UE4 - Niagara Local and World Space

Поділитися
Вставка
  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 17

  • @UnderfundedScientist
    @UnderfundedScientist 3 роки тому +1

    I couldn't remember how to switch it to move with the emitter thank you

  • @EagleTopGaming
    @EagleTopGaming 2 роки тому +2

    Any suggestions on when you want a particle to use local rotation but still simulate in world space? Like shell casings coming out of a gun? Where you want the initial rotation to line up with the ejection port but you still want them to interact with things in world space?
    Got it: You can set it to use world space then set "Init Mesh Rotation" to inherit its parents rotation. I did not realize this was an option.

    • @GameDevAraz
      @GameDevAraz Рік тому

      umm, idk what that means. the particle usually follow what its attached to and rotates with it i think accoridngly, you can even set that up on spawn.

  • @SiFoxixvi
    @SiFoxixvi 6 місяців тому

    Thank you very much!

  • @REE-Animation
    @REE-Animation 3 роки тому +1

    Dude. Your Niagara videos are fantastic! Thanks for making these..
    Request. Can you make a video on how to get a projectile to fly with a random curve? I mean, projectiles just fly straight (if no gravity). Can I make them go up and down, left and right. Like noise in a particle system.. You know what I mean here? 🙂

    • @Blacklight47100
      @Blacklight47100 3 роки тому +2

      Niagara has a Curl Noise Force module that you can apply that should do the trick, just make sure to scale its force accordingly with other forces effecting the particles :)

    • @UnderfundedScientist
      @UnderfundedScientist 3 роки тому

      @@Blacklight47100 exactly what I was going to say

    • @REE-Animation
      @REE-Animation Рік тому

      @@Blacklight47100 Thanks man... First a year later I read your comment.. Must have missed it in my notifications

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline 2 роки тому

    LIFE SAVER!

  • @CHNLTV
    @CHNLTV 2 роки тому

    How can I scale the particles in Local space to match Scale of Character - Yet have World Space attributes in order to have the particles trail the chacter as it moves?

  • @FlynnRingrose
    @FlynnRingrose 3 роки тому

    Hi Outpost,
    Thanks for all your work on this series. It's very helpful. I wonder if you could give me some pointers on my project?
    I have a field of stars (particles) in the background of my 2.5D game. When enemies are destroyed in the foreground, I'd like for the stars behind the destroyed enemy within a certain radius to briefly change colour. This could be happening simultaneously in several spots on the screen that may overlap and blend colours.
    Any advice on how I can achieve this with Niagara?
    Thanks again!

  • @inversus1733
    @inversus1733 11 місяців тому

    You saved me man.

  • @innodominicramos666
    @innodominicramos666 3 роки тому

    How can I scale a particle in the viewport of my character?

  • @tarekwayne9193
    @tarekwayne9193 3 роки тому

    Hey, thanks for going over this..
    Does the same go for rotation?
    When I rotate in the details panel, I get the immediate expected result, however, when I try to use the rotator in Blueprints, the result seems to be nothing or not what I expected.
    I'm guessing this has to do with the physics driven nature of Niagara systems.
    Thx again and hope you're heading to the weekend on a high note!

    • @tarekwayne9193
      @tarekwayne9193 3 роки тому

      Ignore this question! It's as I suspected, the result was different to what I expected due to the forces etc applied😅

  • @andresestevez2701
    @andresestevez2701 Рік тому

    donde esta dynamicBeam

  • @armondtanz
    @armondtanz 3 роки тому

    Are u the goto niagara guy? Have u seen the demo of the crowd created using niagara? Unreal create a crowd of soldiers , literally 100s of thousands....
    Could u demo this. Have an fbx animation of marching soldier. Spawn 1000s of them?
    They talk about LODs and using billboards to create an illusion of even more soldiers :)