Decompiling Castlevania: Symphony of the Night - 2024.09.17

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 5

  • @KAZZNORE
    @KAZZNORE Місяць тому +3

    It makes me so happy that talented individuals like yourself and others involved are doing stuff like this. SotN community needs to be up there with SM and SMW. Big thanx!

    • @made-up-of-wires
      @made-up-of-wires  Місяць тому

      Thanks for the encouragement! I'm glad their such a great community around this game.

  • @GaryLiddington
    @GaryLiddington Місяць тому

    It's so cool - I wish there was some kind of low bar for entry to do this kind of thing. I have zero ASM skills, but would love to help

    • @made-up-of-wires
      @made-up-of-wires  Місяць тому +1

      If you know C or a C like language and like watching memory in a debugger while you play the game you could always help with naming things. Some names just require reading and reasoning about what is being done. Naming functions, fields, arguments, and globals goes a long way to making decompiling other areas easier.

    • @GaryLiddington
      @GaryLiddington Місяць тому

      @@made-up-of-wires cool. How would I apply existing names to the debugger so I know what has already been captured?
      Happy to take this to discord if easier!