Imagine representing the human brain in real time were each neuron is represented by a point and you’ll be able to see every neuron in the brain in real time. That would be freaking fabulous
I got to be honest. When I first heard of unlimited detail I was excited. But the more Ive seen produced everything has felt cheap and unprofessional. It's like an inventor with a great idea but no entrepreneurial skills who refuses to join experts in the field in order to control a rough diamond without being able to polish it to its full glory.
Imagine representing the human brain in real time were each neuron is represented by a point and you’ll be able to see every neuron in the brain in real time. That would be freaking fabulous
What happened to Solidscan? There are so many holes in this model.
Ha, yeah it's a stringy, jerky mess, with bad lighting. 😁 It's being squashed badly by graphic card capabilities, like the Unreal Engine, Nanites etc.
Strange how "Unlimited Detail" looks awfully limited.
Great work
How about an AI algorithm that completes the scene and fill the gaps?
I got to be honest. When I first heard of unlimited detail I was excited. But the more Ive seen produced everything has felt cheap and unprofessional. It's like an inventor with a great idea but no entrepreneurial skills who refuses to join experts in the field in order to control a rough diamond without being able to polish it to its full glory.
This. Overpromised and underdelivered over a decade late. Very unfortunate.
@@kay6736 i think Nvidia bought the rights an turned it to manute.
There's Nanite now and apparently it is 17 Mb per 1 million polygons... and it has dynamic lighting. It includes free Quixel megascans....
Think it was a good try. Y this company. But this is outdated now. And. Othi g came out with the whole Unlimited polygons.
Cant even smooth lerp your camera in your demonstration videos lol