If yall are wondering why death blow and some atomic samurai moves arent working, it's because you can only use characters (in exception to non hand held wp characters and sonic) in which their movesets come from due to their weapons having a unique hitbox. The sunset bug in the video where it doesn't show any vfx is due to the unique hitbox AND the sped up attack speed. Arguments: Q:Then why does sunrise and atomic slash work?? Quick slice !! Atmos Cleave!??? A: Well sunrise is a grab attack, an entirely unique hitbox, atomic slash is a ranged attack. Quick slice is an AOE(area of effect, the hitbox is much bigger and effects a certain area) attack , atmos cleave is a grab attack. Q: Why is split second bugged?? A: (theory / update:proved) well unlike deathblow/deathcounter or preys peril, split second requires the atomic samurai's katana model, why? Well to simplify it, if you were able to trigger it without the model, you would find that the arm extends back enough that you might not even hit it sometimes, therefore to combat that devs add a weapon to add into that space, but for some reason they never added a trigger for random movesets because you never really see a weaponless atomic samurai in public. Q:Metal bat homerun? Beatdown?? Grandslam?? A: all of these are grab attacks, they don't have dependencies Q:Well isnt foul ball a grab attack, why didn't it work? A: foul ball has a dependency, the ground, it needs something to latch onto, where after, it creates a knockback effect which follows with a grab to anyone within that knockback effect. Same thing can be said with the ranged version. Q:Deathblow is a grab right?? A: well no actually, its a counter Q:Why doesnt deathblow workk thoo??? A: the unique metal bat m1 hitbox needs to be there in order to actually do damage. except when you do its alt, where it just creates an AOE effect. like brutal beatdown's final smash. However unlike those two in particular, sonic for some reason works with any character when random movesets are enabled, which is most likely due to the fact that it's the 4th character in the game, and earlier on the devs had yet to make a character with a weapon, let alone weapon specific hitboxes, therefore sonic in this case is using a custom m1 fist hitbox. Orrrrr, its just cause sonic does grab and range attacks frequently ask the devs for a broader explanation (please pin this ty)
Dude, you worked so hard to get that much information but yet, barely any attention like, i literally read all of them. Yes, i barely understand a thing or two but, man you need more credit
it's hard to do this because you need to use a random move set to do this if someone can ask the devs to make a Ps+ command that gives moves that will be helpful thanks.
solar cleave, makes your character move in the air fast, perfectly replicating the anime style of this game and how it’s supposed to represent intense fights
the speedblitz dropkick + final hunt could be a really, really cool attack Imagine genos doing a dash uppercut, he follow you up then he grabs you then slams you towards the ground as hard as he can using his jets as propulsion for a more violent impact jeez man.
Tip: If you want deathblow to look nicer, use it in front of a dummy that doesnt attack, wait aproximately 1 second and then use final hunt, if timed correctly it will look pretty cool
fun fact: if you do water stream rock smashing right (almost instantly) after final hunt there's a point where they get thrown by final hunt but without the visual effects, bounce off the ground, and as you do the final hit they get teleported right into your hand as the slam actually happens lmfao
Nobody asked but i'll say anyways : My favourite move with Final Hunt of each characters : Saitama : Shove, kinds funny since it's basically a launchpad Garou : Lethal Whirlwind Stream, WORLD BIGGEST DUNK🗣️🗣️🗣️🗣️🔥🔥🔥 Genos : Jet Dive, bro can't even catch a breathe Sonic : Whirlwind Kick, if timed good it's basically a super Whirlwind Kick Metal Bat : Grand Slam, do i have to explain? It looks cool, and the timing is too good Atomic Samurai : Solar Cleave, kinda like Shove but further away and looks cooler Tatsumaki : Crushing Pull, it's a literal ping pong game
sonic for me is four fold flash strike idk why but it looks like a rlly cool anime type move like when ui goku hit jiren with a strike that made him go fly sideways but whirlwind kick is cool nonetheless
@@nazcanazca6339 In case you haven't seen the moves bar, he's using "random movesets" option, so he could just respawn until he gets final hunt and pinpoint or split second
0:15 final attack 0:24 final whirlwind stream 0:41 final kick 0:44 final peril 0:58 final rock smashing 1:18 final splitting fist 1:28 final rock 1:46 final punch 1:56 final punches 2:10 final shove 2:20 final upercutt 2:32 death counter(no final hunt) 2:42 final flip 2:51 final serious punch 2:59 final directional punch More is coming soon
0:24 the ultimate webby smash
True
The final webby hunt
4:07 now that's what i call THUNDER kick
But i call this is Rider Kick
@@ginakenqhe didn’t even ask
@@axpao0 "my opinion left the chat"
@@ginakenqyeah it did finally you got something right
I shall call it “the final kick”
If yall are wondering why death blow and some atomic samurai moves arent working, it's because you can only use characters (in exception to non hand held wp characters and sonic) in which their movesets come from due to their weapons having a unique hitbox. The sunset bug in the video where it doesn't show any vfx is due to the unique hitbox AND the sped up attack speed.
Arguments:
Q:Then why does sunrise and atomic slash work?? Quick slice !! Atmos Cleave!???
A: Well sunrise is a grab attack, an entirely unique hitbox, atomic slash is a ranged attack. Quick slice is an AOE(area of effect, the hitbox is much bigger and effects a certain area) attack , atmos cleave is a grab attack.
Q: Why is split second bugged??
A: (theory / update:proved) well unlike deathblow/deathcounter or preys peril, split second requires the atomic samurai's katana model, why? Well to simplify it, if you were able to trigger it without the model, you would find that the arm extends back enough that you might not even hit it sometimes, therefore to combat that devs add a weapon to add into that space, but for some reason they never added a trigger for random movesets because you never really see a weaponless atomic samurai in public.
Q:Metal bat homerun? Beatdown?? Grandslam??
A: all of these are grab attacks, they don't have dependencies
Q:Well isnt foul ball a grab attack, why didn't it work?
A: foul ball has a dependency, the ground, it needs something to latch onto, where after, it creates a knockback effect which follows with a grab to anyone within that knockback effect. Same thing can be said with the ranged version.
Q:Deathblow is a grab right??
A: well no actually, its a counter
Q:Why doesnt deathblow workk thoo???
A: the unique metal bat m1 hitbox needs to be there in order to actually do damage. except when you do its alt, where it just creates an AOE effect. like brutal beatdown's final smash.
However unlike those two in particular, sonic for some reason works with any character when random movesets are enabled, which is most likely due to the fact that it's the 4th character in the game, and earlier on the devs had yet to make a character with a weapon, let alone weapon specific hitboxes, therefore sonic in this case is using a custom m1 fist hitbox. Orrrrr, its just cause sonic does grab and range attacks frequently ask the devs for a broader explanation
(please pin this ty)
What the most painful move you think of this video? I think lethal and shove it’s look brutal when garou slam two times
Although it wasn't pinned, still find it really useful
sonics the 4th character in the game, not 3rd. but thank you for the information tho
Underrated comment
Dude, you worked so hard to get that much information but yet, barely any attention like, i literally read all of them. Yes, i barely understand a thing or two but, man you need more credit
5:28 is perfect sync
ye
3:59
2:20
it's hard to do this because you need to use a random move set to do this if someone can ask the devs to make a Ps+ command that gives moves that will be helpful thanks.
there is a dual moveset
time it when it ends
Except for garou cause it doesn't need random moveset it needs dual moveset
@@imaquirrelwith dual moveset u can only do garou's moves
Not for different characters
7:37 bro was fighting his inner demons 💀
no kidding
2:20 That uppercut is perfect.
True (verdade)
♪Can we get much higher?♪
@@manjugoswami2233so highhh
@@MadaraLTR68oh ohhh ohhhhh
Final hunt and uppercut fit really well
Fr
shove, speed blitz dropkick, whirlwind kick, explosive shuriken, grand slam, and atoms cleave also fit really well
Jet dive and normal punch too
solar cleave, makes your character move in the air fast, perfectly replicating the anime style of this game and how it’s supposed to represent intense fights
shove better
The fact that bro didn’t do double final hunt is hauting me
You can’t use it in the air
@@Catlover-16pqso then why did he do hunters grasp
@@Incineration72 he did, it didn’t work
Well he can’t do that mid air
@@Incineration72idk lol
7:54 fits really well
fr
7:35 when you are mentally unstable:
The jet dive finisher bro 🔥🔥
Fr it fits well
frrr
4:00 is fire bro is perfect
Now i can say it's true
fr
4:24 is underrated asf bro
Fr
BECAUSE DAMN WHERE YOUR BALLS AND BRAIN
2:16 good voley pass 2:19 float servis ig. 2:23 deadly servis. 2:59 earth to moon to earth. 3:56 jet strike v1. 4:00 jet strike v2. 4:17 jet strike v3 4:10 jet strike v4 5:00 double slash. 5:04 super kick. 5:23 real explosive shuriken. 6:04 8 slash. 6:44 final slam. 7:05 double slam. 7:59 dimensional slash. 8:29 air slicer
edit 1. nice 8 like's
wtf is "voley" and "servis"? and you didnt even bother
to
put
them
in
seperate
lines?
*true explosive shuriken
@@madrondc2 voley ----> volley
servis ----> service
3:48 blitz shot and jet dive are so clean🙀
1:29 knew as: Primary Lotus
Finale lotus
Why is nobody talking about grand slam finisher 6:40
1:50 final punch
☠️☠️
Thats wat i said!
HEY THATS MY CONCEPT
@@GVK_and_TPOT_Ismyfavoritewhat is bro yapping about
@@GVK_and_TPOT_Ismyfavorite i dont remember ordering a yappachino.
4:17
Final dropkick? Speedblitz hunt? Either way these moves look like they're build for each other. The perfect dunk
SPEEDBLITZ HUNT!? Omlthat goes *HARD*
1:17 that was a cool transition
That wasn’t a transition lol
@@JustforYTFRyes it was
hope that this bug will not get fixed
not a bug
Same
You can that with vip+ gamepass
@@Lego-Android16Nop ps+
It's the effect of no cooldown
4:00 epic jet dive combo 😮
0:26 that's lethal whirlwind stream finisher with final hunt is actually clean💀
3:55 is actually cool like thatd be the kinda stuff you see in a fighting game
I agree
Shove and uppercut I would say is the best 2:09 2:20
2:25 looks sick🔥
If u put 6:45 on 0.25 speed the last hit of the grandslam finisher syncs with the final hunt shockwave thingy
Oh yea
Huh
The first one does
0,25 speed the u cant do that the minimum is 0,50 so what are u talking abt
@@fr_flixzbro wdym you can do 0.2.5x speed
2:05 THAT ACTUALLY LOOKS SO GOOD
0:24 SLAM DUNK
4:26 speedblitz smash
tip:when doing this, make sure to wait a bit before using the moves so it can be cooler (also, the use of attack speed is very cool!)
@@SCRUFFLEBERRI really sacrificed my nail for this
how do you mix final hunt and all the other moves in the privet server
@@maxboiiyeeet1041 you need PS+, then go to build mode, after that you need to place a block then configure it to give you moves
Water stream rock smashing looks like something outta part 3 jojos
Some of these just fit like shove, serious punch, whirlwind kick, etc.
final hunt and jet dive is a heavenly combo
3:47 was clean
0:29 bro is geting double smash
2:51
The punch was so powerful that he got evaporated
0:42 it looks like he is stepping on him very hard
Jetdive is sick ciz when you launch up , its like blasting them away and u like chase em
the speedblitz dropkick + final hunt could be a really, really cool attack
Imagine genos doing a dash uppercut, he follow you up then he grabs you then slams you towards the ground as hard as he can using his jets as propulsion for a more violent impact
jeez man.
5:06 is actually insane bro
5:05 is just too good
8:06 the reason why pinpoint and split second didn't work is because those two moves only work with atomic samurais katana
whirlwind kick is the only one that fits with the final hunt😮
4:01 jet dive was so brutal
Hits webby smash while doing lethal whirlwind stream
I THOUGHG I WAS ONLY ONE THAT KNEW OF THIS
Best for Garou is:Lethal whirl wind and Hunters grasp
2:33
bros a fuckin creeper-
why do i hear creeper sounds outside my house-
TheDummiestDummy was blown up by Creeper
lethal whirlwind looks like a sick version of the webby smash
1:23 this one really fits into final hunt
the jet dives were CLEAN
jet dive and lethal whirlwind were sick
Jet dive has to be my favourite
@@Degrithshove op too lol
@@KGG-o4e reminds me when saitama hit sonic to the ground mid air in OPM
@@IshmoelM U remember me that too when Sonic SLAUGHTERED WHOLE CITY WITH SHURIKENS
LOL I DO 😂😂😂
Jet dive is a life ender and a combo starter
Why does final hunt and shove kinda look like it would be a cool move
8:06 you need to have atomic samurai or sonic equipped for it to work
Closest thing to arial combat
Tip:
If you want deathblow to look nicer, use it in front of a dummy that doesnt attack, wait aproximately 1 second and then use final hunt, if timed correctly it will look pretty cool
So I'm guessing that the miss animation will knock him down
@@saulgoodmangaming880 Exactly
3:48 point bank shot 💯
if you do this with lethal whirlwind you get the ultimate dunk lol
It looked like downslammed him into the ground with hunters grasp lol
Rock splitting fist seems like a actual move that garuo could do
You need more likes bro, i can tell the pain you went through going endlessly just to find entertainment for your viewers. You deserve a like and sub
5:14 fun fact: if u put on no ragdoll ghen di the combo the victim is gonna be stuck in the scatter and when they get out it will be big explosion
8:10 the reason split second didn’t work is because you didn’t have atomic samurai equipped same thing for pinpoint cut
The final hunt fits so perfect with normal punch and jet dive.
5:05 BEST
NICE I haven’t watched u in a long time and this video makes me feel better
Watermelon cat
the lethal whirlwind stream finisher was the best one for me
0:35 Lethal Drop
Me as a baby fr
Me as a baby fr
With a little bit of polishing wirleobd kick would be bussin
Final hunt + lethal whirlwind stream is sick
4:38 if flame wave cannon stayed in the air 🔥
3:48 Exploblast
The Lethal Whirly Stream Is The Insane Webby smash
Damn, if only i had PS+ 😢
OMG the hunters grasp was sooo coool
9:18 bro LITTERALLY is the tatsumaki crushing pull 2nd varriant
2:45 is cool fr
2:40 it looks like he hit so hard that even grounds are collapse.
I’ve been doing this in my private server with every new move introduced lol, glad to see I’m not the only one to think of it
swift smash 0:16
colossal run 0:32
kick down 0:43
prey’s smash 0:53
ki chop 1:20
take down 1:29
hero’s punch 1:53
smack down 2:07
midair push 2:10
upper hand 2:25
sigma 2:34
unnormal punch 2:57
swing up 3:03
machine kick 3:29
flare push 3:38
quick blitz 3:54
double down 4:01
thunder 4:07
thunder (v2) 4:12
blitzspeed lightscreen dropkick 4:19
blast burn 4:42
feint attack 5:01
spin kick 5:07
spinburn push 5:28
high jump rush 5:31
high jump rush (cool moment) 5:44
hit n run 5:53
meteor blast 5:56
backstrike dropkick (not really a dropkick) 6:05
ultimate bat 6:18
quick slam 6:45
foul kick 6:53
tornado assault 6:58
quick kicks 7:06
demonic blastout 7:15
mindbreaker (wait for it) 7:31
high cleave 7:56
smash 8:16
retreat 8:31
atomic air 9:03
cosmic crash 9:15
if i didn’t include some attacks it’s probably cuz they didn’t look cool
FH + rock splitting fist, and FH + Speedblitz are just so damn cool.
How do you get the move set with the ultimate move set?
With ps + with random moveset button then respawn then random moves apear hope this helped 😊
@@AIDENTHEPRINCEyeah but, that’s random moves, you know how lucky you have to be to get the FULL garou moveset in a random moveset? Almost impossible.
bro that omni destroyed half of the map
split second counter only works if you don't have a sorwd and if you have no stun the hunters grasp into the moves will still work
fun fact: if you do water stream rock smashing right (almost instantly) after final hunt there's a point where they get thrown by final hunt but without the visual effects, bounce off the ground, and as you do the final hit they get teleported right into your hand as the slam actually happens lmfao
Atmos cleave is 🔥
Nobody asked but i'll say anyways :
My favourite move with Final Hunt of each characters :
Saitama : Shove, kinds funny since it's basically a launchpad
Garou : Lethal Whirlwind Stream, WORLD BIGGEST DUNK🗣️🗣️🗣️🗣️🔥🔥🔥
Genos : Jet Dive, bro can't even catch a breathe
Sonic : Whirlwind Kick, if timed good it's basically a super Whirlwind Kick
Metal Bat : Grand Slam, do i have to explain? It looks cool, and the timing is too good
Atomic Samurai : Solar Cleave, kinda like Shove but further away and looks cooler
Tatsumaki : Crushing Pull, it's a literal ping pong game
sonic for me is four fold flash strike idk why but it looks like a rlly cool anime type move like when ui goku hit jiren with a strike that made him go fly sideways
but whirlwind kick is cool nonetheless
WORLD*
@@seniyk👍
The explosive shuriken was hella cool
@@loccakhoYw
By the way spilt counter isn't bugged its just that you have to play as atomic samurai to use it(same for pinpoint cut)
than how you gonna get final hunt with atomic samurai?💀
@@nazcanazca6339 In case you haven't seen the moves bar, he's using "random movesets" option, so he could just respawn until he gets final hunt and pinpoint or split second
Whirlwind kick 🔥🔥
Final hunt and jet dive is just amazing
0:15 final attack
0:24 final whirlwind stream
0:41 final kick
0:44 final peril
0:58 final rock smashing
1:18 final splitting fist
1:28 final rock
1:46 final punch
1:56 final punches
2:10 final shove
2:20 final upercutt
2:32 death counter(no final hunt)
2:42 final flip
2:51 final serious punch
2:59 final directional punch
More is coming soon
if u don't know, you have to use deaht blow, wait 1 second, and use final hunt to do final hunt + death blow (you don't need to counter)
1:52 its perferct every saitama
omni directional invisible punch 3:05
Final hunt + Crushed Rock = Primary lotus
The webby smash and the final hunt
6:06 be FIRE
for death blow miss variant: this might sound weird but use death blow before final hunt
for split second counter: use atomic samurai