It makes me so happy that talented individuals like yourself and others involved are doing stuff like this. SotN community needs to be up there with SM and SMW. Big thanx!
If you know C or a C like language and like watching memory in a debugger while you play the game you could always help with naming things. Some names just require reading and reasoning about what is being done. Naming functions, fields, arguments, and globals goes a long way to making decompiling other areas easier.
@@made-up-of-wires cool. How would I apply existing names to the debugger so I know what has already been captured? Happy to take this to discord if easier!
It makes me so happy that talented individuals like yourself and others involved are doing stuff like this. SotN community needs to be up there with SM and SMW. Big thanx!
Thanks for the encouragement! I'm glad their such a great community around this game.
It's so cool - I wish there was some kind of low bar for entry to do this kind of thing. I have zero ASM skills, but would love to help
If you know C or a C like language and like watching memory in a debugger while you play the game you could always help with naming things. Some names just require reading and reasoning about what is being done. Naming functions, fields, arguments, and globals goes a long way to making decompiling other areas easier.
@@made-up-of-wires cool. How would I apply existing names to the debugger so I know what has already been captured?
Happy to take this to discord if easier!