Hey I just wanted to say thank you so much for all the time you put into your tutorials I really appreciate your effort and know others do to you must be crazy busy making your game and trying to inform us on how to make fps games of our own your awesome and I am so excited to playtest your game when its available again!
Incredible tutorial! 🙌 I think I've learned more following along with ur series than any other tutorial. I ran into an issue tho and Wondering if u can help me. for some reason after I change the capsule size like u show in 13:10 the collider seems to not change for me and the camera still clips through the wall. Seems like if the collider was set to my character mesh. Any idea why that might be? Thanks again!
@@meesenstyle, I found 70 worked for me. But it also makes you a bigger target. My guess is we will see where a bullets hits on the mesh at some point to compensate for this.
My camera still clips into the wall after changing the hitbox and I only fix it when its at 70 which is to big because the its super easy to get shot with the big hitbox. Do you know any way to fix that
thank you for the great tutorial. I have a problem, when the char is coming near to the wall and looking downwards, the char could see through walls. Are there a fix for that?
@@voidcompiler3799thank you for the quick answer, you‘re the best! Another question on topic: How can I add my enemies to the array of excluded objects for the line trace if they‘re in a different blueprint not related to the player blueprint? :)
If you guys couldnt fine the "Blend" node, its now labeled as "Two Way Blend".
You are a legend, thank you!
thx u so much!
Thx legend
you are a legendd😁😁😁
Thx
Hey I just wanted to say thank you so much for all the time you put into your tutorials I really appreciate your effort and know others do to you must be crazy busy making your game and trying to inform us on how to make fps games of our own your awesome and I am so excited to playtest your game when its available again!
Thank you so much!
Great! Love this solution. Thanks for this! :)
Amazing Tutorial, even better considering everyone else is doing that AntiNearClip to fix the problem. 10/10 tutorial
Incredible tutorial! 🙌 I think I've learned more following along with ur series than any other tutorial. I ran into an issue tho and Wondering if u can help me. for some reason after I change the capsule size like u show in 13:10 the collider seems to not change for me and the camera still clips through the wall. Seems like if the collider was set to my character mesh. Any idea why that might be? Thanks again!
Thank you lot! And hmm that is weird I have no idea without actually seeing your setup
Yeah same here this is happening
It is the same as yours@@voidcompiler3799
I bumped the radius of the capsule collider to 80 instead of his value and it seemed to have fix the issue.
@@meesenstyle, I found 70 worked for me. But it also makes you a bigger target. My guess is we will see where a bullets hits on the mesh at some point to compensate for this.
you make an amazing Job! I love your tutorials!
You are incredible! Keep it up!
life saver
Thanks good Sir.
WE CANT REALLY THANK YOU ENOUGH BRO
I thank you for watching!
@@voidcompiler3799 WILL YOU TEACH US HOW TO RIDE THE MOTORCYCLE MASTER?
you are incredible!
Thanks!
Tx you bruh❤
Nice.
Can You Please make an entire video on Reloading Animation.. It would help us a lot as a beginner
Maybe I could!
@@voidcompiler3799 We need it for sure. Animations are haaaaaard😂
Nice man .
How do you know this stuff? I don't understand. Sorry If I am rude.
or better question, how did you learn blueprints?
My camera still clips into the wall after changing the hitbox and I only fix it when its at 70 which is to big because the its super easy to get shot with the big hitbox. Do you know any way to fix that
thank you for the great tutorial. I have a problem, when the char is coming near to the wall and looking downwards, the char could see through walls. Are there a fix for that?
Itekki yritän väsätä peliä tai harjoitella ainakin. 👍
Mahtavaa!
Why we building the event tick from scratch?.....why we don't use the predefined event?
Event tick is ticking every frame and it is unoptimized
@@voidcompiler3799 thank you for this helpful comment
When I am looking down, the gun also moves aside, is there a fix for that so it only blends the Animation if looking into a wall and not down?
Adjust distance values. I think that is only way
@@voidcompiler3799thank you for the quick answer, you‘re the best!
Another question on topic: How can I add my enemies to the array of excluded objects for the line trace if they‘re in a different blueprint not related to the player blueprint? :)
Nice Tutorial but go for a one long video so that people can download and view it anywhere.
But Ville now when i look at the floor i also hide weapon)))
You can change range
In divide node and multiply node to 100 for example in timer event
F**ck its works, you just became one of my new game developers))@@voidcompiler3799
Torille
Todellaki