Kinda neat how the Tarkir commands are flavored as coming directly from the dragons while the Strixhaven commands are just the colleges founded by their namesake dragons.
Teeka's Command (4C): Sorcery Create a 2/2 colourless dragon artifact creature token, then choose two: - Put three +1/+1 counters on it - Put a flying counter on it - Put a trample counter on it - Put a rampage 4 token on it
Teeka's Command 5CCCC Sorcery Choose two -Target creature gets rampage 4 until end of turn -Two target creatures you control gain banding until end of turn -Target permanent phases in -Draw a card at the beginning of your next upkeep
2:44 I don’t think people realize that Primal Command’s graveyard mode actually makes it basically permanent removal for the permanent you put back on top of their library OR basically allows you to search BOTH your graveyard and library for a creature card.
Because Commands happen in order, the graveyard shuffle of Primal enables you to shuffle away the card you just put on top of the opponents library...or also let you shuffle your graveyard back into your library before you search for your creature, meaning it can act as recursion if that creature if it was in your graveyard.
If Krenkos Command had enough points would it be included here? I did like the photoshopped version of it that said Choose two - - create a 1/1 red goblin creature token - create a 1/1 red goblin creature token - create a 1/1 red goblin creature token - create a 1/1 red goblin creature token
KCommand plus Snapcaster has got to be one of the sweetest synergies ever. Killing a thing, discarding a card, surprise blocking with Snappy and flashing back KCommand to pick Snappy back up feels amazing.
Once again! I'm LOVIN' these top 10's! "Movie" Night this week is Disney's UP this week, but next week my roommate and I are binging all these top 10's! That's part of our weekly "movie night" is watching youtube. WE are quite behind, but that's awesome to have a good amount to enjoy. Looking forward, even though it's off a ways, for the Halloween, BUT ALSO if there's any Hanukkah videos. I get to learn about the man who loves rats and birds, the (IIRC) PHD of History...and? And English? Anyway, Holidays kinda of bum me out, IRL, but those videos brighten my spirit. These last...oh my...I think nine or ten! consecutive top 10's and then ALL the "How was..." Manticore latest "Really?" We (my roommate and I) love those! This an awesome time. I haven't yet heard, however, what went on with audio. I hope you're well! IF not, please excuse my bad timing.
Hey I noticed again you made the end music not mad loud compared to the main vid. Thank you again. I love your vids and I watch more than I miss. I mostly skip color set reviews for limited. Definitely good to have available. It's just more quality Nizzahon content than I can humanly consume.
The WOTC developers knew that Cryptic Command was busted, which was why it had 3 coloured pips in its mana cost compared to the other Lorwyn commands that had 2. Didn't matter, it still crushed everything for years. Another way to tell that Cryptic Command was busted: Modern Scapeshift, a green deck that needed Mountains and Valakut to win the game, essentially splashed blue for Cryptic Command, and for a decent while, it worked. RUG Scapeshift was a legit deck once upon a time in Modern.
Possibly my favorite noncreature cards in all of magic. Excited to see how Bloomhollow's Season cycle performs, since they seem like the next logical step in modal spell design to me.
I remember playing modern elves in 2016ish and got cryptic commanded three times against esper control while threatening lethal before finally able to swing out
my favorite on the list is primal command because it can tutor spike feeder, which spike feeder combos in vintage are stellar and the creature tutors like primal command help you get your combo piece sooner and more reliably. also spike feeder deck you gain infinite life, but with primal command you have infinite library size due to shuffle graveyard into library. so you can also out mill your opponent if it turns into stalemate of some sort maybe opponent had ensnaring bridge and spike feeder deck is not using removal. etc. you can cast primal command turn 4. and essentially just won the game on turn 4 in a spike feeder deck. this is why i rank primal command as my top command card. it fits nicely in one of my strongest vintage combo decks.
Oh Kolaghan's Command. It has been a feature of many of my all time favourite decks, but it also singlehandedly deleted my number one fave from the meta. Eternal Command, you will be missed.
Hey Jacob, love your videos as always. I would love to get a video about your life outside of magic though. I see you got a PhD from OU, Boomer Sooner! I also graduated from OU online school. Would love to see all your pets too!
"It's funny that this concept of "enemy colors" still lingers from the 90s, even though nowadays there is neither 'protection from,' landwalk, nor destroying a permanent of a particular color."
Quick question for someone who doesn't play Magic himself: For effects like those, do both choices somehow happen at the same time? Or in the order i chose them? Or is every one of those effects put on the stack in the order i chose, so they then get resolved backwards? Do they just resolve in the order written on the card, regardles of which order i chose them? As an example: I have 2 2/2s on the field and use Gix's Command, chosing to give both my creatues a +1/+1 counter and destroy every creature with power 2 or less. Do my creaturs die or survive - depending on the order i chose the effects? Is there even an order in which multiple effects of modal spells with more than one effect resolve?
Kinda neat how the Tarkir commands are flavored as coming directly from the dragons while the Strixhaven commands are just the colleges founded by their namesake dragons.
Something something Teeka's Command
Fucking what lmao
@@Davo-ou1sv teeka's dragon
Teeka's Command (4C):
Sorcery
Create a 2/2 colourless dragon artifact creature token, then choose two:
- Put three +1/+1 counters on it
- Put a flying counter on it
- Put a trample counter on it
- Put a rampage 4 token on it
Teeka's Command 5CCCC
Sorcery
Choose two
-Target creature gets rampage 4 until end of turn
-Two target creatures you control gain banding until end of turn
-Target permanent phases in
-Draw a card at the beginning of your next upkeep
Classic cax1175 teeka comment, 10/10
2:44 I don’t think people realize that Primal Command’s graveyard mode actually makes it basically permanent removal for the permanent you put back on top of their library OR basically allows you to search BOTH your graveyard and library for a creature card.
Been using it that way for years. Its one of the best cards for EDH ever printed
Because Commands happen in order, the graveyard shuffle of Primal enables you to shuffle away the card you just put on top of the opponents library...or also let you shuffle your graveyard back into your library before you search for your creature, meaning it can act as recursion if that creature if it was in your graveyard.
I wonder what would happen if "Command" and "Charm" were made subtypes like Kindred/Tribal. Having stuff that keys into Commands could be interesting.
No need for that extra bloat. Check out Riku of Many Paths; the verbage you're looking for already exists as "modal spell".
Tarmogoyf and atraxa do NOT need more support
Krenko's Command needs to be errata'ed to say: Choose two - Create a Goblin or Create a Goblin
If Krenkos Command had enough points would it be included here?
I did like the photoshopped version of it that said
Choose two -
- create a 1/1 red goblin creature token
- create a 1/1 red goblin creature token
- create a 1/1 red goblin creature token
- create a 1/1 red goblin creature token
Cryptic Command seems too obvious so, let's try Kolghan's Command.
Edit:
What is the saying? Sometimes the simplest solutions are the easiest?
KCommand plus Snapcaster has got to be one of the sweetest synergies ever. Killing a thing, discarding a card, surprise blocking with Snappy and flashing back KCommand to pick Snappy back up feels amazing.
Throw in some Vexing Devils to have the option for even more value with its recursion mode if the opponent isn't heavy on cards in hand or artifacts.
Kolaghan's Command is actually the first card I think of when thinking about command cards. It's been a Jund staple for an eternity at this point.
Once again! I'm LOVIN' these top 10's! "Movie" Night this week is Disney's UP this week, but next week my roommate and I are binging all these top 10's! That's part of our weekly "movie night" is watching youtube. WE are quite behind, but that's awesome to have a good amount to enjoy. Looking forward, even though it's off a ways, for the Halloween, BUT ALSO if there's any Hanukkah videos. I get to learn about the man who loves rats and birds, the (IIRC) PHD of History...and? And English? Anyway, Holidays kinda of bum me out, IRL, but those videos brighten my spirit. These last...oh my...I think nine or ten! consecutive top 10's and then ALL the "How was..." Manticore latest "Really?" We (my roommate and I) love those! This an awesome time.
I haven't yet heard, however, what went on with audio. I hope you're well! IF not, please excuse my bad timing.
Hey I noticed again you made the end music not mad loud compared to the main vid. Thank you again.
I love your vids and I watch more than I miss. I mostly skip color set reviews for limited. Definitely good to have available. It's just more quality Nizzahon content than I can humanly consume.
The WOTC developers knew that Cryptic Command was busted, which was why it had 3 coloured pips in its mana cost compared to the other Lorwyn commands that had 2. Didn't matter, it still crushed everything for years.
Another way to tell that Cryptic Command was busted: Modern Scapeshift, a green deck that needed Mountains and Valakut to win the game, essentially splashed blue for Cryptic Command, and for a decent while, it worked. RUG Scapeshift was a legit deck once upon a time in Modern.
Possibly my favorite noncreature cards in all of magic. Excited to see how Bloomhollow's Season cycle performs, since they seem like the next logical step in modal spell design to me.
I remember playing modern elves in 2016ish and got cryptic commanded three times against esper control while threatening lethal before finally able to swing out
my favorite on the list is primal command because it can tutor spike feeder, which spike feeder combos in vintage are stellar and the creature tutors like primal command help you get your combo piece sooner and more reliably. also spike feeder deck you gain infinite life, but with primal command you have infinite library size due to shuffle graveyard into library. so you can also out mill your opponent if it turns into stalemate of some sort maybe opponent had ensnaring bridge and spike feeder deck is not using removal. etc. you can cast primal command turn 4. and essentially just won the game on turn 4 in a spike feeder deck. this is why i rank primal command as my top command card. it fits nicely in one of my strongest vintage combo decks.
I don't know if it is entirely true but I'd always heard if a player can cast cryptic they know they won't be losing the game on that turn
Oh Kolaghan's Command. It has been a feature of many of my all time favourite decks, but it also singlehandedly deleted my number one fave from the meta. Eternal Command, you will be missed.
Hey Jacob, love your videos as always. I would love to get a video about your life outside of magic though. I see you got a PhD from OU, Boomer Sooner! I also graduated from OU online school. Would love to see all your pets too!
Someday soon we'll get Lobster's Command, which will finally get me "Top 10 Vintage Cards (Minus Power 9)"!
Haha, hell yeah
Love modal spells so much
truly an underrated channel
Im saying this now, mishras command is super slept on
I’d really love an update video on top 10 flashback (:
I immediately thought Cryptic. Best command.
Commands descend from
Mechanically I'd say stuff from Alpha like Healing Salve and Red/Blue Elemental Blast.
0:38 and thankfully, no Commands actually up the Ante
I like charms but commands are cool too
#1 is my favorite.
"It's funny that this concept of "enemy colors" still lingers from the 90s, even though nowadays there is neither 'protection from,' landwalk, nor destroying a permanent of a particular color."
They still give us color hosing effects on occasion.
Quick question for someone who doesn't play Magic himself:
For effects like those, do both choices somehow happen at the same time? Or in the order i chose them? Or is every one of those effects put on the stack in the order i chose, so they then get resolved backwards? Do they just resolve in the order written on the card, regardles of which order i chose them?
As an example:
I have 2 2/2s on the field and use Gix's Command, chosing to give both my creatues a +1/+1 counter and destroy every creature with power 2 or less. Do my creaturs die or survive - depending on the order i chose the effects? Is there even an order in which multiple effects of modal spells with more than one effect resolve?
From top to bottom.