I think the logic of the split bonus here is that it turns total control of the two jungle territories into something even greater than the sum of the parts. Control 1, you get 3 reinforcements; control 2, you get 10. Increases the payoff of going big a lot to compensate for the many avenues of attack you'll need to defend.
C_money needs to remember that sometimes players *ONLY* see bonuses and have *ZERO* understanding of how cards, trades, and stealing cards from kills works. Red's action was entirely driven by the bonus and knew nothing about stealing cards from kills, feeding kills, etc. I'm certain the same likely went for every single other player in that lobby. Blue probably wasn't the most adept at it and Red, until they understand killing for cards likely won't ever reach Master unless they keep getting lucky against less skilled players via snowballing off of bonuses.
I think a lot of players learn early game concepts (mostly taking bonuses) and don't learn mid/late game concepts. It's why you see bonus breaking/taking when trades are 100+ and the lack of card blocking. It's likely because so many of these players don't make the late game often enough to learn late game ideas.
Blue was showing a commitment to the other part of the board so I didn’t feel like it was necessary to remove the kill guard especially since he’d be first to trade in
I think the logic of the split bonus here is that it turns total control of the two jungle territories into something even greater than the sum of the parts. Control 1, you get 3 reinforcements; control 2, you get 10. Increases the payoff of going big a lot to compensate for the many avenues of attack you'll need to defend.
Need to hire a lip-reading analyst
I was just about to comment and say the same thing.
All I got was "why would you do that?!"
He said *** ******* ***** ****** red ****** *****, why ****** ****** you ******* ******* ********** **********
@@hubertnnn Definitely not THAT many censored words 😂
C_money needs to remember that sometimes players *ONLY* see bonuses and have *ZERO* understanding of how cards, trades, and stealing cards from kills works. Red's action was entirely driven by the bonus and knew nothing about stealing cards from kills, feeding kills, etc. I'm certain the same likely went for every single other player in that lobby.
Blue probably wasn't the most adept at it and Red, until they understand killing for cards likely won't ever reach Master unless they keep getting lucky against less skilled players via snowballing off of bonuses.
I think a lot of players learn early game concepts (mostly taking bonuses) and don't learn mid/late game concepts. It's why you see bonus breaking/taking when trades are 100+ and the lack of card blocking. It's likely because so many of these players don't make the late game often enough to learn late game ideas.
Gg glad you still won that
Fun game
I think that kill guard in the beginning of the game was a bad move
Blue was showing a commitment to the other part of the board so I didn’t feel like it was necessary to remove the kill guard especially since he’d be first to trade in
We need a livestream so you can tell us what you actually said!!
My guess: A lot stared words and whole lot of 🥔
@@shmuelsauer8473 “Red you weenie! That wasn’t very nice!”
Go Wolves!
Woot woot!
143!