Tesseract Tech FC!!
Вставка
- Опубліковано 11 вер 2024
- Map by: snekk, Pongeebob, mei, YouCanNotKnow, and Blushroom (that's me!)
ID: 17049
Song: Tesseract by LightningPig
/ tesseract
I didn't record handcams for every single section, mainly since i wasn't sure if i wanted to until i got to the harder, more routing-oriented sections (basically every section that took me past the first day of grinding)
anyways it's close between this and happy song for my best accomplishment so far, but I'm giving this the crown for now as there's some sections here that I'm not sure I could FC again without heavily grinding them whereas I know I could reFC happy song with comparatively less grinding and better acc.
also I don't think I'll ever go for a full song FC, at best I'd try to push misscount and score. Some of the sections here would be near impossible for me in a full run and imagine the nerves consider the anxiety FCing past Drop C
Play Pulsus by TetroGem here:
Browser: pulsus.cc/play
Download: tetrogem.itch....
Pulsus is a rhythm game for PC in which you hit incoming beats on a 3x3 tile board!
section commentary wee
Bridge A - originally i wanted to get this with slowdown in one segment, but i didnt want to have to constantly play through slowdown to attempt to fc this as i got impatient.
the section gets a lot easier once you build muscle memory for the vert rolls into chords/crosshands. however, its still pretty hard to fc even after learning it due to the chords in between the 1/3 segments being pretty awkward to hit and the trills + jumptrill in the middle of the section being very easy to choke on. outside of just learning the general routing of the section it's important to note that the jumptrill ends on your right hand, meaning the 1/3 rolls after will start on left. also i didnt mean to include those 2 attempts before the FC but im too lazy to edit them out now.
Drop B.2 - there's an uncolored anchor end lol!!!!
Drop C.1 - if this were the length of C.2 this would unironically be harder to fc, the longer 1/4 bursts are really annoying to both hit due to their movement and read due to their overlappiness. There isn't really a method to hitting this aside from just hitting the notes honestly.
Drop C.2 - This was probably the second hardest section for me to fc, nerves always hit me whenever i got to the hold chords if i was fcing which made the second half really tense, especially as i kept on feeling like i was making mistakes in hitting certain patterns even if i wasnt. The two main choke points here were the [fg]f into ygrg - it was pretty easy to end up hitting the jack as [fg][fg] which would generally cause an early miss on g - and the notes right after the hold chords - i'm not sure what i was missing on but i found myself consistently picking up an early miss or just outright failing to roll correctly.
Bridge B - This is probably the hardest section to fc in this map, its 300 bpm 1/2 (or 150 bpm 1/4s) paired with anchors for a good like 25 seconds. For the most part learning it's just ingraining stuff into your muscle memory but i'd say the 2 main things are to know when the 1/2 holds roll and when they alt and when to hit the beats as 3f or as 1h.
Buildup D - This section's funny. once you understand the routing behind this you can pick up low misscounts relatively easily, but fcing this is still extremely annoying, specifically since the transition from [tgb/852] to [fgh/456] is extremely awkward as you're still hitting beats with whatever fingers are available but you also need to shift from holding [TB/82] to [FH/46] without releasing G/5. and then you have to later pivot from G/5 to B/2 while still constantly hitting notes. I was planning on running through my entire routing here, but I can't fit it all. You can kinda see it in the video, but essentially, it's a lot of ring and thumb and remembering which holds are released when.
Drop D.3 - fun fact, i had to FC this twice as i accidentally deleted the original footage. this is really awkward to both hit and read but once you get the hang of the 1h triples and a good enough feel overall this is pretty free, i dont really have much to say routing-wise honestly (maybe its mapper buff idk)
Drop E.1 Clean - Hitting this cleanly was pretty fun, if you have good finger control you can probably just avoid ghosting by just holding your middle finger back, but my method basically revolved around having my right hand rotate to hit the chord (so i was constantly middle-index rolling, swapping between diagonal and vertical, with ring being used on the vertical roll to hit the chord). This method might have a use case if anyone were to uprate tesseract without HW- as cheesing the drop becomes a little more punished, but i mean if youre uprating tesseract and trying to FC drop E.1 with good acc, why.
you're actually the coolest person ever /gen
Very good play blue mushroom
thank you very much my favorite youtuber pong- con_tent