You commented. I listened! Let's do it. - Road to Conqueror - Byzantine vs English
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- Опубліковано 10 вер 2024
- You have all been telling me how I need to learn hotkeys and control groups to improve my gameplay and learn how to micro, so that's the new mission. Goodbye 2TC and hello hotkeys. It's not going to be perfect, but it's going to build good habits and maybe even get me some wins. Let's F**in Go!
#aoe4 #ageofempires4 #ageofempires
Coming up with a new strategy and executing it is so fun, especially if APM improves and better micro.
Yeah it felt really good and the cherry on top was that it was against English 😂
I think the next time you see someone going 2 tc u need to attack and prod as soon as you can. As well as age up quickly. If you allow them to reach your age and have the same tech then you lost. Purely since they can out produce you with their superior economy. Those early units need to kill or atleast stop villagers from gathering in order to buy yourself time to attack them with stronger and maybe more numerous forces. I look at it this way, combat units have a idle time as well. If they aren't actively attacking or annoying the enemy then they are just resource dumbs. Big battles and gathering bug armies are fun but I think that in the early game you should focus on maximizing the potential of your combat units. Anyway I liker the video and it's fun to see someone use my favorite civ. Much love and support ♥️👍
Thanks for the support. I completely see what you are saying about using units and I def need to be more active with my military. Against English (and most 2TC), the Byz economy can keep up if you get castle and can secure 2-3 relics because of the oil in the winery and cistern buff. English has such good defensive bonuses it can be really hard to take out their TC or do significant damage before they go castle and Byz has no solid way to deal with MAA in feudal that I find it's safer to get to castle where I have all my best units. Then if I can't do damage, I would add a TC then to make sure their economy doesn't get away from me.
Doing early damage was my plan with those longbows because they can shoot out of range of the TC, but I took my eye off the ball and let them all die... oops XD
That's great. I really enjoy your content and approach. It's so refreshing to see someone like me playing the game. Someone who just enjoys experimenting and seeing what works. I believe u will get to conquer 3 just keep at it. Ima try to do that myself you inspired me to get back into the flow of things ❤
@@kristiankirilov9170 I'm really glad you are liking the videos and they are making you want to play. You can do it! 💪🏻
Love watching your vids, i do have a question. Why dont you put 1 vill on a hotkey (for exp 0) and have that vill place houses around the map for extra vision? I just tried that on a game last night and i was blown away with how much information those houses gave me. I even dropped one behind my enemies base and saw everything theywere doing lol
Cheers, I'm glad you love the videos. To be honest, I always forget to do that (just like building walls). I need to start doing that to get better vision and you also get the attack alerts if they a move across the map and start attacking a house by mistake. In my next game, I will make an effort to do this just for you XD
another great victory, my thoughts:
- you spent way way too much time control grouping stuff, forget about it. theres actually a command for select all ranged\melee\cav in the control settings, try to use that instead for now, and control grouping the buildings themselves is helpful in order to creating units DURING fights while you micro, thats it .
- you made random units just for the heck of it, a little bit of everything for no particular reason, i'd love if you just thought about how to counter knights+archers specifically because thats what he was making actually
- 1 mango and later 2 mangos completely obliterated his ranged mass, maybe look into pumping those earlier next game vs an archer heavy civ
- last video ive seen from you you were really active on the map sending units everywhere, and this game you were completely static during most of the game with your army, sometimes threw them away and said screw it i have more waiting which was kinda unfortunate. english with this build doesnt need more than 1 or 2 gold mines for the entire game if they rush imp, so you just gotta yolo from the sides where the white tower dont hit , while taking sacred sites which you did
- you were floating gold when you needed food\wood, and vise versa in imp you had too much wood when you needed gold, so i'd say think about what youre gonna need soon instead of what you need right now. if you know you are teching up , its ok to float some gold because there are aLOT of upgrades you should immediately click when you tech up. and for the same reason when you sit in castle age for too long try to crank up that farm count while rallying to wood.
in addition to that, its ok to drop a 2nd or maybe 3rd blacksmith just to catch up on so many upgrades. remember you also have dialecticus, and every production building acts as 3 production buildings.
- byzantine late game eco just lets you spam bajillion horseman since you have so much food, try to abuse that for raiding and just trolling from multiple angles. people at low leagues simply lose to apm overwhelm
@@moonboy2k185 thanks for the tips. I agree that the control groups took too long, but I didn't use the select all hotkeys so I can have little raiding groups and build good habits.
I don't control group buildings because I have hotkeys for that and do that while I'm fighting but can't always keep up with both.
I did kind of make a mix to cover all my bases. VG for tanky front line, xbows to kill knights and MAA, horses and caraphract to get ranged and then longbow and landsknecht as mercs. But a more focused comp would have been more affective for sure.
The longer the game goes the harder I find the macro and not floating, but I feel like it's slowly getting better.
Late game I like to go Varangian and Cataphract when I have the eco because their unique upgrades make them shred everything and longbow backline with arrow volley is great too.
Still lots to learn, but def feels like some stuff is sinking in
Plot twist Jimbillybobo doesn't use hotkeys nor ctrl groups 😂
@@DM-ox4jq haha you might be right
You was a Jedi in that match GGs
Haha thanks. Control groups trying I am! 😂
I have really found that the age 3 cistern landmark is completely OP when you use the health regen in battle. You should give it a try! I've just been able to break into plat 1 using this strategy.
I've never really liked the cistern landmark because you don't get many flasks, they take ages to replenish and most normal units don't have enough health to warrant a full flask, apart from cataphracts. I have seen a funny build with hippodrome into pro scouts and then cistern of the first hill and mass cataphracts with triumph. You might like it 😉
try use F1 F2 and F3 to get things done quickly
@@jamielang4939 That's what I have set up for all my production buildings and use them all the time. Im trying to use the unit hotkeys now rather than clicking
@@Amerath90 oh, I’m used to them being set to show production building, economic upgrades and blacksmith upgrades
@@jamielang4939 I have f1-6 as production buildings and monasteries and f7-8 as eco and military techs. I put all military buildings on my mouse wheel press just for rally points
@@Amerath90 I just noticed that you forgot your eco upgrades every now and then
@@jamielang4939 yeah I realised I had missed some of those quite late. Usually I get them early but I was a little nervous of the king causing lots of damage and forgot. Always something to learn for the next one 💪🏻