Lets all take a minute of appreciation to all the people who worked real hard to create games and stories that will forever live in our hearts thank you guys....YOU ROCK!!!
If you ever want to learn how a video game is made, this video is the best reference you can find. Great depiction from start to finish of how video games are made. Shows everything that gets put into video games.
well, I am a game designer myself, don't forget, it said in the video you need to use programming, and it can take a while learn depending which programming langue you use, I use C# for instance, it take at least 6 months or a year to learn that langue, so it can take a few months to make a game, but I get your point kind of, :)
If you are interested, there are game camps in parts of the US(i don't know them all) but you should look them up. The basis of the camp I went to was to give a hands on experiance in designing a game. There are groups of 7 "campers" who work on concept, story, characters, and environments. each group works on their own game. you get to work with animation software and all the tools you need to make a fully functional game. there are prizes at the end of the camp(i think it's a week long).
A studio like this rarely uses one program. typically it's called a "Pipeline" most studios in modern days use Zbrush, 3Ds Max, Maya, Photoshop, an in house Game Engine or something like Unreal 3, which also allows them to write code. As far as sound recording and editing goes, I know very little.
3D Studio Max is commercially available but on top of that many developer companies might use custom-made programs created by their programmers. Programs only meant to work with the games they're making.
Prince of Persia: the Sands of Time. lol I can't believe how few people recognize it. This is one of the best games for the PS2 console, and definitely in the top of best stories. POP for life!
If anyone here is interested in programming, start off with Game Maker or Game Salad.. They're easy to learn theory and their languages are also very easy to learn and efficient to use. Don't expect to make 3D games or online games right off the bat of course.
You can be sure a studio such as Ubisoft would use up to date software. They don't need LCD monitors to produce quality games. Plus, Prince of Persia: Sands of Time was developed in 2003.
that depends on what you are using, to put together a game, you need a Game SDK (Software Development kit) These are some below, Unity 3D (I use this one) CryEngine Unreal Engine (or UDK) and maybe a lot others, some people can even make there own Game SDKs I've seen
I LOVE Prince of Persia--I've grown up with it since the very first on Commodore! C:> A: A:> prince of persia Password: prince *game runs Sweet memories...Also, this must have been the alpha stage of the game--they still hadn't fleshed out everything for the textures, and the camera just followed rather than use cinematic angles.
This is why I study Digital Animation in Community College. I want to have my own animation/gaming company some day! I love Animation and Videogames! Prince of Persia is a great game!
Now a days, all you need to make a video game is: 1-To be a pretty good artist. 2-Learn to animate. 3-Be a pretty good musician. 4-Be good at math. 5-Have good memory. 6-Have the internets help. 7-Have time. That's it. With this you can make a professional looking game in a month.
@djlink111 no its not, It depends on who is making the game, We use all the tools we can to build the game elements. the .bips we use is from 3ds max, but we use milkshape to fix things here and there, Its a lighter tool to use for pollies.
I'm studying illustration/animation in college so I can one day have my own game studio. Hopefully someday I'll have a hit game out. Now if only "How It's Made" would do a segment on how comic books are made. Another field I would love to break into.
they use whatever programming language the game engine they are using allows them to use, for example; in unity you get to chose whether you use java or C++, other programs allows you to only use one language like blender (which lets you use python, btw). so unless we know what game engine they used to make it we won't know what scripting language they used
"because the computer cant process high reso images for fast moving play" Yep... until the 360, wii, and ps3 came out. Now the cutscenes intergrate with the games rather then interrupt them. Gotta love constantly advancing technology.
obviously depends on the game. Many games take years to develop, although some are pushed out in months if it is a rushed title/licensed title/huge studio.
Depends on the mapping, rigging, engine systems that are being used, but yes; games are taking longer and longer to produce. I've been out of the scene for about 3 years now and thinking about getting back in.
@djlink111 we spend alot of time on everything so we do care, The programing is done after the art so we can build up around the art as a story. but I can see what you are saying, We do use max for almost all things as far as exporting and animating the rig. but the collision and all the other stuff is part of the programing.
"Other Animators work on the backgrounds, the games playing field. Once they have a rough version layed out they refine it by adding detail, colours and textures." Yes, the rest of us artists can just go home and let the animators do the working. xD
@DaggersDen Animators don't programme anything. They animate. The hardest job in the games industry is programming because they have to programme and fix bugs and fix more bugs. Programmers are the ones who always finish last. They have to play the game over and over until everything is fixed so a character does not walk through a wall.
Programmers do WAYYY more than the menu, they do all the hit-detects and paths, and I know for a fact that there is way more than 5 people making a game. If you ever finished Kingdom Hearts there is like a half hour of credits.
@estesoyojajaja computer science is a big field that includes programming, the theory of computer science, databases, software engineering, math/logic/etc. programming is writing and designing code.
actually no, the game is not Prince of Persia 1. the original price of persia was released in 1989, followed by 2 sequals. this game, called Prince of Persia: Sands of Time, was released in 2003
Yeah but it's the game testers that are really important O: They're the ones that tell the programmers about the bugs and stuff. And if there ARE bugs then the game is sent back to the programmers to solve it so might take more time too :D
lol this was one of the best games of its time.........back in 2006......hell it could still beat some of todays games if they would remake it the tech they got today
This is sort of accurate, but it's also short-sighted. Sure, violence sells - it always has and always will. And while a lot of video games may cash in on that particular truism, there are a lot of others that don't - sports sims, racing games, rhythm games, puzzle adventures... then there are games like "Cooking Mama" and "Audiosurf" Violence may = profit, but so do a lot of other things in the games industry.
3:00 This is NOT motion capture. Motion capture is when someone uses a specially designed suit and software to map real time movement and translate it into coordinates to a bone structure inside of the animation software. What they have there is simply reference images.
Well, burn it in a DVD using a program that programs the commands for the controller and compatibility with a Xbox360 (look up for tutorials to find the program).
yeah they needed to go into much more detail when it came to programming, especially since more than half of jobs involved with making games are programming related
i fucking love this show.. i don't know why i do, but i can't get enough of it, does anyone know if any stores ( not online) sell dvds of how its made?
it depends. a generic platformer can take a short period of time with a professional team, like 3-6months. If your making something revolutionary, like GTAIV then they hired 1000people and it took years to complete.
That wasn't motion capture, it was just an animator filming himself with his webcam to get a reference for animation. Mocap is a MUCH more complicated (but often necessary) process than depicted here. And they barely touch programming which is where most of the work is in game creation.
It depends on how you want it to work. Would periods through life be staged? or would it be a constant background process, always growing, too slowly to really see, using some sort of morphing timeline. What sort of AI would need to be present? The parents, the other present dangers. How realistic do you want it to be? how fine should the details be? How many variables? Would it be a simple health and hitpoints, or a full out simulated anatomy with possible localized and detailed afflictions?
@IcyFingerZ well yes, but its version 10 now, and there are tools to wright the code like dark basic pro and other well writen program's. But to make the player and the game guys they are using 3ds max. there are other programs for this to, milkshape and others.
mm, but computers are actually able to have the same graphics during gameplay as the cutscenes, but the mainstream gamers, who aren't hardcore-gamers, usually doesn't have "good" enough computers. So I guess the games wouldn't sell that well, if they were made with high definition gameplay-graphics, since it would be mostly hardcore-gamers/computer-people who would have good enough computers to drive them.
I like how they said 'thousands of programming code' In reality, it's over a million lines of code. This isn't pong, this is Persians fighting for the world :P
if people knew just how much work goes into creating the latest 3d pc games they wouldn't even think of pirating them. They creators earn every last cent they make.
i can't believe that everything has been all drawed by hand from the backgrounds to the characters,even worse they have to recreate both characters and backgrounds twice in both hi and low resolution. man that must take forever to do that and modeling it into 3d is alot of guessing and i wonder if these 3d modelings resambles for what those drawing artists had intended,either way it,s hell,respect to those game designers,also games are made so damm fast these day's!!!
@toxicgospel Computers today still cant process hi-res models fast enough, games today uses low-poly (low-res) models with a shader called normal map that is nothing but a layer created from a high-poly version of the model that makes the model looks like it is a high-poly model but is not, high-poly modelling is only used in FX for movies and GCI (like pixar´s movies) movies.
"You also have to realize that it takes about a year to make a game." That's no longer true for top of the line games. They are typically in development for around 3-4 years.
I noticed they used 3Ds Max, im learning 3Ds max in a class too but not too good, i hope to work and be part of these gaming companies ^^, or for movies, or even military weapon/veichle designs
@quantumteknics its ideal to be good at both. brings a better overall quality graphicswise in regards to the game engine they are making the program for.
Just like this, except, the object is just a drawing and every animation is a 2D Drawing Animation.If you want to make a 2D game for computers, well I suggest using Game Maker.
Hehe, when did that come out? Around the time Sands of Time was released? I like it when he says "the interactive game, on the other hand, is in low resolution because computers can't process hi-res images quickly enough". How times have changed.
I feel kinda bad for the coders who didn't really get a mention. They make it look like all you need to do is make some models and animations and a level and the rest will figure out itself haha
Lets all take a minute of appreciation to all the people who worked real hard to create games and stories that will forever live in our hearts
thank you guys....YOU ROCK!!!
If you ever want to learn how a video game is made, this video is the best reference you can find. Great depiction from start to finish of how video games are made. Shows everything that gets put into video games.
well, I am a game designer myself, don't forget, it said in the video you need to use programming, and it can take a while learn depending which programming langue you use, I use C# for instance, it take at least 6 months or a year to learn that langue, so it can take a few months to make a game, but I get your point kind of, :)
If you are interested, there are game camps in parts of the US(i don't know them all) but you should look them up. The basis of the camp I went to was to give a hands on experiance in designing a game. There are groups of 7 "campers" who work on concept, story, characters, and environments. each group works on their own game. you get to work with animation software and all the tools you need to make a fully functional game. there are prizes at the end of the camp(i think it's a week long).
A studio like this rarely uses one program. typically it's called a "Pipeline" most studios in modern days use Zbrush, 3Ds Max, Maya, Photoshop, an in house Game Engine or something like Unreal 3, which also allows them to write code. As far as sound recording and editing goes, I know very little.
POP is the greatest game i have ever played, its nice to see how its made
I work in the game industry and I have to say this video is hilarious.
3D Studio Max is commercially available but on top of that many developer companies might use custom-made programs created by their programmers. Programs only meant to work with the games they're making.
Prince of Persia: the Sands of Time. lol I can't believe how few people recognize it. This is one of the best games for the PS2 console, and definitely in the top of best stories. POP for life!
this is SOO much harder than it looks and takes so much dedication!
If anyone here is interested in programming, start off with Game Maker or Game Salad.. They're easy to learn theory and their languages are also very easy to learn and efficient to use. Don't expect to make 3D games or online games right off the bat of course.
You can be sure a studio such as Ubisoft would use up to date software. They don't need LCD monitors to produce quality games.
Plus, Prince of Persia: Sands of Time was developed in 2003.
I agree with you too, that game was amazing. That was my first PC game I ever got!
i love this show! i watch it alot.
that depends on what you are using, to put together a game, you need a Game SDK (Software Development kit)
These are some below,
Unity 3D (I use this one)
CryEngine
Unreal Engine (or UDK)
and maybe a lot others, some people can even make there own Game SDKs I've seen
Yup 👍
I LOVE Prince of Persia--I've grown up with it since the very first on Commodore!
C:> A:
A:> prince of persia
Password: prince
*game runs
Sweet memories...Also, this must have been the alpha stage of the game--they still hadn't fleshed out everything for the textures, and the camera just followed rather than use cinematic angles.
these hi-res scenes now have the same polygon-count as normal games today :D
This is why I study Digital Animation in Community College.
I want to have my own animation/gaming company some day!
I love Animation and Videogames!
Prince of Persia is a great game!
Now a days, all you need to make a video game is:
1-To be a pretty good artist.
2-Learn to animate.
3-Be a pretty good musician.
4-Be good at math.
5-Have good memory.
6-Have the internets help.
7-Have time.
That's it. With this you can make a professional looking game in a month.
God that looks so fun. i couldn't do the programming but the art and the development of the characters and scenery looks bad ass. Nice.
Sands of Time. In my opinion, it is one of the best game ever made.
@djlink111 no its not, It depends on who is making the game, We use all the tools we can to build the game elements. the .bips we use is from 3ds max, but we use milkshape to fix things here and there, Its a lighter tool to use for pollies.
I'm studying illustration/animation in college so I can one day have my own game studio.
Hopefully someday I'll have a hit game out.
Now if only "How It's Made" would do a segment on how comic books are made.
Another field I would love to break into.
they use whatever programming language the game engine they are using allows them to use, for example; in unity you get to chose whether you use java or C++, other programs allows you to only use one language like blender (which lets you use python, btw).
so unless we know what game engine they used to make it we won't know what scripting language they used
I don't know whos job is harder, the artist who has to draw everything, or the animator who has to program everything.
"because the computer cant process high reso images for fast moving play"
Yep... until the 360, wii, and ps3 came out. Now the cutscenes intergrate with the games rather then interrupt them. Gotta love constantly advancing technology.
The Artist have i easy. The programer's are the ones who have the hard work!
You also have to realize that it takes about a year to make a game. And to condense it into a 4:30 clip is quite well.
It's hard, but I like making games anyway, keeps me busy
3:43 After one year of computer science, I actually understand that. Okay, I have officially chosen to be a video game programmer.
He sounds so enthusiastic.
At 1:07 they are using "Autodesk 3D StudioMax". I've been using it for a while and im still finding new options it is very indepth.
obviously depends on the game. Many games take years to develop, although some are pushed out in months if it is a rushed title/licensed title/huge studio.
THAT'S why the cutscenes are always better in terms of graphics...
I love this show! Im watching how they make bagpipes...so its confusing to pay attention to this and the TV... lol
Depends on the mapping, rigging, engine systems that are being used, but yes; games are taking longer and longer to produce. I've been out of the scene for about 3 years now and thinking about getting back in.
@djlink111 we spend alot of time on everything so we do care, The programing is done after the art so we can build up around the art as a story. but I can see what you are saying, We do use max for almost all things as far as exporting and animating the rig. but the collision and all the other stuff is part of the programing.
"Other Animators work on the backgrounds, the games playing field. Once they have a rough version layed out they refine it by adding detail, colours and textures."
Yes, the rest of us artists can just go home and let the animators do the working. xD
Last seconds : "...and hope it becomes a hit." Ohh this one has...
I actually came here because of it. Read about this game being featured on an episode of how it's made on the IMDB website..
@DaggersDen Animators don't programme anything. They animate. The hardest job in the games industry is programming because they have to programme and fix bugs and fix more bugs. Programmers are the ones who always finish last. They have to play the game over and over until everything is fixed so a character does not walk through a wall.
lol 1:33. I kinda suck at the artistic aspects of games but am great at programming. Can't wait to get into the industry.
WHAT AN AWESOME JOB!!
Programmers do WAYYY more than the menu, they do all the hit-detects and paths, and I know for a fact that there is way more than 5 people making a game. If you ever finished Kingdom Hearts there is like a half hour of credits.
@estesoyojajaja computer science is a big field that includes programming, the theory of computer science, databases, software engineering, math/logic/etc. programming is writing and designing code.
I cannot believe how long it took me to figure out that they were making Prince of Persia.
now video games today are made MUCH MORE differently than in this video
The modeling software he was using was 3D Studio Max.
actually no, the game is not Prince of Persia 1. the original price of persia was released in 1989, followed by 2 sequals. this game, called Prince of Persia: Sands of Time, was released in 2003
Yeah but it's the game testers that are really important O: They're the ones that tell the programmers about the bugs and stuff. And if there ARE bugs then the game is sent back to the programmers to solve it so might take more time too :D
Are you kidding me? You don't have to be a video game designer to see that some studios put more time and effort into their projects.
lol this was one of the best games of its time.........back in 2006......hell it could still beat some of todays games if they would remake it the tech they got today
@DannyWelchvid
The game in the video is called "Prince of Persia"
This is sort of accurate, but it's also short-sighted. Sure, violence sells - it always has and always will. And while a lot of video games may cash in on that particular truism, there are a lot of others that don't - sports sims, racing games, rhythm games, puzzle adventures... then there are games like "Cooking Mama" and "Audiosurf"
Violence may = profit, but so do a lot of other things in the games industry.
yup
i recognized it when they showed the initial drawings
Do the designer arist relize how amazing their drawings are :D
3:00 This is NOT motion capture. Motion capture is when someone uses a specially designed suit and software to map real time movement and translate it into coordinates to a bone structure inside of the animation software. What they have there is simply reference images.
So thats how Prince of Persa was made, such a fun game.
@estesoyojajaja no. it's easy to learn the syntax for writing simple code. designing and implementing efficient and clean code is an art though.
Well, burn it in a DVD using a program that programs the commands for the controller and compatibility with a Xbox360 (look up for tutorials to find the program).
yeah they needed to go into much more detail when it came to programming, especially since more than half of jobs involved with making games are programming related
Yeah, the programmers are the real producers of the game, with their know-how ;)
my fav game of all time
:)
good point
That was such a good game.
i fucking love this show.. i don't know why i do, but i can't get enough of it, does anyone know if any stores ( not online) sell dvds of how its made?
and to think at one point in time i wanted to get into that field
@xXSgofyyahXx they are closely related. Programming is all about code but computer science is all about the math and logic behind it.
it depends. a generic platformer can take a short period of time with a professional team, like 3-6months. If your making something revolutionary, like GTAIV then they hired 1000people and it took years to complete.
Prince of Persia. I remember seeing this episode on TV wondering what game it was LOL.
That wasn't motion capture, it was just an animator filming himself with his webcam to get a reference for animation. Mocap is a MUCH more complicated (but often necessary) process than depicted here.
And they barely touch programming which is where most of the work is in game creation.
That tech is ancient now
It depends on how you want it to work.
Would periods through life be staged? or would it be a constant background process, always growing, too slowly to really see, using some sort of morphing timeline.
What sort of AI would need to be present? The parents, the other present dangers.
How realistic do you want it to be? how fine should the details be? How many variables?
Would it be a simple health and hitpoints, or a full out simulated anatomy with possible localized and detailed afflictions?
@IcyFingerZ well yes, but its version 10 now, and there are tools to wright the code like dark basic pro and other well writen program's. But to make the player and the game guys they are using 3ds max. there are other programs for this to, milkshape and others.
mm, but computers are actually able to have the same graphics during gameplay as the cutscenes, but the mainstream gamers, who aren't hardcore-gamers, usually doesn't have "good" enough computers.
So I guess the games wouldn't sell that well, if they were made with high definition gameplay-graphics, since it would be mostly hardcore-gamers/computer-people who would have good enough computers to drive them.
I like how they said 'thousands of programming code' In reality, it's over a million lines of code. This isn't pong, this is Persians fighting for the world :P
for tombraider is the engine used so they have to build the levels
Prince of Persia and Assassins Creed Brotherhood, is like the Sims 1 game compared to the Sims 3 game
if people knew just how much work goes into creating the latest 3d pc games they wouldn't even think of pirating them. They creators earn every last cent they make.
this is from discovery channel. they also call aluminum aluminium and say soldering when welding is actually what's happening. LOL
i can't believe that everything has been all drawed by hand from the backgrounds to the characters,even worse they have to recreate both characters and backgrounds twice in both hi and low resolution.
man that must take forever to do that and modeling it into 3d is alot of guessing and i wonder if these 3d modelings resambles for what those drawing artists had intended,either way it,s hell,respect to those game designers,also games are made so damm fast these day's!!!
Believe it or not, I am already learning it in school.
i had this game on my ps2 and I completed it
@toxicgospel Computers today still cant process hi-res models fast enough, games today uses low-poly (low-res) models with a shader called normal map that is nothing but a layer created from a high-poly version of the model that makes the model looks like it is a high-poly model but is not, high-poly modelling is only used in FX for movies and GCI (like pixar´s movies) movies.
EPIC UPSKIRT!!!!!
"You also have to realize that it takes about a year to make a game."
That's no longer true for top of the line games. They are typically in development for around 3-4 years.
prince of persia is a huge hit.. to be a ps2 and pc-game, it's quite good..
I noticed they used 3Ds Max, im learning 3Ds max in a class too but not too good, i hope to work and be part of these gaming companies ^^, or for movies, or even military weapon/veichle designs
Now they can make games with HD gameplay.
Woot! I remember this game. The Prince Of Persia : Sands of time for PS2.
Really tho, the animator is a perv.
@quantumteknics its ideal to be good at both. brings a better overall quality graphicswise in regards to the game engine they are making the program for.
Ha! I got this game for by b-day, but I was too used to playing Zelda, and kept pressing the wrong buttons. (Which lead to hilarious results!)
@shawnmichaelsfan1211 It's Prince of Persia.. I'm pretty sure it's the first, but don't quote me on that.
A++ NOW I CAN MAKE MY OWN VIDEO GAMES
Just like this, except, the object is just a drawing and every animation is a 2D Drawing Animation.If you want to make a 2D game for computers, well I suggest using Game Maker.
I feel like I'm watching "Walking With Dinosaurs."
I liked 2 thrones, the dark prince parts were awesome.
They might have a soundtrack, check the site.
Hehe, when did that come out? Around the time Sands of Time was released? I like it when he says "the interactive game, on the other hand, is in low resolution because computers can't process hi-res images quickly enough". How times have changed.
I feel kinda bad for the coders who didn't really get a mention. They make it look like all you need to do is make some models and animations and a level and the rest will figure out itself haha