The Complete glTF Asset Creation Pipeline
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- Опубліковано 20 сер 2024
- glTF is a royalty-free specification for transmitting 3D scenes and models, available in Blender since version 2.80.
Julien will demonstrate the process of creating a complete Blender/glTF asset, showcasing shaders, rigging, and animation, while also sharing valuable tips, tricks, and common mistakes to avoid. Furthermore, he will introduce various tools within the glTF ecosystem, such as the validator, online viewer, and post-export tools, which enable optimization techniques currently not (yet) integrated into Blender.
"The Complete glTF Asset Creation Pipeline" by Julien Duroure --
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glTF is great
Julien forgot to turn on materials for preview when explaining, and general projection quality was little bit off but still nice presentation
Hello sir....
Thank you for this wonderful,easily understandable video...
I have a doubt like How to export material properties in Blender to GLSL format ?here we can use expression editor .
Looking for your response sir....
Thank you
May I ask if SSS materials can be exported using GLTF? How to set it up?
There is currently no official SSS extension in glTF specification.
How to Animated texture and export in gltf viewer?
Animated texture is not part of glTF specification. What should come "soon" is UVMap animation (with KHR_animation_pointer extension)
@@JulienDuroure Thank you
Looking forward to use drivers inside glb files,is there any way I can play with them right now?
Yes, this is already in Blender since a few releases
hi Julien I need your advise where can I contact you ?@@JulienDuroure
我想知道如何将材质动画导出到 gltf
Animated texture is not part of glTF specification. What should come "soon" is UVMap animation (with KHR_animation_pointer extension)