Before modifiers, the cloth mesh is in "T pose", and the rest pose of the armature is also in T-pose, both matching. So as long as the new cloth has the same location & rotation as the new armature, you can parent it with automatic weight and it will match perfectly to the new animation! The clothes being instanced means that the mesh is loaded only once in memory: you can have as many clothes in the scene at no additional memory cost! Same technique applied for the musician skin. There are a few variations for the heads, but overall, for the however many musicians on stage, I really have 1 cloth, 1 body mesh, and 3-4 head meshes in memory :) Let me know if you want further clarification
dude u deserve more and more subs your content is just majestic.
Great stuff......
one of the most useful content I have seen in this field
Wow! How exactly did you instance those clothes to the rigs?? That looked bafflingly simple
Before modifiers, the cloth mesh is in "T pose", and the rest pose of the armature is also in T-pose, both matching. So as long as the new cloth has the same location & rotation as the new armature, you can parent it with automatic weight and it will match perfectly to the new animation!
The clothes being instanced means that the mesh is loaded only once in memory: you can have as many clothes in the scene at no additional memory cost! Same technique applied for the musician skin. There are a few variations for the heads, but overall, for the however many musicians on stage, I really have 1 cloth, 1 body mesh, and 3-4 head meshes in memory :)
Let me know if you want further clarification
That’s really smart, thanks for sharing!
A fellow FL Studio user. That made me happy. Great tutorial btw!
Thanks :D
This is nuts. Love it!
Thanks :D
That's intense! Nice work
Thank you :)
so awesome 🔥
Thank you Ilan!
That was amazing! So much attention to detail, and real skill in making this understandable in a 10 minute video! Subscribed!
Thank you, I'm glad you liked it
❤🔥❤🔥❤🔥❤🔥❤🔥