The thought of a pair of vampires thinking "hmm, what do we do with this corpse? I know, let's give it to that necromancer down the road" makes me think of a happy little undead village
I myself always figured that Hert and Hern live off animal blood and meat, and that the human bones are only there because Bethesda never got around to making elk skulls. The werewolf book, I admit I didn't know was there until this video. I came to this video because of a rumored cellar that is located here. EDIT: Oh, and they have also always helped me against Vampire assassins.
If the Skyrim debuff represents the canon way the sun is supposed to hinder vampires it's possible they do it simply because it's not enough to prevent them from doing stuff normal humans do. You're also told in talking to them that basically they get blood by preying on passing travelers every so often but they aren't hostile otherwise. If they have the typical form of vampirism then perhaps they just think their farce is the easiest way to keep from being discovered. Alternatively they might be attached to their previous lives as humans and thus choose to only act on the vampiric impulses to the extent that they need to survive.
Serana actually tells us that the sun does not weaken her and only causes minor irritation. I suspect that these specific two vampires are actually feeding on werewolves and thus experiencing temporary added abilities from the werewolf blood.
Apperantly when you are stage 4 vamp they will attack you on sight, this and the fact that Hert can be kidnapped by other vampires when you got the Dawnguard dlc and are friendly with the couple, (happens when you sell them as much as a single log of wood). Almost makes it looks like they despise other suckers.
@@TuberoseKisser to be specific, NONE of the vampires in the game are in anyway (friendly to common, hostile to fellow vamps, day walk, commerce with) I mean in NO way are they like any other vampire in the game. So is it personal, had bad day, or misread some part. Happens to us all
To be fair to the couple, basically every home owner in Skyrim has at least one skull in their home. I think when you buy a furnished home in Skyrim, they just automatically supply you with skulls. I even collect them!
Melkhiordarkblade Are you referring to the fantasy version of Warhammer? Didn’t that one get phased out or something? 😢 I miss it... I like Warhammer 40,000 don’t get me wrong but it was cool to have options.
I had a friend who collected skulls. I picked up every sweetroll I could find. I have this dream that every time a guard makes that comment, throw one at them
I loved the garlic fact. It made me feel like Bethesda made it so the garlic being harmful to vampires is a myth set by one vampire with an allergy thats awesome
Indeed, but what normally kills a person doesn't normally kill a vampire. They could do a lot of jobs that would be dangerous to other people but not to themselves, but chose one of the few that actually could kill them.
@@NecromancyForKids Tbf I don't think vampires die from stakes in Elder Scrolls Lore either. Do they? I don't remember anything saying they do, but I feel like I have an old vague memory of some text in Oblivion that says otherwise. Anyone can confirm?
Camel, I can guarantee that they are indeed true lumberjacks. The trees in the river are what is called a logjam. Floating logs down rivers was the preferred method of moving them from where they were cut to the mill in times before automobiles.
Exactly. And she already answered all his other questions, they very obviously sell for very cheap, they don’t need to make anywhere near as much money and a normal lumberjack who needs to buy food/farming supplies. Almost all the money they make is supplemental, so Helgen doesn’t get all their wood from the saw master because he probably charges more and same for falkreath, lets not pretend like a single mill is going to satisfy the needs of an entire town. Wood is used for just about everything in Skyrim, no such thing as too many mills.
my headcanon is that the Jarl allows them to sustain themselves on "undesirables" (Mer, beastfolk, etc) and permission to use the mill as a cover in exchange for a supply of lumber to help control prices and their help in keeping the local lycanthrope population down (which would be a real problem in a densely wooded, trade rich area that's popular with Hircine). so imo they're effectively government-sanctioned vampiric lumberjack werewolf hunters :P
It sounda like something he'd do. It makes a lot of sense especially during the civil war. It's a win-win situation,Falkreath gets the wood it needs from the two vampires in exchange for them not being persecuted and get to feed on travellers.
15:25 Doesn't everyone in Skyrim have a human skull in their house? It feels like it is an extremely common decoration. Even Heimskr has skulls in his house. Four, to be exact.
Here’s my theory: they pay off the Jarl in exchange for “hunting rights”. The Jarl has already proven he doesn’t mind if his citizens and travelers are preyed upon on the road, as long as he benefits. Just look at how he dealt with the bandit camp in the Hearthfire DLC. That’s why they run the mill, not only to look less conspicuous, but also because they use the profits to pay off the Jarl. This allows them to live more open and freely, and gives them something to do in their spare time. That’s why someone hired the Dark Brotherhood. After all, why pay tons of money to hire an assassin when you can just tell the guards, “hey there are two vampires at this mill, go kill them,” because the Jarl won’t do anything about it.
That also explains what they say about cheap wood- if they supply falkreath with wood in payment for hunting rights instead of septims, it would keep prices as low as the Jarl would set them (assuming he gets the profit). If the two get everything they need from the odd traveler, they wouldn't really need the coin.
As for the Helgen question, you have to remember that Helgen was a part of Falkreath Hold, not Whiterun. There may be laws in place, such as taxes, that favored Half-Moon Mill over Riverwood.
Came to the commets for this, also its important to mention that Falkreath has more trees than Whiterun so it would make more sense for Falkreath to export wood to Whiterun and not the other way around. Whiterun is a bigger city as well, so I think its safe to asume the Riverwood mill could be working just to suply itself and Whiterun. Also, Falkreath could be keeping its prices low not just for its citizens but for exporting as well.
Chances are that the reason the book can be found under their bed probably implies that she got attacked by a werewolf and that's why they're reading about them, not the hybrid theory lol.
1:57 So, fun fact about some lumberjacks, some would cut trees up stream from their mill and toss them in the river. Since wood floats, it'd easily float down stream to their mill where they'd have something to catch them like rocks or something. It's not terrible lumberjacking, it's actually smart lumberjacking.
@Madam Meouff true, though after I get the falkreath house build and Lydia as my steward I simply talk to her and have her buy all the lumber, stone, clay I need for the other houses and simply empty out the chest where she puts it and summon arvak and fast travel to those places
From what I've learned they way the wood was treated back in the day was that the ends of the posts would be thrown into a fire to burn. Once the wood was nice and hot, the wood would be taken out and driven into the ground. I guess the burnt ends wouldn't soak up moisture and insects would leave it alone as there is no nutrients to be found in burnt wood. Source : I watched some dude build a viking hut only using ye olden techniques
Judging form the proximity to the watermill, it could be that they are placed there as a "gauge" to regulate water flow and not damage the water wheel from too high water pressure
In my game, Hert and Hern stay locked in their house during the day. At about 7 pm they come out, sometimes to work, sometimes to sit together on the stump nearest the bridge. Hert usually runs the mill through the night. When she says, "we so adore having visitors" you know full well what she means. Still, for vampires, they are rather nice.
17:08 Could also be a rival vampire who they fed on. Allow me to explain. They have said it themselves that they have it relatively good where they are. If another vampire showed up and started feeding willy nilly it could attract attention of groups like the vigilantes or the dawnguard.
Well if there not actively targeting innocent travelers, and the bloody bones came from bandits that likely tried to raid their homestead like your own in hearthfire. Then yeay, their a pretty decent couple.
When I first came across this in one my own playthroughs, my theory was that they killed and replaced actual human lumberjacks who were living there. They were the two skulls/rib cages in the shack.
The first time I played Skyrim, fresh out of Helgen, I headed straight for the mesmerising beauty of Falkreath. Pines have always felt welcoming to me. Firstly stumbling across the Lady Stone after a swim, I then headed for Half-Moon Mill on the distant shore. I remember my investigation and the realization about it's residents it led me to. Good times. This video took me back, Camel, thanks for the great content!
The mill is called 'Half Moon Mill', and it just so happens to contain a book about werewolves, while it would be amazing to think that this was meant to hint at them being Underworld style hybrids, I think there's another possibility that doesn't require us to assume something that breaks the lore as we know it. Perhaps the mill was _originally_ owned by a werewolf, who basically had the same idea we're suggesting for the vampires; to set up a place far from any cities where he could transform in peace come the full moon. Hert and Hern stumbled upon this location and realized that such a setting would aid them for similar reasons, and killed the werewolf to take over the property (or at a stretch, maybe the mill belonged to Sinding before the cursed ring fiasco, and it was at this stage the couple took control of the mill. After all, I don't recall there being a property with Sinding's name attached to it anywhere in the game). Alternatively it's possible that the mill was originally supposed to belong to a werewolf when we discover it, but Bethesda decided to change this later on, I know that this 'out of game' explanation isn't really in the spirit of this series, but thought it was worth mentioning. Side note, I don't think the daywalking intrinsically needs to mean as much as you think, for one it's not actually correct that only those with that primordial strain of vampirism are immune to the sun, vampires of Cyrodil (i.e. the Porphyric Hemophilia strain) are immune to sunlight when well fed. More to the point though, the vampires of Skyrim (i.e. the Sanguinare Vampiris strain) are not _damaged_ by sunlight, only weakened by it, so it's entirely possible that the couple simply choose to suffer this weakness as to keep up appearances when travelers do appear to purchase lumber. I can think of something that could count as evidence towards this, but only in a the same 'it's in the game, so it's canon' sense as the hybrid theory. If you block out the sun with Auriel's Bow, the two will remark the same as other vampires, saying things like "Skyrim is ours!". This implies that they are in fact gaining the same benefit as other vampires when the sun is blocked out, which of course wouldn't be the case if they were already immune to sunlight. It's also worth noting that Serana's discomfort in the sun doesn't necessarily count as evidence against this idea. For one, it makes sense that vampires who regularly force themselves out into the sun like Hert and Hern (while doing little to block it as Serana does with her hood), would be more tolerant to it than a Vampire that spends their life hiding from the sun. To stretch things a little, the lore basically says that, as vampires starve, they become more 'vampiric' which increases both their strengths and weaknesses. With that in mind, you could argue that the fact Vampire Lords are basically identical to Skyrimian vampires, only with a powerful transformation (and according to the lore, are meant to be more powerful in general, although I don't believe this is the case in game) might mean they are generally 'more vampiric' and thus, would actually feel a greater discomfort than regular vampires in sunlight.
It’s quite the opposite; feeding reduces sun damage/debuffs depending on the game. Starvation increases powers but also the damage received from the sun.
@@ms.sysbit5511 You're right, my bad. I've always found it counterintuitive that vampires who embrace their bloodlust actually become _less_ vampiric according to the lore, and so I sometimes get it muddled. I've edited the comment to better reflect the reality of the mechanics.
Connor & Crash otherwise you wouldn’t be incentivized to feed is my guess. If feeding worsened you then why would anyone ever feed? The starvation draws out power to enable more feeding whereas satiated vampires blend in with humans better. It makes perfect sense to me anyway.
@@ms.sysbit5511 I'm not sure your first point correlates with your second, you say that "if feeding worsened you, why would anyone ever feed?" but then go on to say that "starvation draws out *more* power", if this was the full story then you'd be more powerful when you starved, and thus really would 'have no reason to ever feed'. The fact is you were right in your first comment, feeding reduces your weaknesses _but also_ your strengths. So in The Elder Scrolls there's always an incentive to feed (to get stronger) _but also a separate incentive to starve_ (to have less profound weaknesses), the only difference with the way said I find more intuitive is that those incentives are reversed.
Connor & Crash no, I’m right in both. IF feeding weakened you and starving made you stronger without any downsides, THEN why would anyone feed? It has to be mixed otherwise it’d be useless. Anyway I just wanted to correct your mistake; I’m not interested in some lengthy debate on vampirism in ES.
@VanaheimRanger Tell that to the Khajiiti cartier and his dead horse along the road to Markarth who’s been there for over a year. Tail is _still_ trying to be a flag. So unless he’s playing a very stubbornly long game of Possum-Play-Dead, then I think…
Thats a huge pet peeve of mine 😂 always has been. There was always one kid with a speech impediment in school saying woof. Like bro. Theres a freaking L 😂
I also find it more charming than annoying, but I hear you. A friend of mine in high school couldn't stand when people (me) swapped the L and T in chipotle
The Lady Stone is relatively nearby in the middle of Lake Illinalta, and it gives boosts to stamina and health regeneration (which the sun would prevent). Maybe Hert and Hern used it?
6:23 I know that he has fangs and red eyes (an obvious sign of a vampire), but Hern's reference to and emphasized tone when talking about some kind of "hunt" sounds a lot more like something a werewolf or follower of Hircine would say. Kinda makes me wonder if Hern is a werewolf and Hert is a vampire despite the physical evidence.
You know, like the Gray Prince of Elder Scrolls: Oblivion, Hert and Hern could be half-vampires? Many of the strengths of a full-blooded vampire, with none of the associated weaknesses.
most likely. that's always what i've thought, anyway. if they were the superior bloodline, i don't think they would be living such an impoverished lifestyle.
If they were, they wouldn't drink blood. The gray prince had no idea, ergo he must have had zero compulsion to drink blood. It's implied he is so strong because he's a half breed, but we don't actually know. He could just be a very skilled fighter
I don't think half-vampires exist in the Elder Scrolls. Vampirism is caused by a disease you get from someone infected with it biting you, kind of like magical rabies or AIDS. Inheriting part of vampirism would be the same as inheriting half of your parent's rabies or AIDS, it makes no sense. The Gray Prince's father is a vampire but that just means his father is a vampire, not that he is half-vampire. Do note that he doesn't have red eyes or other vampiric features, unlike the two characters in Skyrim
OK, you've missed a huge piece of the puzzle that explains alot. If you play through the Dawnguard DLC and join the Vampire faction, you are able to take missions for the vampire faction. These missions include maintaining and extending the Vampire spy network across Skyrim. One of these missions has you visit Hert and beat her up for not complying with the Vampire order. They are reluctant members of the Valkhir Vampire spy network.
Well, in my game the Dragonborn also just so happens to be a vampire... He's actually killed less people than his predecessor who was a werewolf though. He used to do raids on Dawnstar to cull that guards...
Hold up, lemme check. *opens stat screen on old first character. That would be 2103... wow, I need therapy. I used to go on rampages murdering guards for fun, always avoiding civilians. Unless it was someone like Nazeem...
Granted I don't know a lot of old school lumberjacks... Or.. Any lumberjacks.. But I imagine it would be really hard to fuck it up bad enough to end up impaling your heart. Especially if you're a vampire with increased strength, heightened senses, and thicker tissue.
Here's another idea: The dead bodies are actually the remains of travelers killed by werewolves and these vampires are hunting and killing the werewolves by following the trail of carnage... and of course not letting the blood of the slain villagers go to waste. Their apparent ability to work in broad daylight might be the result of feasting on werewolf blood relatively recently.
The logs at the river are, maybe for, *Body Collection?* Bandits (Or anyone interested in assassination) might throw bodies in the river, and the logs in the river would interrupt the water current, so the corpses get collected by the vampire couple. Hert states that she and Hern can get everything they need from the *"Occasional traveler"* That other people just *"Makes things complex"*
Keeping wood in water isnt unheard of. Logging companies hose their logs down with water all the time, and people used to store wooden canoes under water, it would cause the bark to rot off but the dry burned wood would be fine.
I have a mod that lets you have dinner with npc’s. And my character regularly has dinner with Hert and Hern. He’s not a vampire, but provides raw meat to them and we have it for dinner. Still raw (thought it was a glitch). We eat and laugh and then I leave. Now that I know that they’re vampires, nothing will change. They are a lovely couple.
The Necromage and the ancient burial are closer to Shriekwind Bastion, which is the home of a boss vampire. As to supplying wood, in that setting, it's easier to ship wood via rivers, using the current to pull the logs or heavy barges, Half-moon mill is the best position to supply Helgen, and the wood across the river may be to keep wood bound for Helgen from being pulled by the current towards that waterfall.
I think it's probably just a matter of coding limitations. If you're friendly with them, they can actually be kidnapped for the dawnguard quest. Because of that, they are probably just coded as citizens of falkreath instead of vampires
The best parts of these videos aren't even the weird theories or interesting facts presented, but the hilariously TERRIBLE mods Camel reveals that he uses when he makes them. Did you see Serana, for god's sake? I almost choked on my drink laughing.
Werepyres would be an awesome addition and halfmoon mill could easily be used to implement them later if need be. Bethesda has effectively created a Universe that has fluid lore because of ESO and Hermaues Mora. Magnificent.
I always thought they had killed the real hert and hern and that those were the bodies which was why people were confused about them being so close even though they were siblings
Here's an interesting little curiosity: what actually was the Eye of Magnus and, as an extension, what is the overall agendas of the Psijic Order? We are left to conclude that whatever the Eye is, it was important enough to the Snow Elves to start the war that led to their downfall. And based on the Psijics intervening there but not in the uses of Elder Scrolls or the Alduin situation we have to assume the danger of the Eye is immense. It also seems to be breaking down reality? Or something? With the rift in Aftershock and magical anomalies. This could get even more wild, though, because of the in-universe theory the Greybeards have that the Dragonborn didn't kill Alduin, just delayed him. Is the reason Alduin emerged in 4E201 that the Eye was destined to be found in 4E201, triggering a possible apocalypse and summoning Alduin? That's flimsy, I grant you, but of the several world-ending threats at play in Skyrim the reclusive supermages only were concerned with this one. And if the Eye isn't the greatest threat, why do the Psijics care so much about maneuvering you? Think about this as well: they could just take it, but they don't. They wait for it to be activated before they ship it off to Artaeum. To see what would happen? Did we give them a doomsday weapon?
Not directly, but theorizing that Alduin must be present at the end of the world, if the Eye threatened to end the world there would be need of Alduin. Most other crises in Elder Scrolls history don't actually threaten to end the world, just radically transform it, so things like the Oblivion Crisis might not have needed Alduin. Admittedly this particular part of the idea is less about the Eye and more about the mechanisms of the end of a kalpa in general.
Honestly, it just seems like bad writing to me. Any theory that could be true about the whole questline seems kind of weak if you start thinking that the college could have been handled much better.
@@ΜάριοςΔανδούτης Where my heads at on it. Could I speculate about it? Sure; but better to just conclude it was written by Bethesda and move on I reckon.
Maybe they were reading that book because they've already drank a werewolf's blood and, you know, when the Dragonborn drinks Aela's blood he becomes a werewolf himself. Maybe they're just afraid of becoming beasts themselves?
Really? I always assumed it's because, well, you don't want to change into a werewolf at the asscrack of dawn in front of an entire city with guards out to skin you alive, so you take a secret quiet place with a secret path leading outside of Whiterun where the guards definitely wouldn't come across
I remember on my first play through ever, I walked passed this mill and went into the slaughter shack thing and picked up the troll skull, completely oblivious to the ribcage and human skull
Hey, I remember these two. They were my neighbors when I moved into the Hearthfire lot. Unfortunately for them I was role-playing a vampire hunter during that run, so as soon as I met them and saw those eyes I immediately pulled out *Dawnbreaker* and decapitated them both. Shame, they seemed like nice people.
Black Crow a “Tail Bug” sounds like something a Khajiit could have. I could see it in some NPC background dialogue, like “This one found a Tail Bug while grooming. Disgusting things.”
@@Im-Not-a-Dog Yeah I don't know how much you were joking with that comment but in case you didn't actually know, there's this funny bug in that when you find an already dead Khajiit (Not sure if it works for Argonians since those are more rare), their tail is animated even though they are dead. I don't think it works if you kill one. But yeah, better watch out for that sneaky cat before it steals your bike, I mean horse
In the topic of vampires, the big question is: How much did Falion knew about Movarth's moves in Morthal? He was strangely absent in my game when doing the quest and... "the marsh is treacherous, you do well to not wander it at night" (Alva's journal tells about Movarth in the marsh at night) "[...] I know enough to see a vampire where others would see a man." (Alva is his neighbor) "My... talents... are useful here. I help maintain order, even if it goes unnoticed."🤔 Specially this last word, more so when combined with his absense🤔
I remember I had a playthrough where my Dragonborn was a vampire/werewolf. She could walk in sunlight, but her stamina was very low. I did the Champions and Dawnguard afterward which is how I think it happened. I wish I didn't lose the save file. She was a special character to me.
i'd like to point out that each time the vampire curse is forwarded it is slightly weaker, and the victim slightly more human. for example, only a daughter of coldharbour, and her siree's can pass on major vampiric gifts, such as the form of vampire lord
I think there might be political consideration: Bolund - who runs the mill in Falkreath is a Stormcloak and might have refused to supply Helgen. Gerdur - who runs the mill in Riverwood also supports the Stormcloaks. On top of that: Balgruuf's desire to stay neutral might have resulted in him ordering the citizens of Whiterun Hold to not supply either side with construction materials. Ivarstead is on the other side of a mountain range; getting lumber from there to Helgen would be a pain in the butt. Also: Jarl Leila Lawgiver supports the Stormcloaks. Half-moon mill might be the closest lumber mill willing to deal with Helgen. And the Dark Brotherhood contract on Hern could have more to do with the mill's dealings with Helgen than with him being a vampire...
That makes sense, in a feudalistic sort of way. The Jarls would have to negotiate a trade deal given that the resources of the land "belong" to the Jarl, and are harvested under a grant or charter from said Jarl. Therefore, it isn't a stretch to imagine that Helgen would pay a tariff to "import" wood from Riverwood while Half-Moon Mill is "locally" sourced and therefore cheaper. Preemptive strike for the argument that holds wouldn't pay tariffs on goods from other holds because they're all in the same country of Skyrim: The U.S. used to have interstate tariffs, it's addressed specifically in the Constitution.
Never did I ever imagine to hear the words "local Falkreathian hare", not to mention the context in which it was used. A lovely verbal surprise, I actually got a bit of amusement from. I must say, your script writing has gotten really good.
Oddly enough, in my game, Hert only goes outside at night and she has vampire eyes. In fact, the mill’s house is only unlocked at night. And Hern never goes outside. It’s rather strange.
That's how all my playthroughs have been. Never even had the chance to talk to Hern because he always stays inside and attacks on sight as soon as I enter
Very late to the party, but on my last playthrough I came over the hill by the road and happened to see Hurt disintegrating someone with the absorb health spell or whatever the vampires use. I went up to her and engaged dialogue like nothing happened. I was very confused at first until I clued in
in years past woodcutters would float logs down a river to the mill for ease of transportation if that was possible in their area and water won't destroy wood but it would protect it from parasites and drying out too quickly and cracking if it is to be used for building materials
@@maverickmason4946 two thirds of the way through, when he went into the house and panned over a couple leeks in a cauldron sitting on the hearth @ 26:00
Thinking about it more, I believe Alduin had more to do with the destruction than the Dragon I(we)officially meet. I don't know about anyone else, but it's always a Frost Dragon when I "discover" Dragons Tooth Crater.
Here I am again commenting on an old video. But to answer the question about Supplying Helgen. Helgen is down stream from Half Moon. When transporting lumber before logging trucks, it would more commonly be sent via waterway to as near as they could get it, before shipping over land. Riverwood is also down hill from Helgen, which would have made the transportation even more traitorous. While is the legs were sent to Helgen through the Lake (most likely with a boatman to help guide it all to the right place) more wood could be transported to Helgen much faster. This also does offer an explanation as to the wood near the bridge to Halfmoom. Trees felled up stream and down to the mill via the water way These logs either just need removed (most likely) or are intentionally kept there to keep subsequent logs from floating out into the lake (less likely) But if those logs are waterlogged, they wouldn't be much use for lumber anymore so why move them? That's my two cents
not to mention you can run into the companions hunting outside of whiterun hold. though, i doubt these two want to tangle with a trained assassin or the companions.
During Dawnguard my character was a werewolf. When I got to the point of meeting Serana's father for the first time, he offered to make me a vamipre. I told him i was a werewolf, and he responded with saying that Vampirism will "cleanse" me of Lycantrophy and I'll only be a vampire.
That’s since the Volkihar bloodline is of pure vampires. They got vampirism through Molag Bal himself so their bite in specific would be strong enough to ”cure” lycantrophy. But I love being moonborn way more
I found this place for the first time on my play through today no joke and decided i would go on a wild goose chase to find a woodcutters axe to sell wood, i had no clue this place had anything deeper going on
Hey Camel, there's another crossbreed in elder scrolls. You can do it in skyrim. You get to the part in the vampire side of dawnguard where you go find valerica but before you go to the castle garden, you go do the companion quest to the point where they wanna turn you. Make serana wait outside while you go to the underforge as normal but before you drink the blood, hold the power button down to turn into a vampire lord. Let off the power button as you activate the blood bowl and you'll spawn outside the forge as a vampire lord. Then all you do is revert back, get serana to infect you, then pick the beast form power and turn into a werewolf. Boom. Now you can do both. I've had mixed results with immunity to sunlight though. It seems like you only get that if you've recently gone beast but not lord. Don't know if that helps your theory or not
The immunity to sunlight in a hybred werepyre comes from drinking blood or feeding directly on someone if you do while your a hybred you will have the negative effects from sunlight but if you never directly feed on anyone or drink the blood bottles you can have all the vampieic powers without the effect of sunlight, also Serana's mother mentions your "mixed blood" if your a hybred and the "glitch"/method was left in in the Skyrim SE which imo makes hybred Werepyres in Elder Scrolls Canon
@@matthewbush1233 she mentions your mixed blood even if you're not a hybrid but it's good to know where the sun damage came from. I also think a mod of mine fucked it up.
The reason for the timber sitting in the water is likely that a traditional way of moving lumber was to fell it up stream then float it down to the mill. Its actually what tipped me off the first time I went to the location. Neither of them seemed busy enough to not prioritize a key job of their trade.
I am ever so happy found you !! I have never considered much of what you speak of so I will certainly keep my eyes open now on a different aspect of the game. I have always kept a very good eye out for beasts etc., now I will keep any eye on my surroundings and see if I am able to discern what you have spoken about. Thank you for the education on Skyrim
I'm glad no matter how long it's been since I watch a video of yours, and you're still uploading. I love it, Skyrim must truly be endless and you have an amazing sense of creative thinking
@@zerp4665 Feels bad man. You can always mix things up by doing roleplaying builds that you normally don't dabble in or do challenges like "permadeath" runs.
Funny story, Hert was my second wife. I didn't know about her when I hit Hern and wondered across the mill after my first wife Jordis got kill exploring Steepfall Burrow. I really like Hert so i used console command to marry her. Funny part is that i'm lycon and didn't know she was a vampire until later when i did some research. She was really nice and never acted strange about it. To bad she got killed by a dragon,i really liked her.
Ok a quick scan and I didn't find a comment stating this, the wood in the river. Most mills in real life were placed next to rivers (including after they started using fuel instead of running water to run the mill saes) because the river is a natural conveyer belt for the logs. Cut down trees upstream and dump them into the river so they can deliver themselves to the mill. It's not because they're incompetent and dumped them there.
You do not mention that Hern, and sometimes Hert.....actually frequent the Dead Mans Drink inn at Falkreath. This is important since it proves acceptance within the Falkreath population.
Hi. I'm back :)
Talos be praised you came back
All hail the undead king
By Azura! By Azura! BY AZURA!
Hi Back, I am Soulcreek
We missed you!!!!
The thought of a pair of vampires thinking "hmm, what do we do with this corpse? I know, let's give it to that necromancer down the road" makes me think of a happy little undead village
They recycle. How eco-friendly of them!
Relationship goals
quick, someone pitch this to bbc as a fantasy sitcom
Hert and Hern Addams
Bob Ross painting in his emo phase
I always just assumed Hert and Hern were so hardcore that they went outside in the sun despite the sun debuff.
I myself always figured that Hert and Hern live off animal blood and meat, and that the human bones are only there because Bethesda never got around to making elk skulls. The werewolf book, I admit I didn't know was there until this video. I came to this video because of a rumored cellar that is located here. EDIT: Oh, and they have also always helped me against Vampire assassins.
I figured bandits attacked and got eaten in bloodlust. Guilt made them utilize the meat.
If the Skyrim debuff represents the canon way the sun is supposed to hinder vampires it's possible they do it simply because it's not enough to prevent them from doing stuff normal humans do. You're also told in talking to them that basically they get blood by preying on passing travelers every so often but they aren't hostile otherwise. If they have the typical form of vampirism then perhaps they just think their farce is the easiest way to keep from being discovered. Alternatively they might be attached to their previous lives as humans and thus choose to only act on the vampiric impulses to the extent that they need to survive.
Camelworks: Hern and Hert from the Half-Moon Mill are vampires.
Skyrim players: Yes, we kno-
Camelworks: HEAR ME OUT
Camelworks: but also...WERE-PIRES
Facts
@@Awoken0 Werepyres?
@@TaikaJamppa That doesn't roll off the tongue as well
they dead
Serana actually tells us that the sun does not weaken her and only causes minor irritation. I suspect that these specific two vampires are actually feeding on werewolves and thus experiencing temporary added abilities from the werewolf blood.
Apperantly when you are stage 4 vamp they will attack you on sight, this and the fact that Hert can be kidnapped by other vampires when you got the Dawnguard dlc and are friendly with the couple, (happens when you sell them as much as a single log of wood). Almost makes it looks like they despise other suckers.
That's usually the case with vampires in the game.
@@TuberoseKisser to be specific, NONE of the vampires in the game are in anyway (friendly to common, hostile to fellow vamps, day walk, commerce with) I mean in NO way are they like any other vampire in the game. So is it personal, had bad day, or misread some part. Happens to us all
Of course, we all know very well that Bethesda doesn't bother to be logically consistent with just about anything in their games.
To be fair to the couple, basically every home owner in Skyrim has at least one skull in their home. I think when you buy a furnished home in Skyrim, they just automatically supply you with skulls. I even collect them!
If you like collecting them there's a mod where you can collect npcs heads and display them
Melkhiordarkblade Are you referring to the fantasy version of Warhammer? Didn’t that one get phased out or something? 😢 I miss it... I like Warhammer 40,000 don’t get me wrong but it was cool to have options.
I had a friend who collected skulls. I picked up every sweetroll I could find. I have this dream that every time a guard makes that comment, throw one at them
If you have some mods you can use the skulls in creating necromatic skeletons.
that sounds like something a vampire would say
"They should get that repaired."
*slow zoom in on the two leeks*
Goddamnit you caught me so off guard.
Slashthekitsune It might be a reference to the leaky cauldron , the pub from Harry Potter
@Slash
Yeah, it was ok lol
Next time i need to take a leak, I'll remember to fast travel to half moon.
@@MashMonster69 heyoooooo!
I loved the garlic fact. It made me feel like Bethesda made it so the garlic being harmful to vampires is a myth set by one vampire with an allergy thats awesome
Yeah I loved the detail as well
I want this Bethesda to come back :*( not the one we have now.
And it could have been Vicente Valtieri from the dark brotherhood in oblivion, he's actually allergic to garlic
I always thought it was cool in oblivion how you could find hanging garlic at the entrances of tents
@@jellydamgood Dunno what you're on about mate. Bethesda was awful in 2011 as well.
Lumberjack is a dangerous profession due to the risk of being staked through the heart?
That... kinda kills non-vampire lumberjacks too.
Indeed, but what normally kills a person doesn't normally kill a vampire. They could do a lot of jobs that would be dangerous to other people but not to themselves, but chose one of the few that actually could kill them.
is your pfp fucking fellwinters lie?
@@NecromancyForKids Tbf I don't think vampires die from stakes in Elder Scrolls Lore either. Do they? I don't remember anything saying they do, but I feel like I have an old vague memory of some text in Oblivion that says otherwise. Anyone can confirm?
@@CookiePieMonster they do. But not specifically because they are vampires, they die from it because it’s just deadly to people in general.
@@tjurti6803 They aren't "people" tho, they're Vampires.
Camel, I can guarantee that they are indeed true lumberjacks. The trees in the river are what is called a logjam. Floating logs down rivers was the preferred method of moving them from where they were cut to the mill in times before automobiles.
He agreed on that point
Exactly. And she already answered all his other questions, they very obviously sell for very cheap, they don’t need to make anywhere near as much money and a normal lumberjack who needs to buy food/farming supplies. Almost all the money they make is supplemental, so Helgen doesn’t get all their wood from the saw master because he probably charges more and same for falkreath, lets not pretend like a single mill is going to satisfy the needs of an entire town. Wood is used for just about everything in Skyrim, no such thing as too many mills.
Could also be using the logs in the water to speed up the flow - this would make the waterwheel spin faster.
my headcanon is that the Jarl allows them to sustain themselves on "undesirables" (Mer, beastfolk, etc) and permission to use the mill as a cover in exchange for a supply of lumber to help control prices and their help in keeping the local lycanthrope population down (which would be a real problem in a densely wooded, trade rich area that's popular with Hircine). so imo they're effectively government-sanctioned vampiric lumberjack werewolf hunters :P
Oh yeah this makes a lot of sense.
It sounda like something he'd do. It makes a lot of sense especially during the civil war. It's a win-win situation,Falkreath gets the wood it needs from the two vampires in exchange for them not being persecuted and get to feed on travellers.
I like it.
I like this theory
Good one, I'm check the nexus for a mod that change the woman in Kate Beckinsale, for immersion.
15:25 Doesn't everyone in Skyrim have a human skull in their house? It feels like it is an extremely common decoration. Even Heimskr has skulls in his house. Four, to be exact.
True yes but not everyone has skulls still covered thickly in blood and human rib cages.
I carried a skull I named Frederick for the entirety of my first playthrough. So yeah, it's pretty common to have a skull to me...
@@isaac2990 I have one in my home
Those skulls belong to the "heretics" that just wanted him to shut up about Talos. for 5 gods damned seconds.
@@sorchaadair8745 We saying about a clean one in home. Its no big deal, and nothing to say about it.
Here’s my theory: they pay off the Jarl in exchange for “hunting rights”.
The Jarl has already proven he doesn’t mind if his citizens and travelers are preyed upon on the road, as long as he benefits. Just look at how he dealt with the bandit camp in the Hearthfire DLC. That’s why they run the mill, not only to look less conspicuous, but also because they use the profits to pay off the Jarl. This allows them to live more open and freely, and gives them something to do in their spare time. That’s why someone hired the Dark Brotherhood. After all, why pay tons of money to hire an assassin when you can just tell the guards, “hey there are two vampires at this mill, go kill them,” because the Jarl won’t do anything about it.
Nick Thompson yeah and it would be really profitable if the Dragonborn was also vampire thane of the hold
this makes a lot of sense and it honestly wouldn't surprise me. the jarl of falkreath is such an asshat, i genuinely hate him
Hey much like real life politics!
So immersive
That also explains what they say about cheap wood- if they supply falkreath with wood in payment for hunting rights instead of septims, it would keep prices as low as the Jarl would set them (assuming he gets the profit). If the two get everything they need from the odd traveler, they wouldn't really need the coin.
As for the Helgen question, you have to remember that Helgen was a part of Falkreath Hold, not Whiterun. There may be laws in place, such as taxes, that favored Half-Moon Mill over Riverwood.
That or Helgen was supplied by both mills. Not impossible. Would've just been a bit of a competition between the mills.
That's also not to mention that the path from half-moon mill is smoother than the path from riverwood.
And if its being delivered, who cares where it comes from if the price is right
Came to the commets for this, also its important to mention that Falkreath has more trees than Whiterun so it would make more sense for Falkreath to export wood to Whiterun and not the other way around. Whiterun is a bigger city as well, so I think its safe to asume the Riverwood mill could be working just to suply itself and Whiterun. Also, Falkreath could be keeping its prices low not just for its citizens but for exporting as well.
I love how no one mentions the massive scar on herts face. Specifically in relation to the werewolf book being in their house
Chances are that the reason the book can be found under their bed probably implies that she got attacked by a werewolf and that's why they're reading about them, not the hybrid theory lol.
Im thinking the book is nothin more than a cookbook
1:57 So, fun fact about some lumberjacks, some would cut trees up stream from their mill and toss them in the river. Since wood floats, it'd easily float down stream to their mill where they'd have something to catch them like rocks or something. It's not terrible lumberjacking, it's actually smart lumberjacking.
Dead wood floats. Freshly cut trees sink.
@@llamaczech Ryan J is right. I remember one old movie about lumberjacks and they did float their logs 🙂
@@Mysticpaw the people who cut down trees... Don't work with freshly cut down trees?
Oh, a movie had it in it, it must be true.
@@llamaczech Yeah I wrote my comment funnily 😆 That's why I editet it. But anyway log driving is a real thing. en.wikipedia.org/wiki/Log_driving
Valuable wood. People dredge for the ones that got stuck and eventually sunk 50+ years ago.
"Are Hert and Hern real lumberjacks?"... buys 20 logs off them for 200 gold. "Yep, they're lumberjacks"
"Doing some building, eh?"
*clink*
"I'll have it hauled over right away."
It's burned into memory. No more.
@Madam Meouff true, though after I get the falkreath house build and Lydia as my steward I simply talk to her and have her buy all the lumber, stone, clay I need for the other houses and simply empty out the chest where she puts it and summon arvak and fast travel to those places
They are lumberjacks and they're okay. They sleep all night and they work all day.
We know they're lumberjacks... but are they okay? ;)
In this case they work all night and they sleep all day.
Keeping lumber in the water is a form of wood preservation / treatment and also transport.
that's true but it's not going to be very effective if you just toss them randomly in a shallow stream.
Won’t that make the wood decay faster?
And that lake is an easy way to get the wood almost all the way to Helgan.
From what I've learned they way the wood was treated back in the day was that the ends of the posts would be thrown into a fire to burn. Once the wood was nice and hot, the wood would be taken out and driven into the ground. I guess the burnt ends wouldn't soak up moisture and insects would leave it alone as there is no nutrients to be found in burnt wood.
Source : I watched some dude build a viking hut only using ye olden techniques
Judging form the proximity to the watermill, it could be that they are placed there as a "gauge" to regulate water flow and not damage the water wheel from too high water pressure
In my game, Hert and Hern stay locked in their house during the day. At about 7 pm they come out, sometimes to work, sometimes to sit together on the stump nearest the bridge. Hert usually runs the mill through the night. When she says, "we so adore having visitors" you know full well what she means. Still, for vampires, they are rather nice.
I've been hearing a man rave about blue collar vampires for almost an hour. It's been at least 3 years since I last played Skyrim.
Living your best life I see
“Blue Collar Vampires” is a great band name
Poor Vicente must have been allergic to garlic and when he became a vampire, his allergy increased to nearly to lethal levels.
i feel so bad for him. he's missing out on so much.
@@thomasjenkins7506 garlic bread :,(
"Blood sucking parasites?" I thought they were vampires not lawyers
I was gonna say politicians 🤔😋
@@anantaboga9604 I was going to mention some of my exgirlfriends
vampire lawyers
@@Makarosc better call Saul
3 of the dadest dad jokes, props
17:08 Could also be a rival vampire who they fed on. Allow me to explain. They have said it themselves that they have it relatively good where they are. If another vampire showed up and started feeding willy nilly it could attract attention of groups like the vigilantes or the dawnguard.
There is a vampire lair in nearby Shriekwind Bastion.
there's something very wholesome about a married vampire couple donating bodies to the necromancer down the road
Cursed_cottagecore
😂😂👍
The peaceful unity of outcasts. That's wholesome asf
@@ExternalDialogueonly cottagecore not cursed
Well if there not actively targeting innocent travelers, and the bloody bones came from bandits that likely tried to raid their homestead like your own in hearthfire. Then yeay, their a pretty decent couple.
When I first came across this in one my own playthroughs, my theory was that they killed and replaced actual human lumberjacks who were living there. They were the two skulls/rib cages in the shack.
The first time I played Skyrim, fresh out of Helgen, I headed straight for the mesmerising beauty of Falkreath. Pines have always felt welcoming to me. Firstly stumbling across the Lady Stone after a swim, I then headed for Half-Moon Mill on the distant shore. I remember my investigation and the realization about it's residents it led me to. Good times. This video took me back, Camel, thanks for the great content!
The mill is called 'Half Moon Mill', and it just so happens to contain a book about werewolves, while it would be amazing to think that this was meant to hint at them being Underworld style hybrids, I think there's another possibility that doesn't require us to assume something that breaks the lore as we know it.
Perhaps the mill was _originally_ owned by a werewolf, who basically had the same idea we're suggesting for the vampires; to set up a place far from any cities where he could transform in peace come the full moon.
Hert and Hern stumbled upon this location and realized that such a setting would aid them for similar reasons, and killed the werewolf to take over the property (or at a stretch, maybe the mill belonged to Sinding before the cursed ring fiasco, and it was at this stage the couple took control of the mill. After all, I don't recall there being a property with Sinding's name attached to it anywhere in the game).
Alternatively it's possible that the mill was originally supposed to belong to a werewolf when we discover it, but Bethesda decided to change this later on, I know that this 'out of game' explanation isn't really in the spirit of this series, but thought it was worth mentioning.
Side note, I don't think the daywalking intrinsically needs to mean as much as you think, for one it's not actually correct that only those with that primordial strain of vampirism are immune to the sun, vampires of Cyrodil (i.e. the Porphyric Hemophilia strain) are immune to sunlight when well fed.
More to the point though, the vampires of Skyrim (i.e. the Sanguinare Vampiris strain) are not _damaged_ by sunlight, only weakened by it, so it's entirely possible that the couple simply choose to suffer this weakness as to keep up appearances when travelers do appear to purchase lumber.
I can think of something that could count as evidence towards this, but only in a the same 'it's in the game, so it's canon' sense as the hybrid theory.
If you block out the sun with Auriel's Bow, the two will remark the same as other vampires, saying things like "Skyrim is ours!".
This implies that they are in fact gaining the same benefit as other vampires when the sun is blocked out, which of course wouldn't be the case if they were already immune to sunlight.
It's also worth noting that Serana's discomfort in the sun doesn't necessarily count as evidence against this idea.
For one, it makes sense that vampires who regularly force themselves out into the sun like Hert and Hern (while doing little to block it as Serana does with her hood), would be more tolerant to it than a Vampire that spends their life hiding from the sun.
To stretch things a little, the lore basically says that, as vampires starve, they become more 'vampiric' which increases both their strengths and weaknesses.
With that in mind, you could argue that the fact Vampire Lords are basically identical to Skyrimian vampires, only with a powerful transformation (and according to the lore, are meant to be more powerful in general, although I don't believe this is the case in game) might mean they are generally 'more vampiric' and thus, would actually feel a greater discomfort than regular vampires in sunlight.
It’s quite the opposite; feeding reduces sun damage/debuffs depending on the game. Starvation increases powers but also the damage received from the sun.
@@ms.sysbit5511 You're right, my bad.
I've always found it counterintuitive that vampires who embrace their bloodlust actually become _less_ vampiric according to the lore, and so I sometimes get it muddled.
I've edited the comment to better reflect the reality of the mechanics.
Connor & Crash otherwise you wouldn’t be incentivized to feed is my guess. If feeding worsened you then why would anyone ever feed? The starvation draws out power to enable more feeding whereas satiated vampires blend in with humans better. It makes perfect sense to me anyway.
@@ms.sysbit5511 I'm not sure your first point correlates with your second, you say that "if feeding worsened you, why would anyone ever feed?" but then go on to say that "starvation draws out *more* power", if this was the full story then you'd be more powerful when you starved, and thus really would 'have no reason to ever feed'.
The fact is you were right in your first comment, feeding reduces your weaknesses _but also_ your strengths.
So in The Elder Scrolls there's always an incentive to feed (to get stronger) _but also a separate incentive to starve_ (to have less profound weaknesses), the only difference with the way said I find more intuitive is that those incentives are reversed.
Connor & Crash no, I’m right in both. IF feeding weakened you and starving made you stronger without any downsides, THEN why would anyone feed? It has to be mixed otherwise it’d be useless. Anyway I just wanted to correct your mistake; I’m not interested in some lengthy debate on vampirism in ES.
21:52 Can attest to their strength. She chopped that wood so hard it glitched out of reality at the speed of light.
Holy shit
Christ 😂😂
Her vampiric strength
timestamp?
@@Albatross0913 look in the background
Love how bethesda never bothered to fix the tail thing with dead beastfolk
But they fix the Oghma Infinuim Glitch 🧐
@@Pandach_1 what’s that 😳👀
@@MarionetteDoll Not relevant anymore fam. You used to be able to open the book nonstop and get infinite points
@VanaheimRanger Tell that to the Khajiiti cartier and his dead horse along the road to Markarth who’s been there for over a year. Tail is _still_ trying to be a flag. So unless he’s playing a very stubbornly long game of Possum-Play-Dead, then I think…
The fact that your accent makes 'werewolf' sound like 'werewoof' to me, simply gives me altogether too much joy
Thats a huge pet peeve of mine 😂 always has been. There was always one kid with a speech impediment in school saying woof. Like bro. Theres a freaking L 😂
@@bryanhugh8905 The joys of dialects, I suppose
I also find it more charming than annoying, but I hear you. A friend of mine in high school couldn't stand when people (me) swapped the L and T in chipotle
The Lady Stone is relatively nearby in the middle of Lake Illinalta, and it gives boosts to stamina and health regeneration (which the sun would prevent). Maybe Hert and Hern used it?
6:23
I know that he has fangs and red eyes (an obvious sign of a vampire), but Hern's reference to and emphasized tone when talking about some kind of "hunt" sounds a lot more like something a werewolf or follower of Hircine would say. Kinda makes me wonder if Hern is a werewolf and Hert is a vampire despite the physical evidence.
Goes back to the novel the most dangerous game, except in this case it's the most intelligent menu item as far as the vampire is concerned lol
You know, like the Gray Prince of Elder Scrolls: Oblivion, Hert and Hern could be half-vampires? Many of the strengths of a full-blooded vampire, with none of the associated weaknesses.
TheSuperRatt that's one of my ideas to that than are both dhampirs.
most likely. that's always what i've thought, anyway. if they were the superior bloodline, i don't think they would be living such an impoverished lifestyle.
That reminds me of Blade - The Daywalker...
If they were, they wouldn't drink blood. The gray prince had no idea, ergo he must have had zero compulsion to drink blood. It's implied he is so strong because he's a half breed, but we don't actually know. He could just be a very skilled fighter
I don't think half-vampires exist in the Elder Scrolls. Vampirism is caused by a disease you get from someone infected with it biting you, kind of like magical rabies or AIDS. Inheriting part of vampirism would be the same as inheriting half of your parent's rabies or AIDS, it makes no sense. The Gray Prince's father is a vampire but that just means his father is a vampire, not that he is half-vampire. Do note that he doesn't have red eyes or other vampiric features, unlike the two characters in Skyrim
OK, you've missed a huge piece of the puzzle that explains alot. If you play through the Dawnguard DLC and join the Vampire faction, you are able to take missions for the vampire faction. These missions include maintaining and extending the Vampire spy network across Skyrim. One of these missions has you visit Hert and beat her up for not complying with the Vampire order. They are reluctant members of the Valkhir Vampire spy network.
"Oh no, these vampires killed at least three people"
How many people has the Dragonborn killed?
Well, in my game the Dragonborn also just so happens to be a vampire...
He's actually killed less people than his predecessor who was a werewolf though. He used to do raids on Dawnstar to cull that guards...
marshrover V on my main I think he's killed well over 1000 folks
how many of them were bandits or rogue mages/witches who attacked first?
Hold up, lemme check. *opens stat screen on old first character. That would be 2103... wow, I need therapy. I used to go on rampages murdering guards for fun, always avoiding civilians. Unless it was someone like Nazeem...
Yes
12:39 vampire or not a stake through the heart would still be fatal to anyone tf
Granted I don't know a lot of old school lumberjacks... Or.. Any lumberjacks.. But I imagine it would be really hard to fuck it up bad enough to end up impaling your heart. Especially if you're a vampire with increased strength, heightened senses, and thicker tissue.
You underestimate the endurance of the lumberjack.
Here's another idea:
The dead bodies are actually the remains of travelers killed by werewolves and these vampires are hunting and killing the werewolves by following the trail of carnage... and of course not letting the blood of the slain villagers go to waste. Their apparent ability to work in broad daylight might be the result of feasting on werewolf blood relatively recently.
That sounds pretty cool
Don’t forget the Count of Skingrad! The highest ranked vampire in the series.
The logs at the river are, maybe for, *Body Collection?*
Bandits (Or anyone interested in assassination) might throw bodies in the river, and the logs in the river would interrupt the water current, so the corpses get collected by the vampire couple.
Hert states that she and Hern can get everything they need from the *"Occasional traveler"*
That other people just *"Makes things complex"*
I believe if you have dawnguard installed hunters around falkreath at night will sometimes transform into werewolves like very rarely.
Keeping wood in water isnt unheard of. Logging companies hose their logs down with water all the time, and people used to store wooden canoes under water, it would cause the bark to rot off but the dry burned wood would be fine.
CaptainCiph3r also transportation
“Everything one needs to live a quiet and simple life.”
*Great Days intensifies*
Well, Skyrim certainly is a Crazy Noisy Bizzare province.
BREAKDOWN BREAKDOWN!
I have a mod that lets you have dinner with npc’s. And my character regularly has dinner with Hert and Hern. He’s not a vampire, but provides raw meat to them and we have it for dinner. Still raw (thought it was a glitch). We eat and laugh and then I leave. Now that I know that they’re vampires, nothing will change. They are a lovely couple.
What's the name of the mod please?
Answer D:
i don't know how didn't you manage to notice they are vampires. The first time i stumbled immediately noticed because of the teeth
Meadow Brook I first noticed because of the eyes
@@thesuperbslidewhistler312 that's how I figure it out every time. And i play in third person so it's hard to notice the teeth
The Necromage and the ancient burial are closer to Shriekwind Bastion, which is the home of a boss vampire.
As to supplying wood, in that setting, it's easier to ship wood via rivers, using the current to pull the logs or heavy barges, Half-moon mill is the best position to supply Helgen, and the wood across the river may be to keep wood bound for Helgen from being pulled by the current towards that waterfall.
I think it's probably just a matter of coding limitations. If you're friendly with them, they can actually be kidnapped for the dawnguard quest. Because of that, they are probably just coded as citizens of falkreath instead of vampires
I don't care, I just need wood to build my house
Doing some building, Eh?
@@charlodynatimberheart4860 Indeed
I can't believe they let provincials like YOU walk about Skyrim.... Doing some building eh?
@@joegrimes9232 They must love guests.
Hey curt Wong
The best parts of these videos aren't even the weird theories or interesting facts presented, but the hilariously TERRIBLE mods Camel reveals that he uses when he makes them. Did you see Serana, for god's sake? I almost choked on my drink laughing.
I was too distracted by the chicken's nest with half a dozen eggs.
Werepyres would be an awesome addition and halfmoon mill could easily be used to implement them later if need be. Bethesda has effectively created a Universe that has fluid lore because of ESO and Hermaues Mora. Magnificent.
I always thought they had killed the real hert and hern and that those were the bodies which was why people were confused about them being so close even though they were siblings
Hern's face just looks so peaceful and happy in this video!
Here's an interesting little curiosity: what actually was the Eye of Magnus and, as an extension, what is the overall agendas of the Psijic Order?
We are left to conclude that whatever the Eye is, it was important enough to the Snow Elves to start the war that led to their downfall. And based on the Psijics intervening there but not in the uses of Elder Scrolls or the Alduin situation we have to assume the danger of the Eye is immense. It also seems to be breaking down reality? Or something? With the rift in Aftershock and magical anomalies.
This could get even more wild, though, because of the in-universe theory the Greybeards have that the Dragonborn didn't kill Alduin, just delayed him. Is the reason Alduin emerged in 4E201 that the Eye was destined to be found in 4E201, triggering a possible apocalypse and summoning Alduin? That's flimsy, I grant you, but of the several world-ending threats at play in Skyrim the reclusive supermages only were concerned with this one.
And if the Eye isn't the greatest threat, why do the Psijics care so much about maneuvering you? Think about this as well: they could just take it, but they don't. They wait for it to be activated before they ship it off to Artaeum. To see what would happen? Did we give them a doomsday weapon?
Are saying that somehow the Eye could be what brought Alduin back from wherever he was?
Not directly, but theorizing that Alduin must be present at the end of the world, if the Eye threatened to end the world there would be need of Alduin.
Most other crises in Elder Scrolls history don't actually threaten to end the world, just radically transform it, so things like the Oblivion Crisis might not have needed Alduin. Admittedly this particular part of the idea is less about the Eye and more about the mechanisms of the end of a kalpa in general.
We’ll get some answers in The Elder Scrolls VI the thing is they’ll only lead to even more questions.
Honestly, it just seems like bad writing to me. Any theory that could be true about the whole questline seems kind of weak if you start thinking that the college could have been handled much better.
@@ΜάριοςΔανδούτης Where my heads at on it. Could I speculate about it? Sure; but better to just conclude it was written by Bethesda and move on I reckon.
Maybe they were reading that book because they've already drank a werewolf's blood and, you know, when the Dragonborn drinks Aela's blood he becomes a werewolf himself. Maybe they're just afraid of becoming beasts themselves?
That only happens in the underforge. That's why skjor had to take ldb to the under forge to turn the ldb into a werewolf.
Really? I always assumed it's because, well, you don't want to change into a werewolf at the asscrack of dawn in front of an entire city with guards out to skin you alive, so you take a secret quiet place with a secret path leading outside of Whiterun where the guards definitely wouldn't come across
I remember on my first play through ever, I walked passed this mill and went into the slaughter shack thing and picked up the troll skull, completely oblivious to the ribcage and human skull
Hey, I remember these two. They were my neighbors when I moved into the Hearthfire lot. Unfortunately for them I was role-playing a vampire hunter during that run, so as soon as I met them and saw those eyes I immediately pulled out *Dawnbreaker* and decapitated them both. Shame, they seemed like nice people.
18:45 Her tail is still waving. She’s not dead yet.
*Tail bug intensifies*
Black Crow a “Tail Bug” sounds like something a Khajiit could have. I could see it in some NPC background dialogue, like “This one found a Tail Bug while grooming. Disgusting things.”
@@Im-Not-a-Dog Yeah I don't know how much you were joking with that comment but in case you didn't actually know, there's this funny bug in that when you find an already dead Khajiit (Not sure if it works for Argonians since those are more rare), their tail is animated even though they are dead.
I don't think it works if you kill one.
But yeah, better watch out for that sneaky cat before it steals your bike, I mean horse
Black Crow it was just a joke. It would be fucked if they made it to where Khajiit respawned if you don’t kill the tail.
The tail is triggering me. Too many times has my cat decided to play fight with my hands as she wags her tail like that.
Thanks so much for keeping skyrim alive really brings back good memories in these sad times
In the topic of vampires, the big question is: How much did Falion knew about Movarth's moves in Morthal? He was strangely absent in my game when doing the quest and...
"the marsh is treacherous, you do well to not wander it at night" (Alva's journal tells about Movarth in the marsh at night)
"[...] I know enough to see a vampire where others would see a man." (Alva is his neighbor)
"My... talents... are useful here. I help maintain order, even if it goes unnoticed."🤔 Specially this last word, more so when combined with his absense🤔
I remember I had a playthrough where my Dragonborn was a vampire/werewolf. She could walk in sunlight, but her stamina was very low. I did the Champions and Dawnguard afterward which is how I think it happened. I wish I didn't lose the save file. She was a special character to me.
i'd like to point out that each time the vampire curse is forwarded it is slightly weaker, and the victim slightly more human. for example, only a daughter of coldharbour, and her siree's can pass on major vampiric gifts, such as the form of vampire lord
Helgen and half-moon mill are in Falkreath hold, Riverwood isn't. Getting supplies from Riverwood is perhaps unreliable.
I think there might be political consideration: Bolund - who runs the mill in Falkreath is a Stormcloak and might have refused to supply Helgen. Gerdur - who runs the mill in Riverwood also supports the Stormcloaks. On top of that: Balgruuf's desire to stay neutral might have resulted in him ordering the citizens of Whiterun Hold to not supply either side with construction materials. Ivarstead is on the other side of a mountain range; getting lumber from there to Helgen would be a pain in the butt. Also: Jarl Leila Lawgiver supports the Stormcloaks. Half-moon mill might be the closest lumber mill willing to deal with Helgen. And the Dark Brotherhood contract on Hern could have more to do with the mill's dealings with Helgen than with him being a vampire...
That makes sense, in a feudalistic sort of way. The Jarls would have to negotiate a trade deal given that the resources of the land "belong" to the Jarl, and are harvested under a grant or charter from said Jarl. Therefore, it isn't a stretch to imagine that Helgen would pay a tariff to "import" wood from Riverwood while Half-Moon Mill is "locally" sourced and therefore cheaper.
Preemptive strike for the argument that holds wouldn't pay tariffs on goods from other holds because they're all in the same country of Skyrim: The U.S. used to have interstate tariffs, it's addressed specifically in the Constitution.
Also consider the terrain. A shorter, but much rockier and more extreme trek to get lumber from Riverwood to Helgen.
"A Werepile" sounds like werewolf hemorrhoids...
@Dennis West I did not consider the 2nd option, and I do not intend to.
@Dennis West
A person that can turn into a hemorrhoid.
the heck is this thread. lmao
The thought of a hemorrhoid changing into a wolf in my anus is terrifying
Junkyard Santa there are probably furries out there who would beg to differ
Never did I ever imagine to hear the words "local Falkreathian hare", not to mention the context in which it was used. A lovely verbal surprise, I actually got a bit of amusement from. I must say, your script writing has gotten really good.
Oddly enough, in my game, Hert only goes outside at night and she has vampire eyes. In fact, the mill’s house is only unlocked at night. And Hern never goes outside. It’s rather strange.
That's how all my playthroughs have been. Never even had the chance to talk to Hern because he always stays inside and attacks on sight as soon as I enter
Very late to the party, but on my last playthrough I came over the hill by the road and happened to see Hurt disintegrating someone with the absorb health spell or whatever the vampires use. I went up to her and engaged dialogue like nothing happened. I was very confused at first until I clued in
Me: See the Stand by intro with the Camel.
Ok, it's going to be a great morning today.
Watching this series always is entertaining and never fails to deliver!
*SHOW YOURSELF*
38:18
Werewolf : *exists*
Vampire : *Finnaly, some good hecking food*
in years past woodcutters would float logs down a river to the mill for ease of transportation if that was possible in their area and water won't destroy wood but it would protect it from parasites and drying out too quickly and cracking if it is to be used for building materials
The leek joke lmfao, I’m ded
When is that in the video?
@@maverickmason4946 two thirds of the way through, when he went into the house and panned over a couple leeks in a cauldron sitting on the hearth @ 26:00
Is there enough lore to talk about what happened at Dragon tooth Crater? Looks like a meteor shower or a Dragon Ball Z battle took place there
I thonk the dragon is just careless
Thinking about it more, I believe Alduin had more to do with the destruction than the Dragon I(we)officially meet. I don't know about anyone else, but it's always a Frost Dragon when I "discover" Dragons Tooth Crater.
Doesn't matter if there isn't, this guy will stretch four minutes of lore into forty minutes of nothing-burger content.
I'm a lumberjack and I'm okay I sleep all day and I work all night!~
He's a lumberjack and he's ok he sleeps all day and he works all night?
Do you work the lumber or does the lumber work you?
on Wednesdays I go shopping and have buttered scones for tea...
But do you wear women’s underwear?
Are you a girlie just like your papa?
Here I am again commenting on an old video.
But to answer the question about Supplying Helgen.
Helgen is down stream from Half Moon.
When transporting lumber before logging trucks, it would more commonly be sent via waterway to as near as they could get it, before shipping over land.
Riverwood is also down hill from Helgen, which would have made the transportation even more traitorous. While is the legs were sent to Helgen through the Lake (most likely with a boatman to help guide it all to the right place) more wood could be transported to Helgen much faster.
This also does offer an explanation as to the wood near the bridge to Halfmoom. Trees felled up stream and down to the mill via the water way
These logs either just need removed (most likely) or are intentionally kept there to keep subsequent logs from floating out into the lake (less likely)
But if those logs are waterlogged, they wouldn't be much use for lumber anymore so why move them?
That's my two cents
Such quality work. You've put so much effort in the story and the editing of this video. It might be long, but it's thoroughly entertaining.
Maybe Vicente is literally just allergic to garlic like any normal person could be.
"No other wearwolfs in Falk..." Er, Dark Brotherhood.
*Cough cough* Astrid's husband. *Cough*
not to mention you can run into the companions hunting outside of whiterun hold. though, i doubt these two want to tangle with a trained assassin or the companions.
And Hern is a dark brotherhood contract. Maybe astrid’s husband tried to complete it at one time and failed
there's also a werewolf in falkreath's prison. he had to have been doing SOMETHING before the incident that landed him there.
there's also a random encounter with a farmer turning into a werewolf
Drinking blood reduces sun damage for vampires, maybe they have so much supply they can just feed whenever they want
During Dawnguard my character was a werewolf. When I got to the point of meeting Serana's father for the first time, he offered to make me a vamipre. I told him i was a werewolf, and he responded with saying that Vampirism will "cleanse" me of Lycantrophy and I'll only be a vampire.
That’s since the Volkihar bloodline is of pure vampires. They got vampirism through Molag Bal himself so their bite in specific would be strong enough to ”cure” lycantrophy. But I love being moonborn way more
I found this place for the first time on my play through today no joke and decided i would go on a wild goose chase to find a woodcutters axe to sell wood, i had no clue this place had anything deeper going on
Thank you camelworks! I’m doing another play through after a long break from Skyrim. I really enjoyed this very much!
18:46 The Khajiit is dead, though the tail lives on.
Hey Camel, there's another crossbreed in elder scrolls. You can do it in skyrim. You get to the part in the vampire side of dawnguard where you go find valerica but before you go to the castle garden, you go do the companion quest to the point where they wanna turn you. Make serana wait outside while you go to the underforge as normal but before you drink the blood, hold the power button down to turn into a vampire lord. Let off the power button as you activate the blood bowl and you'll spawn outside the forge as a vampire lord. Then all you do is revert back, get serana to infect you, then pick the beast form power and turn into a werewolf. Boom. Now you can do both. I've had mixed results with immunity to sunlight though. It seems like you only get that if you've recently gone beast but not lord. Don't know if that helps your theory or not
The immunity to sunlight in a hybred werepyre comes from drinking blood or feeding directly on someone if you do while your a hybred you will have the negative effects from sunlight but if you never directly feed on anyone or drink the blood bottles you can have all the vampieic powers without the effect of sunlight, also Serana's mother mentions your "mixed blood" if your a hybred and the "glitch"/method was left in in the Skyrim SE which imo makes hybred Werepyres in Elder Scrolls Canon
@@matthewbush1233 she mentions your mixed blood even if you're not a hybrid but it's good to know where the sun damage came from. I also think a mod of mine fucked it up.
The reason for the timber sitting in the water is likely that a traditional way of moving lumber was to fell it up stream then float it down to the mill. Its actually what tipped me off the first time I went to the location. Neither of them seemed busy enough to not prioritize a key job of their trade.
Perhaps they use the nearby Lady Stone to offset the negative effects of being daywalkers
It's amazing what could be behind such a small thing.
Yayayayayay! I absolutely love The Elder Scrolls Detective series of videos. I watch them all the time. Plz make more of them Camel ❤️
Great. Now I'm feeling sad about troll suicide and that note about him not being scary enough.
I am ever so happy found you !! I have never considered much of what you speak of so I will certainly keep my eyes open now on a different aspect of the game. I have always kept a very good eye out for beasts etc., now I will keep any eye on my surroundings and see if I am able to discern what you have spoken about. Thank you for the education on Skyrim
I'm glad no matter how long it's been since I watch a video of yours, and you're still uploading. I love it, Skyrim must truly be endless and you have an amazing sense of creative thinking
Will most definitely watch this when I get home from school today 👌
Stay safe!
Flawless Cowboy you have a great profile pic and name
KAISER KIEFER your not a paedophile at all......
@@Molop87 seriously wtf
Well I'm sorry. Just don't go meeting anyone off of the Internet. Stay safe.
"Muh pappy taught me loggin', and his pappy 'fore him"
Welcome back to the land of the living Camel.
I remember coming across them and thinking "what a nice little couple out in this pretty forest." I had no idea.
It's not the game that is keeping the community alive but the community that is keeping the game alive
I should be writing an essay, but Camel dropped a video.
Same
Wasn’t there that one vampire strain that Hircine and Molag Bal had worked on together? Creating an Monster like the Vargulf Of Warhammer Fantasy?
Dang it, now I'm itching to boot up the game and start another adventure. 😛
Ikr?
@@wisewoman7906 Yeah, and with the thriving modding scene there's always new content to try out.
@@M0ndi me too
But I am on ps4...
@@zerp4665 Feels bad man. You can always mix things up by doing roleplaying builds that you normally don't dabble in or do challenges like "permadeath" runs.
@@zerp4665 ps4 has plenty of great mods!
Funny story, Hert was my second wife. I didn't know about her when I hit Hern and wondered across the mill after my first wife Jordis got kill exploring Steepfall Burrow. I really like Hert so i used console command to marry her. Funny part is that i'm lycon and didn't know she was a vampire until later when i did some research. She was really nice and never acted strange about it. To bad she got killed by a dragon,i really liked her.
Ok a quick scan and I didn't find a comment stating this, the wood in the river. Most mills in real life were placed next to rivers (including after they started using fuel instead of running water to run the mill saes) because the river is a natural conveyer belt for the logs. Cut down trees upstream and dump them into the river so they can deliver themselves to the mill. It's not because they're incompetent and dumped them there.
You do not mention that Hern, and sometimes Hert.....actually frequent the Dead Mans Drink inn at Falkreath. This is important since it proves acceptance within the Falkreath population.