Castlevania 3 Tech/Art Demo for the Sega Genesis / Mega Drive

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 119

  • @PigsysRetroGameDevTutorials
    @PigsysRetroGameDevTutorials  2 дні тому +44

    I don't think I mentioned it in the video, but I will be releasing this little demo along with the SotN demo at Christmas. There's not much in terms of gameplay, but I hope you enjoy it anyway! Hopefully someone will come along and do a proper port of the game. If no one has by the time SotN and GG are finished, then maybe I'll consider continuing with the project then

    • @Write-Stuff
      @Write-Stuff 2 дні тому +2

      Woohoo! It's incredible to think how far you've come. I've been following and supporting from the very beginning and am excited to see where this goes. Looking forward to the demo. Merry Christmas, Pigsy!

    • @pigsy5574
      @pigsy5574 2 дні тому

      @@Write-Stuff Thanks! We've certainly come far, but there's still a long way left to travel

    • @JarlBarbossa
      @JarlBarbossa День тому

      bro yes. I've always wanted a 16 or 32 bit remake of castlevania 3. CV3 deserves the CV4/Chronicles treatment.

    • @Myako
      @Myako День тому

      I was going to ask exactly that: for these small Castlevania proofs-of-concepts. Thank you so much! 😊

    • @braillynn
      @braillynn День тому

      Sure hope you do!

  • @fabioriato
    @fabioriato 18 годин тому +4

    I never cease to amaze us, Pigsy! The parallax experiment will definetely pay dividends for SotN and all this sprite work practice will help with GG Shinobi. Can't expect anything but great ports of these games whenever you finish them!
    A future port of CV3 (or the entire NES trilogy) would be incredible, as well.

  •  2 дні тому +33

    You beautiful bastard, your work just gets better and better. That parallax, chef's kiss. And you're being very humble about your pixel art, you've come a long way in a relatively short time, with nothing but your own motivation.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 дні тому +7

      Thanks, I was really happy how to parallax turned out. I've worked hard at the pixel art this year and it has definitely improved, but I still have a lot more practice to do until it's at the level I want it to be. It's a fun hobby anyway :)

  • @guillaumenunes9319
    @guillaumenunes9319 16 годин тому +2

    You are the master of the scrolling parallax.
    The moon in the intro of SOTN is fabulous too.

  • @claudiosacchi3720
    @claudiosacchi3720 2 дні тому +24

    So much love for the genesis after so many years🤩

  • @RetroPiero
    @RetroPiero 2 дні тому +30

    Oh my god! Imagine it now. Getting a Castlevania NES trilogy remaster on the Genesis. Kinda like Ninja Gaiden Trilogy on the snes but it's actually good!
    Yea....Same like that 1 group working on Mega Man - The Sequel Wars. This is awesome!

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 дні тому +7

      That would be great! I'm hoping this little demo will inspire some people to do it

    • @JarlBarbossa
      @JarlBarbossa День тому

      Well... let's just skip 2

    • @GreyMatterShades
      @GreyMatterShades 15 годин тому

      @@JarlBarbossa Or could someone actually redesign 2 to be good? 🤔

  • @MissNorington
    @MissNorington День тому +3

    4:17 Be proud of that work! It looks amazing both art wise and tech wise!

  • @Nikku4211
    @Nikku4211 День тому +4

    The parallax blew my mind. I was expecting a lot more sprites but you were so clever with the horizontal splits.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому +2

      Thanks, I wanted to avoid using background sprites as much as possible in order to leave plenty of room for regular enemy sprites. I think it worked out quite well

  • @Alianger
    @Alianger День тому +6

    Love that parallax room/area and the owl sprite remake, nice work

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому +1

      Thanks! After having had more practice doing these graphics I'm really looking forward to retouching some of the GG stuff in the new year and getting all the gameplay in

  • @forcedfeedbackclassicgamer5499
    @forcedfeedbackclassicgamer5499 День тому +4

    Okay, that parallaxing looks freakin' awesome. Nice job.

  • @dev639
    @dev639 2 дні тому +11

    That's a really good choice of a game to port to the Sega Genesis! I can't wait to see how the VRC6 songs will be translated to the Yamaha!

    • @cyberdeous
      @cyberdeous День тому +6

      first extract :) ua-cam.com/video/LdqqC81UHAU/v-deo.html

  • @geraldcortez826
    @geraldcortez826 День тому +5

    This looks great 👍 I would love to see a mega drive Castlevania 3 game as well.

  • @davidspyro
    @davidspyro День тому +4

    Awesome stuff as usual Pigsy,seriously we need a CV3 remake & I hope someone dose it,maybe they can take inspiration from it's fan game counterpart Super Castlevania 3. :)

  • @AllardRT
    @AllardRT День тому +6

    Homebrew devs: make some demos for the fun of it, just wanting to exercise their skill
    Non-dev retro fans: I WANT IT I WANT IT I WANT IT, FULL GAME WHEN
    yeah, I'm very much guilty of being like that myself.

  • @DesertRainReads
    @DesertRainReads День тому +3

    Now THIS is what I'm talking about. Damn, this looks fantastic. I'll definitely be following this project for sure. I would welcome a version of this for the SNES as well.

  • @beowulf848
    @beowulf848 День тому +3

    You are doing some amazing work! Castlevania 3 is my favorite classic CV game. This really is some fantastic stuff.

  • @EduDBrand
    @EduDBrand 2 дні тому +3

    You’ve managed to create some anxiety again! Hope someone with the skills, time and patient needed carry on this beautiful project!

  • @igodreamer7096
    @igodreamer7096 День тому +5

    Beautiful parallax, Pigsy man! ⭐⭐⭐⭐

  • @Jankins-v2q
    @Jankins-v2q 2 дні тому +7

    This is sick!!!

  • @Biggi87
    @Biggi87 2 дні тому +6

    That scrolling at the area around 4:30 is really impressive! I do however think it kills the world logic and mood a bit in that specific area. In the NES version I read the ground blocks as being attached to the closest background houses. With the parallax effect they are just floating blocks (Well ok, with bearing staircases in some cases.) Not that the NES CV games are strangers to floating block platforms in general, but they're usually in front of a pure black background that indicates that they are probably held up by something hidden in the darkness. With the parallax houses that little magic is lost.
    No hating though! These are really cool effects and I love the way you try to tackle challanges where the easy option would be less layers. Really inpiring!

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому +2

      I had the same feeling when putting the level together, but I think the new taller Trevor makes the houses look smaller in comparison and so it seems they should be further away in the background and so scroll at a slower pace. If I were to continue the project in the future then I may add some kind of extra supporting structure graphics so that the platforms don't look quite so floaty

    • @Biggi87
      @Biggi87 День тому +1

      @@PigsysRetroGameDevTutorials Oh ok. Yeah, I can see what you mean upon watching it again.

  • @elvismorales85
    @elvismorales85 День тому +2

    Bro. Just thanks for your work. Keep on going!

  • @inceptional
    @inceptional День тому +4

    As per usual, some really great work there on the genesis.
    4:41 That's some very nice trickery with the two backgrounds, BG priority, row/line scrolling, and some sprites to create the lovely illusion of lots of overlapping parallax there. It truly makes me wonder what some really talented artists and designers could achieve if they pushed the SNES' up to four full background layers along with BG priority, row/line scrolling, and some choice use of sprites to the limits similarly. I expect they could go far beyond anything I've done with my own Mode 0 tests. 😲
    6:23 I would say that's not so true of SNES games, as I think most of them actually used a chunk of the additional 2bpp background 3 layer to have a properly overlapping HUD the majority of the time. The very first game to launch with the system, Super Mario World, is an immediate and good example of that trend there. But, yeah, I think it was the norm on most other consoles of the time to use an opaque bar for the HUD. Not entirely sure about Neo Geo, as that thing had so many sprites to spare that I expect it could get away with using them for big overlapping HUDs in just about any game.
    Now we just need the proper user-friendly SNES dev tools that will allow the SNES community to join the genesis community in making a bunch of new games and demos like this for the SNES too. Fingers crossed for "SNESMaker" delivering on that front....

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому +2

      With the SNES already having a 3rd layer there is less need for these kind of tricks, but I'm sure some interesting stuff could be done

    • @inceptional
      @inceptional День тому

      @@PigsysRetroGameDevTutorials True. And it's not like these games even need more than one background layer really anyway--see how good some PC Engine and even a few select NES games look with just one layer and some choice row/line scrolling--but having even more overlapping parallax is always better, at least imo.
      So, yeah, with SNES I'd like to see people use the up to four proper full background layers plus the other tricks just to see how much parallax they can actually make it look like is going on at once. The ideal for me here, as you are doing in your examples, is to go beyond the obvious limitations of the console rather than just stop at the standard stuff it does by default. Makes no sense to me if people are regularly pushing one system and not the other similarly, even if just out of curiosity to see what's possible. I like a wee bit of graphical flair and pizazz every now and then. I mean, just imagine the backgrounds in a game like Thunder Force IV 5:08 with another full overlapping background layer plus a proper overlaid HUD too for example, which would be possible on SNES.
      So I'd love to see people actually push the SNES in the same way you're pushing the genesis in your examples. I think we could achieve some really cool results if done with a similar level of skill and devotion. :)

    • @GenesisStillDoes
      @GenesisStillDoes День тому

      ​@@inceptionalHey snes hero🦸
      VR game's have overlapped your brain it seems🧠
      😆

    • @GenesisStillDoes
      @GenesisStillDoes День тому +2

      ​​​​​​@@PigsysRetroGameDevTutorials Ahh, the lovely overlapping background features of the snes, alongside a cropped resolution and letterboxed screen. Do tell us what you could do with such modern features, not to mention all the slowdown that will accompany gameplay? 🤔

    • @GreyMatterShades
      @GreyMatterShades 15 годин тому

      I'd also love to see SGDK level dev tools for the SNES (I was definitely more of a SNES kid back in the day), but for now it's really cool to see how much people can squeeze out of the Genesis. I always thought it was underpowered back in the 90's, but these modern projects have dramatically increased my respect for the hardware (as well as the developers who are pushing it to its limits!).
      Regarding the Neo Geo, I was under the impression that it doesn't really have background layers at all, and everything is technically sprites, but I could be wrong about that.

  • @samaeldrakul4191
    @samaeldrakul4191 День тому +1

    omg this looks amazing! go Pigsy go!!🎉🎉🎉🎉

  • @GreyMatterShades
    @GreyMatterShades 15 годин тому

    This looks fantastic, especially for a side project/diversion from your main focuses. The parallax scrolling techniques in particular look amazing! I'd love it if you could cover more advanced parallax techniques like this, and line-scrolling, in a future tutorial. (I know you've already done parallax and background layers, so apologies if you already covered this stuff and I missed it or forgot!)
    Keep up the great work!

  • @ThatOldTV
    @ThatOldTV День тому +2

    We'll, you've gotten this far, you may as well just add it to your projects. If it helps, I can pass you my Castlevania IV engine.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому +2

      Thanks, but I already got what I needed from this for now (pixel art practice and trying some coding stuff), so I'm going to let it rest to one side for now

  • @DeJotaGamer
    @DeJotaGamer 13 годин тому

    love the old castlevania from 8 and 16 bits! great work man!

  • @TurboXray
    @TurboXray День тому +1

    I really enjoy seeing your work taking 8bit graphics (tiles/pixel artwork, especially) to 16bit. Results are looking lovely!

  • @BaneKing57
    @BaneKing57 День тому +1

    Your work is amazing

  • @nicktronson2977
    @nicktronson2977 2 дні тому +3

    Cool. Hopefully there are Sega Master System ports/conversions in the future.

  • @sconebonevideo
    @sconebonevideo День тому +1

    Cool project! I hope to play it one day!

  • @micky8ball
    @micky8ball День тому +1

    My favorite castlevania of all time. THIS IS SO DOPE!!!

  • @ruminator3570
    @ruminator3570 День тому

    I am jelly roll of your programing skills. I salute you.

  • @scottydukes5987
    @scottydukes5987 День тому +1

    Just absolutely fantastic! Best game series of all time and to give them a Sega overhaul keeps it alive and relevant

  • @grongy6122
    @grongy6122 День тому +2

    love it!

  • @vectororbitex7866
    @vectororbitex7866 День тому +1

    OMG😮 Awesome!

  • @esp__
    @esp__ День тому +1

    Belo trabalho. Seria maravilhoso se ele pudesse ser concluido. Sega Genesis e NES compartilham muitos games de suas bibliotecas.

  • @sleepyren_
    @sleepyren_ День тому +1

    OH YEAHHHHHH THIS ROCKS

  • @hugofernandes8559
    @hugofernandes8559 День тому +1

    Magnificent

  • @mortenera2294
    @mortenera2294 2 дні тому +6

    Would it be possible to port Castlevania AGA, an Amiga game, to the Mega Drive?

    • @pigsy5574
      @pigsy5574 2 дні тому

      That should be fairly straightforward, so hopefully we'll see that one day

    • @JarlBarbossa
      @JarlBarbossa День тому

      That's not done yet right? But Amiga to genesis ports are easier than most. The devs who have the source code could do it more easily than any other ports

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому +1

      Shouldn't be too difficult for someone to do

  • @nintendo4life132
    @nintendo4life132 День тому +2

    Bring more games to the Genesis/Mega Drive. Any thought about trying something for the Super Famicom/Nintendo?

  • @AI_Gaming_and_Technology
    @AI_Gaming_and_Technology День тому

    Excellent programming and art work as usual Pigsy. You are too modest to admit it but your skill and progress are well above us normal mortals 😅
    I've spoken to you a few times and i am a database programmer. Would it be possible to have a chat sometime ? Be nice to talk to you about programming.
    Take care

  • @volascia8697
    @volascia8697 День тому +2

    Will you make a complete versión of cv3 for mega drive?

  • @katyk9483
    @katyk9483 День тому

    I find it very interesting that the scroll trigger for scrolling right (just as you pass into the right 3rd of the screen), seems to be in the same position as the left scroll trigger. Usually the left scroll trigger is in the left 3rd. I just can't figure out how the code might be written in a way to produce that behavior unless it was intentional? Because usually in my early scrolling code, I would have to go out of my way if I wanted that, iow the separate scroll triggers are actually easier to implement and would usually show up first in a new engine before more sophisticated behavior.

  • @DezorianGuy
    @DezorianGuy 2 дні тому +3

    Any chances you could do a Faxanadu makeover?

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 дні тому +1

      I've never played that game before, so I doubt I personally will, but maybe someone else will

    • @DezorianGuy
      @DezorianGuy День тому

      @PigsysRetroGameDevTutorials nobody knows this game so the chances are slim. But thanks anyways, I appreciate the work you do.

  • @exoria-x
    @exoria-x День тому

    😮 me asombra el castlevania 3 también excelente !!! , yo tengo un castlevania 3 para Android que está muy bueno vamos a ver como va quedando ese excelente título 👍🎮👍

  • @LuigiXHero
    @LuigiXHero День тому +2

    How come you never do the sonic 2/sonic 3 fake parallax method where they swap out tiles in the background on the fly, its more expensive on rom space but you dont run into any chance of sprite flicker issue.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому +3

      I have already used that technique in my new version of the Marble Gallery corridor (the tile animations are in the window). You can see the short video on my x/twitter account

  • @SalvadorButtersworth
    @SalvadorButtersworth 11 годин тому

    Unlike my NES, I won't have to mod my Sega to hear the music in this game

  • @jaredt2590
    @jaredt2590 День тому

    That should have been released on it, sales put that out of the question but it was a much better platform than trying to push the nes to it’s limit.

  • @damin9913
    @damin9913 День тому +1

    Most of these games works so much better on the sega genesis 😊

  • @shenmuelandlord
    @shenmuelandlord День тому

    beauty.

  • @LV481
    @LV481 2 дні тому +1

    😍

  • @xTerrySunderlandx
    @xTerrySunderlandx 19 годин тому

    there are 2 castlevania 3 remakes fanmade on pc (pretty much looking like this)
    maybe you can simply take the elements from those "remakes" and port them to genesis (not sure if possible)
    About the scrolling trick, that is neat

  • @jpc-273
    @jpc-273 День тому +1

    You know. I would like someone to try to port Final Fantasy I to the Sega Genesis. I've seen homebrew RPG games for that console but not ports as such. Is it complicated to port an RPG to the Genesis?

  • @eduardovinicius2302
    @eduardovinicius2302 День тому +1

    😮😮😮

  • @whopoder
    @whopoder День тому

    Eu penso que, na versão 8 Bits, como não tem layers em paralax, usaram cores chamativas para destacar os "planos".
    As cortinas têm um vermelho mais escuro para diminuir dados das cores? Ou porque combinam mais com a cara do castelo?
    Você trabalha muito bem! Está muito bonito!

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому

      It was more of an artistic choice

    • @whopoder
      @whopoder День тому

      @@PigsysRetroGameDevTutorials Legal! Pensei que tinha algo haver com algo técnico (ex.: poupar memória)

  • @rustymixer2886
    @rustymixer2886 День тому +1

    make for master system with 8 way whip !

  • @MarioMania05
    @MarioMania05 10 годин тому

    I really hope you make the hud like on the NES, Will look like if Konami Ported it on the Genesis Back in the day

  • @pedrojunqueira6022
    @pedrojunqueira6022 11 годин тому

    NES version is just awesome.

  • @mannduro
    @mannduro День тому +1

    I would buy a CV 1 , 2, 3 remake,remaster like MegaMan willy wars, if it available.
    Ask Konami for a multiplatform job , for ps, xb, SW, pc

  • @lordfyita2096
    @lordfyita2096 День тому

    It looks damn outta and all over the place.

  • @bioman1hazard607
    @bioman1hazard607 2 дні тому

    I wanna play this

  • @OM19_MO79
    @OM19_MO79 10 годин тому

    Wait! This can’t be real! An unlicensed unnecessary port to the MegaDrive? You should get the Nobel Prize!

  • @KyleKatarn1980
    @KyleKatarn1980 День тому

    Does it include an Office Reference?

  • @Mr.madmight266
    @Mr.madmight266 День тому +1

    Hi. before you make a Castlevania 1 demo, i just want you to know that someone made an Amiga version of CV1. i bring that up because Amiga games are sometimes ported to the megadrive easilly. And even then, it's just a matter of time before we see someone making CV1 for the megadrive. Also, are you aware of that remake for the PC called Super Castlevania 3?

  • @jpdevs
    @jpdevs День тому

    Hi Pigsy!
    At the 3 layer parallax scene you are using SGDK MAP functionality or is it your own implementation?

  • @echidknux6738
    @echidknux6738 2 дні тому

    Any chances where you'll use CoD Trevor's sprites?

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 дні тому +1

      I needed to do Trevor's SotN sprites at some point anyway for my actual, which is why I used those ones. Isn't CoD a 3D game anyway?

    • @echidknux6738
      @echidknux6738 2 дні тому

      @PigsysRetroGameDevTutorials Ah I mean suppose if anyone made the CoD Trevor sprites with those moves

  • @rustymixer2886
    @rustymixer2886 День тому +2

    Wish it was for master system

  • @RDRFoto
    @RDRFoto День тому

    Me gusta todo menos el sprite del personaje, lo siento pero lo veo muy tosco

  • @raycastello2532
    @raycastello2532 День тому +1

    With so much stuff ready that you already have from SOTN, you can make this game in very little time.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  День тому

      C3 No only SotN, but some of the GG Shinobi code would be easily adapted too (the different ninja abilities etc). I'll see how I feel once those two games are complete

  • @SavSvit
    @SavSvit День тому

    Опять новая поделка... Зачем? Хотя бы один проект до конца доделал. Такое впечатление, что все это делается просто ради просмотров. Походу, сделать полноценную игру в планах нет.

  • @raycastello2532
    @raycastello2532 2 дні тому +2

    very good

  • @NoSpamForYou
    @NoSpamForYou 13 годин тому

    Steal tiles from Rondo, Dracula X and Bloodlines