@RomanTarasov yeah, I had that feeling. Against bosses, the ult+rake investment might be more effective. But against groups, I'd say Kyros is the strongest so far.
But this build is Rake+Ult invested =) On a solo target it struggles to maintain those endless Rakes and need a bit more weapon usage to regen Arcane Fragments, but most bosses have some trash spawns during encounter, so it's not that big of a deal usually. In coop, on the other hand, your teammates can pick up your Innervation Orbs, so sometimes I end up lacking Rakes and had to resort to weapon swinging XD I'd argue Niss is stronger, but frankly it all comes down to a preferred playstyle in a first place.
It's all AP focused with the rest goes into Crit (Crit Rate mostly), some health and Def (Mag Def also gives 15% into AP). Rush Echoes are Dread Legion, Kolaar the Beastmaseter. Equilibrium, Teryssa, Renegade and Astral Zephyr are all good.
@SoftshellHardcore thank you for the answer can you answer me one last question? Hows the end game for this game is there anything to do ? Or an endless or challenging content so i can use the bis gear there at?
Atm it feels like there are no defined endgame content. Depending on your skill and approach, some late game boss fights and dungeons with imbuements might be somewhat challenging on max difficulty, but there are no ingame benefits from playing higher difficulty besides personal preferences and all the long term grinding goals are very much optional. So the endgame will be defined by the upcoming Nightmare mode and mod support.
Lovely build! The effectiveness is amazing!
Cheers!
It's quite good for Expeditions, though not as effective against solo targets.
@RomanTarasov yeah, I had that feeling. Against bosses, the ult+rake investment might be more effective. But against groups, I'd say Kyros is the strongest so far.
But this build is Rake+Ult invested =)
On a solo target it struggles to maintain those endless Rakes and need a bit more weapon usage to regen Arcane Fragments, but most bosses have some trash spawns during encounter, so it's not that big of a deal usually.
In coop, on the other hand, your teammates can pick up your Innervation Orbs, so sometimes I end up lacking Rakes and had to resort to weapon swinging XD
I'd argue Niss is stronger, but frankly it all comes down to a preferred playstyle in a first place.
hey can you show the echoes please?
It's all AP focused with the rest goes into Crit (Crit Rate mostly), some health and Def (Mag Def also gives 15% into AP).
Rush Echoes are Dread Legion, Kolaar the Beastmaseter. Equilibrium, Teryssa, Renegade and Astral Zephyr are all good.
@SoftshellHardcore thank you for the answer can you answer me one last question? Hows the end game for this game is there anything to do ? Or an endless or challenging content so i can use the bis gear there at?
Atm it feels like there are no defined endgame content.
Depending on your skill and approach, some late game boss fights and dungeons with imbuements might be somewhat challenging on max difficulty, but there are no ingame benefits from playing higher difficulty besides personal preferences and all the long term grinding goals are very much optional.
So the endgame will be defined by the upcoming Nightmare mode and mod support.