I think the lecture helped me a lot, but one thing i feel is a little important to mention. If you repeat LSLS, JZJZ, or LSJZ only repeating 1 and 2-height overhangs, your right 5 (normal stacking) columns will gradually become taller than your left 5 column by 7 minos every bag (6 if you take the tetrises), so some deviating in stack difference is needed to avoid topping out.
Thankyou for posting the slide in the description. Its clear this topic needs a bit more practice to actually sink in and going back and forth in the video is not as practical as using the slide in a side. You a real one g.
New to the game and recently learnt this from a friend! An extra tip in vs I got is that if you did an S prop where an L was supposed to be, you can drop a J where the hole is and make a TST before downstacking. It does end the system though I think. Also wanted to ask what you meant by JZJZ or LSLS is unstable. Is it because you may not get J or Z in the next bag before getting the T?
yeah, just lots more variance because the solution is across two bags. From my demostration you do see some jzjz alt forms which I didn’t have time to talk about, but in terms of like someone new to LST and doing good no t waste tspins in general, imo it’s kinda hard and a lot can go wrong. I think I kinda described it badly, it’s definitely not bad by any means it just has a somewhat higher chance of going wrong. Tst after s prop isn’t worth it imo unless you’re at the bottom and transition out immediately, because the count to 4 after can be difficult to stack. Beyond the scope of this video though lol. you can resolve the s prop in other ways like I discussed
I'm wondering what sort of skill range I should get to before I try to learn LST because it feels really difficult and I'm not sure if I just need to practice more or if it's the classic "skill issue"
I think LST is harder than it gets credit for (to maintain it perfectly at least). I think it’s at least as hard as doing other center wells, just focusing more and less on different skills. I’d say if you want the “prerequisites” to doing lst they’d be the same as the ones for tspinning, basically being able to clear a 40L sprint with tetrises only no sweat. If you really pressed me for a TL rating range I’d say maybe S and above? (dont quote me on that). If you’ve fulfulled the above and it is still hard I am sorry it just is kinda hard pensive you can practice other center wells and be improving at the same skills all the same. Also, my recently released tspin guide might help. Good luck with practicing!
Maybe I’ll do some deep dive on each of the center wells, but as I said in other comments I don’t think there’s that much difference between them. What I’d go into is probably too much for beginners (not saying you are one lol, but that’s probably what would be in the analysis) The tspin guide I made is probably enough guidance to get started with 6-3 or 5-4 or honestly even 7-2 (but I think 7-2/lst are harder without specific knowledge)
In general, moving towards center = more flexible, as in number of options you have for upcoming tspin. So 5-4 is most flexible, 6-3 is balanced, 7-2 is least flexible. (Also, closer to the center is inherently safer because of where how pieces spawn) flexibility up = better for accommodating garbage, better chance of big ds spike flexibility down = simpler decisionmaking, because restrictions guide your placements Hard committing to a b2b stack in no lcd game like tetrio will rarely outright win you the game if a situation is even, and building up 7-2 will only pretty much give you that option. With 6-3 and 5-4 you have better options to powerstack, so theoretically they are better. But, I still find it a lot easiest to really quickly build b2b on a 7-2 stack in vs to just spam some clean. Honestly though, my opinion isn't really that strong, and you probably should be able to commit to a b2b stack on any center well. But if I was like given a stack where I could commit to 6-3 or 7-2 with equal ease I would guess that I'd probably commit to 7-2, not because it's optimal or anything, but more because I've put more time into it overall. (Also FWIW, my current ultra PB is 5-4 lol)
@@orztetris thanks for such an elaborate reply! I think I will try to commit to learn 6-3 as much as I can. As from what I can see it’s universally good for both vs, ultra and sprint (although stacking for sprint seems drastically different)
>be me
>spend several hours of my life learning lst stack
>loses to the 9-0 user with 0.7 pps
guy literally only uses 2 i pieces at once
I think the lecture helped me a lot, but one thing i feel is a little important to mention. If you repeat LSLS, JZJZ, or LSJZ only repeating 1 and 2-height overhangs, your right 5 (normal stacking) columns will gradually become taller than your left 5 column by 7 minos every bag (6 if you take the tetrises), so some deviating in stack difference is needed to avoid topping out.
I got Tetris 99 T-Spin factory problems and a JZJZ ain’t one.
i really enjoy these videos, thank you for making them
Thankyou for posting the slide in the description. Its clear this topic needs a bit more practice to actually sink in and going back and forth in the video is not as practical as using the slide in a side. You a real one g.
I love these videos thanks for making them :)
New to the game and recently learnt this from a friend! An extra tip in vs I got is that if you did an S prop where an L was supposed to be, you can drop a J where the hole is and make a TST before downstacking. It does end the system though I think. Also wanted to ask what you meant by JZJZ or LSLS is unstable. Is it because you may not get J or Z in the next bag before getting the T?
yeah, just lots more variance because the solution is across two bags. From my demostration you do see some jzjz alt forms which I didn’t have time to talk about, but in terms of like someone new to LST and doing good no t waste tspins in general, imo it’s kinda hard and a lot can go wrong. I think I kinda described it badly, it’s definitely not bad by any means it just has a somewhat higher chance of going wrong.
Tst after s prop isn’t worth it imo unless you’re at the bottom and transition out immediately, because the count to 4 after can be difficult to stack. Beyond the scope of this video though lol. you can resolve the s prop in other ways like I discussed
0:00 HELLO!
18:32 "General stacking rules apply (Watch my video)" Which video is this? Thanks
*his* video
crazy video
very helpful
THANK YOU 🙇🙇🙇
I'm wondering what sort of skill range I should get to before I try to learn LST because it feels really difficult and I'm not sure if I just need to practice more or if it's the classic "skill issue"
I think LST is harder than it gets credit for (to maintain it perfectly at least). I think it’s at least as hard as doing other center wells, just focusing more and less on different skills. I’d say if you want the “prerequisites” to doing lst they’d be the same as the ones for tspinning, basically being able to clear a 40L sprint with tetrises only no sweat. If you really pressed me for a TL rating range I’d say maybe S and above? (dont quote me on that).
If you’ve fulfulled the above and it is still hard I am sorry it just is kinda hard pensive you can practice other center wells and be improving at the same skills all the same. Also, my recently released tspin guide might help. Good luck with practicing!
Would you ever give 6-3 guide (for damage not sprint)
Maybe I’ll do some deep dive on each of the center wells, but as I said in other comments I don’t think there’s that much difference between them. What I’d go into is probably too much for beginners (not saying you are one lol, but that’s probably what would be in the analysis)
The tspin guide I made is probably enough guidance to get started with 6-3 or 5-4 or honestly even 7-2 (but I think 7-2/lst are harder without specific knowledge)
This is fantastic. What’s your opinion on 7-2 vs 6-3 (doremy, promo style)?
And I’m mostly asking about single player (ultra etc)
In general, moving towards center = more flexible, as in number of options you have for upcoming tspin. So 5-4 is most flexible, 6-3 is balanced, 7-2 is least flexible.
(Also, closer to the center is inherently safer because of where how pieces spawn)
flexibility up = better for accommodating garbage, better chance of big ds spike
flexibility down = simpler decisionmaking, because restrictions guide your placements
Hard committing to a b2b stack in no lcd game like tetrio will rarely outright win you the game if a situation is even, and building up 7-2 will only pretty much give you that option. With 6-3 and 5-4 you have better options to powerstack, so theoretically they are better.
But, I still find it a lot easiest to really quickly build b2b on a 7-2 stack in vs to just spam some clean.
Honestly though, my opinion isn't really that strong, and you probably should be able to commit to a b2b stack on any center well. But if I was like given a stack where I could commit to 6-3 or 7-2 with equal ease I would guess that I'd probably commit to 7-2, not because it's optimal or anything, but more because I've put more time into it overall.
(Also FWIW, my current ultra PB is 5-4 lol)
@@orztetris thanks for such an elaborate reply! I think I will try to commit to learn 6-3 as much as I can. As from what I can see it’s universally good for both vs, ultra and sprint (although stacking for sprint seems drastically different)
Ur amazing
hello~
How do I get better WITHOUT practicing? :D
These videos are great!
Impossibilitris
I'm honestly surprised you want to not practice on this game
Practice is boring lol. I did learn a lot just from playing and adding new setups in tho@@DddFgffd-se9fp
Why. Just play the game bruh 😂