@@SmugLookingBarrel Some idea's: *What items/skills can give combo. *When does it matter if an aura is not of the active mon, for chaining things. *Are there still non-unique aura's that stack in some weird ways. (I know that there used to be some bugged ones at the very least). *How do the buffs/debuffs are more/less effective stack with additional effects on those (for instance Gorgeous Plumage and Glorious spark), same for additional (half effective) stacks. *Does Pandora's box allow for 2 full value versions of the same buff, or is the second one half as effective? *Is there Damage randomness? And how much? *What stacks additive and what does so multiplicative. (typically only stacks, and multiply effects from a single passive node (like cascade) are additive, but how about multi might and the like). *When both additive and multiplicative effects are involved, in which order do they trigger? *Apparently burning desire also applies on application of burn, while in the opposing turn. Does this always do this, and do similar skills do the same? *What skills stop working if they would apply a (de-)buff, but the targetted mon already has the max amount. * and which (just?) stop giving combo. *Is it better not to cleanse debuffs against a strong debuff team? They mostly can refill to full every turn and might get some benefit from skills because of it.
@@SmugLookingBarrel If you do end up doing some of these, would you consider to do a little conclusion/summary at the end of the video? Like a table for larger tests, or a "So in conclusion it works on all of this type, but not of this type." or something?
This game is a hidden jewel
This was soooo informative! Thanks for testing and posting
Will this be a series? Because I would love MS Mythbusters, there are so many weird interactions in this game.
I'd need to think of some more myths, but if you have any ideas for interactions you want tested, I'll consider making more of these.
@@SmugLookingBarrel
Some idea's:
*What items/skills can give combo.
*When does it matter if an aura is not of the active mon, for chaining things.
*Are there still non-unique aura's that stack in some weird ways. (I know that there used to be some bugged ones at the very least).
*How do the buffs/debuffs are more/less effective stack with additional effects on those (for instance Gorgeous Plumage and Glorious spark), same for additional (half effective) stacks.
*Does Pandora's box allow for 2 full value versions of the same buff, or is the second one half as effective?
*Is there Damage randomness? And how much?
*What stacks additive and what does so multiplicative. (typically only stacks, and multiply effects from a single passive node (like cascade) are additive, but how about multi might and the like).
*When both additive and multiplicative effects are involved, in which order do they trigger?
*Apparently burning desire also applies on application of burn, while in the opposing turn. Does this always do this, and do similar skills do the same?
*What skills stop working if they would apply a (de-)buff, but the targetted mon already has the max amount.
* and which (just?) stop giving combo.
*Is it better not to cleanse debuffs against a strong debuff team? They mostly can refill to full every turn and might get some benefit from skills because of it.
@@SmugLookingBarrel If you do end up doing some of these, would you consider to do a little conclusion/summary at the end of the video?
Like a table for larger tests, or a "So in conclusion it works on all of this type, but not of this type." or something?
Really nice guide