@@NorthernFamilyFarms I’d love to see something on wheels and rims. How to best add new ones and have them as options in the buy menu. I like the approach of having a single node attachment point on the model, then be able to attach to that node from the XML. An explanation of the options to resize a wheel/rim config from the XML side having it adapt to the layout instead of having to place that wheel directly into the i3D (if that makes sense)
New Sub earned 👀 Your tutorials are helpful and entertaining that definitely worth watching!🤙 We would like to see more from you especially you nailing it in Modding!
@@NorthernFamilyFarms well there's plenty,and among them:if you know how to add simple IC to tractor (not regular additions tutorial) but how to create them doors and windows.. ect Hope you got my idea ^^
Hay buddy fantastic job you make it look so easy lol you should do alot lore of these with all things you have learnt 😀 I will share it later to quite a few discords I am in it should get alot of traffic 😀 well done mate
How did you get that monitor in there in the first place I followed every step nothing worked I think the dashboard sdk code XML part is missing fill, mass, weight IDK please help
i went through this whole process a few times. i forgot to enable the actual mod in the game lol. it's kinda of odd how you have to export the i3D to get it into your own mod. wonder if there is another process to do that? i tried directly importing it at one point but i think the icons won't show up correctly. thanks again for the tutorial buddy. appreciate the work you put in!
Nice job. Certainly encourage you to make more content like this. Thank you!
Thank you! What would you be interested in seeing tutorials for?
@@NorthernFamilyFarms I’d love to see something on wheels and rims. How to best add new ones and have them as options in the buy menu.
I like the approach of having a single node attachment point on the model, then be able to attach to that node from the XML. An explanation of the options to resize a wheel/rim config from the XML side having it adapt to the layout instead of having to place that wheel directly into the i3D (if that makes sense)
@gordobot24 so adding different rims and tires to a mod isn't too bad to do
Great job , very helpful , could you make a tutorial on how to add the isobus terminal with dashboard live
New Sub earned 👀
Your tutorials are helpful and entertaining that definitely worth watching!🤙
We would like to see more from you especially you nailing it in Modding!
Thank you forbthe sub! What would you like to see tutorials on?
@@NorthernFamilyFarms well there's plenty,and among them:if you know how to add simple IC to tractor (not regular additions tutorial) but how to create them doors and windows.. ect
Hope you got my idea ^^
@Valo-Ran63 I have never done that but I will look into it
@@NorthernFamilyFarms thank you
Perfect tutorial! Worked a dream (once I remembered to enable the DashboardLive mod on my live savegame map!!) Keep up the good work :)
Thanks MrDexxx! Is there anything you would like to see a tutorial on?
@@NorthernFamilyFarms how to add a custom logo to a vehicle/equipment and have it added as an option in the store menu :)
rereareally sorry didnt know about the other case afs connect tractor now I can follow your steps
Hay buddy fantastic job you make it look so easy lol you should do alot lore of these with all things you have learnt 😀 I will share it later to quite a few discords I am in it should get alot of traffic 😀 well done mate
I have a few more ideas on what to do
@NorthernFamilyFarms carnt wait to see I shared it to over 50 discords lol 😆
@slothsquadgaming thanks buddy!
How did you get that monitor in there in the first place I followed every step nothing worked I think the dashboard sdk code XML part is missing fill, mass, weight IDK please help
Great thnx!!
Your welcome ... I hope it helped and was easy to follow
i went through this whole process a few times. i forgot to enable the actual mod in the game lol.
it's kinda of odd how you have to export the i3D to get it into your own mod. wonder if there is another process to do that? i tried directly importing it at one point but i think the icons won't show up correctly.
thanks again for the tutorial buddy. appreciate the work you put in!
As far as I know you have to import the i3d. Thank you for watching the video. Are they any tutorials you would like to see?