leftward highjumps now work, thanks to a game update that i wrote code for! go wild with high jumping to the left now :D don't believe me? try for yourself and check the credits!
@@cocoasprinklez I'M JUST ACTING A LITTLE BIT FREAKY- (my video glitch and toke me to ur video and i was like why tf is bro hacking sorry my video just glitched btw ur content is the👍)
1:30 A fast-walk can also be initiated using a grounded grab. Though, air grabs are more commonly used because they are usually ended earlier than grounded grabs. But when you can get away with using them, grounded grabs can basically guarantee a consistent setup into a high-jump, instaturn, etc. In either form of a grab, you let go of sprint during it to fast-walk. Also some information that isn't really necessary to know. A high-jump is really just an extended form of another tech called an "Uppercut-Cancel", perform by holding up and pressing grab and sprint on the same frame. Performing this put you in a mach 1 jumping state with the velocity of your grounded uppercut. Since you aren't holding jump when you perform this, the game will assume you inputted a short-hop and you'll immediately start falling, which is why uppercut-cancels don't send you very high. A high-jump is when you perform an uppercut-cancel while holding jump. In fact, jump can be held anytime prior to, or one frame after, the grab and sprint inputs being pressed. (Not a critique of the video. I just wanted to provide details for those who desire them.)
I still remember when high jumps couldn’t be multibinded, good times. Also, I think a video on fast falls, both buffered and unbuffered, would be useful too.
I remember on early pizza tower speedrunning when peoples descovered this before multibind, and they testing on gnome forest beginning to see if could save some time
Man that press all the buttons on 1 frame reminds me of rainworlds crawl turn vaults. Essentially you go crouched and then press up and backwards, then after excactly 5 frames or something press jump, forward and down in the same frame.
@@cocoasprinklez yeah it's also a fairly harsh game as well. Requires quite a bit of getting used to dying and learning from it, the movement can be pretty hard to get used to as well due to it being procedural. Also idk if you've played outer wilds but the story has a bit of a similar feel in my opinion wich the dlc kind of changes the entire feel of the game as most of the characters are just extremely strong opposed to the bottom of the food chain experience for survivor.
question, how do you groundpound and super jump without directional imputs enabled? if it requires rebinding, then what is the recommended bind for them?
it requires binding superjump and groundpound binds in the input binding menu, i can't really say works for me personally since i can't get used to binds for those actions honestly but honestly just experiment and see what feels natural for your hands, that's all i can really suggest
it would be cool if you made a video on how to set up the pt levels and keybinds and allat in that speedrun timer program i forgot the name of (this could work better as a short if its as easy as loading a preset though)
could you cover the shotgun i keep running out of time because I don't know how to get past the first set of blocks, please make a tutorial on how to shoot
that's probably because you're holding run before inputting the rest of the high jump inputs, you need to either let go of run before using your multibind or press all the high jump inputs (including run) on the exact same frame if not using the multibind
we use the speedrun practice mod by stackman, as of now you can get the downpatch for the latest version in the pizza tower speedrunning discord server by just asking
thats because you have directional superjump enabled, i did say to disable that in the disclaimer near the start of the video if you were gonna do high jumps with noise
it was a completely unintentional tech found a while after the game released, so the devs wouldnt have been able to account for it on release but they kept it in because they wanna make sure us speedrunners can still use the tech that we need in future updates
in the controls settings, you can natively add more than one input to an action bind, so all you need to do is set actions to a certain input bind (in this case, up, run, jump and grab) and you're all set
Let’s assume you’re playing with a controller, and have it mapped like playing on a Switch Pro Controller (I play Pizza Tower with a Switch Pro) where A is Jump, X is Grab, and Y is taunt. To high jump via multibind, map Up, Jump, Run, and Grab via a different button like B, and voila.
thats gonna go in a different style of video involving it and other obscure or useless tech, since making a whole tutorial video about erics wouldnt really make sense given its very limited use cases even with pop-up
god this tech was the bane of me when i was still doing Ancient Cheese ILs before binds were a thing, great video! no mention of Eric though so disliked and unsubbed 😔
leftward highjumps now work, thanks to a game update that i wrote code for! go wild with high jumping to the left now :D
don't believe me? try for yourself and check the credits!
bro that aint no way u also using cheat in slap battles-
@demisetala ???? what do you even mean by that last part
@@cocoasprinklez I'M JUST ACTING A LITTLE BIT FREAKY- (my video glitch and toke me to ur video and i was like why tf is bro hacking sorry my video just glitched btw ur content is the👍)
Pizza Tower's steamdb page says it hasn't been updated in 2 months though?
NVM I just went to the credits to check, you weren't lying!
I love how tech names have simple ones like "instaturn" while things usually used for tas are called "dringdingdingle drop"
there are several rta-viable strats that have really dumb names too, like the "eric" strat for example
@@cocoasprinklez imagine a parry related one litteraly named "gary"
rightward matthew curve manip midair liberal highjump
tbf the only tas-only tech really is tasmach, rest of the techs are very rta viable like updog, eric, woosting, hyperwoosting, shitsta
@@yottacat yeah this is true, im assuming this person means games in general since tasmach isnt even known about by most people
i genuinely love these tutorials its just bite-sized and simplified and straight to the point
there was a severe lack of decent tutorials for pt's speedrun tech so i tried my hand at it and im glad people like the bite sized nature of them
hi fazzy
@@luisupro8787 im going to send you to the meat-grinder
1:30 A fast-walk can also be initiated using a grounded grab. Though, air grabs are more commonly used because they are usually ended earlier than grounded grabs. But when you can get away with using them, grounded grabs can basically guarantee a consistent setup into a high-jump, instaturn, etc. In either form of a grab, you let go of sprint during it to fast-walk.
Also some information that isn't really necessary to know. A high-jump is really just an extended form of another tech called an "Uppercut-Cancel", perform by holding up and pressing grab and sprint on the same frame. Performing this put you in a mach 1 jumping state with the velocity of your grounded uppercut. Since you aren't holding jump when you perform this, the game will assume you inputted a short-hop and you'll immediately start falling, which is why uppercut-cancels don't send you very high.
A high-jump is when you perform an uppercut-cancel while holding jump. In fact, jump can be held anytime prior to, or one frame after, the grab and sprint inputs being pressed.
(Not a critique of the video. I just wanted to provide details for those who desire them.)
People are starting to turn puzza tower into vanilla scoutdigo
Ahh yes, my favorite game, Puzza Tower
I still remember when high jumps couldn’t be multibinded, good times.
Also, I think a video on fast falls, both buffered and unbuffered, would be useful too.
yeah a video about fastfalls is on the way, got other tricks to show off first but yeah thats a pretty high priority
I really like the desert clip. Looks so mesmerizing for some reason
I remember on early pizza tower speedrunning when peoples descovered this before multibind, and they testing on gnome forest beginning to see if could save some time
Please do more. I especially need help with fast dropping.
fast falling? yeah a tutorial for that should be coming relatively soon
Thanks so much for the info!
Fun fact: if used with noise’s pizza crusher, you can go into the clouds (aka you can fly)
Your video are such a helpful. Very amazing, I am now high jumping the pizza tower ♥
very glad that you can high jump the pizza tower now jade
Can you fast fall the pizza tower next
Fun fact: the background music is made by hanageki and its called get enuf and its from the jet set radio inspired game bomb rush cyberfunk
bomb rush cyberfunk is also an amazing game so if anyone likes jsr then definitely give it a try
do you know what the song at 1:26 is?
Very curious on how some of these tricks were found out in the first place.
What is the beginning background music please tell me
get enuf by hideki naganuma
@@cocoasprinklez THANK YOU I HAVE BEEN SEARCHING FOR AGES
Now all we need is bhop in pizza tower 💀
0:20 music name?
get enuf by hideki naganuma
super helpful! also props for jack da funk
bomb rush cyberfunk's ost is so good idk how i slept on the game for so long tbh
Man that press all the buttons on 1 frame reminds me of rainworlds crawl turn vaults. Essentially you go crouched and then press up and backwards, then after excactly 5 frames or something press jump, forward and down in the same frame.
oh thats actually pretty cool, i still need to play rainworld actually its on my wishlist
@@cocoasprinklez yeah it's also a fairly harsh game as well. Requires quite a bit of getting used to dying and learning from it, the movement can be pretty hard to get used to as well due to it being procedural. Also idk if you've played outer wilds but the story has a bit of a similar feel in my opinion wich the dlc kind of changes the entire feel of the game as most of the characters are just extremely strong opposed to the bottom of the food chain experience for survivor.
ah yes, i still remember stinky fart and eric, they where too good for my speedrun
THEY FIXED THE LEFTWORD HIGHJUMP!!!
yes we did! i actually coded the fix and it got added to one of the recent updates
Yesterday I did Parry Jump while Figthing Pizzahead
Having High Jump as you lose the normal Super Jump is a major downgrade for me as Noise
i use this jump in the gerome room in pizzascape when doing p ranks
Me who can buffer the highjump with the uppercut and doesn't need this and already knows how: 🤨
question, how do you groundpound and super jump without directional imputs enabled?
if it requires rebinding, then what is the recommended bind for them?
it requires binding superjump and groundpound binds in the input binding menu, i can't really say works for me personally since i can't get used to binds for those actions honestly but honestly just experiment and see what feels natural for your hands, that's all i can really suggest
I play on a controller and have superjump on the B button (next to A for normal jump) and ground pound on one of the bumpers.
a touhou fan abitger who's ALSO into pizza tower speedrunning tech??? holy crap no way
there is a surprising overlap between pt speedrunning and touhou
noise: YOU FOOL I DONT NEED THIS MY UPPERCUT IS ALREADY LONG
the high jump uses the vertical speed of an uppercut, so not only can you go super high, you can also move supr fast
Noise's Highjump is even better than his uppercut lol.
when i use my highjump bind as the noise he barely lifts himself off of the ground. tf do i do renew it?
I thought this was only in scoudigo mod...
it would be cool if you made a video on how to set up the pt levels and keybinds and allat in that speedrun timer program i forgot the name of (this could work better as a short if its as easy as loading a preset though)
oh livesplit? yeah i do wanna make a beginner's guide later down the line, will probably include info about that
cocoasprinkle if you can see this then what to i bind the high jump on?
Bomb Rush Hyperfunk osttttt omgggggg🔥🔥🔥🔥🔥🔥
thank you yuyuko
no problem lmaooo
could you cover the shotgun i keep running out of time because I don't know how to get past the first set of blocks, please make a tutorial on how to shoot
sure cheda anything for you
0:44 but what is the multibind for the high jump????? and where do i put it????
go back around 10 seconds and you'll see the actions you need to bind, just bind them to any key or button thats comfortable for you
how to do this as the noise
and where i can get your keystrokes
what super jump(not high jump) bind you use for Noise?
Do updoor Tutorial!
Where’s the high jump insta turn into midair neutral shitsta, then a pop-up neutral shitsta into down shot???
no more pop up..... :(
BOMB RUSH CYBERFUNK MENTIONED 🔥🔥🔥🔥🔥WTF IS A BAD SOUNDTRACK 🔥🔥🔥🔥🔥🔥
but how do you do with the noise, I've tried ut and it just make a super jump
you turn off directional superjump in the control settings
Oregano room 2 high jump vid was by me
ah i assumed it was yotta since he posted it but nvm lmao
@@cocoasprinklezalso no fade-in Great King of Evil Ganondorf. -10 evil points for you.
NOOOOOO
Its not working for me, maybe cuz im on switch? (Never mind it's just that I messed up the bindings)
When I do it it just uppercuts
that's probably because you're holding run before inputting the rest of the high jump inputs, you need to either let go of run before using your multibind or press all the high jump inputs (including run) on the exact same frame if not using the multibind
@@cocoasprinklezok I'll try it
It only works when I stand
Oh (I did it while fastwalking)
Can you do a tutorial on a mach launch/insta turn?
an instaturn tutorial might be coming later down the line
Weird, it's working for me while standing or walking, but when I'm running it just does an uppercut. (I wasn't grabbing first, disregard this)
yeah you can't do it when you're running. you have to be standing, walking or fastwalking
how do i multibind?
edit: nvm i figured it out
for me it doesnt work i dont maintain my speed it does a normal uppercut
thats probably because you're holding run before doing the uppercut
i want to know, how do you get save states in pizza tower?
we use the speedrun practice mod by stackman, as of now you can get the downpatch for the latest version in the pizza tower speedrunning discord server by just asking
Any recommended bind to do the high jump?
i use S on my keyboard personally, but it really is just down to what key you can most easily press while hovering over your main binds
@@cocoasprinklezthanks
@@cocoasprinklez also sorry if i disturb but is there a way to add custom binds without replacing other ones
@@Thebiytta the binds will stack, so you can add pretty much as many as you need
@@cocoasprinklez ok thanks
you cant high jump as tha nose? am i wrong? the hotkey just makes you superjump.
thats because you have directional superjump enabled, i did say to disable that in the disclaimer near the start of the video if you were gonna do high jumps with noise
i learned how to taunt buffer it for cyop :D
hey nice, there's a speedrun hotfix for cyop that allows you to use multibinds if you want, should be called "cyop src hotfix" and its by mitchell
@@cocoasprinklez yeee it's super good, gonna make my instaturn kaizo a lot easier though lol
Ngl, why would the devs even implent this in the game if its gonna be very complex and hard to use and not even in the tutorial?
it was a completely unintentional tech found a while after the game released, so the devs wouldnt have been able to account for it on release but they kept it in because they wanna make sure us speedrunners can still use the tech that we need in future updates
How do i add a multibind?
in the controls settings, you can natively add more than one input to an action bind, so all you need to do is set actions to a certain input bind (in this case, up, run, jump and grab) and you're all set
Let’s assume you’re playing with a controller, and have it mapped like playing on a Switch Pro Controller (I play Pizza Tower with a Switch Pro) where A is Jump, X is Grab, and Y is taunt. To high jump via multibind, map Up, Jump, Run, and Grab via a different button like B, and voila.
Can you give me footage of it pls.@@cocoasprinklez
What add bind
For people who wana skip
1:26
🤔Next time, will you extend the "eric" tutorial based on high jump?
Now I don't think so.
thats gonna go in a different style of video involving it and other obscure or useless tech, since making a whole tutorial video about erics wouldnt really make sense given its very limited use cases even with pop-up
this is good for me brain but um funny youtuber said too many words me brain hurt actualy
New Move 0:46
i swear pumpkin shirt players are tryhards
Wait till you see madman outfit players
?
god this tech was the bane of me when i was still doing Ancient Cheese ILs before binds were a thing, great video! no mention of Eric though so disliked and unsubbed 😔
erics are going into the eventual obscure/useless tech compilation video, so don't worry i will cover them eventually lmaoo
@@cocoasprinklez - 20 evil points. Erics are not useless >:(