Massive Brush Inputs | Voxel Dev Showcase
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- Опубліковано 24 лют 2024
- This is possible because I made it so that the chunk updates are elected in a hierarchical queue, so the workload can not only be reduced but also deferred over multiple frames
There's a bug in the system still, but it's so satisfying to use already, so I wanted to show it off.
The model is Minas Tirith by tislericsm on the Teardown workshop
steamcommunity.com/sharedfile...
This video was previously unlisted, but I made it public because I want to be able to show more content without the necessary effort that comes with making videos with commentary. I talked about this in this video: • What has changed in my... .
The Public Codebase:
github.com/GabeRundlett/gvox_...
If you want to chat with other community members and me, join my Discord!
/ discord
My website:
www.gaberundlett.com
GPU: RTX 3070 (8GB VRAM)
CPU: AMD Ryzen 7 5800x (8 core/16 thread)
RAM: 16GB 2667 MHz DDR4 - Наука та технологія
Dude, where'd you get the Minas Tirith model?
Great question. It's from the Teardown Workshop! Let me update the description...
absolutely mindblowing stuff!