Star Citizen Testing 4.0 & Server Meshing Could Finally Mean More Stability

Поділитися
Вставка
  • Опубліковано 19 вер 2024

КОМЕНТАРІ • 110

  • @SpaceTomato
    @SpaceTomato  22 години тому +12

    Of we don't start seeing improved stability within a few updates of 4.0, you can get I'll be sounding the alarm 🚨
    While I dont think this is going to be a smooth ride, in my opinion its good that THIS is the focus of testing right now.

    • @nemesis851_
      @nemesis851_ 17 годин тому +2

      Few typos. Of>If … get>bet …

    • @MrAbram94
      @MrAbram94 17 годин тому

      I'm very concerned that Server Meshing won't fix the horrible server performance

    • @furyiv
      @furyiv 17 годин тому +1

      @@MrAbram94 The issue will always come down to where players are located, if they're spread throughout the system split throughout DGS, we'd see a lot of improvement. The issue we have is when they up the player count and everyone spawns in the same place. I wonder if they'd need to implement a queue, aim for a high player count but up that gradually on server start to make sure there's no overcrowding.

    • @SpaceTomato
      @SpaceTomato  17 годин тому +2

      ​@@nemesis851_I'll leave them as a testament to my careless thumbs!

    • @stratcat3216
      @stratcat3216 17 годин тому

      Totally agree.. this is what's needed right now.

  • @Slay0lot
    @Slay0lot 17 годин тому +29

    Fingers crossed they pull through. Events like Blockade Runner are pointless without good server performance

    • @dimitripinto4747
      @dimitripinto4747 13 годин тому

      If it was only performance ... We get bugs from the PTU, like Cater and Hull C not having any Zeta, what are they thinking about ?

    • @winstonsmith5365
      @winstonsmith5365 12 годин тому +1

      Two days in and every server I went on ended up failing causing the event mission to start over then people just give up trying .

    • @dimitripinto4747
      @dimitripinto4747 12 годин тому

      @@winstonsmith5365 we try to make the event go forward by destroying useless targets (cater and hull c), I will use Eclipse to make things faster, as you usually get a HH defending those.

    • @zachotherworlds9529
      @zachotherworlds9529 11 годин тому

      @@winstonsmith5365 The Servers crashing are a sign that CIG is Working on them. It doesn't suck any less lol but it will be a good thing in the long term trust me. (=

  • @Wurdy72
    @Wurdy72 15 годин тому +5

    Call me a fanboy. But i believe in CIG´s visions and that they will be able to realise it all. Until then i´m trying to stay patient and calm, facing the next Server Error and further delays of the release of 4.0 and stuff like that. i´m 100% standing behind CR´s Pledge-politics because i want it to be the game, that i always dreamd about.

  • @Edukacyjny_pa-troll
    @Edukacyjny_pa-troll 15 годин тому +4

    Regarding server meshing: no one is talking about spawn points and unnatural spawning of players during tests. 1000 players on 6 servers, of which 4 are spawn points = 250 players per server within 15 minutes. No wonder experience was poor. On top of that, most didn't even leave spawn planets increasing congestion. I think it's all good. Most of us just didn't get the memo (about what this test was for).

    • @MrRoblcopter
      @MrRoblcopter 11 годин тому +1

      I don't believe spawning in was the issue. The experience wasn't poor in the idea that there was a bunch of lag in the sense of just trying to walk around had you rubberbanding. I mean yea, a bunch of people trying to join all at once will cause some issues, but remember, the home location became its own server, so the amount of people trying to spawn in those locations were always lower.
      It was more there was a random set of delay when trying to interact with stuff. Watching your ping you could see it wildly jump around. I could see it go from like 30ms to over 9000ms and then back again within fractions of a second. Normally I'm sitting at 30-40ms on live.

    • @Edukacyjny_pa-troll
      @Edukacyjny_pa-troll 10 годин тому

      @@MrRoblcopter "I mean yea, a bunch of people trying to join all at once will cause some issues, but remember, the home location became its own server" - with 250 players each plus bugs related to networking. Thats what i meant. Sorry, english is not my primary language:)

    • @MrRoblcopter
      @MrRoblcopter 10 годин тому

      @@Edukacyjny_pa-troll Spawn ques are a thing, and have been a thing for a while.

    • @wraithdino1217
      @wraithdino1217 9 годин тому

      I called this as soon as I heard about what they were intending to do with static servers, youll end up with servers that are underutilized in underpopulated areas and servers that are way overstressed in high population areas and theres no real easy way to fix that without highly inconveniencing the players

  • @Bailey2468
    @Bailey2468 17 годин тому +3

    Damn bro 22 seconds fresh video. Sick.

  • @TheFireBean
    @TheFireBean 12 годин тому +1

    I think we all have our fingers crossed for the promised benefits of meshing. My experience after the 3.24.1 patch has been surprisingly smooth - no major crashes at all, even after many hours of play. It makes me wonder if a lot of the trouble some players are having post-patch is more about poorly optimized systems. If that's the case, meshing won’t make much of a difference, and CIG likely won’t fully optimize the game until closer to 1.0. It’s just how game development goes. That said, things are definitely moving in the right direction. Anyone frustrated with the current state should take a step back and enjoy some other games.

  • @DJCroBar
    @DJCroBar 15 годин тому +3

    They just announced another meshing test happening today woooo 😊

    • @theninedivides6851
      @theninedivides6851 4 години тому

      And I heard the 500 player one went extremely smooth which is great news

  • @4hire565
    @4hire565 15 годин тому +1

    I absolutely love the music to your vids bro.
    Yeah, they are working on the tech, and it’s going to be awesome once they manage to pull everything together. Hoping for that 1000 player mark to be the standard

  • @good_speed_0h
    @good_speed_0h 17 годин тому +5

    Greetings Space 🍅

  • @Spidder81
    @Spidder81 17 годин тому +17

    They really need to get 4.0 in EVO like yesterday. They cannot be delaying it even more, especially with the recent disgruntles players have been experiencing. Let us start testing no matter how broken, we just want to test, break stuff and report so we can get the ball rolling.

    • @Singlelair
      @Singlelair 16 годин тому +1

      They can delay they will delay and we still will play it

    • @Spidder81
      @Spidder81 16 годин тому

      @@Singlelair oh for sure, but i would rather they didnt :)

    • @RicoZaid_
      @RicoZaid_ 16 годин тому +3

      Not if it sucks, CiG doesn't want more negativity.

    • @Spidder81
      @Spidder81 16 годин тому

      @@RicoZaid_ that's why I said EVO, and not LIVE

    • @ricky6608
      @ricky6608 16 годин тому

      @@Singlelairmost importantly, we will still pay

  • @snowshoes5942
    @snowshoes5942 13 годин тому +1

    A major issue arose during the test due to uneven player distribution. With four servers connected, the majority of players spawned at Lorville, resulting in over 400 players on a single server and an ineffective load spread. Furthermore, while server performance had improved with frame rates reaching around 30 FPS, latency (ping) was inconsistent, fluctuating wildly between 300-3000 ms. This introduced a new set of problems.

    • @wraithdino1217
      @wraithdino1217 9 годин тому +1

      sadly the payer grouping issue is something that can only really be fixed with hard server boundaries or dynamic meshing as long as there is more players in a shard than a single server could realisticaly handle, there is always a chance for all players in that shard to congregate to one server and break it. the system needs something to either encourage a spread or it needs to be dynamic

    • @snowshoes5942
      @snowshoes5942 8 годин тому

      @@wraithdino1217 Absolutely agree with you on that point. I think we're still a bit away from seeing dynamic server meshing become a reality though.

  • @fingazblank
    @fingazblank 16 годин тому +2

    When the servers are so good, your frames are so smooth No game even comes close to star citizen, shame it's hit and miss. I want meshing but want a smooth experience far more. Nothing like low FPS to break that immersion

    • @borgthepig
      @borgthepig 10 годин тому

      Well, plenty of people DO get good frames. It’s just a matter of how good your pc is. But yes, of course, CIG will need to do some more optimization in the future, but it makes sense why stability is a priority.

  • @matos_x_
    @matos_x_ 15 годин тому +1

    “The number 1 thing they want is stability-…” then my video starts buffering real hard

  • @sketto1283
    @sketto1283 16 годин тому +2

    SOooo much riding on this years end!

  • @sumiral6438
    @sumiral6438 16 годин тому +2

    To be honest. As long as 4.0 will be playable this year im good. Even if (and i know its very likely) this patch will be a mess. I just want to get above this mountain...

  • @wezleyjackson9918
    @wezleyjackson9918 16 годин тому +3

    Perfect update! Every month or so I want to see where things are at and this video does it perfectly - Thanks Space Tomato!

  • @TimAyro
    @TimAyro 10 хвилин тому

    Currently on the 4:500 test. It's doing pretty good. I think IF we get server meshing this year, it'll be smaller like this and not 1000+ players.

  • @SOGBulldog
    @SOGBulldog 8 годин тому

    I'd go with the "Rum Rumager". Aye, Now I'm thirsty. Where's me flask?

  • @DJCroBar
    @DJCroBar 16 годин тому +3

    Just give evo a 100 player meshed shard and get things rolling, aiming for a 200 player shard by live

    • @rayneelol
      @rayneelol 12 годин тому

      I wish CIG was more proactive like this, They would have so much more data if they would do things like that.

    • @wraithdino1217
      @wraithdino1217 9 годин тому

      they probably need to aim for atleast 100 players per server in a shard so that they wont have to buy a ridiculous amount of new servers to handle their current amount of players so if they want to split up the system to any meaningful degree theyll have to increase the playercount massively per shard

    • @rayneelol
      @rayneelol 9 годин тому

      @@wraithdino1217 well good news is they are doing another 1000 player test right now

    • @kayko6969
      @kayko6969 9 годин тому

      They do this on todays test

  • @tualatindave3797
    @tualatindave3797 14 годин тому +4

    I don't expect 4.0 this year. Late Feb/March '25 is more like it.

  • @Funkm4ster96
    @Funkm4ster96 12 годин тому

    I have found that I am less likely to rage-quit the game from bugs than I am from server stability lol. Bugs generally can be played around but If the server isn't responsive, theres no point in continuing the session. This recent patch cycle has been pretty impressive with stability and I've been way more encouraged to actually stick around alot longer than I normally would have if the servers were bad.
    I really hope that with SM being on the horizon that we can finally see some improvment in the overall stability as I think that will keep retention up way more than any new ship/gameplay loop could (at least at this moment in time).

  • @Nexovus
    @Nexovus 16 годин тому +1

    Anyone else think the music was from Satisfactory at first?

  • @forsakendoe
    @forsakendoe 10 годин тому

    I'm hoping the server mesh will work, too many things depends on it.

  • @AbdiYohan
    @AbdiYohan 17 годин тому +2

    Great vid!

  • @DustinHarms
    @DustinHarms 5 годин тому

    Seeing this pop into my feed right after they did another TECH-PREVIEW Server Meshing/RMQ test that went dramatically better than last week's
    Welp, ST...content creation do be like that lol

  • @MarxMin
    @MarxMin 17 годин тому

    Love your videos ST! Your videos on server meshing are my favorite... I wish you could find out what level hardware they are running on AWS

  • @rinkaemina
    @rinkaemina 12 годин тому

    "Significant FPS Gain" what mostly player want and Stability

  • @Vertexnine
    @Vertexnine 17 годин тому

    I appreciate your cautious optimism and your candor, Tomato.

  • @marvinturhan
    @marvinturhan 13 годин тому

    The concept of server meshing is not working out as expected, which is why we haven't heard much about it lately and have only received updates about Pyro. They're now putting server meshing in the spotlight to make investors think everything is fine. I'm sure a complete rework is in progress, which will be announced in late December and will be ready by the end of 2025.

    • @phxbadash
      @phxbadash 12 годин тому

      That's an interesting story that you've pulled directly out of your ass. 😂

  • @anno-fw7xn
    @anno-fw7xn 15 годин тому

    Thanks for the video! I test the 500 player count and at least cliente site fps lookt better at area 18

  • @TheKOzality
    @TheKOzality 17 годин тому +1

    Always a fan of the Tomato talks!

  • @kudos1729
    @kudos1729 8 годин тому

    I’m hoping server meshing enables NPC crew

  • @Kaileris
    @Kaileris 5 годин тому

    3:500 was decent, 6:1000 was a bad experience (5-10 seconds delay, players phasing in and out of existence, desynced hangar door when calling from outside exploding players entering).

  • @-NateTheGreat
    @-NateTheGreat 9 годин тому

    CIG is setting themselves up for a big failure. You don't drop 4.0 then go on Christmas vacation. You need all hands on deck for the weeks and months after.

  • @Writkin
    @Writkin 15 годин тому +1

    At the end of the day if they cant get a consistent play experience its all for nothing.

  • @wezleyjackson9918
    @wezleyjackson9918 16 годин тому

    I need more Space Tomato in my life

  • @Captain-Bandolero
    @Captain-Bandolero 16 годин тому

    Server mashing will work, maybe not 100% but good enough to play.

  • @exxplosion9276
    @exxplosion9276 16 годин тому

    Hopefully they dont just keave rhe player cap at whatever intial value they find it the most stable and try push for higher pop per share

  • @yashik
    @yashik 17 годин тому

    only thing what is meshing are their promises they always mesh perfectly just 1 year until release

  • @mayoluck
    @mayoluck 15 годин тому

    If its not in the PU then its not released, there really is no negotiating this scenario. Stop moving the goal post to make your self fell better about CIG.

  • @cos4779
    @cos4779 16 годин тому +2

    Yes! Server stability and game experience stability. I'm ready for a live release, refuse to play or spend more money on a game that isn't a game. Time for the ship selling money grabbing to end and actually get us the back end tech for a MMO

  • @johnokean8216
    @johnokean8216 9 годин тому

    Hey do you buy your music for these videos? Are you looking for free music to put on these videos? I would love to compose some retro synth wave tunes for your vids

  • @Mezcon2
    @Mezcon2 14 годин тому

    Man, the dev looks like someone that’s been yelled at way too many times. Poor guy.

  • @TFTrickster
    @TFTrickster 13 годин тому

    I am not expecting much from server meshing but I hope I am wrong

  • @scott1506
    @scott1506 17 годин тому

    eu servers have been hit and a miss past week. ships not appering. having to claim even know its landed in front of me. cant remove helmet. storage lockers showing zero. bountys with no one there when arrive etc

  • @mechanicaldummy9324
    @mechanicaldummy9324 3 години тому

    Can Someone explain server meshing to me like im a child cuz i still dont know what it is

  • @zachotherworlds9529
    @zachotherworlds9529 11 годин тому

    Great Video MR Tomato keep it up Love you videos. This channel is like a Good Wine, getting even better with time.

  • @AKSnowbat907
    @AKSnowbat907 12 годин тому

    Balls

  • @vladkudrya9615
    @vladkudrya9615 16 годин тому

    Wait what Server Meshing are you talking about? We tested a Hybrid, as far as I understand, which is not a Server Meshing. The hybrid is a classic server grid like in 99% MMOs + a replication layer, as far as I understand. But the Server Meshing technology itself does not work yet.

  • @Astro-M0
    @Astro-M0 13 годин тому +2

    3.24.1 improved stability? Lmao I get 10 times the bugs and disconnects compared to 3.24 😭😭

  • @MadM4F14
    @MadM4F14 10 годин тому

    10 times more players is just 10 times more complaining in global chat...

  • @kennyb5537
    @kennyb5537 10 годин тому

    imagine wasting a day of progress to a bug ... yay ... gg

  • @darknightr15yzf
    @darknightr15yzf 8 годин тому

    The amount of jank and lag this game has, any new player will hate this game, they need to prioritize this and fire their marketing team, they are just cancer to this game

  • @lorttexwolf
    @lorttexwolf 17 годин тому

    Somehow I was unsubscribed from your channel? Watch out people! Love your work Space Tomato.

  • @B.D.E.
    @B.D.E. 15 годин тому +1

    Only could? If it doesn't, the whole project fails.

  • @good_speed_0h
    @good_speed_0h 17 годин тому +2

    CIG have a very poor Strategy for interested fans to pursue, like i had spent $75 dollars for a starter ship just to access & play what the game has to offer & tbh its not much compared to other games that are far much cheaper. & to make matters worse your charging me $40!!! to use a tool in the game to make things a bit faster aka (ATLS) starfield recently gave their players a FREE land vehicle to travel on land faster. CIG is charging fans 40 dollars just for a tool to move boxes around, i mean that is insane to me & mind bothering. If i was to purchase the ATLS that would be $115 USD I've spent on a unfinished product thats very unstable for quite some years now it doesn't make Sense!

    • @SpaceTomato
      @SpaceTomato  17 годин тому +4

      Keep in mind, the game is not released. If you're looking for an experience similar to Starfield I would not play this game. Right now you DO have access to quite a few vehicles that you don't have to pay money for, the ATLS is the sole standout there, but should be available in-game soon as well.
      If you are looking for a full game experience, simply do no play Star Citizen right now.

    • @jbirdmax
      @jbirdmax 17 годин тому

      @@good_speed_0h
      Still in development my friend.
      Also, I’ve been testing Star Citizen since its first release with the $45.00 Aurora. I buy everything else in game.
      I do have a second account where I’ve donated an embarrassing amount of money though. But I have no regrets.
      Don’t pledge more money if you don’t want to. Your pledge is basically a donation to further Star Citizen’s development. You get an in game asset depending upon your pledges. Simple.
      Also, you should know that those loaders will be available for in game purchase. Usually after 3 to 5 months.

    • @good_speed_0h
      @good_speed_0h 16 годин тому +1

      @SpaceTomato I'm not looking for a experience similar to starfield I'm looking for a experience better than starfield & it am fully aware that the game isn't fully released.

  • @jbirdmax
    @jbirdmax 17 годин тому +3

  • @OctavioGavin-x6x
    @OctavioGavin-x6x 17 годин тому +3

    Your videos are always so interesting and informative! I look forward to new videos! 🌺💚

    • @SpaceTomato
      @SpaceTomato  17 годин тому +1

      Thank you I appreciate it!

    • @loadingerror9975
      @loadingerror9975 15 годин тому

      @@SpaceTomatotomato… do you know this I a bot account created the moment the video got released?

    • @SpaceTomato
      @SpaceTomato  15 годин тому

      @@loadingerror9975 :( well now I just feel betrayed.