I love your tutorials cause you show what and why u are doing steps and they are unique! I hope you read this and will help me and other people cause i guess I am not the only person that would like to know this: How make entity like projectile? How to make it spawn with player’s direction and how to do the math for attempt to override motion of vector
@@kyouksterm208 sadly you can’t make animated projectile in MCreator, Geckolib does not support it yet. With regard to how to make entity like projectile i figured it out, and math wasn’t super hard. So my request is no longer valid. So sorry so much but I think tutorial like this would be very helpful for others (for example you can make something like tornado that is going in direction where it’s looking, giant snowball and more)
I know this is old, but do you think there would be a way to create something like a lead? (without moving the entity though) And Once you break it your gain like weakness for example.
(remember to pause to understand properly the video) this is an example on what you an do using this procedure: ua-cam.com/video/KKeSWspLOBM/v-deo.html
hi, you make great modding tutorials. why am I, do you happen to know how to make a thing that looks like a minecraft leash? I mean, not by tying, but by a lengthening rope
How do I make the laser go from point a (x1y1z1) to point b (x2y2z2)? I don't really understand this video as it's mostly based around entities whilst what I want to do doesn't involved entities.
you didn't watched the tutorial right? the entities here in question is because i used the entity itself as point A, and his target as point B, math is explained globally with any point A/B in: 0:35 (sorry in advance for the span ish part)
using the same formula use the procedure block "for each entity in X radius as entity iterator in X/Y/Z" X/Y/Z is the formula,,, Inside this block any entity inside will be target as "entity iterator" ua-cam.com/video/trQ0f7ZK3LE/v-deo.html&ab_channel=KyouksterM this tutorial in the chapter "how to deal area damage" shows how to use the block
This is a huge performance hit for your mod. Dont do that there is a tutorial on the forum. Also this guy has no manners we (me and friends that we make tutorials on the forums) have interracted with him and he acts very aggressively towards anyone else who makes tutorials
@@somekindofdude1130 well if you can see the comments and that kind of interactions you can see that no, my lastest interaction wasnt 7 months ago rather a few days ago. you're either talking nonsense (aside from the manners part, fuck them) or just mistaking me for someone else mcreator.net/user/465431/kyoukster btw 7 months ago my comment was "just what i needed" how's that mean?
Sick! You should do more of this stuff, I’m subscribing :D
I love your tutorials cause you show what and why u are doing steps and they are unique! I hope you read this and will help me and other people cause i guess I am not the only person that would like to know this: How make entity like projectile? How to make it spawn with player’s direction and how to do the math for attempt to override motion of vector
thats way too complicated to replicate, exactly why do you need that? Knowing why would allow me to give other options or even use normal proyectiles
@@kyouksterm208 sadly you can’t make animated projectile in MCreator, Geckolib does not support it yet. With regard to how to make entity like projectile i figured it out, and math wasn’t super hard. So my request is no longer valid. So sorry so much but I think tutorial like this would be very helpful for others (for example you can make something like tornado that is going in direction where it’s looking, giant snowball and more)
@@shimiqs you can try to use particles
This is exactly what im looking for (IM ZE UBERMENSCH)
❤
I know this is old, but do you think there would be a way to create something like a lead? (without moving the entity though) And Once you break it your gain like weakness for example.
nice tutorial
Before i start would this work with homing arrows?
(remember to pause to understand properly the video)
this is an example on what you an do using this procedure:
ua-cam.com/video/KKeSWspLOBM/v-deo.html
hi, you make great modding tutorials. why am I, do you happen to know how to make a thing that looks like a minecraft leash? I mean, not by tying, but by a lengthening rope
is there any way to make it work so that it does damage as long as you right click? if you can reply as soon as possible I would appreciate it
you can use a for each entity block and use the ray coordinates
and use that one to deal damage
How do I make the laser go from point a (x1y1z1) to point b (x2y2z2)? I don't really understand this video as it's mostly based around entities whilst what I want to do doesn't involved entities.
you didn't watched the tutorial right?
the entities here in question is because i used the entity itself as point A, and his target as point B,
math is explained globally with any point A/B in: 0:35
(sorry in advance for the span ish part)
i seems to bug maybe i did smth wrong,
Por que este video tiene partes en ingles y en español? Me se ambos idiomas pero me cofunde un poco
mi error XD, en generale sta es la version en ingles que tiene errores, la version en español no tiene esos errores ,
Question is there a way to use the particle beam with ray tracing
point b must be the coordinate that raytrace is taking
Would there be a way to make this a sonic boom ?
yes, deal direct damage to the targer and make the normal particle beam
is there anyway to make this cause damage to entities?
using the same formula
use the procedure block "for each entity in X radius as entity iterator in X/Y/Z"
X/Y/Z is the formula,,,
Inside this block any entity inside will be target as "entity iterator"
ua-cam.com/video/trQ0f7ZK3LE/v-deo.html&ab_channel=KyouksterM
this tutorial in the chapter "how to deal area damage" shows how to use the block
This is a huge performance hit for your mod. Dont do that there is a tutorial on the forum.
Also this guy has no manners we (me and friends that we make tutorials on the forums) have interracted with him and he acts very aggressively towards anyone else who makes tutorials
I havent been ln the forum for. A year? Xd
Actually you hadnt been for something less than 6 months at least that was the last interraction with our group@@kyouksterm208
@@kyouksterm208 last interraction was 7 months ago.....
@@somekindofdude1130 well if you can see the comments and that kind of interactions you can see that no, my lastest interaction wasnt 7 months ago rather a few days ago.
you're either talking nonsense (aside from the manners part, fuck them) or just mistaking me for someone else
mcreator.net/user/465431/kyoukster
btw 7 months ago my comment was
"just what i needed" how's that mean?
can you first check if its the same person before acting like a total donkey?