@@senseil9013I know this is a bit, but there are a lot of positions at the BBC aren't there 😅 Especially considering his electrical engineering background, I would expect him to have had more of a technical job than directing, interviewing, thinking of content etc.
Yoshihiro-san: "Yeah I worked on this really cool project... etc" Garnt: "Did it ever get released?" Yoshihiro-san: "Nahhhh" As an animator myself I felt that in my booones. Such a mood hahaha
I really appreciate how in these industry episodes Joey and Garnt tackle the more in-depth side, and Connor asks questions from the pov of a person that's not as in in the industry's intricacies, like a lot of us I feel Gives a bit of everything for everyone Mr Watanabe was a great guest, really chill with a lot of interesting insights!
company that work in entertainment industry are more common in tech, it is just a good synergy like that. like star wars, avatar and many more. they need the technology to make the product.
Garnt is a really good interviewer. He has a great understanding of what questions to ask, when to ask, and how to redirect the conversation when needed.
@@azorailke6057 I feel like part of the problem is this guest himself. he's being very nonchalantly cautious about what inforation to reveal pblicly and what not to. him repeteadly saying " UMmmmmmm so i cant talk for the industry as a whole, but for orange tho...." was really annoying. Dude just doesnt waant to open up.
@@boehan605 he can provide insight based on his experience being in the industry. I've watched many interviews of artists so far on trash taste and garnt's seperate interviews as well... nobody really shys away from questions every minute or so citing "i can only answer for myself" as a reason. I mean given that he's a producer I guess you should expect these corporate style answers
The stuff about automorph and toon shading was really interesting. You could tell how much better Studio Orange understands how to make 3D look "anime" than most other studios. The boys kept trying to get him to "spill the secret" but I don't think there is any, the only difference I could glean from this interview is that the artists at Studio Orange just understands the software and what it's capable of way better than anyone else in the industry. Everybody else is playing catch-up.
i can't explain how fast i bought tickets for me and my husband. fun fact: all he knows about the boys is garnt's story about trying to kill a cockroach with a boob mousepad.
Guys, just to know, bc i can only buy them the next week. U think is going to sold out fast??😭😭😭 i want to buy one but idk if they are gonna still available the next week ToT
This was actually a tease at the Studio Orange Trash Taste Anime with music by Kevin Penkin, starring SungWon Cho(ProZD), Lily Ki(Lilypichu), and Connor Marc Colquhoun(CDawgVA) with official doujin by Shindo L, Its all coming together
As a graphic designer, I love the part when he mentioned that when you design something it's because of a purpose. It's hard for some people to understand that, when you work on a big project it's not about "I would like to do this" it's about "this NEEDS to be done". For example, you don't go to the doctor for a suggestion, the doctor will tell you what's wrong with your body and he knows what your body NEEDS to deal with the issue. That's why research, schedules and preparation in Pre-Production it's important, you're dealing with other people's time, money and maybe even health, you need to do your role, assume the responsibility and be as honest and clear as you can be, because if you and the other person are not in the same page, 99% of the time it results on the project burning to the ground, so be responsible and make sure to be clear from the start.
This really seems to be the point that ppl dont get right? Its why people still discuss if graphic design is a branch of art or not; personally, i dont think so since art can be interpreted and designs have an objective.
@@dumbluckduckgoose9437 They actually tell you the definition in class. The difference between artist and designer is that an artist uses his art knowledge and skills to create something to express himself, & a designer uses art knowledge and skills to create something for someone else. And don't get it wrong, you can be a designer AND an artist if you want, but as a professional you need to now the difference of "something I want" and "something that's needed". Specially when your reputation and other people's time and money are on the line, you can't waste time on personal preferences that aren't needed for the final product.
@@shuriken05 Yeah referring to this episode. But normally, "99% of this podcast is wild takes and poop jokes". I don't think this is that difficult to figure out man
Trigun Stampede has been a very enjoyable experience all around, starting from the show itself - character design, world building, soundtrack etc., you can tell just how much love and effort was put into tristamp - and ending with interacting (albeit in a passive way) with the crew and getting interesting insights. Yoshihiro Watanabe himself interacts with fan content regularly which is also very nice and endearing in a way and motivates fans to participate in online spaces dedicated to the show. Hell, I even came back on Twitter and Tumblr solely to post fan content dedicated to Trigun Stampede. This interview was also full of great insights about the industry and I'm super happy to know that the works they create are products of passion! Very much looking forward to more of Trigun Stampede, and I hope it receives continuous support enough to fund at least 5 seasons of this masterpiece. Recently I've seen more and more people get into the show even despite their reservations at first, and they really do not regret it. The season finale was phenomenal.
Man I was so disappointed in the new trigun. I don’t understand why you’d wanna go anime original/reimagining twice ina row instead of giving the manga the faithful adaptation it deserves. I’m not sure how you could think the character designs were anywhere near the levels of the source material. They also rushed the so called world building by speed running vash and knives origins. Nothing had time to breathe during this prequel/reimagining
@@sharebear421 quick question have you read the manga and are you familiar with its pacing, because if not then I feel like you're using a point of reference that is completely irrelevant to Trigun Stampede
@@sharebear421 Vash and Knives' origins are nowhere near speedrun because there are like, at least 4 fat volumes of lore left to address, which the newer series foreshadows really clear at the end
@@MeowMeow-ni4jm yes I own all the volumes. I’ve been a trigun fan since the early 00s. While it does take some parts of the manga it’s largely a reimagining and they’ve already stated they won’t be adapting the manga for the most part. I guess it just doesn’t make sense to me why they’d go that route when the 98 anime was already mostly anime original
@@sharebear421 I do understand your frustration, but now that it's clear that Nightow "greenlit" major conceptual changes I feel like it'd make sense to give the continuation of the story some benefit of the doubt, as it seems that it would address things that the author himself deemed necessary to pay more careful attention to even compared to manga. More plant lore, sci-fi elements etc. Art medium itself sure called for some design changes, and the intentional de-aging of the main cast is also a great chance to be introduced to a new side of their character development. Might not be a word for word retelling of trigun+trimax, but the spirit is there and the further we go into the story in Trigun Stampede, the closer the characters get to who you personally might be more familiar with, design and personality-wise - e.g. a hint at Wolfwood's design changing (the color of his shirt signalling immaturity and inner conflict), Vash's design change in EP12... I personally was positive about Trigun Stampede from the start because "Yay, more Trigun!", but I understand that you'd want it to be closer to the source material because you developed a stronger attachment to the manga. Maybe you can try the "Yay, more Trigun" approach too, taking into consideration the fact that the audience has changed a lot and their tastes in the visual design too. I don't know, it's kind of thrilling to see younger people discover the world you love, but on their own terms :)
1:33:38 I know he'll never read this but I just wanted to say that Beastars did that for me. I never knew I could be so emotionally attached(or emotional in general) towards a show, movie, book, or any sort of media but what I felt while watching Beastars, I really needed in my life. I didn't even know there were emotions(sensations as he put it) like that in life and, although it sounds a bit silly, I never truly understood what life had to offer before experiencing Beastars. So, from the bottom of my heart, I thank you and everyone else who worked on Beastars, it means so much more to me than you could ever know. If your goal was to change someone's life through anime you accomplished it with me. Thank you.
We getting a producer this time and it's from studio orange we hitting the big leagues now Bois. If they manage to get a director it would finally be complete.
Trigun Stampede was absolutely amazing!! Studio Orange knocked it out of the park on it and everyone that was involved in making it deserve so much praise. I'm so glad it was made so I could be introduce to Trigun.
Zoids!? Now you’re speaking my language. Xebec really was a pioneer for 3D animation in bloody 1999, it was so damn good a lot of people don’t even realise Zoids was 3D animated. I know I definitely didn’t 😅
@@oscarmendez1477 right? In hindsight there’s a decent bit of re-used animation and some weird tidbits when Zoids land on the ground for example but that’s stuff you don’t even notice as a kid
@@mordo1191 sameeeee .. i kinda have my hopes up for after hnk the manga is finished and when theyre through with beastars and trigun stampede and whatever
To answer Connors question about if models cost a lot to produce, why do other studios who do 2d also make and use 3d models occasionally for shots it is also to save money, at least from my own experience. Orange produces mostly in 3d and so their models are constantly in focus and need to be able to do a lot more. More expressions, more controls, likely cleaner geometry. Producing models of this quality and per character can get steep. On the opposing side 2D animes usage of it usually has the purpose of cutting back on animation time. Since the model may not be used as often it wouldn't need to have a huge suite of controls and be particularly high quality as it's purpose is mainly just to cut back on having to hand animate and makes it easier to do quick scenes or more dynamic ones. Alternatively in the case of like AoT or Mecha anime, if you spend a good amount of money upfront making a decent model, that ends up paying for itself down the road as that can asset can be used again and again. (Even easier for stuff like Mecha and titans because they don't really need a whole lot on expressions or even any at all) Unfortunately animation is an industry that is generally always gonna get pretty costly, but it is fascinating what tricks can be employed to ultimately save money while hopefully not compromising on vision to much.
I hope Trash Taste manages to somehow invite a guest from the AAA Japanese gaming industry because I think gaming is one of the topics that they didn't go on the same level of depth as this episode for example. Connor and Joey(I doubt he actually finished any) both have experience with soulsborne and all of the boys love Berserk, so bringing in someone from FromSoft, ideally Miyazaki himself if he could speak english, I think that will make a banger episode. CAPCOM, Nintendo, Square Enix, there are couple of options but I think it would be hard to pull anyone from the major studios to talk(considering the strict policies they might have regarding the infos about studios getting leaked) and let alone invite someone who also can speak english, but I really hope, one day. Also, banger episode, Watanabe Yoshihiro is such a sweet guy.
This guest was SOOOO COOOL please make a special episode with all these people you guys gathered from the industry, Joey's childhood voice actor friend (lmao), Kevin and Nabe! Or anyone else, i just want an excuse for 1 or more of these people to come back on the show. Great as always TT
Just finished the whole video. I'm so glad to see Mr. Watanabe here and I've been hanging on his every word the whole time. Firstly, TRIGUN STAMPEDE IS AN ABSOLUTE MASTERPIECE!!! My mind hasn't been blown in such long time and definitely not like as much as when I was watching TriStamp. I was looking forward to every new episode every week. Oh how I wish Stampede Saturdays would return. I'M DEFINITELY HYPED FOR THE CONTINUATION!!! Secondly, oh my god, you want to tell me you HAVE A WHOLE TIME LINE FOR 150 YEARS SINCE THE CRASH AND EVEN FOR THE TIME BEFORE THE CRASH?! And also all those details (trade routes, maps...) Lore....LORE I WOULD LOVE TO KNOW EVERYTHING! With how Mr. Watanabe said there is so much of it that it could make other 5 shows, my expectations are now high. I need Trigun to keep expanding, I need it all. The world is too intriguing and too good to not be throughoutly wxplored on the screen. This information blew my mind. 400 CONCEPT ARTS?! If you ever - and I hope you do - put out an artbook for TriStamp I'm immediately buying it. From what I've seen of the concept art, it's JAW-DROPPING. AND I WOULD LOVE TO SEE EVEN MORE! The motion capture part was also really interesting, and just the talk about the whole process opened my eyes so much. There has been put so much effort into this show, I'm literally teary rn. Anyways, thank you so much for this video/interview, I appreciate it so much and I admire Mr. Watanabe and rest of the team for what they did, do and will do. I really cannot wait for the future of Trigun Stampede and I'm glad that the continuation has been greenlit.
I love how different the boys are when it comes to entertaining their guests. It feels like Garnt would always go ahead and prepare for the guest episodes, or make an effort to never not have a question for the guest at a given time, Connor seems like he’s always enthusiastic with interviewing guests who he shares experiences/backgrounds with but keeps to himself or allows the other boys with more knowhow with the guest and only asks questions he’s genuinely interested in and which he’s admittedly ignorant of and tries his best to always be open minded, and Joey’s always in the middle who just reiterates others’ points or just says “Banger!” whenever an old school, classic, or obscure anime is mentioned. I honestly think the 3 of them together makes a great team for interviews like this.
I notice Garnt is really good at filling dead air with a well though out and interesting question on every guest episodes. Even if the guest isn't a great storyteller Garnt still makes the guest episode interesting.
i think if garnt didn't carry, joey would probably step up. joey has a fair share of experience on the bts part of anime culture based from his past content, so he'd know what questions to ask. but since garnt established the flow of the whole thing, joey (and connor) backseating isn't a bad thing, getting bombarded by questions from three directions would be quite overwhelming, especially in this episode where the guest is kinda quiet/doesnt elaborate much
I was impressed with how different Trigun: Stampede was. Studio Orange outdid themselves. I hope Trigun: Stampede returns for another anime story, considering how it ended.
Land of the Lustrous, Beastars, Trigun Stampede, Dorohedoro, etc. are the pinnacle of modern 3DCG anime. Stuff like Paprika and Made in Abyss are the perfect middle-ground of blending traditional and 3DCG together. Honestly if it looks and feels cool I don't think people should care what the medium is. Yes the bear in Golden Kamuy was ridiculously poorly done, but also made it kind of hilarious, though that is one of the few blemishes on an otherwise amazing adaptation.
Dorohedoro was also made by the current AoT director, Yuichiro Hayashi and is arguably his love child. Part 2 and 3 of the Final Season really shows Hayashi's mastery of 3DCG.
@@Quertzy sorry, I only included stuff I've personally watched. I did just go and watch a bit from the trailers and it looks like it does a better job of integrating 3DCG for the idol parts than Zombieland Saga did (and I think Zombieland Saga is a great show, no shade at all). Makes sense given that it's done by Sunrise who have had a long time to improve at it!
@@zeikjt np, i just mentioned love live since they've going at it for a decade now and improving every single time there's a new love live season released. So i just mentioned it since as I've said before, it often gets overlooked due to it being a idol anime despite being really good at blending 2d and 3d together in dance sequences. cheers mate
@@Quertzy every time I see a cut from one I looks uncunny still to me but for all I know those clips are like 8 years old or something that franchise has been around forever id have no idea. anyway point was people might think its bad cause like me they just see clips of it being bad.
His outlook is so interesting. His point of view is so uplifting. Always looking to how he can be advancing the culture, always seeing how cultural interactions can be mutually beneficial, and always looking for places to add value into the world. I hope more businesspeople grow up to see that side of things instead of "how can I extract the most value from you"
didn't they mention this in the animator episode? The guy they interviewed said he hasn't gone home for a while. Also this episode barely came out, are you watching on 2x speed or something?
I appreciate the team at least asked about the possibility of more Land of the Lustrous, even if they didn't name it directly. It wasn't a particularly hopeful answer, but there's always a small chance I guess. Given that the subject immediately followed up with talking about how much more expensive a production becomes when dealing with more characters, etc, I can kind of see why TOHO & Kodansha haven't made more of an effort into getting a sequel made. A continuation would require a loooooot of new assets.
Hey guys, great episode but the guest's name isn't anywhere in the title or description of the video. Can you guys be sure to give him the respect he deserves and make sure to note his name somewhere, besides in the video? He may not have any socials to link to but half way through I was wondering "What's this guy's name again?" and it's nowhere to be found in the video description.
Houseki no Kuni is one of my alltime favs ahnd won me over as to how awesome 3D anime could bei, as the music, animation, music, story, ahnd voice acting all blew me away. Studio Orange has so much artistic integrity, as in all of their shows they just knock it out of the park in characterization ahnd overall product 👌👌
industry insiders are ALWAYS such fascinating guests to see the perspective of! i'm always caught off guard at how quick the time passes by and not noticing because the conversation was THAT much interesting! and having this gentleman on made it even MORE interesting because he's more versed into the CG\3D side of it which is already an uncommon thing to being with because of how very rarely it's done well, so yeah, it was SO cool to hear him talk about the process and what goes into it! i know it's hard to get English speaking perspectives on, but please get more of these types of guests as much as you can!
This is honestly one of the best episodes of the podcast! I absolutely love when you have an industry professional like this that can give an inside look into the medium we all enjoy so much. Thanks for making my workday more bearable :)
It would be nice, if Trash Taste make a podcast with anime japanese voice actor/actress. It might be hard for Connor tho, since if my memory is correct, he's not amazing in Japanese language like Joey & Garnt
Yoshihiro Watanabe seems like such a calm, confident and interesting person. I really enjoyed this Episode's vibe and topic - and now i've decided to give trigun stampede at least a try
Studio Orange really is in a league of its own when it comes to 3D anime. I will never forget how stunned I was when I first saw Houseki No Kuni. Really wish it gets a Season 2 though. 😁
Studio Orange and Sola Digital Arts are awesome with 3D animation. Trigun and Ultraman respectively have blown me away animation wise. Love to see Yoshihiro, saw him last fall in AnimeNYC
Trigun as well as Ghost in the shell are the perfect examples of when & what Genres of anime are perfect for CGI. What is the series focus? Is it it Hyper kinetic or movement focused? A series about Gun-Kata & about the future with full body cyborgs are the best fits. Similar example with Saint Seiya: Knights of the Zodiac. It's a very spectacle heavy fighting show. The same reused 2D dragon attack animation gets stall and dull after a while. Yet with CGI; you can always alter the Angle's of the camera position. Add in new animation effects/background. With much greater ease and cost (relatively speaking) you'd need to redo sections of the 2D animation. Which will be tedious for all the checking that needs to be done. Meanwhile with 3D it's simply 'an addition' to the existing asset. Which can always be looked over and improved, improve resolution and texture work. I love the high grade metal in Knights of the Zodic mixed with the 80's eye's and artstyle. 3D CG Anime can absolutely work. So long their is merit & a unique reason to use that medium. Recklessly using 3D animation for every project ruins it's reputation. Especially when used for 'School anime' or Slice of Life. Those series are about emotional connection. So the flat animation medium is less intensive. Thus stimulating. Too much visual data. It's akin to trying to tell a Fairy tale story. Expect the medium is Call of Duty. The adrenaline is going to override the endorphins. Similar case with Gundam/Code Geass. The conflict is important to the the characters and the audience is investments in those story outcomes. Not the 'Epic shounen battle Fighting'. K-ON, Non Non Biyori. All the disposable Isekai anime. CG has effectively the same amount of work intensity regardless of the scene. Where as 2D Anime. Having 2 characters talking in a cafe. Costs nothing. Whilst demanding little resources. Furthermore; certain Video-game the dyes will not translate over properly in 2D. Unless they're extremely Anime/old enough to began as pixel Art games. EG Street Fighter or Super Mario. Kiseki (legend of Heroes.) walks in between that line. So does Persona to a point. Which is why both anime's are very solid promotions. Although, Street fighters anime movie was still constrained by the colour palette limitations. A franchise of the 3D era will not. It'll look awkward or wrong. Tekken is a good example. Facial expressions or designs appear overdrawn and dense. Same with FFXV Anime. Consequently 3D CG projects can definitely be used to reboot/revitalise old IP's. Like Trigun, Saint Seiya and Ghost in the Shell. Saint Seiya in particular often showed the limitations of its Television Anime Productions. As it would be too expensive per an episode to faithfully animate the work with its complicated designs. Obviously if TV Animation Projects had the budget as anime Games did. To produce those opening FMV's. Like in Naruto Ultimate Ninja Storm, Persona franchise, Final Fantasy (since 1994), Dragon Ball Games, Street Fighter, Tekken, Scarlet Nexus, Mortal Kombat, Metal Gear Solid, Borderlands and Lika a Dragon (Yakuza). Then no one would every complain or be sceptical naysayers. However, we do not live in that economic reality yet. Finally. Star Wars The Clone Wars is a great example of mainstream success with CGI Animated series. Although it must be disclosed that it started in 2008. So despite the fact that George Lucas with paying for the series out of pocket by a significant amount. (1 Million Dollars an Episode, which I broadly believe.) Because it was 2008, very early days of the medium. The costs will've certainly decreased over time until now. It's still a relatively expensive TV Productions. For the equivalent of movie level animation on a weekly basis. Given how Disney pulled the plug after buying Star wars from George Lucas. Replaced it with Star Wars: Rebels afterwards. Which looks significantly worse and is a downgrade from Clone Wars. Should be a board indicator of the Scale of budget Established TV Networks will give for a 3D CGI animation show. (Substantially less) Even with the fundamental declining costs on average compared to 15 years ago. When 3D CGI is a Cutting edge technology. That George Christopher forward just as he did with green screen in/for Star Wars prequel Trilogy. And that's a Western Company. Think about the size difference for a Japanese Publisher/production Committee! Risk Adverse with reluctance to invest into improved Productions. The Venture Capital Steaming Bubble (Boom) is the only reason why Star Wars The Clone wars got renewed life via The Bad Batch. (4K HDR, improvement cost's are not Cheap) Also Dave Filoni proving himself. Whilst working on The Clone wars, creating Ahsoka Tano, The Mandalorian and more importantly being, bare minimum amount of competent. Whilst LucasFilm continually ruin the bed & drag Star Wars IP value with them. I add all this in due to The Clone Wars demonstrating the massive potential for 3D TV Shows. If the property was appropriate for it or enhanced it. Star wars absolutely is. Even more so when you observe all the awkward restrictions in the live action TV shows.
Boys: *barely thought out vague/broad question about the industry hardly articulated into words* Yoshihiro: "Wow, what a tough question, let me see how I can answer that..." Boys: "Cool, but before you do, here's another question."
Boys: Here is this long question that I would really like you to answer Another one of the boys: Let me answer for him before he can even say anything Seriously, they really needed to give the guy some more room to breathe and talk on his own without any preamble all the time.
Well if you paid attention to the episode at all, you'd know Yoshihiro was barely expanding on any of his answers. Besides, a lot of stuff was probably cut out.
@@drballs2523 I'm not even talking about any of the specific questions that were asking for details about stuff he worked on before. Even the very broad questions about the nature of what a producer does etc. they just didn't let him talk and instead answered for him. It is very apparent that he wasn't used to being on a podcast - he even said it was his first one at the end - but this one isn't his fault. It's the hosts job to make sure to let the guest breathe and talk on his own and so often one of the boys asked a very broad question about the details of his job in general only for another one of the boys to answer before he even said a single word so that he just agrees with what gets said. It's just very obnoxious to listen/see that kind of interviewing done here, especially since they have been way better at this in the past with other more reserved guests.
From 2 hours of talking about taking a poop and hygiene to full anime episode with an anime producer,true embodiment of trashtaste podcast..we love you guys!
When they started introducing the guest and said he's the producer of Trigun Stampede, I was like "Oh, it's the guy who tweeted he bought the book that bigolas dickolas wolfwood recommended"
@@Daiyan_30 just sounds weeaboo as hell when non-Japanese fans call it the JP name, except for a few cases like Jujutsu Kaisen, cause no way I'm calling it Sorcery Fight
@@LordTerias Jujutsu Kaisen sounds just as weeby😭. Just let them call it whatever they want. I always remember the Japanese names better cause it’s usually what I see first. Also comes in handy now that I’m actually learning Japanese
Bro I felt so nervous while watching this, like I know he’s probably the most friendly man ever, but the terms “anime producer” makes me shiver my Timbers man.
Every ainana watcher watching this is screeeeeaaaming just from the mention ❤ me included! This was such a great look into the industry! Thank you guys for having this episode 😊❤
I hope with all my heart that Studio Orange can go back to Houseki no Kuni someday. That manga is my comfort story and it hurts me that it was only animated for one season.
What a great, informative, and funny episode. So cool to hear from a producer from one of the best CGI anime studios. Excited to see what his dream production series is!
As someone who lives 5 minutes away from the Danish border I'm seriously thinking of going to the Copenhagen show instead of the one in Berlin. It's about 1 hour and 20 minutes closer, what even is Europe?
What we expect an Anime Producer to speak about: Deep insights into the behind the scenes of the industry What he actually says: "We're actually the hentai of the Anime Industry" (7:18)
1:46:00 Absolutely lmao that kind of culture shock experience would be amazing. Idk about Denny's but i know that the people at the gun ranges around where i live would welcome people with an excited tone. They love showing people guns and teaching them to shoot haha
@@Kai_Squared That wouldn't matter so much if Joey was the host for that episode. Or they could try it out on an episode that doesn't have a guest. Or try it for half an episode if a full one is too difficult.
@@mollytovxx4181 it absolutely does matter. Joey would essentially be talking to himself. The only vocabulary that Connor and Garnt has is to talk like "Hi, my name is Connor" "Hi, my name is Garnt" "Do you like baseball?" "Yes, I like baseball. Do you like baseball?" "Yes, very much" "I understand" *awkward silence* "What is your favorite color" "Brown" "Hmmm, I understand, mine is yellow" "I understand" *awkward silence* "I play Apex, do you play Apex?" "No, I hate Apex" "Okay" That shit would be so boring to watch even if you understood Japanese.
@@alexjustalexyt1144 I meant that Joey can lead the majority of the episode while acting as translator. Since that would be a lot more time consuming and require more effort than a usual episode, it's not something I think they would be able to do all the time, but as a one off it could be interesting with the right guest. Might force them all to prepare their questions a bit more than usual.
Really good episode! As an illiterate to animation and everything that contains in the production process, it's always amazing to hear about the amount of care and details put into each and every single part of the making. Definitely gonna be looking forward to more of studio ORANGE's works coming into the future.
I fucking LOOOVE studio orange, especially as a young 3D artist, they are a massive inspiration, so ofc i devoured this episode, its amazing to see how its done internally
i really love how trash taste went beyond being anime reviews. sure we joke about how it’s not actually an anime podcast but it’s really cool to see the unique aspects it takes to make anime.
Trigun Stampede is genuinely up there alongside Arcane (in my personal opinion) regarding 3D animation style in a series. It's amazing the quality that Stampede achieved as a TV series. Vash's cartoon-y movements just bring me so much joy.
we've had a composer, voice actor, animator "are we missing anyone"? *Nano sitting in the rain by herself*
Nano? I thought she was on?
@@joshli3927 Exactly. But she wasn't mentioned as part of the Infinity Gauntlet of anime industry workers, if you will.
@@joshli3927 she was they just forgot to mention her as anime singer
We are missing Anime Watcher
😅😂😂
@@mexicanhonoka we had hasan on the podcast for that
Garnt, Connor, and Yoshihiro: Arcane what a great show, absolutely amazing, 10 out of 10
Joey: *silent
"We're actually the hentai of the Anime Industry"
-Mr. Anime Producer, 2023.
Yoshiro Watanabe, 2023*
Part of the bottom is cut off on mobile so it just says "-Mr. anime" lol
That's definitely going to be in the out of context clips category of Trash taste awardw
@@TheColorman oh no. *oh no*
Scrolling to see exactly this xD
Man, Garnt really shines as an interviewer in episodes like this
He worked for BBC
Nah
@@senseil9013he said it. He said the thing!
@@senseil9013I know this is a bit, but there are a lot of positions at the BBC aren't there 😅
Especially considering his electrical engineering background, I would expect him to have had more of a technical job than directing, interviewing, thinking of content etc.
His passion for anime and the production of it really shows here!
From anime animator, to anime OST composer, to finally anime producer. Damn, they’ve come far.
forgot the voice actor
also forgot the henta! artist ^^
We need to interview an anime writer and a couple of VAs and then we get Trash Taste anime.
now they just need a publisher to come on the podcast
@@Menace-To-Humanity i mean technically Meilyne's two eps cover that since she's the bois + Geexplus direct connection to Kadokawa through Bookwalker!
Yoshihiro-san: "Yeah I worked on this really cool project... etc"
Garnt: "Did it ever get released?"
Yoshihiro-san: "Nahhhh"
As an animator myself I felt that in my booones. Such a mood hahaha
I've never seen connor this calm in one episode.
gotta make a good impression on the guest
He looks bored to me
@@Kai_Squared tbf he always look bored if he’s not arguing or shouting
Behaving in front of a potential employer.
Garnt and Joey are mainly the ones hitting the questions so he’s usually silent
I really appreciate how in these industry episodes Joey and Garnt tackle the more in-depth side, and Connor asks questions from the pov of a person that's not as in in the industry's intricacies, like a lot of us I feel
Gives a bit of everything for everyone
Mr Watanabe was a great guest, really chill with a lot of interesting insights!
So orange is not just a animation company, but they're also a tech company. I really want to see an interview with their programmers.
company that work in entertainment industry are more common in tech, it is just a good synergy like that. like star wars, avatar and many more. they need the technology to make the product.
True. They develop so much tech in house like the producer said
Every company is a tech company.
VFX companies are basically that too
Garnt is a really good interviewer. He has a great understanding of what questions to ask, when to ask, and how to redirect the conversation when needed.
Partially agree. He's good but he messes up sometimes. He does sometimes break a good momentum with a random ass question.
@@azorailke6057 I feel like part of the problem is this guest himself. he's being very nonchalantly cautious about what inforation to reveal pblicly and what not to. him repeteadly saying " UMmmmmmm so i cant talk for the industry as a whole, but for orange tho...." was really annoying. Dude just doesnt waant to open up.
@@samuraijosh1595 so what? if he doesnt want to open up aint your business lmao
@@samuraijosh1595 becuase he literally cant talk for the industry as a whole bro tf you mad about
@@boehan605 he can provide insight based on his experience being in the industry. I've watched many interviews of artists so far on trash taste and garnt's seperate interviews as well... nobody really shys away from questions every minute or so citing "i can only answer for myself" as a reason.
I mean given that he's a producer I guess you should expect these corporate style answers
The stuff about automorph and toon shading was really interesting. You could tell how much better Studio Orange understands how to make 3D look "anime" than most other studios. The boys kept trying to get him to "spill the secret" but I don't think there is any, the only difference I could glean from this interview is that the artists at Studio Orange just understands the software and what it's capable of way better than anyone else in the industry. Everybody else is playing catch-up.
i can't explain how fast i bought tickets for me and my husband.
fun fact: all he knows about the boys is garnt's story about trying to kill a cockroach with a boob mousepad.
Where is the link to buy Tickets?
@@SashimiHime i just googled it since they didn’t add the link, so i bought mine on ticketmaster!
Guys, just to know, bc i can only buy them the next week. U think is going to sold out fast??😭😭😭 i want to buy one but idk if they are gonna still available the next week ToT
I wish I had the money for it, would love to go to the Cardiff event, but alas, am broke af
@@Jada.Tammyy in some places they might be sold out like Netherlands since they're the only locations near a lot of major cities
Trigun Stampede was the sleeper hit from the last season. Studio Orange refuses to miss. Really, really looking forward to this.
yeah the next season is going to be insane, i verbally yelled out "hes back!!!" during that last episode lol.
BUT THEY USED CG!!!! IT MUST BE BADD!!!!! WAAAAAHHHH!!!
sorry
I absolutely love their CGI.
@@davidyodo24 So do I, it's some of the best CGI I've ever seen
Land of lustrous S2 if its ever gonna happen its gonna be perfection but unfortunately they probably gave up on that masterpiece 😢
This was actually a tease at the Studio Orange Trash Taste Anime with music by Kevin Penkin, starring SungWon Cho(ProZD), Lily Ki(Lilypichu), and Connor Marc Colquhoun(CDawgVA) with official doujin by Shindo L, Its all coming together
Trash Taste™ cinematic universe
THE TTCU!!! THE TTCU IS REAL!!!
don't forget the OP by Nano
Houseki no kuni S2 for sure
@@crediblesalamander8056 of course, wouldnt be The Trash Taste Anime without it
"Land of lustrous" was absolutely revolutionary at the time! outstanding anime
Manga is phenomenal too
As a graphic designer, I love the part when he mentioned that when you design something it's because of a purpose. It's hard for some people to understand that, when you work on a big project it's not about "I would like to do this" it's about "this NEEDS to be done". For example, you don't go to the doctor for a suggestion, the doctor will tell you what's wrong with your body and he knows what your body NEEDS to deal with the issue.
That's why research, schedules and preparation in Pre-Production it's important, you're dealing with other people's time, money and maybe even health, you need to do your role, assume the responsibility and be as honest and clear as you can be, because if you and the other person are not in the same page, 99% of the time it results on the project burning to the ground, so be responsible and make sure to be clear from the start.
As a 🤓
@@balabanasireti As a
This really seems to be the point that ppl dont get right? Its why people still discuss if graphic design is a branch of art or not; personally, i dont think so since art can be interpreted and designs have an objective.
@@dumbluckduckgoose9437 They actually tell you the definition in class. The difference between artist and designer is that an artist uses his art knowledge and skills to create something to express himself, & a designer uses art knowledge and skills to create something for someone else.
And don't get it wrong, you can be a designer AND an artist if you want, but as a professional you need to now the difference of "something I want" and "something that's needed". Specially when your reputation and other people's time and money are on the line, you can't waste time on personal preferences that aren't needed for the final product.
@@SpiderJAAM yeah! I study it too :) thats why its refreshing to see the difference pointed out, even if its in youtube comments lol!
It's funny when a professional comes on Trash Taste when 99% of this podcast is wild takes and poop jokes.
What are you on about?
I am 2/3 through the episode and they've asked very insightful question the entire time.
@@shuriken05 🤓🤓🤓
@@shuriken05 I think this person is talking about normal non guest Trash Taste episodes
@@nanashi7779 he literally says "when a professional comes on"
@@shuriken05 Yeah referring to this episode. But normally, "99% of this podcast is wild takes and poop jokes". I don't think this is that difficult to figure out man
I'm actually impressed by grants questions I'm wondering if he prepared the questions beforehand
Has worked for the BBC 'innit
@@thecipher8495 true very true
@@thecipher8495 🤣that explains it👌
@@thecipher8495 What ! Did he ever mention it ?
@@tigma5335 Grand has an entire video explaining why he quit BBC on his second channel
All you have to do to make Connor shut up is by having an anime related guest LOL.
Lmao true xD
Nice pfp 😎
bruhh
Connor talk less bc he knew the least about anime out of the boys and did not want to be rude to the guest
@@Yuan0287Wyou do not need to be an anime guy to talk. Really, just ask simple things. It's just whether u are interested or not 🤷.
Trigun Stampede has been a very enjoyable experience all around, starting from the show itself - character design, world building, soundtrack etc., you can tell just how much love and effort was put into tristamp - and ending with interacting (albeit in a passive way) with the crew and getting interesting insights.
Yoshihiro Watanabe himself interacts with fan content regularly which is also very nice and endearing in a way and motivates fans to participate in online spaces dedicated to the show. Hell, I even came back on Twitter and Tumblr solely to post fan content dedicated to Trigun Stampede.
This interview was also full of great insights about the industry and I'm super happy to know that the works they create are products of passion!
Very much looking forward to more of Trigun Stampede, and I hope it receives continuous support enough to fund at least 5 seasons of this masterpiece. Recently I've seen more and more people get into the show even despite their reservations at first, and they really do not regret it. The season finale was phenomenal.
Man I was so disappointed in the new trigun. I don’t understand why you’d wanna go anime original/reimagining twice ina row instead of giving the manga the faithful adaptation it deserves. I’m not sure how you could think the character designs were anywhere near the levels of the source material. They also rushed the so called world building by speed running vash and knives origins. Nothing had time to breathe during this prequel/reimagining
@@sharebear421 quick question have you read the manga and are you familiar with its pacing, because if not then I feel like you're using a point of reference that is completely irrelevant to Trigun Stampede
@@sharebear421 Vash and Knives' origins are nowhere near speedrun because there are like, at least 4 fat volumes of lore left to address, which the newer series foreshadows really clear at the end
@@MeowMeow-ni4jm yes I own all the volumes. I’ve been a trigun fan since the early 00s. While it does take some parts of the manga it’s largely a reimagining and they’ve already stated they won’t be adapting the manga for the most part. I guess it just doesn’t make sense to me why they’d go that route when the 98 anime was already mostly anime original
@@sharebear421 I do understand your frustration, but now that it's clear that Nightow "greenlit" major conceptual changes I feel like it'd make sense to give the continuation of the story some benefit of the doubt, as it seems that it would address things that the author himself deemed necessary to pay more careful attention to even compared to manga. More plant lore, sci-fi elements etc.
Art medium itself sure called for some design changes, and the intentional de-aging of the main cast is also a great chance to be introduced to a new side of their character development. Might not be a word for word retelling of trigun+trimax, but the spirit is there and the further we go into the story in Trigun Stampede, the closer the characters get to who you personally might be more familiar with, design and personality-wise - e.g. a hint at Wolfwood's design changing (the color of his shirt signalling immaturity and inner conflict), Vash's design change in EP12...
I personally was positive about Trigun Stampede from the start because "Yay, more Trigun!", but I understand that you'd want it to be closer to the source material because you developed a stronger attachment to the manga. Maybe you can try the "Yay, more Trigun" approach too, taking into consideration the fact that the audience has changed a lot and their tastes in the visual design too. I don't know, it's kind of thrilling to see younger people discover the world you love, but on their own terms :)
I like how Garnt indirectly asked basically why we not getting a HnK season 2
When
@@Daiyan_30 25:07
1:33:38 I know he'll never read this but I just wanted to say that Beastars did that for me. I never knew I could be so emotionally attached(or emotional in general) towards a show, movie, book, or any sort of media but what I felt while watching Beastars, I really needed in my life. I didn't even know there were emotions(sensations as he put it) like that in life and, although it sounds a bit silly, I never truly understood what life had to offer before experiencing Beastars. So, from the bottom of my heart, I thank you and everyone else who worked on Beastars, it means so much more to me than you could ever know. If your goal was to change someone's life through anime you accomplished it with me.
Thank you.
We getting a producer this time and it's from studio orange we hitting the big leagues now Bois. If they manage to get a director it would finally be complete.
and then Ceo of a company
I vote for shinichiro watanabe
If they somehow get hideaki anno
Is there a well established director who's known to be good in English?
@@mookiestewart3776 same here
LOVED this episode. Honestly Garnt could have a podcast of his own just interviewing people. He's so good at it.
well, he has interviewed at least two mangakas
@@Lianpe98 THAT'S WHY HE'S THE GOAT!!!
Thats what you get from an Ex-BBC Emplyee lol
No
@@balabanasireti*yes
Trigun Stampede was absolutely amazing!! Studio Orange knocked it out of the park on it and everyone that was involved in making it deserve so much praise. I'm so glad it was made so I could be introduce to Trigun.
Zoids!?
Now you’re speaking my language. Xebec really was a pioneer for 3D animation in bloody 1999, it was so damn good a lot of people don’t even realise Zoids was 3D animated.
I know I definitely didn’t 😅
Neither did I, but it now makes sense.
@@oscarmendez1477 right?
In hindsight there’s a decent bit of re-used animation and some weird tidbits when Zoids land on the ground for example but that’s stuff you don’t even notice as a kid
@@Viseak Maybe because we are focused on how cool the zoids.
@@Viseak Holy shit you right. It didn't feel weird when i watch it back then because how well they implement the CG.
@@oscarmendez1477yeah we can all agree robotic animals are cool af
I love seeing these insights from people that work within the industry. Great stuff
I'd give anything for Land of the Lustrous Season 2. Please whoever is involved.. give Orange the greenlight for it.
Same 🙌‼️
Watanabe said he's working on like, 5 different projects... I'm praying that one of these projects are Land of the Lustrous S2... I need it so bad...
Same ✨
YES WE NEED IT SO BAD
@@mordo1191 sameeeee .. i kinda have my hopes up for after hnk the manga is finished and when theyre through with beastars and trigun stampede and whatever
To answer Connors question about if models cost a lot to produce, why do other studios who do 2d also make and use 3d models occasionally for shots it is also to save money, at least from my own experience.
Orange produces mostly in 3d and so their models are constantly in focus and need to be able to do a lot more. More expressions, more controls, likely cleaner geometry. Producing models of this quality and per character can get steep.
On the opposing side 2D animes usage of it usually has the purpose of cutting back on animation time. Since the model may not be used as often it wouldn't need to have a huge suite of controls and be particularly high quality as it's purpose is mainly just to cut back on having to hand animate and makes it easier to do quick scenes or more dynamic ones. Alternatively in the case of like AoT or Mecha anime, if you spend a good amount of money upfront making a decent model, that ends up paying for itself down the road as that can asset can be used again and again. (Even easier for stuff like Mecha and titans because they don't really need a whole lot on expressions or even any at all)
Unfortunately animation is an industry that is generally always gonna get pretty costly, but it is fascinating what tricks can be employed to ultimately save money while hopefully not compromising on vision to much.
I hope Trash Taste manages to somehow invite a guest from the AAA Japanese gaming industry because I think gaming is one of the topics that they didn't go on the same level of depth as this episode for example. Connor and Joey(I doubt he actually finished any) both have experience with soulsborne and all of the boys love Berserk, so bringing in someone from FromSoft, ideally Miyazaki himself if he could speak english, I think that will make a banger episode.
CAPCOM, Nintendo, Square Enix, there are couple of options but I think it would be hard to pull anyone from the major studios to talk(considering the strict policies they might have regarding the infos about studios getting leaked) and let alone invite someone who also can speak english, but I really hope, one day.
Also, banger episode, Watanabe Yoshihiro is such a sweet guy.
This guest was SOOOO COOOL please make a special episode with all these people you guys gathered from the industry, Joey's childhood voice actor friend (lmao), Kevin and Nabe! Or anyone else, i just want an excuse for 1 or more of these people to come back on the show. Great as always TT
"We are the hentai of the anime industry"
What a banger line
when ?
Just finished the whole video. I'm so glad to see Mr. Watanabe here and I've been hanging on his every word the whole time. Firstly, TRIGUN STAMPEDE IS AN ABSOLUTE MASTERPIECE!!! My mind hasn't been blown in such long time and definitely not like as much as when I was watching TriStamp. I was looking forward to every new episode every week. Oh how I wish Stampede Saturdays would return. I'M DEFINITELY HYPED FOR THE CONTINUATION!!!
Secondly, oh my god, you want to tell me you HAVE A WHOLE TIME LINE FOR 150 YEARS SINCE THE CRASH AND EVEN FOR THE TIME BEFORE THE CRASH?! And also all those details (trade routes, maps...) Lore....LORE I WOULD LOVE TO KNOW EVERYTHING! With how Mr. Watanabe said there is so much of it that it could make other 5 shows, my expectations are now high. I need Trigun to keep expanding, I need it all. The world is too intriguing and too good to not be throughoutly wxplored on the screen. This information blew my mind.
400 CONCEPT ARTS?! If you ever - and I hope you do - put out an artbook for TriStamp I'm immediately buying it. From what I've seen of the concept art, it's JAW-DROPPING. AND I WOULD LOVE TO SEE EVEN MORE!
The motion capture part was also really interesting, and just the talk about the whole process opened my eyes so much. There has been put so much effort into this show, I'm literally teary rn.
Anyways, thank you so much for this video/interview, I appreciate it so much and I admire Mr. Watanabe and rest of the team for what they did, do and will do. I really cannot wait for the future of Trigun Stampede and I'm glad that the continuation has been greenlit.
I love how different the boys are when it comes to entertaining their guests. It feels like Garnt would always go ahead and prepare for the guest episodes, or make an effort to never not have a question for the guest at a given time, Connor seems like he’s always enthusiastic with interviewing guests who he shares experiences/backgrounds with but keeps to himself or allows the other boys with more knowhow with the guest and only asks questions he’s genuinely interested in and which he’s admittedly ignorant of and tries his best to always be open minded, and Joey’s always in the middle who just reiterates others’ points or just says “Banger!” whenever an old school, classic, or obscure anime is mentioned. I honestly think the 3 of them together makes a great team for interviews like this.
I notice Garnt is really good at filling dead air with a well though out and interesting question on every guest episodes. Even if the guest isn't a great storyteller Garnt still makes the guest episode interesting.
i think if garnt didn't carry, joey would probably step up. joey has a fair share of experience on the bts part of anime culture based from his past content, so he'd know what questions to ask. but since garnt established the flow of the whole thing, joey (and connor) backseating isn't a bad thing, getting bombarded by questions from three directions would be quite overwhelming, especially in this episode where the guest is kinda quiet/doesnt elaborate much
Yoshihiro Watanabe was such a great guest! He definitely got more comfortable towards the end of the podcast. Would love to see him back.
I was impressed with how different Trigun: Stampede was. Studio Orange outdid themselves. I hope Trigun: Stampede returns for another anime story, considering how it ended.
Different doesn’t automatically = good
@@tylerjames805 That's true, but in this case the differences were good.
@@tylerjames805 Different doesnt automatically = bad either :) TriStamp is good.
@@pigeontoes5421 man takes bad argument and makes good argument
YEAAA BABY THAT'S WHAT I'VE BEEN WAITING FOR
THATS WHAT ITS ALL ABOUT WOOOOOOOOOOOOOOOOOOOOOOOO
Yeeaaahhhh Swiss peeeoopleee 😬
I had the same reaction before I realised that they won't visit Poland :(
BLUE STEEL!!
@@inosuke9333y
I loved Trigun Stampede. This episode made me appreciate it a lot more. Now I'm off to watch it again!
Thank you boys, I needed this. I just came back from a long day of interviews and now I can finally relax and listen to you guys.
Land of the Lustrous, Beastars, Trigun Stampede, Dorohedoro, etc. are the pinnacle of modern 3DCG anime. Stuff like Paprika and Made in Abyss are the perfect middle-ground of blending traditional and 3DCG together. Honestly if it looks and feels cool I don't think people should care what the medium is. Yes the bear in Golden Kamuy was ridiculously poorly done, but also made it kind of hilarious, though that is one of the few blemishes on an otherwise amazing adaptation.
Dorohedoro was also made by the current AoT director, Yuichiro Hayashi and is arguably his love child. Part 2 and 3 of the Final Season really shows Hayashi's mastery of 3DCG.
Love live nijigasaki being forgotten because it's an idol show sadged
@@Quertzy sorry, I only included stuff I've personally watched. I did just go and watch a bit from the trailers and it looks like it does a better job of integrating 3DCG for the idol parts than Zombieland Saga did (and I think Zombieland Saga is a great show, no shade at all). Makes sense given that it's done by Sunrise who have had a long time to improve at it!
@@zeikjt np, i just mentioned love live since they've going at it for a decade now and improving every single time there's a new love live season released.
So i just mentioned it since as I've said before, it often gets overlooked due to it being a idol anime despite being really good at blending 2d and 3d together in dance sequences.
cheers mate
@@Quertzy every time I see a cut from one I looks uncunny still to me but for all I know those clips are like 8 years old or something that franchise has been around forever id have no idea.
anyway point was people might think its bad cause like me they just see clips of it being bad.
Looking back, it is truly special on how far these boys have come.
His outlook is so interesting. His point of view is so uplifting. Always looking to how he can be advancing the culture, always seeing how cultural interactions can be mutually beneficial, and always looking for places to add value into the world. I hope more businesspeople grow up to see that side of things instead of "how can I extract the most value from you"
still cannot believe some anime studio workers sleep in their studios, its nuts
didn't they mention this in the animator episode? The guy they interviewed said he hasn't gone home for a while. Also this episode barely came out, are you watching on 2x speed or something?
Ken said it's actually the norm to work overtime and if you ain't going home. It's really crazy
Same for the gaming industry. Source? Ppl looked at New Game and called it tame.
I guess if you don't have anyone waiting at home might as well sleep at the office for convenience sake
I appreciate the team at least asked about the possibility of more Land of the Lustrous, even if they didn't name it directly. It wasn't a particularly hopeful answer, but there's always a small chance I guess. Given that the subject immediately followed up with talking about how much more expensive a production becomes when dealing with more characters, etc, I can kind of see why TOHO & Kodansha haven't made more of an effort into getting a sequel made. A continuation would require a loooooot of new assets.
Hey guys, great episode but the guest's name isn't anywhere in the title or description of the video. Can you guys be sure to give him the respect he deserves and make sure to note his name somewhere, besides in the video? He may not have any socials to link to but half way through I was wondering "What's this guy's name again?" and it's nowhere to be found in the video description.
They showed his Twitter
@@sp6289 I don't use Twitter
Love when the boys just interview their guest. They’ve got some good questions, I really feel like I learned something this episode.
The boys are getting top-tier guests!! Much love, keep it up!!
Houseki no Kuni is one of my alltime favs ahnd won me over as to how awesome 3D anime could bei, as the music, animation, music, story, ahnd voice acting all blew me away. Studio Orange has so much artistic integrity, as in all of their shows they just knock it out of the park in characterization ahnd overall product 👌👌
industry insiders are ALWAYS such fascinating guests to see the perspective of! i'm always caught off guard at how quick the time passes by and not noticing because the conversation was THAT much interesting!
and having this gentleman on made it even MORE interesting because he's more versed into the CG\3D side of it which is already an uncommon thing to being with because of how very rarely it's done well, so yeah, it was SO cool to hear him talk about the process and what goes into it!
i know it's hard to get English speaking perspectives on, but please get more of these types of guests as much as you can!
This is honestly one of the best episodes of the podcast! I absolutely love when you have an industry professional like this that can give an inside look into the medium we all enjoy so much. Thanks for making my workday more bearable :)
Please do more podcast with people working in the anime industry
It would be nice, if Trash Taste make a podcast with anime japanese voice actor/actress.
It might be hard for Connor tho, since if my memory is correct, he's not amazing in Japanese language like Joey & Garnt
@@chiaki.hayakawa18 garnt is also not too good at Japanese.
Only Joey is fully fluent
@@chiaki.hayakawa18 they already got a Japanese VA Uchida Shu tho. 2 if you consider Joey to be a VA I guess
Yoshihiro Watanabe seems like such a calm, confident and interesting person. I really enjoyed this Episode's vibe and topic - and now i've decided to give trigun stampede at least a try
Studio Orange really is in a league of its own when it comes to 3D anime. I will never forget how stunned I was when I first saw Houseki No Kuni. Really wish it gets a Season 2 though. 😁
Studio Orange and Sola Digital Arts are awesome with 3D animation.
Trigun and Ultraman respectively have blown me away animation wise.
Love to see Yoshihiro, saw him last fall in AnimeNYC
I was falling half asleep until 7:17 came around and woke me up from pure shock
🤣
Damn, wish they asked him about funding with things like Patreon. I wanna give the studio money directly.
Yeah. They could've asked more about piracy and the effects on the studios
I watched the OG Trigun with my dad way back when, and now I watched Stampede with him and he loved it.
Looking forward to the next season
I guess I'll also try to watch Trigun Stampede with my father since we both watched OG Trigun when I was a kid.
This guy is so charismatic, I loved him
Trigun as well as Ghost in the shell are the perfect examples of when & what Genres of anime are perfect for CGI.
What is the series focus?
Is it it Hyper kinetic or movement focused?
A series about Gun-Kata & about the future with full body cyborgs are the best fits.
Similar example with Saint Seiya: Knights of the Zodiac. It's a very spectacle heavy fighting show.
The same reused 2D dragon attack animation gets stall and dull after a while.
Yet with CGI; you can always alter the Angle's of the camera position. Add in new animation effects/background.
With much greater ease and cost (relatively speaking) you'd need to redo sections of the 2D animation.
Which will be tedious for all the checking that needs to be done.
Meanwhile with 3D it's simply 'an addition' to the existing asset.
Which can always be looked over and improved, improve resolution and texture work.
I love the high grade metal in Knights of the Zodic mixed with the 80's eye's and artstyle.
3D CG Anime can absolutely work.
So long their is merit & a unique reason to use that medium.
Recklessly using 3D animation for every project ruins it's reputation.
Especially when used for 'School anime' or Slice of Life.
Those series are about emotional connection.
So the flat animation medium is less intensive. Thus stimulating.
Too much visual data.
It's akin to trying to tell a Fairy tale story. Expect the medium is Call of Duty. The adrenaline is going to override the endorphins.
Similar case with Gundam/Code Geass.
The conflict is important to the the characters and the audience is investments in those story outcomes.
Not the 'Epic shounen battle Fighting'.
K-ON, Non Non Biyori. All the disposable Isekai anime.
CG has effectively the same amount of work intensity regardless of the scene.
Where as 2D Anime.
Having 2 characters talking in a cafe.
Costs nothing. Whilst demanding little resources.
Furthermore; certain Video-game the dyes will not translate over properly in 2D. Unless they're extremely Anime/old enough to began as pixel Art games.
EG Street Fighter or Super Mario.
Kiseki (legend of Heroes.) walks in between that line. So does Persona to a point.
Which is why both anime's are very solid promotions.
Although, Street fighters anime movie was still constrained by the colour palette limitations.
A franchise of the 3D era will not.
It'll look awkward or wrong.
Tekken is a good example.
Facial expressions or designs appear overdrawn and dense.
Same with FFXV Anime.
Consequently 3D CG projects can definitely be used to reboot/revitalise old IP's.
Like Trigun, Saint Seiya and Ghost in the Shell.
Saint Seiya in particular often showed the limitations of its Television Anime Productions.
As it would be too expensive per an episode to faithfully animate the work with its complicated designs.
Obviously if TV Animation Projects had the budget as anime Games did.
To produce those opening FMV's. Like in Naruto Ultimate Ninja Storm, Persona franchise, Final Fantasy (since 1994), Dragon Ball Games, Street Fighter, Tekken, Scarlet Nexus, Mortal Kombat, Metal Gear Solid, Borderlands and Lika a Dragon (Yakuza).
Then no one would every complain or be sceptical naysayers.
However, we do not live in that economic reality yet.
Finally.
Star Wars The Clone Wars is a great example of mainstream success with CGI Animated series.
Although it must be disclosed that it started in 2008. So despite the fact that George Lucas with paying for the series out of pocket by a significant amount.
(1 Million Dollars an Episode, which I broadly believe.)
Because it was 2008, very early days of the medium.
The costs will've certainly decreased over time until now.
It's still a relatively expensive TV Productions. For the equivalent of movie level animation on a weekly basis.
Given how Disney pulled the plug after buying Star wars from George Lucas.
Replaced it with Star Wars: Rebels afterwards.
Which looks significantly worse and is a downgrade from Clone Wars.
Should be a board indicator of the Scale of budget Established
TV Networks will give for a 3D CGI animation show. (Substantially less)
Even with the fundamental declining costs on average compared to 15 years ago. When 3D CGI is a Cutting edge technology. That George Christopher forward just as he did with green screen in/for Star Wars prequel Trilogy.
And that's a Western Company.
Think about the size difference for a Japanese Publisher/production Committee!
Risk Adverse with reluctance to invest into improved Productions.
The Venture Capital Steaming Bubble (Boom) is the only reason why Star Wars The Clone wars got renewed life via The Bad Batch. (4K HDR, improvement cost's are not Cheap)
Also Dave Filoni proving himself. Whilst working on The Clone wars, creating
Ahsoka Tano, The Mandalorian and more importantly being, bare minimum amount of competent.
Whilst LucasFilm continually ruin the bed & drag Star Wars IP value with them.
I add all this in due to The Clone Wars demonstrating the massive potential for 3D TV Shows. If the property was appropriate for it or enhanced it.
Star wars absolutely is.
Even more so when you observe all the awkward restrictions in the live action TV shows.
Boys: *barely thought out vague/broad question about the industry hardly articulated into words*
Yoshihiro: "Wow, what a tough question, let me see how I can answer that..."
Boys: "Cool, but before you do, here's another question."
Boys: Here is this long question that I would really like you to answer
Another one of the boys: Let me answer for him before he can even say anything
Seriously, they really needed to give the guy some more room to breathe and talk on his own without any preamble all the time.
I bet alot of the answers are just cut out for nda reason
Considering how the episode seemed to be filmed a while ago and only came out now, probably a lot of shit got cut
Well if you paid attention to the episode at all, you'd know Yoshihiro was barely expanding on any of his answers. Besides, a lot of stuff was probably cut out.
@@drballs2523 I'm not even talking about any of the specific questions that were asking for details about stuff he worked on before. Even the very broad questions about the nature of what a producer does etc. they just didn't let him talk and instead answered for him.
It is very apparent that he wasn't used to being on a podcast - he even said it was his first one at the end - but this one isn't his fault. It's the hosts job to make sure to let the guest breathe and talk on his own and so often one of the boys asked a very broad question about the details of his job in general only for another one of the boys to answer before he even said a single word so that he just agrees with what gets said. It's just very obnoxious to listen/see that kind of interviewing done here, especially since they have been way better at this in the past with other more reserved guests.
From 2 hours of talking about taking a poop and hygiene to full anime episode with an anime producer,true embodiment of trashtaste podcast..we love you guys!
When they started introducing the guest and said he's the producer of Trigun Stampede, I was like "Oh, it's the guy who tweeted he bought the book that bigolas dickolas wolfwood recommended"
Bro, imagine if you end up meeting with enough anime-related workers that you could basically just make your own anime.
Trash Taste the anime!
based on the after dark timeline sick!!
The Chess Anime !
Been a huge fan of Studio Orange since Houseki no Kuni. Really great seeing people appreciate the studio for the amazing job they do!
Just call it Land of the Lustrous
@@LordTerias Houseki no Kuni sounds better
@@Daiyan_30 just sounds weeaboo as hell when non-Japanese fans call it the JP name, except for a few cases like Jujutsu Kaisen, cause no way I'm calling it Sorcery Fight
@@LordTerias Jujutsu Kaisen sounds just as weeby😭. Just let them call it whatever they want. I always remember the Japanese names better cause it’s usually what I see first. Also comes in handy now that I’m actually learning Japanese
@@LordTerias literally so few people call it land of the lustrous? what are you even on about
I am so glad the 3 episode rule is actually a canon strategy than just a superstition.
Bro I felt so nervous while watching this, like I know he’s probably the most friendly man ever, but the terms “anime producer” makes me shiver my Timbers man.
Every ainana watcher watching this is screeeeeaaaming just from the mention ❤ me included!
This was such a great look into the industry! Thank you guys for having this episode 😊❤
I WAS SCREAMING!!!
I hope with all my heart that Studio Orange can go back to Houseki no Kuni someday. That manga is my comfort story and it hurts me that it was only animated for one season.
What a great, informative, and funny episode. So cool to hear from a producer from one of the best CGI anime studios. Excited to see what his dream production series is!
1 second Idolish7 mention! WOO! Our time has come Idolish7 English fans! XD
(Well, okay, maybe not. But it was still nice that it got a shout out.)
As someone who lives 5 minutes away from the Danish border I'm seriously thinking of going to the Copenhagen show instead of the one in Berlin. It's about 1 hour and 20 minutes closer, what even is Europe?
Smol
In America I drive for 1 hr and 20 I'm still in the same city and the same state. Definitely not as cool. 😂
@@kirbysprinkles In australia we drive for 10 hour and still in the same state
Joey: Why did you have to make Juno so hot?
Watanabe: Every character in Beastars is hot
MY MAN! 👏👏👏👏😂😂😂
What we expect an Anime Producer to speak about: Deep insights into the behind the scenes of the industry
What he actually says: "We're actually the hentai of the Anime Industry" (7:18)
But, is he wrong?
1:46:00
Absolutely lmao that kind of culture shock experience would be amazing. Idk about Denny's but i know that the people at the gun ranges around where i live would welcome people with an excited tone. They love showing people guns and teaching them to shoot haha
I honestly wouldn't mind an episode where all the boys speak Japanese for the entire episode
Problem is neither Garnt or Connor has the language ability to talk to the guest in enough depth. Maybe some day.
@@Kai_Squared That wouldn't matter so much if Joey was the host for that episode. Or they could try it out on an episode that doesn't have a guest. Or try it for half an episode if a full one is too difficult.
@@mollytovxx4181 it absolutely does matter. Joey would essentially be talking to himself. The only vocabulary that Connor and Garnt has is to talk like
"Hi, my name is Connor"
"Hi, my name is Garnt"
"Do you like baseball?"
"Yes, I like baseball. Do you like baseball?"
"Yes, very much"
"I understand"
*awkward silence*
"What is your favorite color"
"Brown"
"Hmmm, I understand, mine is yellow"
"I understand"
*awkward silence*
"I play Apex, do you play Apex?"
"No, I hate Apex"
"Okay"
That shit would be so boring to watch even if you understood Japanese.
@@mollytovxx4181 imagine thinking that that is a good idea 🤣🤦♂
@@alexjustalexyt1144 I meant that Joey can lead the majority of the episode while acting as translator. Since that would be a lot more time consuming and require more effort than a usual episode, it's not something I think they would be able to do all the time, but as a one off it could be interesting with the right guest. Might force them all to prepare their questions a bit more than usual.
Great episode! Loved hearing Yoshihiro Watanabe experiences XD
Studio Orange is soooo good at their work
Houseki no Kuni and Stampede are my favorite works
This has been by far and away my favorite episode. Please bring more experts like Yoshihiro in here!
what he says at 1:33:33 is really amazing and very inspiring, I really enjoyed this episode.
Really good episode! As an illiterate to animation and everything that contains in the production process, it's always amazing to hear about the amount of care and details put into each and every single part of the making. Definitely gonna be looking forward to more of studio ORANGE's works coming into the future.
Now I will learn all the secrets and start producing my own anime
1:50:14
Garnt: what are you guys (orange studio) working towards? In terms of your studio
Yoshihiro: world domination
Garnt 2023: Everyone stop everything you're doing cause we're coming ( INSERT BLASTED CYBERPUNK MEME)
I fucking LOOOVE studio orange, especially as a young 3D artist, they are a massive inspiration, so ofc i devoured this episode, its amazing to see how its done internally
This is the most educational episode yet and I love it
One of the best episodes in a while. Amazing guest, engaging questions and overall fun ❤
this was soooo perfect and really added fuel to my trigun brainrot, thank you for your thoughtful and genuine questions and answers!
i really love how trash taste went beyond being anime reviews. sure we joke about how it’s not actually an anime podcast but it’s really cool to see the unique aspects it takes to make anime.
Who is that genius that put American-style dates on an announcement of a European tour?)
omg?? the guy from Studio orange!! I actually met him last month at sakura con ! he was rly cool so im so surprised you guys got him on the podcast
AMAZING EPISODE !!! MORE GUESTS PLEASE
Honestly really loved this episode, nothing better than a behind the scenes viewpoint
The boys really do be collecting all the components they need to make their own anime
47:41 i love how garnt just frown when Connor speak. i guess the "Gigguk randomly become sad" is a real thing
Nice to see another anime episode, and not only that but it has a guest that worked within the industry, pretty cool.
this is the most formal ep I've ever seen.
I'm here still waiting for Land of the Lustrous Season 2
Trigun Stampede is genuinely up there alongside Arcane (in my personal opinion) regarding 3D animation style in a series. It's amazing the quality that Stampede achieved as a TV series. Vash's cartoon-y movements just bring me so much joy.
It’s so weird seeing Connor with some actual drip. I guess Joey did take him out to “fix him”.
Joey: I can fix him
This is not a podcast episode. This is just Garnt interviewing the dude