epic B) claws is definitely a bit hard to use against players who keep running away or have high attack speed to immediately punish after beast instinct finishes, but it's definitely underrated by a lot of people I might go back to musket someday too piercing shot does crazy damage with imbuement
been following you for a long time and like im glad to see you're still doing good! i recommend using magic blast or explosion in some situations instead of whirlwind or shining cycle, and definitely do NOT use that slow-ass flying slash without holding it down, however i feel like you're doing great already! keep it up!!!! :D
@@numberlesse YO THX!! i've been using weapon aoes more than my earth explosions since they usually miss and a lot of opponents I fight have high attack speed and immediately punish me and I'll try charging Flying Slash too to get more damage out of it as well so thx for that advice 🙏
@@spacexmarine oh yeah, i forgot to mention, switch to single beam!!!! as love as i love sniping with double beam, your playstyle does NOT call for double!!! anyway, i'm mainly talking about situations where you and your opponent are directly on the ground. And for flying slash, i'm talking about the startup being so terrible that it's hard to time and aim, so charging it for just like half a second gets "rid" of the startup so you can properly release it. anyway, ima provide some examples of places where i'd have played differently! -examples: at 0:20 and 0:25 right after the flash strike, you can followup with a blast Or flying slash instead of whirlwind (whirlwind isn't bad but more tools to your advantage!) shining cycle's bad damage-wise, but it's clashbox, knockback, and size makes it good for peeling off dmg -at 0:43 for example, using a blast instead deals more damage and is quicker. if this was a fighting style user, the sparrow thrust's 189 dmg isn't going to cut it as they're likely to follow up with a double shockwave for ~230 dmg. -1:19 is another good spot for blast instead of sparrow for quicker, better damage. -1:24 is a risky spot for a blast due to the distance and speed of earth. i'd use a beam or placed explosion instead, OR use whirlwind or shining cycle like you did :D since that clashbox is a lifesaver, even if it doesnt hit! Nice! -at 2:48, that self-explosion was risky! some people followup AGAINST beast instinct users by using their own projectiles, so it is likely they could've backed up and used a blast or something. HOWEVER, against fighting styles, this would've been good and troubling for them! i think you just gotta switch to single beam and everything's gonna be good. i actually realized upon reanalyzing the video that you really dont play ur kit badly! just note that blast and self-explosion are huge damage dealers that shouldn't be completely removed from your kit. whirlwind and shining cycle are great but the extra damage is AMAZING! also, idk about you but i'd personally run bursting instead of dense weapon enchants since earth has great size already.
@@numberlesse WOAH EVEN MORE DETAILED ANALYSIS HOLY 🤯🤯 THANK YOU SO MUCH!!! I've definitely written off my earth blast for a while now so I'll try incorporating it more, and using burst vs. dense enchants is definitely interesting :0 (I'm greedy for more size tho xd)
@@spacexmarine dense is great, but i'd rather just run more attack size on my armor than go dense... earth's super slow already so i dont find it worth it to run dense
hmmm first of all I'd definitely drop a lot of the size for at least 80+ power, unless you purposely want the funny size (I'm assuming you're an Earth Conjurer as well since u didn't specify) Statswise definitely go 160 Weapons and 120 Magic For weapons it's really based on personal preference/style, but I'd recommend to at least use an Old Spear/Iron Staff with Sparrow Thrust, Piercing Gale, and Knocking Blitz. Since you're going for super big size I'd probably use a Greatsword with moves like Devestate, Whirlwind, Mountain Wind, and/or a Slegehammer with other big AOE moves. Put Dense on all weapons for maximum size (or Ardent if you want to slightly reduce the endlag, I don't know by how much tho)
Drowned Powerful Earth Arcsphere with Dual Candaleria Drowned Powerful Earth Arcanium Helmet with Dual Candaleria Powerful Earth Arcanium Bracelet with Dual Candaleria Explosive Sunken Iron Chestplate with Dual Agate Hasty Calvus Boots with Dual Morenci rn gives 100 power, 728 defense, 139 size, 49 speed, and 44 agility (idk if the attack speed is doing anything or it it's just weapon skill bugs, but I've been happy with this build for several months now)
@@spacexmarine dense is just an inefficient enchant, it actually technically gives the least stats out of every enchant. even when not counting efficiency, dense is just so slow as hell!!! i think bursting would be a better investment personally. silent blades and kai sabre aren't too too expensive, you could probably have another set of weapons on standby
hmm idk for metal conjurer specifically (tho it’s slower than earth), but since it’s a size magic it will benefit from more size than speed cuz of multipliers I’d say at least 80+ power and I believe 600 defense (to get HP at around 1.7-1.8k)
W MUSIC TASTE 🌊🌍❤
TY WAVE TO EARTH IS SO GOOD!!! 🔥🔥
I have swapped and I am ready for the next challenge. Prepare the yakuza intro
LMAO can’t wait
Wave on earth mentioned!!!
RAHHHHHH THEY'RE PEAK
We literally have the same loadout XD I use these exact weapons on my ileg warlord, sometime swapping claws with musket
epic B) claws is definitely a bit hard to use against players who keep running away or have high attack speed to immediately punish after beast instinct finishes, but it's definitely underrated by a lot of people
I might go back to musket someday too piercing shot does crazy damage with imbuement
@@spacexmarine truee, I use claw to mostly move around with spiraling and instincts for that
Interesting...
Nah, I'm done.
nuh uh
Nah, I’d win
❤
been following you for a long time and like im glad to see you're still doing good!
i recommend using magic blast or explosion in some situations instead of whirlwind or shining cycle, and definitely do NOT use that slow-ass flying slash without holding it down, however i feel like you're doing great already! keep it up!!!! :D
@@numberlesse YO THX!! i've been using weapon aoes more than my earth explosions since they usually miss and a lot of opponents I fight have high attack speed and immediately punish me
and I'll try charging Flying Slash too to get more damage out of it as well so thx for that advice 🙏
@@spacexmarine oh yeah, i forgot to mention, switch to single beam!!!! as love as i love sniping with double beam, your playstyle does NOT call for double!!!
anyway, i'm mainly talking about situations where you and your opponent are directly on the ground. And for flying slash, i'm talking about the startup being so terrible that it's hard to time and aim, so charging it for just like half a second gets "rid" of the startup so you can properly release it.
anyway, ima provide some examples of places where i'd have played differently!
-examples: at 0:20 and 0:25 right after the flash strike, you can followup with a blast Or flying slash instead of whirlwind (whirlwind isn't bad but more tools to your advantage!) shining cycle's bad damage-wise, but it's clashbox, knockback, and size makes it good for peeling off dmg
-at 0:43 for example, using a blast instead deals more damage and is quicker. if this was a fighting style user, the sparrow thrust's 189 dmg isn't going to cut it as they're likely to follow up with a double shockwave for ~230 dmg.
-1:19 is another good spot for blast instead of sparrow for quicker, better damage.
-1:24 is a risky spot for a blast due to the distance and speed of earth. i'd use a beam or placed explosion instead, OR use whirlwind or shining cycle like you did :D since that clashbox is a lifesaver, even if it doesnt hit! Nice!
-at 2:48, that self-explosion was risky! some people followup AGAINST beast instinct users by using their own projectiles, so it is likely they could've backed up and used a blast or something. HOWEVER, against fighting styles, this would've been good and troubling for them!
i think you just gotta switch to single beam and everything's gonna be good. i actually realized upon reanalyzing the video that you really dont play ur kit badly! just note that blast and self-explosion are huge damage dealers that shouldn't be completely removed from your kit. whirlwind and shining cycle are great but the extra damage is AMAZING!
also, idk about you but i'd personally run bursting instead of dense weapon enchants since earth has great size already.
@@numberlesse WOAH EVEN MORE DETAILED ANALYSIS HOLY 🤯🤯 THANK YOU SO MUCH!!!
I've definitely written off my earth blast for a while now so I'll try incorporating it more, and using burst vs. dense enchants is definitely interesting :0 (I'm greedy for more size tho xd)
@@spacexmarine dense is great, but i'd rather just run more attack size on my armor than go dense... earth's super slow already so i dont find it worth it to run dense
My build is 62 power 502 size and 800 defense, what weapons/skills and stat distribution do i use
hmmm first of all I'd definitely drop a lot of the size for at least 80+ power, unless you purposely want the funny size (I'm assuming you're an Earth Conjurer as well since u didn't specify)
Statswise definitely go 160 Weapons and 120 Magic
For weapons it's really based on personal preference/style, but I'd recommend to at least use an Old Spear/Iron Staff with Sparrow Thrust, Piercing Gale, and Knocking Blitz. Since you're going for super big size I'd probably use a Greatsword with moves like Devestate, Whirlwind, Mountain Wind, and/or a Slegehammer with other big AOE moves. Put Dense on all weapons for maximum size (or Ardent if you want to slightly reduce the endlag, I don't know by how much tho)
502 SIZE??? HOW?? as for the power you should either use a power accessory or replace some of your gems with power + size ones (malachites)
I must know this build it's exactly the kind I have attempted to create
what armors are you using because i see that you have good speed, damage and defense with no insanity
Drowned Powerful Earth Arcsphere with Dual Candaleria
Drowned Powerful Earth Arcanium Helmet with Dual Candaleria
Powerful Earth Arcanium Bracelet with Dual Candaleria
Explosive Sunken Iron Chestplate with Dual Agate
Hasty Calvus Boots with Dual Morenci
rn gives 100 power, 728 defense, 139 size, 49 speed, and 44 agility (idk if the attack speed is doing anything or it it's just weapon skill bugs, but I've been happy with this build for several months now)
@@spacexmarine yeah it's the dense enchants :sob:
@@numberlesse hmm is it because the dense enchant doesn't properly apply the speed debuff or something? I remember hearing something about that
@@spacexmarine dense is just an inefficient enchant, it actually technically gives the least stats out of every enchant. even when not counting efficiency, dense is just so slow as hell!!! i think bursting would be a better investment personally. silent blades and kai sabre aren't too too expensive, you could probably have another set of weapons on standby
What build stats minimum should I priotize on metal conjurer build?
Damage defense resistance size
Add agility too if you want
hmm idk for metal conjurer specifically (tho it’s slower than earth), but since it’s a size magic it will benefit from more size than speed cuz of multipliers
I’d say at least 80+ power and I believe 600 defense (to get HP at around 1.7-1.8k)
Should I go ash sailor fist or earth iron leg
i don't know about what's good for warlock specifically but earth leg seems like crazy damage and size
who the hell is tezla master
that's a good question