For those having issues binding the skin to the new joints, make sure that under Skin>Bind skin's settings, that "Allow multiple bind poses" is checked ! (I'm translating from Japanese Maya)
the way you teach the spine rigging is clear and concise, albeit simple since it's a tutorial. But I wanna know the comparison between the normal spine rigging vs the IK spline one. It's like I'm still confused as to when to use simple spine rigging or IK spline rigging on spines.
Ive been looking around for so many tutorials on how to do rigging, initially I wanted to use Quick-Rigg but didnt find a tutorial clear enough for me. This tutorial made me skip the quick rig and follow along here so much easier!! Love it :)
You're a life saver! Your tutorials were so clear to follow along with, and I really needed the extra help for an animation class i was taking! Thank you so much:)
@@AcademicPhoenixPlus oh ok thank you! I am very new to rigging and its my first time making the skeleton, so I was really confused when I saw this. But this answer helped me a lot!
So cool! Thank! My areas of chellange, when it comes to character modeling and rigging, are clean topology and deformation order in the rig...especially for face. How to get clean set up for primary drivers, like bones, which you are nicely showing, and secondary deformers like blendshapes, mixed with bone based face rigging. I haven't used it, but I understand maya 2016.5 and higher versions have some nice improvements. Hope you cover some of facial expression and dialogue ready rigging techniques when you come up to the face in this series.
First, thank you for your tutorials they are amazing... Second, I have this silly question, my character has long hair and veils, do I have to rig them too?
I'm having the same issue when I bind the skin in the last few minutes. I get: // Error: line 0: Selected geometry `polySurface9` is already connected to a skinCluster. The spine turns rainbow and does not connect to the mesh. The "lower spine ctrl" will move, but the mid and shoulders wont move with the body at all.
It's possible your geo might be multiple meshes in a single group so it can only bind to one within the multiple, just select the particular mesh you want to bind it to in the outliner.
When making control rigs, why do they need to be reshaped? Does the shape have an affect on the rig? I've been binge watching your videos this weekend as I do my 3D Animation class homework. Thank you for sharing these!
this is good, but too basic, could you please help me with a tutorial of ikfk spline with offset grps and all stuff... i am trying to find a good tutorial but still no luck,, the way you explain is awesome
hi your rigging tutorials helped me a lot.. thank you so much... i would be grateful if you made more human body rigging videos and for intermidiate level.. it will be a great help.
Yep, it's a basic rig to get the character moving. Hopefully it helps people get their models come to life! If they want to pursue rigging, I hope this tutorial helps them get there. :)
For those having issues binding the skin to the new joints, make sure that under Skin>Bind skin's settings, that "Allow multiple bind poses" is checked ! (I'm translating from Japanese Maya)
I like your way you teach, it's clear and easy to follow, thank you !
I really appreciate that Rajuuken! Thank you for watching!
the way you teach the spine rigging is clear and concise, albeit simple since it's a tutorial. But I wanna know the comparison between the normal spine rigging vs the IK spline one. It's like I'm still confused as to when to use simple spine rigging or IK spline rigging on spines.
really a great tutorial
best rigging tutorial ever
Thank you so much! So happy you like it. :)
you are my favorite person. I'm having troubles with a rigging class and your videos are really helping me pull through, so thanks!
So glad to hear that :D Good luck in class!
Ive been looking around for so many tutorials on how to do rigging, initially I wanted to use Quick-Rigg but didnt find a tutorial clear enough for me. This tutorial made me skip the quick rig and follow along here so much easier!! Love it :)
Glad I could help! Once you learn basic rigging, the Quick-Rigg will make more sense. :) Thank you for watching!
Love the rigging tuts, thank you so much!
You are very welcome. Thank you for watching! Keep an eye for more :)
she is best in giving a practice !
You're a life saver! Your tutorials were so clear to follow along with, and I really needed the extra help for an animation class i was taking! Thank you so much:)
Question for the spine joints why do you create 6 joints instead of just 4 like Ive seen in other spine joints?
I use 6 to give the spine more flexibility. If 4 works, go for it!
@@AcademicPhoenixPlus oh ok thank you! I am very new to rigging and its my first time making the skeleton, so I was really confused when I saw this. But this answer helped me a lot!
It's vey helpful for me, thank you so much.
Whoohoo! Got everything working perfectly! Thank you! Thank you!
So cool! Thank! My areas of chellange, when it comes to character modeling and rigging, are clean topology and deformation order in the rig...especially for face. How to get clean set up for primary drivers, like bones, which you are nicely showing, and secondary deformers like blendshapes, mixed with bone based face rigging. I haven't used it, but I understand maya 2016.5 and higher versions have some nice improvements. Hope you cover some of facial expression and dialogue ready rigging techniques when you come up to the face in this series.
thanks for your beautiful tutorial
thank you, thank you! very clear & super helpful
I second Rajuuken comment. You are a very good teacher. Thank You
Thank you! 😃
I love this tutorial,you and finally your voice also
Thank's!!!! ❤❤❤❤❤❤
You are so welcome! Thank you for watching
Love this tutorial so much. Thank you!
I needed this, thank you so much
So glad to hear it! :)
What an amazing tutorial!
Very helpful …thank you
Please make video on fk controls and ik-fk switch
Thanks for the tutorial!!!
First, thank you for your tutorials they are amazing... Second, I have this silly question, my character has long hair and veils, do I have to rig them too?
waiting for the arms!!!Great tutorial!
Thank you so much, Ernesto! Really appreciate your comment!
Many thanks.
I have a question.
If we render then all these will come forward.
Do you mean the controls? No they do not render.
@@AcademicPhoenixPlus not show smooth
Can the hierarchical structure of the geo be organized in a way that fits the needs for both Substance Painter exporting AND the rigging phase?
I'm having the same issue when I bind the skin in the last few minutes. I get: // Error: line 0: Selected geometry `polySurface9` is already connected to a skinCluster. The spine turns rainbow and does not connect to the mesh. The "lower spine ctrl" will move, but the mid and shoulders wont move with the body at all.
Select the body geo and delete the history
Also be aware of edit influence and add influence in the bottom of the skinning tab
It's possible your geo might be multiple meshes in a single group so it can only bind to one within the multiple, just select the particular mesh you want to bind it to in the outliner.
When making control rigs, why do they need to be reshaped? Does the shape have an affect on the rig?
I've been binge watching your videos this weekend as I do my 3D Animation class homework. Thank you for sharing these!
the last joint of the spline close to hips, will that joint be the master joint while creating the ik spline handle.
very much helpful thank u
Glad it helped!
Really i need this thnks for this tutorial
Thank you Ankit!
this is good, but too basic, could you please help me with a tutorial of ikfk spline with offset grps and all stuff... i am trying to find a good tutorial but still no luck,, the way you explain is awesome
Hello, your tutorials are great.
Will tutorials about IK / FK Switch, as well as IK-spine come?
I think that's beyond the scope of this tutorial. It's suppose to be a simple tutorial to get some simple animations done. If I have time, i might! :)
Is it necessary to create an IK spline handle for the spine?
Can you make full body rigging tutorial
I'm making a whole series, Ankit. Next week is the arms :) Keep an eye out!
@@AcademicPhoenixPlus thnks
YOU ROCK!
Thank you!! Glad you liked it!
i wish you teach at my school
Nice ,,,can i expect more rig videos
I'm creating a whole series, KSR! Keep an eye out :D
@@AcademicPhoenixPlusya sure
Really helpful ❣️
Awesome! Glad you liked it Finn!
thank for guide. you can guide to complete rig a character.
Thanks Art for Kids! I'm working on a series so keep an eye out :)
@@AcademicPhoenixPlus thank you so much.
Good one
Thank you Dasari! Thank you for watching :). There's more to come so keep an eye out!
Nice video
Thank you Gaming X World! I really appreciate it !
somehow my root is not oriented.. I wonder how to re orient just the root
Do you know spline method??
Where is the first part
I would follow the rigging playlist that I created. ua-cam.com/play/PLbxLlP-Vyt-_c3iKFxEFAurJa9KBDHVJB.html Hope that helps!
@@AcademicPhoenixPlusI was confused.
thanks.
Now clear.
I want to learn ik-fk switch and how can we made fk ctrl's ......????
use sdk on ik blend. that will help you to create switch.
hi your rigging tutorials helped me a lot.. thank you so much... i would be grateful if you made more human body rigging videos and for intermidiate level.. it will be a great help.
666 likes yicks - now 667, not that I'm superstitious or anything phew. I adMaya your teaching skills (well it was always going to be cursed)
But now she can't swing her hips left and right! You won'r be able to animate a walk without counter-rotating her spine.
Yep, it's a basic rig to get the character moving. Hopefully it helps people get their models come to life! If they want to pursue rigging, I hope this tutorial helps them get there. :)
why "parent" constraint ? Why not "orient"? You'll be only rotate the spine