,depends the character u are playing against.
These videos are expertly made and presented. I watched your "Art of" videos on Ike and Wolf and they quickly became my two best characters. Well done.
This came at the exact right time my friend just picked him up and I’m hopeless at fighting him. Now I’ll be ok P.s One for Lucas would be fantastic. I’m waiting for the day
It's cool that arts of are releasing this often, you're doing great job, it's easily understandable and very conforting in the idea of maining a character ! Continue like that, I love what you do !
I've watch some sets beetween Megaman and Wolf, it's incredible watching the players like Yeti and Kameme overcome Wolf considering he has a reflector! Megaman still has great non-projectile moves and can even low-profile under Wolf's blaster by ducking! ^^
This is just amazing ! It’s so well done and detailed for both playing with and against wolf ! Thank you this is priceless to the smash community 💪🏾👍🏾❤️ can’t wait for FALCOOOOO
Wolf is one of my favorite video game characters! I was ecstatic when I saw he was included in Ultimate and I knew I would main him no matter what. Here we are 1.5 years after the game released and I still come back here from time to time, trying to improve my Wolf game. Thank you so much. "Can't let you do that, STAR FOX"
You forgot to mention that if you fully space f tilt you will only get 1 hit not 2(the one hit you get is the second hit). So it's a good indicator for if you space it correctly
thought i wanted to be a wolf main until i played a game with him and killed myself 3 times accidentally launching myself off the stage with his side B
Thanks for the video!! I've been playing wolf since release and I like him so much he's really fun to play and probably my best character and I agree with everything you've said!
Watching these always reminds me how much more better I could be in terms of knowledge that I can apply in game and understand to greatly improve gameplay in general
This really is just a how to deal with wolf guide. Which I like because there's a wolf in my region that has yet to lose a weekly and always puts me in losers.
HELP! 12:34 that buffering and fast falling to get non stopping back airs... I've tried to do it for so long but can't figure it out can someone tell me the button inputs to do it please??? Thanks!
In the Luigi discord, some of the players there made a spreadsheet of what moves connect into what other moves based on percentages. They're ridiculously dedicated to the details just like Izaw. I would love a Luigi video, too, but it will likely be exhausting to make the combo section.
Falcon dair spikes wolf, YES! anyways, amazing tutorial as always, thanks Izaw! I've always wanted to play Wolf better but couldn't quite figure out how cause he feels so different from other characters I play more comfortably.
Izaw: Describes Wolf's playstyle really well and relates it to the personality of said character.
People: Wow someone hates Wolf!
EXACTLYYYYYY! THANK U!
Can someone please explain to me what dirty in this game means
@@rtk5films828 A "dirty" fighter in a fighting game is a character who forces you to play their game rather than your own.
Wolf is dirty because he can snuff out all of your options with his gun, kill you easily with his strong smash attacks and aerials, and make you respect and fear him in neutral/pressure.
@@tm0661 K thanks
That’s right Wolf O’Donnell is my favorite wolf and least favorite character except for my favorite fox character Foxy
Me: Picks literally any option
Wolf Main: Can't let you do that!
Sir Pig
Wolf: I can’t let you do that, star fox.
@@peppermint7850 What if I played Star Falco
"No, silly, you're not playing the childish game ofsmash. You're playing Star Wolf!"
-every wolf main 2020
Time for a little payback! 🦅
@@agentboi4794 We need an Art of Falco.
As a wolf main, I’m glad you made this video. I still have some things I need to grind and this has encouraged me to do so
🐺 Wolf Gang
Wolf Gang!
*Wolf Pack
Am I part of the wolf gang? I second him
I am alienated
Wolf's idle animation is pretty cool staring at you menacingly.
He’s just standing there....
MENACINGLY!
@@theblackbasketball it's one of my favorite idle animations.
AYAYAYAYYYY ゴゴゴゴゴゴ
Hmmm. We have the same avatar picture.....
@@theblackbasketball Spongebob reference
15:37 I think if a Samus did that to me in an online match I would throw my game card into a blender
Why
I agree
Yeah, but it still won't taste nice
Git good
That description of wolf is so accurate also weird little fun fact about side b if they are even slightly off stage when you land wolf flash they can get spiked if you land it right
There's a good example of this at 4:41.
@@NkIrmath2 Ah gotcha. I watched more of the video after I commented and I think 16:05 is a better example.
@@BobbyByrnes and that you are right.
I want to just write down every one of these combos to learn Wolf's combo tree.
The thing about fundamental characters like Wolf, Mario or Lucina is that you don't need to memorize all these combos. You just go with the flow, condition the opponent and try to find opportunities to extend the combos.
@@timoijas5316 Mario: when in doubt, up air usually works
Wolf: when in doubt, shoot them
Lucina: just smash your face into the controller, you'll get something good
@@Neon-yj9xw hahah exactly. For wolf it's nair also because it has a hitbox all around him. Marios weakness is he doesnt have a an aerial move with a good hitbox in front of him. Lucina is just crazy, everything leads to combos/chases and up b out of shield kills at 110%.
@@timoijas5316 yeah, you're right. My point was that I wanted to write these combos down so I can have a headstart when labbing. The reason being that I'll have a general understanding of his combo starters, extenders, and finishers.
@@timoijas5316 "up B out of shield kills at like 110%"
_Laughs in Brazilian_
With izaw's great character summaries at the beginning of his art videos that could actually fit on a professional or official character website, does character imitate playstyle, or playstyle imitate character?
Dude your videos have taken my smash to new levels. Epescially your tutorial on reading your opponents.... I’ve been having crazy matches with some double reads and I just wanted to just say thanks for all the great content. My mains right now are Ike and Joker, new to scene. Keep smashing!!!
5:55 welp, that shreds it, Wolf is the best sword character in the game
Welcome to my SSBU text character guide! This time I will cover Wolf. My goal of to provide a text alternative to Izaw’s video.
Being the leader of the hitman squad known as Starwolf, Wolf is in for the paycheck after the job is complete. This means he has no qualms about playing dirty.
*Wolf* is a fast-falling flexible middleweight (92 weight) with a speedy initial dash & a top 10 air mobility. Being the veteran hitman he is, he has his share of versatility. His Blaster is his pace controller with it’s rather chunky transcendent hitbox & long travel distance. It does decent % & conditions the opponent. With his great initial dash & air mobility, he can combo with his nair, fair, uair, & reflector. He can Tech Chase with most of his movekit. He can cross up shield easily & tomahawk grab easily. He has great juggling & scary 2-framing tools in f-tilt & D-smash. He even has 50/50 setups into Wolf Flash that can kill as low as 35% should opponents DI incorrectly & the sweetspot connects. He does solid damage & has great killpower (& a kill throw in back throw.) He wants to condition his opponent into shield in the mid-range where he can start abusing b-reversed blasters, his spaced lingering nair (or sweetspotted initial hitbox that safe on shield when done nearest the ground) & spaced fair for cross ups. Or simple grab mix ups from short hop & dash grabs.
Despite this reputation he has, he comes with some rather unfortunate flaws. His fall speed makes him combo/juggle food, which can be a problem considering the next fault. His recovery, while mixable & scary, is exploitable because of the linear angles they cover & his low second jump. What he wants to do to his opponents largely depends on their distance from him & most importantly, his reactions to them. He will only get the job done if he can carefully place himself in places where opponents have to respect multiple options. His last weakness is a lack of quick OoS options, this makes pressuring him something that could lead to a disaster as he’s juggle/combo food & lacks the range to contest superior hitboxes.
Jab - A pretty meh option despite being his fastest move. I guess it jablocks should opponents miss a tech. At least Jab 1 & Jab 2 have low endlag, so you can rarely use it to pressure shields a tad more with staggers.
F-Tilt - Useful for spacing with it’s nice hitbox & for 2-framing. Comes out in 7 frames & hits twice. Can create tech situations at low-to-mid %s. Safe on shield if spaced.
U-tilt - Great anti-air with some nice killpower. Active on frames 7-11
D-tilt - Despite only lasting through frames 5-6, it is pretty safe if spaced against shields. It is used to pressure ledgestalling too.
Dash Attack - A whiff punisher, a tech chaser, a juggle starter, a D-throw combo extension, a landing punish. This move has many uses because it travels far & lasts from frames 11-14.
F-smash - A hard Tech option/Roll/ledge getup punish & a shield pressure tool if properly spaced on a shield. Has great killpower and comes out on frame 20 (lasting till frame 23.)
U-smash - A pretty darn big anti-air that shifts his hurtbox with the first active hitbox to ensnare, then launching opponents with the 2nd powerful hitbox. A great options to use
D-smash - One of the strongest 2-frame punishes even though it’s gotten nerfed. A tech Chase option.
Nair - 9 frames of landing lag. The initial sweetspot (frame 7-9) is used for OoS, to combo, starting tech situations, at mid %s, call out jumps, or simply pressure shields. The lingering hitbox (frames 10-26) is used for snagging ledge jumps, making tech chases at high %s, & pressuring shields. Both can cross-up shields & shield poke.
Bair - 15 frames of landing lag. Useful for shield pressure when buffered from short hop & spaced. Can combo extend & edgeguard. Has great killpower.
Uair - 10 frames of landing lag. A juggling tool that can cover platforms, can lead into more uairs, nairs, or fairs if it connects on aerial opponents or during a tech chase. Can be used to cross-up and pressure shield with a fast-fall. The go-to from a u-throw at low %s.
Dair - 19 frames of landing lag. Wolf’s generic aerial spike. Is pretty powerful & can 2-frame. Has setups into this from fair at certain mid %s. Can be used as a tech chase option.
Fair - 10 frames of landing lag. Safe on shield from max range or when used as close to the ground as possible with a fast-fall. Useful as an air-to-air, stuffs short hops & is useful for ledge jump denial. Can combo into itself or other aerials at low-to-mid %s. This also sets up possible Wolf Flash or Dair attempts.
Blaster - A gun that shoots a chunky transcendent hitbox out, but before it shoot it has a bayonet that does damage to opponent too close & is surprisingly safe against characters that lack ranged OoS if spaced. Useful for landing mix ups with a b-reverse or Wavebounce. Mostly used to condition & control neutral.
Wolf Flash - Your main recovery mix up & scare factor to return to the ledge. One of the strongest spikes in SSBU at the sweetspot & it has a strong sourspot. Has setups into it from fair & Nair at certain mid %s.
Reflector - Useful for turning projectiles against opponents because it makes the projectile faster & stronger by a massive x1.5 multiplier. Wolf can jump cancel it on a successful reflect to add pressure, start combos, or get better positioning. Has intangibility on frames 5-8 & reflects on frames 9 & up. Can be used to combo break opponents too close to Wolf & can start combos unless the player Dis away.
Fire Wolf - Got nerfed, so it’s no longer stupidly disjointed. Still, it fulfills its purpose as a recovery option 0r a yolo Tech Chase option.
U-throw - The other combo throw. Always go for this throw if you’re by a platform, as it will net more than one uair.
D-throw - One of the combo throws. Gives Wolf dash attacks from 5-30%. Use this when there’s not platforms around because it forces tech chase situations, something Wolf is very good at.
B-throw - The kill throw
F-throw - Positional advantage throw.
I hope this helps people. Enjoy this little guide :)
Your videos are SO SO Good with amazing explanations that you clearly take a ton of time in the training lab and going over real footage with to get the details perfect every time. I've been trying to watch every single one. I would LOVE a Luigi one and a Mega Man one.
thanks so much izaw my wolf has been slacking so much.
Make a video called, "The Art of Explanation." you deserve it, bro.
Sick as usual!! Incredible editing, narrative, music choice, and good flow of th explanations. Love these :)
Ennemy : do literally anything*
Wolf : "You triggered my trap card !"
Wow incredible I didn't know wolf had this many creative mix ups amazing video!
You are telling us to all be Zackray now, I see.
The only thing he didn't show us is how to perfect shield *every fighters' attacks.*
@@Hikaru_SR-Omega ain't that Light's specialty?
@@Fenyll_Fur lol Light is with Fox.
That quote at the start might just be the most savage introduction to wolf ever
Never stop making these.
Loved your Link video as I'm a Link main but have been playing wolf for a while now as well to help me improve at the fundamentals so this video in your "Art Of" series is perfect for me! Great content, hope to see more soon :)
Youre point of view in these are always so good. I enjoy the writing very much.
I play smash pretty casually my friends got me into it a year or so ago we play pretty sporadically , and I want to get better because they are really good. It is weird to think that there is so much going on this game. I feel like there is so much to learn I just started try to tech 2 years in and now I have to learn how to DI. Its videos like this that are giving me appreciation for the game, and how much time someone has to commit to it to be good at a character or just in general.
I love that wolf is a true fireball character, my favorite in regular fighting games, finally in smash again
izaw you can't just drop an art of smash for a top tier without announcing it what
edit: i can tell just by the first 40 seconds that you really hate wolf
Guardian well said my friend well said
If he hates Wolf so much, then why is he making such a good Wolf guide?
@@Fenyll_Fur The first step to learning your foe's weaknesses, is to learn their strengths!
@@HarvestMasterJack and then...broadcast them for everyone to use against you, apparently.
@@Fenyll_Fur he's just being helpful
Your the first person to finally mention down throw to side b as a combo. I've been doing it since the game came out and felt like I was the only one. I think it is guaranteed regardless of DI at certain percents.
This was a very well done Wolf guide video thank you for the great work.
For a character who was kind of an afterthought in Brawl, he certainly shines in this game, woof!
thank you so much i’ve been trying to pick up wolf for awhile and could never get the hang of him he was always so confusing for me to play this video is the first one that really helped me understand wolfs combo game and neutral
My main gets wolf flashed regardless of DI...WELP
Time to pick up Snake :)
One of us
One of us
One of us
*O N E*
*O F*
*U S*
Perish
Bruh I knew a lot of this despite never having watched a wolf guide before, but I still learned a lot from this video anyway. Nice and thanks my wolf will hopefully get better
I was one of the people that wanted Wolf back in Smash4 so he is the only top tier character I use. Good guide as always!
Wolf is so fun to play with I'm glad he's in this game
Fun to play not to play against.
For what possible reason do his smash attacks have such little endlag?
Not to mention his sheer lack of weaknesses. His main weakness is the low distance of his recovery, but a lot of characters struggle to challenge it because of wolf flash.
Izaw high-key hates wolf lmao.
Probably why he knows so much about him
Nooo, what gives you that idea?
you got no reason to even say that
No one likes wolf
He sounds a little aggravated when saying some things
Me to Elite smasherz
“Whats the matter,scared?!”
As a combo from 0% that is easy but u need good spacing is: grab, down trow then nutral air twords him/her then if you have the right timing you can do two up-tilts then some mix-ups like: forward air multiple times , up-air into forward air , some nutral airs an then when they are off the map (they flew away) try some B's maybe a forward-B and down-B. You have much posibilities with this combo. But be aware because your opponent could roll,air dodge(if not good timing and spacing), maybe nutral air u. This combo works from 0% to 5% precent,depends the character u are playing against.
These videos are expertly made and presented. I watched your "Art of" videos on Ike and Wolf and they quickly became my two best characters. Well done.
(Hears GaMetal during the start)
I see you're a man of culture, too.
This came at the exact right time my friend just picked him up and I’m hopeless at fighting him. Now I’ll be ok
P.s One for Lucas would be fantastic. I’m waiting for the day
I've just started picking up Wolf recently and this video couldn't have come out at a better time!
It's cool that arts of are releasing this often, you're doing great job, it's easily understandable and very conforting in the idea of maining a character ! Continue like that, I love what you do !
I've watch some sets beetween Megaman and Wolf, it's incredible watching the players like Yeti and Kameme overcome Wolf considering he has a reflector! Megaman still has great non-projectile moves and can even low-profile under Wolf's blaster by ducking! ^^
7:13 for a surprise, listen closely
What is it?
Paper Mario you just have to see 😉
Aside from the D-throw details and Meteo, what?
Wait, I heard something weird, but it's hard to pick out
Yall never actually played Starfox, have you?
This is just amazing ! It’s so well done and detailed for both playing with and against wolf ! Thank you this is priceless to the smash community 💪🏾👍🏾❤️ can’t wait for FALCOOOOO
Wolf is one of my favorite video game characters! I was ecstatic when I saw he was included in Ultimate and I knew I would main him no matter what. Here we are 1.5 years after the game released and I still come back here from time to time, trying to improve my Wolf game. Thank you so much.
"Can't let you do that, STAR FOX"
Oh good lord, I'd comment about this man but the other comments will do it for me 😂
Wolf is my main. Really glad having seen this video because I learned plenty new strats
Idc how popular Wolf is
IZAW ACTUALLY MADE AN "ART OF" MY MAIN?!?!?!?!
I waited all of Smash 4 for an Art of ZSS
Perfect timing. My friend had just started playing Wolf and wants to get good as well. I'm gonna send this link in.
Your editing is so good I forget I'm watching a Smash Ultimate guide
You forgot to mention that if you fully space f tilt you will only get 1 hit not 2(the one hit you get is the second hit). So it's a good indicator for if you space it correctly
Your videos are always very well made. You can tell you care about quality.
Word of advice for wolf mains: hold down the move tilt down allways when In the air
Fox : who are you?
Falco : I am you but cooler.
Wolf : And i am you but more chad and stronger.
These guides are so good!
I'm crossing my fingers for an art of Wario or Fox.
As a link and wolf main im happy. This is really gonna help me step up my game with wolf. Cant get too cocky.
thought i wanted to be a wolf main until i played a game with him and killed myself 3 times accidentally launching myself off the stage with his side B
now that i’m taking this game and character more seriously, learning a lot from this ty so much dude!
Wolf: what's the matter, scared?
This character is purely awesome, thanks Izaw!
15:43
"HYES"
most high quality smash videos out there... would love an art of zelda video =P
Thanks for the video!! I've been playing wolf since release and I like him so much he's really fun to play and probably my best character and I agree with everything you've said!
8:00 someone did that to me at a local tournament.
I main Samus and am totally spoiled by how good and easy her recovery is. That's my biggest problem with trying Wolf with a harder recovery.
The remix were really smooth! And as always great guide, Izaw!
I sure love Foxy and Wolf O’Donnell with a bushy fluffy tail and bushy arms and bushy legs
Juicy’s furrie
@@ashx8772 🥰
It will be soo cool to have an input display in a corner to see how u perform combos !
Another great video! An Art of Palutena would be sick!
Watching these always reminds me how much more better I could be in terms of knowledge that I can apply in game and understand to greatly improve gameplay in general
I am SO glad you opted for GaMetal’s Star Wolf remix
This was one of the most helpful wolf videos
This is exactly what I needed thanks alot
This really is just a how to deal with wolf guide. Which I like because there's a wolf in my region that has yet to lose a weekly and always puts me in losers.
Want a session? Go here: metafy.gg/@izaw/schedule with the code Pokemon15 to get 10% off
Join my discord and DM discord.gg/wrQbmMf
Guys, please donate to Hus paetron... Because I want art of snake!!
Is link still your main
Art of Snake would be amazing
Izaw you have been my favorite smash tuber ever since smash 4
How can we schedule a session?
What happens at 15:06 ? Why does the blaster shot disappear?
It's a good day when Izaw makes an Art Of video for your main. Wolf gang thanks you
The amount of work you put into these videos are amazing. Thanks for the awesome video
9:26 are you b reversing shine into back air?
Yo awesome video. I'm waiting patiently for your "Art of Kirby" guide. Keep up the great work. 💯
Great guide, love the Starfox Assault music 👍
I hope this will help me with the wolf match up. I haven’t fought many
We are the Alphas Wolves 🐺
masamune is the best part of this video!
The way Izaw says "percentage" is very satisfying.
@IzawSmash how much do I need to donate for you to do an art of Pokemon Trainer??
I freaking love to play wolf
Great guide, Wolf is my secondary but I would love to see an art of Ness for Ultimate!
Worth the wait. Awesome video!
HELP! 12:34 that buffering and fast falling to get non stopping back airs... I've tried to do it for so long but can't figure it out can someone tell me the button inputs to do it please??? Thanks!
1:54 that hylian shield shit.... DELICIOUS
Ah yes, the video I've been waiting for
I don't play Wolf but this is very nice. Don't think I've seen many online, but now I'm informed for the moment.
Thank you sir! You are a gentleman and a scholar! This video is outstanding!
Nicr man!! Now we need Art of Pokemon Trainer man!!
Art of Luigi? Maybe?
Donate to his patreon to request a character
In the Luigi discord, some of the players there made a spreadsheet of what moves connect into what other moves based on percentages. They're ridiculously dedicated to the details just like Izaw. I would love a Luigi video, too, but it will likely be exhausting to make the combo section.
Just grab
Falcon dair spikes wolf, YES! anyways, amazing tutorial as always, thanks Izaw! I've always wanted to play Wolf better but couldn't quite figure out how cause he feels so different from other characters I play more comfortably.
Thank you !!!! Keep up the good work! We are thankful!
I was playing as wolf and I lost like 15 times in a row to an absolutely insane Rob player. This was the video I needed
❤️ love these vids man