Cepheus Protocol First 55 Minutes April 4th Build

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  • Опубліковано 3 кві 2024
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КОМЕНТАРІ • 20

  • @HalcyonWinds
    @HalcyonWinds  4 місяці тому +16

    The Carrier Chinook evacuation bug was fixed 20 minutes after finishing recording. Enjoy!

  • @bradleycavalier1311
    @bradleycavalier1311 3 місяці тому +11

    This game has been on my radar for more than a year, bought it last weekend and lost my whole Saturday to it before i knew it!

    • @HalcyonWinds
      @HalcyonWinds  3 місяці тому +4

      😉 Excellent its all going to plan

  • @mcdonaldtrump228
    @mcdonaldtrump228 4 місяці тому +5

    the wasp class helicopter carrier model looks sickkkkkkkkkkkkk

  • @Sven1245
    @Sven1245 3 місяці тому +2

    cant wait for multiplayer!

    • @TarsonTalon
      @TarsonTalon 3 місяці тому

      I am curious how that's gonna be. Are we each gonna get our own units, are we sharing the army, or is just one guy the commander, while everyone else is operators? I think operators are gonna have custom loadouts, since it seems some of the groundwork has been laid for it. Anyway, been playing a difficulty I created called "Cosmic Bureaucratic Nightmare', which is zero money and nearly max difficulty zombies. I say nearly, because if I put it any higher it spawns too many worms and crashes my game. The only way to start making money is to kill zombies to get your first thousand credits, which gives me the opportunity to play operator early in the game without sacrificing necessary actions as commander.

  • @squidfood639
    @squidfood639 2 місяці тому

    I meant to only play a little bit, And lost a entire afternoon..One of those games where time just melts away as you play.

  • @armiyusdy7819
    @armiyusdy7819 4 місяці тому

    👍👍👍

  • @jcroisdale
    @jcroisdale 4 місяці тому +4

    when are we going get a column formation for vehicles I hate how you cant do normal convoy ops with a straight line

    • @HalcyonWinds
      @HalcyonWinds  4 місяці тому +5

      We are a bit wary of this because of the obstacle count in the maps we will briefly revisit this when we start the new vehicle AI

  • @nicodemus7784
    @nicodemus7784 2 місяці тому +1

    guessing you were just showing off to film a long fight, it didnt seem like you were trying to secure ground and maintain defensive positions.

  • @jokah666
    @jokah666 4 місяці тому +1

    Dark is this the Public Build or the Experimental?

    • @HalcyonWinds
      @HalcyonWinds  4 місяці тому +6

      This is a build im testing for release in the next few hours. I just patched a few bugs out and im about to start testing that. If everything goes well it will release to both experimental and normal in the next hour.

    • @HalcyonWinds
      @HalcyonWinds  4 місяці тому +5

      Now live on all branches!

  • @davidhall6463
    @davidhall6463 2 місяці тому

    What are your settings because your game looks better than mine

  • @CaptNemo_
    @CaptNemo_ 4 місяці тому +1

    Do enemies respawn?

    • @HalcyonWinds
      @HalcyonWinds  4 місяці тому

      Everyone but LTs do based on infection numbers available

    • @TarsonTalon
      @TarsonTalon 3 місяці тому

      They don't respawn, but they keep getting fresh recruits from the population you're trying to save. You can't defeat Patient Zero without either picking up research from dead zombies, or researching contained infected people. If you're TOO GOOD at containing the outbreak, the neutral factions start to get upset with you and attack, because they begin to believe the threat isn't as great as it is. You could probably play this game as a villain, evacuating nobody and just dedicating all your resources to researching the virus, so that you can kill Patient Zero. Probably useful if you set the minimum science requirements higher.

  • @ardi4538
    @ardi4538 2 місяці тому

    the ship is moving too fast, unrealistic