VERY FAST Iteration With Unity visionOS PolySpatial Play To Device!

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 44

  • @dilmerv
    @dilmerv  Рік тому +2

    📢VERY IMPORTANT: Be sure to watch these videos in chronological order:
    - To get the Xcode, visionOS platform, visionOS simulator tools setup watch this video 👉ua-cam.com/video/LeqVHfqRq_I/v-deo.html
    - To get Unity PolySpatial packages setup including core visionOS platform watch this video 👉ua-cam.com/video/EtPaYKvzs6M/v-deo.html

  • @aliaksei.kartashou
    @aliaksei.kartashou 26 днів тому

    If anyone got situation when editor input works, but simulator's doesn't:
    Project settings -> Tab for Win, Mac, Linux -> Check "Run In Background checkbox".
    It actually works, editor just stops playing when it loses focus.

    • @dilmerv
      @dilmerv  26 днів тому

      This is great insights! Thanks for posting it!

    • @ZiyueZhang0924
      @ZiyueZhang0924 23 дні тому

      Thanks for your post!It helped me a lot.

  • @jackwang3561
    @jackwang3561 7 місяців тому +1

    Fantastic tutorial, for anyone who wants to try this out be careful play to device currently doesn't support ARKit features, so hand tracking and world meshing are not available. To do that you still need to build xcode project in the old way.

    • @dilmerv
      @dilmerv  7 місяців тому

      That’s great feedback thank you. I also recommend using XR Simulation tools which provide meshing, planes, and hand tracking capabilities.

  • @李国良-q4x
    @李国良-q4x 10 місяців тому +1

    Thanks for the great video! And I have a question if I want to get information about the room in the simulator like a table or a sofa what do I do? I want to place my model on a table or where I want it to be.

    • @dilmerv
      @dilmerv  10 місяців тому

      That’s a great question, unfortunately plane detection or meshing doesn’t work with the simulator, this is something you can implement but you would need a physical device to test. Another option would be to use Unity XR simulation tools which support plane and meshing.

  • @bencrystalofficial
    @bencrystalofficial 9 місяців тому +1

    Hey! I have this running on the vision pro and it works with eye tracking but the pinch gestures are not recognized. Any tips as to how to fix this?

    • @dilmerv
      @dilmerv  9 місяців тому +1

      Awesome, try this:
      - Go to File > Build Settings > Player Settings
      - Then XR Plug-in Management > Apple visionOS
      - Verify that "Hands Tracking Usage Description" is set
      - Close the Play To Device App and Re-Open it in your physical device
      - Then hit play in Unity again
      Let me know if that works, I just tested it in a test project and it is working with what I have.

    • @bencrystalofficial
      @bencrystalofficial 9 місяців тому

      @@dilmerv Thank you so much! It ended up working anyways randomly, I didn't really change anything but these were very important steps! :)

  • @bluuyo
    @bluuyo Рік тому +1

    What are the steps leading up to 18:31? it seems like the beginning steps got cut off. Right now, my "XR Environment" menu is grayed out, I cannot click anything

    • @dilmerv
      @dilmerv  Рік тому +2

      Hey thanks for your question, go to Player Settings > and then under the standalone platform enable XR Simulation, I am not close to my computer but that should make it so that it becomes enabled.

    • @bluuyo
      @bluuyo Рік тому

      Thank you! @@dilmerv

  • @bliu8710
    @bliu8710 10 місяців тому

    Thanks for the great video! And I have a question whether I can play to device with app mode = Virtual Reality

  • @mjsky4977
    @mjsky4977 11 місяців тому

    Thank you for the great video, can you make a tutorial to run the MRTK3 Sample scenes on the simulator with Hand and Gaze interaction

    • @dilmerv
      @dilmerv  11 місяців тому

      You are very welcome, I will look into it, thanks for your feedback!

  • @dingluwang229
    @dingluwang229 Рік тому

    Thanks for your great video, help me a lot! And can I open multiple bounded volumes in Shared Space from one Unity app like in Swift?

    • @dilmerv
      @dilmerv  Рік тому

      I don’t believe that’s possible, I think in swift you can open one at the time but not multiple at the time. The sim can open multiple but each volume is its own application.

  • @amandalinn3618
    @amandalinn3618 9 місяців тому

    Does the Play to Device feature work in unbounded scenes? When I run the sample unbounded scenes, they give an error about Hands Tracking. If I build it first and then run on the Apple Vision Pro with xcode, it works.

    • @dilmerv
      @dilmerv  9 місяців тому

      Honestly the latest Play To Device version is super buggy, I had so many problems, when I recorded this video everything was working well but it seems that new updates made by Unity introduced a lot of issues. I will check and let you know but I did get the same error you are getting very often.

    • @amandalinn3618
      @amandalinn3618 9 місяців тому

      @@dilmerv Thanks, do you know which version should I go back to that was least buggy?

  • @hyacinthehamon
    @hyacinthehamon 11 місяців тому +1

    I tried to install this version of Polyspatial but it says it requires a unity Pro account. I'm not ready to pay $2k to test it out..

  • @stacyvourlen2043
    @stacyvourlen2043 Рік тому +1

    Why are there no shadows in the visionOS simulator? In the unity editor you can see that the boxes cast a shadow but it's missing in visionOS

    • @dilmerv
      @dilmerv  Рік тому +2

      Great question! I am going to assume that it is to optimize the data transfer, but shadows are currently not showing in the sim.

    • @stacyvourlen2043
      @stacyvourlen2043 Рік тому +2

      @@dilmerv thanks for replying, and btw are you also gonna make a video about creating full VR experiences for visionOS using unity? Particularly intrested in how smooth locomotion would work with just hand tracking.

  • @johntharaldsen9139
    @johntharaldsen9139 9 місяців тому +1

    I have had success using play to device on the simulator, but when trying on the actual device Unity spins. I have had no success. Any tips?

    • @dilmerv
      @dilmerv  9 місяців тому

      I have been using their latest version and looks like there are many issues with it, I get the same experience and by looking through the Unity forums sounds like this is a well known issue.

  • @SahithNayudu
    @SahithNayudu Рік тому +2

    I would still unity pro license, right?

    • @dilmerv
      @dilmerv  Рік тому +2

      Yes, that’s correct Sahith. Good question!

  • @thomptechdotnet
    @thomptechdotnet Рік тому

    Thanks for another great video!

    • @dilmerv
      @dilmerv  Рік тому

      Thanks Thomp I appreciate your feedback!

  • @vikaskumar-si1ub
    @vikaskumar-si1ub Рік тому

    Iam not able to find why the lighting is missing in simulator and build as well. Could you let us know the fix.

    • @dilmerv
      @dilmerv  Рік тому

      That’s something I experienced quite often. I fixed it by erasing all the content from the sim, there is an option in the sim toolbar to do so, then create a new build. Also, try selecting a scene that has daylight. Let me know your results, thanks.

  • @mkptb123
    @mkptb123 11 місяців тому

    Thanks for video....I have one question related to Hololens..I created an unity application with mrtk in unity...I'm finding a memory leak issue when I'm opening file picker memory gets increased and is not realising...and same thing is happening when I open scanner to scan (scanner is in separate scene and loading as additive scene ) memory increases but not releasing....can you provide me if there is any way to handle this...Thank you

  • @DylanSuaris-i3h
    @DylanSuaris-i3h 3 місяці тому

    Hey Guys, got it working upto here, however im only able to control the Simulator through the Unity Editor, I am not able to control anything from the Simulator itself? Any Fix for this?

    • @dilmerv
      @dilmerv  3 місяці тому

      Thanks for your comment, what version of Unity PolySpatial, Xcode, and visionOS are you currently using?

  • @AhmadFaraz-bb9tp
    @AhmadFaraz-bb9tp Рік тому

    Thanks for the amazing video!..Can u tell me how much Time it took for you to build in Xcode?(I have m1 mba it took very long)

    • @dilmerv
      @dilmerv  Рік тому

      Thanks for your feedback, I think it takes about 1-2 mins to build just the first time, after that I just do a build / replace and it is faster since Unity cashes a lot from the previous build.

    • @AhmadFaraz-bb9tp
      @AhmadFaraz-bb9tp Рік тому

      @@dilmerv which Mac silicon version did you use?

  • @BaluTM
    @BaluTM Рік тому

    First comment 😊

    • @dilmerv
      @dilmerv  Рік тому +1

      Sweet thanks for watching it!

  • @chiefaxl
    @chiefaxl Рік тому

    🥽🎮❤️