Zenless Zone Zero VS Wuthering Waves Perfect Dodge and Parry | ZZZ
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- Опубліковано 16 жов 2024
- #zzz #wuwa #zzzero #hoyocreators
Zenless zone zero perfect dodge and parry vs wuthering waves perfect dodge and parry showcase
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When the animators are cultured
ua-cam.com/video/iZX89S5x0cg/v-deo.html
Wuwa Xiangli Yao and Zhezhi Gameplay
ua-cam.com/video/wAWo22YXXrk/v-deo.html
ua-cam.com/video/-O5bLrzpE1w/v-deo.html
Basically, the video summed up:
Wuwa:
Parry timing window is reliant on the yellow circle window of attack and attack animation to properly counter. Circle timing needs to be close.
Zzz:
Parry is window reliant on the yellow indicator when it pops up, waiting for the enemy to charge its attack first before parry(keep in mind the frame times are far more generous in zzz). Parrys are also limited use, so if you run out, you're the only option is to perfect dodge. So there's some resource management.
Wuwa gives you as many parries as you want, but timing needs to be exact.
Zzz gives you an easier parry window, but only gives out 6 charges of parry switches exactly.
Conclusion?
Sekiro solos.
WuWa also has multiple ways to parry
Intro skills, echo skills, plunge attacks
Basically "WE HAVE OPTIONS!" - you know, the things you actually need for player freedom and expression
Nice one 😂😂
Sekiro and DMC like games are fathers of Gacha action games.
Taunt parry in wuwa when?
Limited parry is ridiculous in an action game.
Title: zzz and ww perfect dodge and parry... Process to get cooked by crownless... And it's not even Hologram one... Ma man😂😂
He did an oopsies
@KoledaBiggestSimpuhhh it only one shots if you are underleveled, or if your character really has little to no def / extra hp
I think it's pretty... Obvious that a boss that has more level than you is going to pulverize you, so I don't know what lack of design you're yapping about
@KoledaBiggestSimp git gud lol
@KoledaBiggestSimp and that's how you know someone has skill issues! Rotations ARE possible, just don't be a bum and knows when to attack, wait for your damn turn. If you don't use your characters' abilities, what are you even doing? And no, besides for the mourning aix (which has half the hp other bosses do), bosses do NOT render defensive options useless, even at difficulty 6.
@KoledaBiggestSimp its not they 1 shot you..just almost..defensive char like jianxin can tank sometimes..
The timing mechanics of Wuwa parry is better because you cant just smash button if you just saw ring circle because they have different timing and speed, it depends of what kind of attack the Boss will do, distance and attack animation or hit box matters too, in ZZZ if you see yellow flash just smash the switch character button easy peasy and you can basically also do that switch parry in wuwa so zzz parry is not unique, wuwa parry feels more rewarding and ZZZ feels more abuse than necessary
Also it's literally just 2 phase attack animation
And someone said, just spam atk when you see circle.
Yeah try that on lvl 120 red aura boss
@@shinsekai101I've tried that, and even with jiyan's broken attack speed after ultimate, I still kiss the ground lmao.
@@shinsekai101😂 skill issues bro someone did beat lvl 120 😂 mobs with perfect timing of dodge Counters and parry 😂
@@rachmatzulfiqarskill issues lol
*the red flash is appear from the enemy*
Me :
"Nah, I'd switch"
And incoming character gets pushed back 10 miles away.
Bro if you gon compare these two games gameplay ZZZ looks like a forkin joke even though i have no hate or bias towards either game.
Wuwa enemies feels luke they're actually trying to kill you but ZZZ feels like enemies are just joking with you
So not true
@@0lycm_actually true
@@0lycm_it is actually true
@@0lycm_it's true cuz the boss attacks after 4 seconds and it feels the boss is telling u okay do this, just parry me after 4 seconds then kick my ass it's so predictable it's as if u playing a rythm game like muse dash
@@0lycm_ It is
After playing zzz combat i realised how good and fun is wuwa combat is.
It’s weird because hoyoverse games please to a younger audience like they know how to make there game in the now and kuro please to a more mature audience a darker story mature characters it comes to down preference tbh
@@drereadus8093 I don't think it's necessarily "younger" audiences but just a lot more casual, people that just want to play a gacha game without having to think too much about the system mechanics, just go in there, beat up some enemies that rarely fight back and maybe relieve some stress while you're at it
After playing both I realised both have their merits. ZZZ feels more impactful in hits, dodges and parries. Wuwa's combat feels very floaty, it feels very MMOish, that feeling that you are just slicing a position in a space with the enemy just projected there. The only feedback is when we parry enemies in Wuwa there is some pushback, but only the enemy gets "deflected". It just feels like there is little to no weight in WuWa's combat.
But on the contrary, WuWa has a much deeper combo system (more buttons to press), there are plenty more options to choose which avenue to attack. Whereas ZZZ is simplified for the casuals.
Just play both if time allows it. Both are free to play why not just enjoy both.
@@nekomew there is pushback/stagger when you're fighting normal enemies and bosses too, the only ones that are hard to stagger are the big enemies like the hammer fractsidus guys, the turtle boss, dreamless and so on, it makes sense why they can't normally be staggered but they can still get pushed back if you parry them,it's the perfect balance
@@closetBK1350 I mean pushback of our characters when we parry. When someone swings at us and we parry, the energy from the momentum is transferred and both are pushed back.
The weight of strikes just aren't there in Wuwa. Think of it like monster hunter game, that feeling you get when you hit something and it gets deflected off. Or the feeling of swinging a very heavy weapon. It is something that games like Wuwa and tof can't really capture.
The difference is that in ZZZ you can't have skill issue since it's really ez while in wuwa, bosses clap your cheeks hard
The issue with games by Kuro studios is that I love the idea of it, but Skill Issue. I think I'm sticking with WuWa this time though.
Can’t have skill issue in either of them. Getting clapped by wuwa bosses is crazy. Mb had to edit cause if you play on mobile I get why you’re getting clapped
@@gibberland9729 For you it's easy, many people get's clapped by WW bosses.
ZZZ bosses is truly easy.
@@Omega-tc1xd Not hard mode, its harder than WuWa. I find WuWa easier especially the holograms when you master their movements.
@@iflgames3245 Well yeah it's hard in the start but when you master the enemies movements it gets easeier.
Parry in Zenless has limitation and also you can’t parry if your other two character is down so that is the indication that Parry in Zenless is not the devs priority it’s just an addition to make the game more impactful, lastly the parry doesn’t have any variety, if you see a light just switch character and it’ll automatically parry them no matter how big or small they are, they dont have differences.
While in Wuwa the parry comes with different style starting from bigger, smaller, flying and speedster bosses, you really have to invest a time to timing them by repeating the hologram and got defeated multiple times just to fully adapt to their attack pattern which is good and not just smashing and clicking, you really need to play the game.
Yeah you can dodge and parry anything zzz even when your backs turned or an attack comes from offscreen, have had a gun guy from across the map gets its face smashed I triggered a switch counter from that far lmao
Oof
i cant do a solo run and have cool parry scenes... bruhh
WuWa is way more rewarding and complex. ZZZ bosses looks like a dummy you gotta hit.
@KoledaBiggestSimpliterally you are only seeing Wuwa normal world boss in this video.Get to Lvl 27 and then compare then again xD
@KoledaBiggestSimp Nah, its the same for WuWa, this guy is not fighting anything end game related or even close, not to mention in ZZZ you can quite literally just smash your keyboard and job done.
@KoledaBiggestSimpYou're literally only seeing an overworld boss used for farming. Hologram versions will literally rain you with attacks non-stop until you're back to the lobby
@KoledaBiggestSimp you're also seeing one of the easier bosses in WuWa. It's not even a hologram boss
@KoledaBiggestSimp bruh, zzz is an easy game what are you talking aboiut
zzz boss attack mostly comes after 4 seconds and it feels artificial
Game just came out man wait for more harder content
@@miiko7859wuwa also just came out not long ago, what's ur point?
@@miiko7859 invalid excuse, u should be saying that about the lore, it will hardly have a new combat system I mean it's the rarest update u will ever find in any game u can just say there will be a new boss instead
@@miiko7859 do you think hoyo will offer a hard content that is actually hard? x doubt about that
@@miiko7859 the thing is the harder content you say to wait is just higher hp sponge, the slow enemy attack mechanics still the same even at lvl 30. There is no difference at all.
Intro parries has to be the coolest thing now
Same, Rover’s intro parry is so cool specially the havoc one where the wings comes out basically teleports infront of the enemy to smack em
That sfx of Calcharo's enhanced intro parrying and breaking the enemy toughness bar at the same time 😩💦💦
ZZZ: oh hello there may i take your permission to attack you ? oh thanks.. hey why did you dodge/parry [gets cooked]
WuWa: oh hello there i came to be your WORST nightmare..... [actualy cooks you out if youre not careful]
one hit 😭
pgr 1 shot grabs:
@@redguns.iguazu don't forget the horny grab
😆
@@redguns.iguazuchoose one pgr primal projection grab that set you hp to 1 or trailblazer barrage that punch you out of your hyperarmor
I got no idea why (this has nothing to do with difficulty level) but to me ZZZ feels like roller blading while WUWA feels like ice skating (and ay I like both)
Prob cuz of how Wuwa characters does that elegant dodge when well dodging, reminds me of ice skating jumps lol
Maybe becuz there is no jump button in zzz 👀
WuWa feels more like you're fighting the real thing. ZZZ feels like one of those 'training' simulators in WuWa but easier. Geeesus.
@KoledaBiggestSimpcof cof WuWa first easiest training boss... Hahahaha no scuses for ZZZ.
@KoledaBiggestSimp here comes the simp the ultimate dk rider hoyo ever had
Yeah that true
@KoledaBiggestSimp hoyo dk rider frfr
hollow knight parries through normal attacks tho @KoledaBiggestSimp
As an old school gamer WuWa is the best gacha to implement those two systems parry and dodge(perfect)
But nowadays wherein legions of gacha players are braindead casual normies and kids all with the same mindset of "If I can't dodge or parry, it's a bad game" they would prefer ZZZ's dumbed down version 100000%
@KoledaBiggestSimpyou literally have a username and pfp that sexualize a minor
@KoledaBiggestSimp “looks at the name” hmmmmm
@KoledaBiggestSimp Get yourself a Girlfriend.
@KoledaBiggestSimp Someone's projecting 😂
@KoledaBiggestSimp dude... you're weird. You really are very weird.
The problem with zzz combat is the poor excution of parry system and character swapping, they both might look satisfied at face value but with hand-on experience it feels like being hand-held and having no control to what you want to use, but if you don't mind it then it totally fine for any casual players who want to watch cool stuffs happen. Wuwa combat, all decisions are in your hands and whatever results feel truly earned.
true, zzz controls r basically just spamming 2 buttons
Crownless Holo can't harm me in my dreams.... Crownless Holo in your dreams: Hello there, this is gonna be fun (turns your dream into a nightmare)
Wuwa feels more fluid when you actually do need to hit for a parry to happen and its why you need to face the target for easier chance of parrying it successfully, also parry/dodge isn’t always successful in WuWa, sometimes a skill just clips you and you receive damage if your late or in a bad position.
Zzz’s parry you can actually parry when not even looking or even dodge attacks that came from offscreen, the dodge/parry window is obnoxiously long that it’d put mh’s dodge jump to shame, it really is made for a more casual audience.
Don’t start me on attack telegraphs, the enemies in ZZZ even the weird flower boss has literal days to show that its about to attack you wherein as in WuWa you’ll get sucker punched by crownless without as much as a blink your punched thing.
I haven't tried zzz....but someone posted on Twitter that if u parry once it will also Automatically parry the next incoming attack....😂
thats not truth
Kinda
That is true but it is worded badly, if the boss hits you again before the parry recovery animation ends then it will be auto parried but if you spam attack then you will do a parry counter and probably get punished for spamming
@@ng6635 really......I might've to try it for myself then🤔
Think of it this way, the parry mechanic has a meter so if you randomly just parry everything, especially with the monster's repeated attacks that makes you auto parry, you shouldnt party that attack sequence, its not a free parry button like sekiro, gotta mix in your dodges a bit THEN use the partner parry. If you ran out of partner parry gauge, you might have to just dodge and pray you dont get frame trapped with their repeated attacks.
After completing Sekiro and Lies of P I just want to watch exciting comic-style animation and listen to that ASMR parry sound in ZZZ X)) Finally i got the game where I WANT to parry, not where I have to do it
Dude. This is basically the gacha equivalent of nuclear bomb vs coughing baby.
Dude, just look at the difference, there is no need for words, wuthering waves combat is just too good
it's good, but not that good. Too many effects for a game that requires you to parry. I can't see enemies action clearly and the combat feels floaty. This kind of combat is more suitable for a game like PGR and HI3. More button mash and no parry. I prefer ZZZ combat, but the enemies are just to boring. Only some of the bosses are fun to fight.
instead of comparing to wuwa u should try pgr vs zzz or hi3 vs zzz lol. ZZZ is literally the same like hi3
ZZZ vs PGR sound crazy 😂
@@Stayinl I mean at least pgr not open world tho
Based Aether being based as always
@@arghahimel816 🤝 Two Aethers
Don't leave AG my man, that game have some originality gameplay compared to ZZZ😂
After playing both, I found the parry and dodging animations in WuWa to be so satisfying and cool.
Crownless: Why am I always the punching bag?
ZZZ parry feels satisfying because it's not just meele character, but ranged character can also do something similar called evasive/dodge assist and do counterattack to deal dmg and stun meter. Accumulting this stun meter will also gives effect based on their element.
But on the bad side, early enemies are just too easy that that they barely attacking and their attack isn't that hurt, though I understand that because we can't heal in battle as far as I know.
Wuwa parry could get better. The easiest characters to parry are sword or fast attack characters. I don't think gunner can do parry except for the intro. Slow attack character also have hard time to timing parry, so dodging mid combo is easier and not all of our attack can parry. Making parry is favored to fast attacking melee characters. But on the good side, the battle feel more intense
Unfortunately, element in wuwa basically just gimmick to get different type of element to counter enemies with res (unlike in the cbt).
For the elements, good. We don't need dat lol
@@tolerance711it just my opinion, if element are useless, why bother making them different. Excluding the character design itself, what will the developer do to make us get new characters other than higher dmg
@@fegito9206 if they add elemental system on top of Wuwa's combat system it'll become too complicated and would feel like a mess for a majority of players
@@-IGRIS- that's a plus for zzz then.
I'm just afraid of the future of powercreep in wuwa will come too fast
@@fegito9206 the mechanic in ww is really hard to balanced if they give elements, that's why they just made it simple and replace to Intro-Outro
While ZZZ is made for elements systems which is easy to learn but hard to master it.
Thats why i called zzz parry is for babies... the only way they made the game difficult was to add one more enemy that shoots you in the back
wuwa requires a more precise reaction than zzz... Parry cycle speed in Wuwa is more varied depending on the type of monster/enemy attack so you can't just press the button, on the other hand zzz everything tends to be the same
and one more thing in wuwa you not only think about when the parry circle closes but also estimate your character animation to parry, in zzz you can press the switch button (to parry) whenever you want even in the middle of the animation
Look at you, yapping
Yapper
I would say attack sounds -> ZZZ
And thats it 😂
Literally everything else is better in Wuthering Waves
Because it is better, the only problem with WW as of now is optimization, the game will get polished with every updates and hotfix and when it does oh boy...
Except the rest of the game is an empty, boring world with generic plain map and sleep inducing plot. Maybe WuWa has more to offer in skill cap for the player, but the rest of the game is half cooked.
@@Duda505033Man ur smoking if u think the games undercooked 💀
@@Duda505033it's the dark world, what you expect more about ? And they improve a lot after 1.1.
@@igm1571true,hibiki
Gotta hand it to zzz, as simple the combat is, their hitstop is so punchy it makes the gameplay feel satisfying, kinda like playing monster hunter. But yeah skill expression is way more with wuwa. I love both games tho, cant compare them much coz wuwa's an open world game. If anything pgr way more fun lmao. Ping system is nice.( Play PGR we gonna have a BLACK ROCK SHOOTER collab soon and we getting lamia)
Cant agree more. I just tried PGR myself and it just way better than ZZZ's combat and also better than wuwa somewhat.
@@Bronan2920 cant beat the ping system bro. You can even solo with one character. Even the base lucia at the start of the game is way more interesting combat wise with her kirito install than the rest of the cast of zzz 🤣
@@Syahburei so fuckin tru
Totally "fun" when you can't fucking see what's going on with your screen full of effect.
@@dann9300ahuh like zzz is any better, you have attacks that literally flood the screen with numbers, numbers enough to drown an enemy model with them lol
I like zzz more.. the impact and the sound are really satisfying. the attacks are also have impact.
Why compare the training grounds in ZZZ with the boss battles in Wuwa?
說ZZZ簡單怪攻擊慾望低,好笑的是ZZZ片段是在新手訓練場。
As someone who’s not very good at games, I found ZZZ more forgiving and thus more fun to play. It was more satisfying than constantly dying in wuwa
Enemies in zzz feel like they are doing dancing/fighting choreography easy too predict,it's just meh for me like watching staged fighting scene
People watching first minute of Wuwa Crownless fighting: Nah thats an easy boss.
When Crownless start flying around agressively and swinging combo maliciously: OMG 😱
Bro I love zzz but why does the boss take 4 business days to attack ?
The reason why I quit zzz was because going from wuwa to zzz felt like going from hard mode to easy mode.
And I like to player higher difficulty.
Also Wuwa's mid-air combat +++
I only will say ZZZ is a hack slash game, those games are designed to make you feel powerful and cool, with much moves combos. ZZZ it is easy but fun, that is the main goal of the game.
Dante Must Die.
Tell that to pgr
PGR,WuWa are still hack n slash.
The main difference is the dopamine of fighting the enemy, like is their a risk getting killed etc if you fked up etc a parry,dodge etc as far im in ZZZ atm lvl 25, no risk.
And you say its designed to make you powerful? when most of the enemy are sponge in ZZZ, it doesn't makes me powerful and cool, i probably felt more like a God when im playing good in WuWa,PGR because enemies are not sponge, i can delete them easily as they can easily delete me also if i f**** up
@@haruusami1831 people's sense of superiority and power could be different, but it is true that WW rewards more greatly, especially as a jinhsi main
I felt asleep 3 times while playing ZZZ, if it fun as you said. I think this game is just not for me .
I don't play ZZZ , is that enemy also a boss enemy?? Look like just a mob... I mean it is not fair comparing mob atk pattern and boss
Is just a mob
Yeah it's a normal enemy, bosses have a health bar on the top right, and my favorite one is the twin marionettes, the last one in 1.0, a duo that you have to beat together otherwise the one that's still alive will revive the dead one.
Honestly both games are good, I dropped WuWa though even though I liked the combat, and that's the problem, the only thing I liked (and just a reminder, this is my opinion, I also don't think open world gacha games are for me honestly) was the combat, as for everything else like the story, music, the echo system and character design didn't really appeal to me, the fighting system is top tier though I'm not gonna lie
Elite, it has multiple version and elite one are every aggressive
Wuwa and even PGR's parry systems are much more SATISFYING as expected really and the sound of the parry is exquisite! Chefs kiss honestly. ZZZ feels plain, sounds ehh ok? And doesnt feel like its worth doing it unlike the other 2 games cus if you parry a really hard hitting attack from wuwa and parry all the barrage attacks in PGR perfectly (atks sometimes doesn't even have a parry indicator on them which leads you to study the boss well "talking to you mother structure boss spider") it feels AMAZING.
after playing both game wuwa have more clear sight in battle maybe it doesn't have corners or walls but zzz sometimes will push you near a wall or corner then the sight became very bad but zzz parry is awesome ..... both game is fun hope zzz can do something about this.
Zzz is easy to predict and parry during fights, for now.. it play smooth and flashy, and just have better inpactful sound tracks. Wuthering wave parry requires you to be more precise, but auto targetting, music, character development, stories, and soundtrack really need works.. they both good games, but I'm focusing on ZzZ right now, just because I can finish playing quicker, plus its new. I think both game have it core concept.. zzz is more causal focus where it concept in my opinions revolve around gacha persona + soul worker, while wuthering wave is genshin + mixture of other games.
Well tbh for soundtrack 100% hoyo did it better than wuwa, kuro just start a soundtrack studio on their own so...
Anyway storywise, from act 4 till now it's much better than majority of genshin tbh. Cause majority of genshin story is just paimon yapping 🤡 and repeating whatever just said like 2 seconds ago. The only way tbh i can feel the story is good is to spam to skip the story and read the summary later on lol
It's not genshin + other games, it's literally BoTW + other games, genshin isn't first in this category
@@Meteor-ThunderBearsor rather its literally anu fantasy open world but anime style + gacha
They just focused more on the cute burst animation it's like they reached at the end of the runway of a fashion show same to some characters I mean its not bad but lulz they just selling fan service
If theres anything I can prop up hoyo for its their music, probably second only to Arknight music for me.
ZZZ is automatic and WuWa is Manual like from MVCs mode easy and manual combo and we all know that manual combo feels very satisfying
IMO, the feedback you get from landing a parry in ZZZ feels more satisfying, but actually landing the parry in WuWa feels more rewarding.
I think, Zzz X Pgr Compare is more accurate Same Hack and slash
Yea with others hns arpg ag hi3
In fact in wuwa you can swap parry too if you timed it perfectly
🗣️ : Why u so ez dodge?
Me : TRY PGR!
Wuwa camera angle during combat sucks that it make my first impression on zzz combat so much better
The difference between them is one has consequences if you didn't parry, the other doesn't, just more dmg
Surely the comment section will be civil.
Whether the comparison is ZZZ, WuWa, or even PGR or HI3, I'd really say ZZZ is in the bottom for me. Now that's just because of the fact that I have lots of experience in the 2 seniors (PGR & HI3) but I'd say for someone that's NEW to these types of games, nd don't like high skill floors (and don't like reading) ZZZ is a really decent game. It's really casual and provides enough satisfaction for easy, relaxed gaming without the open world aspect. PGR and Hi3 are more complex HnS games, with HI3 being more Rotation heavy and PGR being more skill expressive. I can't really compare WuWa in this aspect because it's an open world game vs Stage games, but in terms of combat, Kuro knows skill expression and HYV knows when to appeal to much casual and much bigger audience. I'd say if you want to fight between WuWa and ZZZ gameplay, i'd say check in on who you're debating against. If it's a casual player who prefers FUN in the aspect of relaxing gameplay, then ZZZ will be their bias, if it's a more skill expressive and challenge inducing/adrenaline pumping gameplay, WuWa and PGR knows how to work it. Then we have HI3 which honestly right now... muscle memory... IDK how to justify it rn, I've been with these games since release and really happy for both companies.
As a player for both ZZZ and Wuwa, ZZZ is actually very hard when you reach endgame. The enemy's AI becomes more intuitive and smarter. Every character has a very distinct playstyle and kit. ZZZ base combat is worse than Wuwa but each of their character give a new type of combat and combo potential. Wuwa has good combat system but im bot qualified to say anything about it yet because i play it on phone. So my enjoyment is decreased by a lot. Im just gonna say ZZZ is actually fun because of the limited combat option and force you to be creative. ZZZ 5 roles really makes it harder.
If you have sometimes to play WuWa on PC i hope you feel more enjoy with this game
@@Grubboys Still waiting wuwa to ve released in console.
I guess this game should be compared with PGR since there is different concept of open world game in wuwa
The drop rate made me dodged not just in the game, but also dodged the game.
Compare ZZZ to one punch man world or My hero academia or pgr not to wuwa . Wuwa is on god level😂😂😂
What more if you compare this to PGR or honkai3??
ZZZ not even close and never be on the same level with PGR, so better compare it with WuWa fight system 😂
I play on PC and I own both xbox and ps controllers for games. I only whip out KB & M if the game demands more focus. When I was still playing Genshin, controller for dailes, while KBM for spiral abyss. I'm IK 30 in ZZZ but is still using controller.
I personally like WuWa's dodges and ZZZ's parrys more.
The most important thing in wuwa is skill.
zzz fights are like turn based, you wait for the enemy's turn and react to it. wuwa is like rythm game, the boss gives you multiple attacks with different patterns and intervals, do your best kid.
Zzz is cool cos asthetics. Fk TV system tho.
Fuck those TVs 🗣️💯🔥
In wuwa you can’t always parry with all characters due to basic attack animations
Zzz has more impact full parry whereas Wuwa has more fluid parry compared to zzz.
I dunno if impactful is a good design in a combat perspective. If you're into animation it may be good but when you are playing it gets tiring. And no parries in ZZZ is just a cover up for blocking. When you say parry it means you stagger the enemy for a short time like 2 seconds and you can do whatever you want in that timeframe. But in ZZZ you don't stagger the enemy you only block the enemies attack which can be hardly called a parry
When WuWa first came out: WuWa is bad, not good game, bug game bla blabla
When ZZZ first came out: git gud, they just released few days, give them time
Me complain i got crash too much in zzz and someone told me Got better device duh
it coming in full circles
@@darweath, android?
@@kiuhh1118 ios
How is bro getting clapped by Crownless, he's literally the easiest out of the overlord bosses 💀
Idk man somehow i find dreamless easy to beat.
For me, he’s harder 😂
I find every other overworld boss to be easy af compared to Crownless
Morning Aix and Aero Harambe are the easiest for me
Wuwa is hard. Especially when you have a weak internet like mine. 😂
Here comes the "Don't compare this and that nyanyanya blahblahblah BS" comments.
Emm it's hard to say it but after try ZZZ at least 2 weeks what i can say is the game just not enough to make my adrenaline get high, for Wuwa after 1 month play, maybe i suck at open world games cuz the grind for items and echo, but at least there world boss, weekly boss, and hologram boss. For ZZZ parry part dunno the sound good but still not enough satisfaction for me.
What's your Interknot level? The bosses in ZZZ are quite fun to fight (ascension and weekly bosses)
The early enemies are boring tho, they rarely attack you.
More of this. Thats just what? Hologram 2?
That's non hologram tutorial boss lmao
Open world boss
@@StablePlutonium lmao hahaha
I get both wuwa and zzz ads on this vid
You gotta do endgame fights Holo6 to whatever they got
Wuthering waves is definitely better but for some reason you made it even cooler by delaying some of your attacks instead of spamming it. I might try that hehe…
Easy, time your parry and know your enemies . If these basic thing don't meet then practice, anyone can do and don't tell me you can't 😂
Both good
98% of the comments here aged like milk
Why did it change cause I can still parry when there's a yellow indicator while in WuWa it's pretty timed and the start up frames and range of each character is different
When i parry in zzz i feel very powerful. 😂😂
ZZZ: Switchie..
you had no idea 😂 how bad parry system is on ZZZ is
you need to switch play just to parry 😂 hahaha
in wuwa there is two ways of parrying
first the one with gold rings
and second is via switching lol
ZZZ has no parry mechanic in all truth 😂 the parry in ZZZ is a joke 😂 just by switching thats parry 😂 haha
you can't even fking jump on ZZZ that makes it extra bad compare to wuwa 😂
Are you trying to bring hate to wuwa or something dude?💀 the way you say it sounds like it is a ragebait
@@Bronan2920 i just kinda wanna kick someone like the one above you, bro's using wuwa to throw dirt on others.. We Wuwa community (specially coming from PGR since release) don't tolerate that kind of person
"😂😂😂😂😂" 🙂
Zzz use jump for what? Pgr doesnt have jump mechanism also , except exploration for CN new update. U compare open world to combat stage dude. Yes i agree about parry part.
It's a ARPG like Hi3 and PGR. It's never supposed to have jump button
The boss sleeping
They both perfect fr
(But i can't play zzz because my phone can't handle it) 😢
And you can play wuwa? I can't play wuwa coz it doesn't support my laptop even on lowest settings but zzz works very smoothly
Bro having a hard time parrying on the wuwa side, don't worry me too man skill issues 😂
In ZZZ, Parry and dodge are much more beautiful (my opinion), however... it is absurdly easy to dodge and parry enemies.
In WuWa, even though it's not as pretty, the parrys and dodges are incredibly challenging, you need to have concentration and focus so that you don't end up with all the members of your team kissing the ground.
Wuwa is just too good.. ZZZ feels like a left click simulator and is really annoying when they force you to switch just to get a parry done.
Wuwadeidad 🗿
should use the holo 6 mephis. lmao
Ye a total fair comparison lol
He dont need the open world enough
WuWa: Guess what?
ZZZ: What?
WuWa: Open world
Yeah, the main reason to play ZZZ instead)
Sick of open world grind
Nah man I'm typing this without seeing the video. But comparing zzz with wuwa is like an insult to wuwa. Cuz wuwa combat is like next level
For gacha ye
hoyo alergies? 😱
@@skyshu-dg9xothat not allergies, just there sometimes ppl have different satisfaction taste each other at games
Real problem with zzz is the enemy AI is so dumb doesnt feel exciting at all
I freaking hate Wuwa parry system. I can't counter attack with catalyst users.
Parry pgr : ☠️☠️
WuWa community could be harsh with you if you are skill issue....so BE GOOD 😂 nobody wants to see a complaint that's unrelated with any of the performance, bugs, or glitch. That's why any BAD complaint just because they have skill issue in a game who massively needs them to be good is INVALID 😂
I have no idea why so much people hate zzz because “the game is too easy”, like bro they made the game easy on purpose, if u really want to challenge ur self just go play sekiro or smt, maybe they will make a harder difficulty next time idk
Some Wawa fans say Zzz is too easy while they’re fighting level 25 monster 💀💀
yeah camera shifts after every parry in zzz is miserable, also Wuwa can aerial parry
WuWa Dodge and Parry are better than ZZZ.
The Problem Is If your phone can Only Run WuWa with 15 fps in Ultra Low, Then Dont Play Wuwa.
(Please Kuro Games, Optimize your Game)
Zzz vs pgr is more suitable
Parry by swap character is really stupid 😂
u need compare to pgr to be more relevant
Yk it's bad when pure hack n slash games have worse combat than open world game
3:07 Ngl, i got so bored of Wuthering waves after getting Hooked on to ZZZ that i almost decided to Delete it.
That's your choice different person different taste just play what you want