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I have been playing a very similar mill deck to this, it's extremely fun
Game 2 why not subtlety the Jace to make it another turn and maybe find more counter magic to win?
Why not pop the explosives in response to the fetch. It would save 6 cards.
control player missed 2 damage and the amass when he cycled the Fractured Sanity in game 1
I have been playing a very similar mill deck to this, it's extremely fun
Game 2 why not subtlety the Jace to make it another turn and maybe find more counter magic to win?
Why not pop the explosives in response to the fetch. It would save 6 cards.
control player missed 2 damage and the amass when he cycled the Fractured Sanity in game 1