Nvidia's Latest RT/DLSS Reveals: Black Myth Wukong Full RT + More
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- Опубліковано 28 вер 2024
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Black Myth Wukong is my most anticipated game of 2024. I may even upgrade my PC just for this game.
Cool to see they checked their Path Tracing marketing
Also the snow!
Reject modernity
Return to monke
I actually cannot wait for this game to release.
So many years after the RTX 30 series launch, we finally have Nvidia say the word RTX-IO again, lmao, thought it was abandon ware
moore's law is seriously catching up... the energy usage will eventually start to scale linearly at some point which isn't sustainable. time to start talking about good games and less eye candy.
You're a fool if you think traditional rendering is going to continue the way it currently is. AI is going to revolutionize gaming once the hardware is capable of running it in real time. That future isn't as far off as you think.
@@chrisg8339 but the power that it takes to generate said visuals will just scale with the hardware, unlike the past where we just created transistors at a fraction of the previous generation's size. that's not the case, anymore, so now we're going to have to feed more power to the components. good luck with that.
@@marsMayflower , hence the trend of chiplets, larger dies, 3D transistor logic layouts, and ASICS. There's research into electron/hole mobility material improvements too, but those are likely a ways out. ASICS alone immensely help with RT since they're direct logic gate implementations without general compute overhead, and can be designed to complete the same calculations in far fewer clock cycles. From here, since the problem is highly parallelizable, you just scale up the cores. With that said, a shift away from Moore's law has started and more now is focused on power efficiency, which can either reduce power usage or be used to further scale up compute at the same power target.
@@marsMayflowerThat's not entirely true, because the hardware is just one part of the equation. The majority of performance improvements, that allowed games to look as they do now, didn't come from higher clocks and more shader units, but from smarter algorithms.
Path tracing for example was invented as a much more efficient way to approximate the rendering equation, which in combination with other improvements like more efficient BVH traversal and better denoising now allows it to run in realtime, while an older distributed ray tracing algorithm would still require minutes or even hours to render a single picture, even on modern hardware.
Those algorithms also often can be massively accelerated by putting a bit of specialized circuitry into the hardware, which doesn't take up a lot of die space and doesn't increase power consumption that much (or even lowers it by doing thing more efficient). DLSS for example could of course run on normal shaders, but it would be so inefficient that it probably would be better to do no reconstruction at all. By making a couple of tensor cores available in new hardware, which are very good at doing certain types of calculations, you can suddenly do such things without having to go to a much smaller process node to keep die size and power consumption under control.
@@JimBob1937 i don't see a bright future ahead unless humans figure out a more efficient way to convert matter to energy. dark times are a comin.
I am most definitely a person that is writing a comment after they have completely watched the video
atleast you didnt put "first"
im offended
UM ACKSHUALLY THAT ISNT TECHNICALLY POSSIBLE
Well, if you watched DF Direct episode it came from...
As usual. The top comment has nothing constructive to say about the video.
When we see a really good raster solution like Horizon Forbidden West ... gorgeous and FAST, it's easy to conclude: we have a gap of good game designers, creativity,..., not RT hardware.
I've played the PC version for a couple of hours yesterday, and while the art design is great and the image quality absolutely gorgeous (at least with DLAA), one of the first things I thought was "Ok, this looks like a last-gen game". Not in a bad way, it is beautiful, but there is a lot of stuff that doesn't really feel modern anymore. The lighting is very static, shadows are missing, occluded areas are often too bright, the SSR completely falls apart at the screen edges, shadow maps are shimmering and have no proper contact hardening, and so on, and so forth. It's great, but it could be even greater, without requiring any changes to the art design, just by having better lighting.
@@NeovanGoth.yes. I agree, but still better than many "RT ready games". RT is good, Alex loves everything about RT (even when nothing different can be seen by a "normal" person); but it is STILL far from providing "very noticeable" better lighting.
@@rubensoliveira3247 Yeah, there I'm with you, the difference of current implementations in comparison to very well made traditional lighting like in TLOU1 can be quite subtle and fairly hard to notice.
Actually I think the benefit will become more obvious when smaller studios start to use sophisticated RT solutions more often, as it allows them to reach a graphical quality that otherwise would require a lot of manual work that is just not possible given the available resources. Even software Lumen with its clear limitations already looks so good in AA games like Robocop. People in the comments often call developers lazy for using resource hungry real-time lighting instead of just properly lighting their scenes with more performant traditional techniques, but with limited budget it just makes more sense to put the available resources into creating the actual content, instead of tediously moving around fake lights every time a map is edited until it looks good again.
@NeovanGoth You're insane calling Forbidden West a last gen looking game. Running this at 4k max settings and it's one of the best looking games ever made.
@@capablancAt the end of the day, the game was built around PS4 tech.
Dachsjaeger is what you'd get if you mixed Elon musk with the streamer shroud.
I refuse to believe this game is real until I get to play it myself. God, I hope we're not in for another The Day Before situation...
People have played it. Gamescom i believe.
Remeber the times when Crysis 1 launched? It looked insane but you also needed an insane PC 😅
I think what we have seen so far is the PC Version with everything maxed and running on a strong system. Let‘s see how it runs and looks on mid power PCs and on PS5/Series X 😉
@Nautilus1986
I'll be playing it on PC, no doubt.
I played it on ps5 as well at gamescom, it looked amazing, and most importantly at an almost always stable 60 fps, one full year from release!@@Nautilus1986
@@Nautilus1986 they held an offline gameplay demo in Hangzhou last year, there were a PC with rtx1660, and it ran smoothly in 1080p with decent graphics
ff7 rebirth performance patch?
And when release the game will have fps issues it is guaranteed
Zinkolo is peddling falsehoods
prep for the PS5 pro RT buffs?
lol
There is no RT buffs
@@michealjordan5236bro thinks he's a console engineer
Alex gentle smile when the sponsorships paychecks fly in! a true shill
Please expose them for the BS
moly is most content ever board fluff zzz. stay in focus camera. lullabies for generations. if standards means boring copy then no thanks. planet of AAA drab.
Total silence for a "game" that is planned to launch this August. Let me warn you of the dreaded tofu-dreg menacing the Chinese mainland.
This is my game. We must be ready for the pinnacle of 2024......BLACK MYTH WUKONG!!!😁😁😁
This game looks really good. I think future hardware will be needed to get the most out of it, at least on the GPU side of things.
I like to play games a GPU generation or two after they're out. Smoothness is very important to me and I can't play below 100 fps anymore
The thing that blew me away in the early trailers for Wukong was the light on the fur of the wolf boss.
That fur looked amazing
They may not do as well as they demonstrate
Will never trust Nvidia after that "The Day Before" rt showcase
Don't be poor then 😂
Ok AMBug 💀💨
Haha yeah, or Atomic Heart, that _still_ didn't get the ray tracing features that were promised for years. 😆
On the other hand there is Cyberpunk and there is Portal RTX and it looks just as promised and even runs pretty well on present-day hardware (at least the higher end).
@@NeovanGothor Control, or Alan Wake 2 , both RTX galore games that are great!
@@audian666 Absolutely! Or the Metro Exodus Enhanced Edition, where RTGI completely transformed an older game.
I'm fascinated by computer graphics in general and ray tracing in particular since I first played around with 3D rendering software in 1996, and I'm extremely excited to now finally see techniques in real-time that weren't even thinkable for offline rendering back then, like global illumination. What a time to be alive! :D
I think given the physical problem of approximating the ray propagation to an eikonal equation, It is possible to use ray tracing for volumetric fog, but you would need to have a lot of rays.
Apparently there are already algorithms for volumetric path tracing that basically just add a scattering term to the rendering equation. Actually I think this is a case that shows the beauty of this method: If you already have a real light simulation (as opposed to a collection of independent hacks), you can relatively easy add additional features. Want caustics? Ok, add a term that simulates refraction. Want volumetric fog? Ok, add a term that simulates scattering. And so on, and so forth.
The problem seems to be that scattering, as you already suspected, needs a lot of rays and sophisticated denoising to produce usable results, so it may be out of reach for real-time applications in the near future. But theoretically? Why not?
@@NeovanGoth Interesting, thanks for the answer! Yeah, it makes complete sense that it could work. Another option would be not to use ray tracing at all for volumetric lighting, and just use another discretization like finite difference, finite element, or finite volume.
RT all day.
PS5 pro hitting 60fps on Black Myth Wukong.
Sure 😂
Recently bought a 4070 super, glad I made the right choice
Just like atomic heart
Ray Tracing as a marketing gimmick it seems like
AMD umb crying n coping strongly 😂🤣😂🤣😂🤣 It's over for yours lovely gimmick obsolet peace of garbage scAMD Trashdeon shiX gpus 💀💨 See ya AMBugs 🎪
RTX ON 💚
I have a 4090 rog strix and I don't even use this garbage gimmick of Ray Trashing. But I use frame generation DLSS. That feature is worth alone a 4000 series GPU
Igno rant with the best gpu of the market. Give to me your 4090, you don't deserve it 🤡 get a trashdeon and go cry. Ehm ignor ant, nextgen is here with RT always on, so leave with this truth, like it or not
So pretty much every big budget western game now you play as a female. In the rare instances occasion you do get to play as a strong white male, all of the supporting cast will be women and minorities to the point of total unrealistic representation. Gaming is as bad or even worse than Hollywood now.
Oh poor you 😂
Does that hurt your fragile masculinity? Or do you simply don't like women? It's ok to be gay, you know. ^^
Also that's bullshit. White men still make up the majority of protagonists in games.
what the fuck
黑神话:悟空中的身份是一只信仰佛教只吃素还禁欲的石头里诞生的猴子。应该会很受素食主义者、动物保护主义者、无性别主义者的喜爱。
@@matthewjohnson1891 黑神话:悟空中的身份是一只信仰佛教只吃素还禁欲的石头里诞生的猴子。应该会很受素食主义者、动物保护主义者、无性别主义者的喜爱。