TactiCon 2024 - Who controls the past, commands the future: the revival of RTS games

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  • Опубліковано 21 вер 2024
  • Check out TactiCon on Steam: store.steampow...
    There has been a very visible resurgence of real-time strategy games recently, with some classical tributes to the genre from the 90s to a complete revisit of the mechanics to create a new generation of games. Discover the factors driving the revival, from innovative mechanics to nostalgic elements that resonate with modern players. Learn how developers balance complexity and accessibility, and gain a glimpse into the possible future of RTS games with our great panelists who are reshaping the trends and setting the stage for the next decade of strategy games!
    Rogue Command: store.steampow...
    Dune Spice Wars: store.steampow...
    CHAOTIC ERA: store.steampow...
    Tempest Rising: store.steampow...
    Mario Imhof - Feneq
    I'm a game designer from Germany, working on an RTS game called Rogue Command. In typical indie fashion, I wear a huge amount of hats to try and get our first game out the door. Making music and consuming everything I could find around game design for the better part of two decades prepared me better for the job than I could have hoped.
    Sylvain Legay - Shiro Games
    Game Designer on Dune: Spice Wars, from the Bordeaux studio Shiro Games; curious and passionate about a broad range of playful activities, like board games, sudokus, and mathematics... as well as strategy games, of course.
    Kevin Donnelly - Bobby Technology
    Kevin Donnelly is the co-founder of Bobby Technology, the indie gamedev studio behind Chaotic Era-a grimdark action RTS inspired by Alien, StarCraft, and more. Based out of Toronto, Kevin’s background includes product marketing, content creation, sound design, and 3D; and his work has been featured in publications like Polygon, Paste Magazine, and Wireframe.
    Brandon Casteel - Sleepgate Ironwork
    Brandon Casteel fell in love with RTS as a 9-year-old boy back in 1994 with the release of Warcraft: Orcs and Humans, and has been an irredeemable addict and student of the genre ever since. With a career path that includes graphic design, server administration, and web development as well as design consulting for 8 years, he is currently the lead game designer for Tempest Rising and proprietor of the Wayward Strategy blog, where he and guest writers explore the history, design, and future of strategy gaming.

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