Massive Brush Inputs | Voxel Dev Showcase

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  • Опубліковано 24 лют 2024
  • This is possible because I made it so that the chunk updates are elected in a hierarchical queue, so the workload can not only be reduced but also deferred over multiple frames
    There's a bug in the system still, but it's so satisfying to use already, so I wanted to show it off.
    The model is Minas Tirith by tislericsm on the Teardown workshop
    steamcommunity.com/sharedfile...
    This video was previously unlisted, but I made it public because I want to be able to show more content without the necessary effort that comes with making videos with commentary. I talked about this in this video: • What has changed in my... .
    The Public Codebase:
    github.com/GabeRundlett/gvox_...
    If you want to chat with other community members and me, join my Discord!
    / discord
    My website:
    www.gaberundlett.com
    GPU: RTX 3070 (8GB VRAM)
    CPU: AMD Ryzen 7 5800x (8 core/16 thread)
    RAM: 16GB 2667 MHz DDR4
  • Наука та технологія

КОМЕНТАРІ • 3

  • @scallyw4g
    @scallyw4g 3 місяці тому +1

    Dude, where'd you get the Minas Tirith model?

    • @GabeRundlett
      @GabeRundlett  3 місяці тому

      Great question. It's from the Teardown Workshop! Let me update the description...

  • @sjoerdev
    @sjoerdev Рік тому +4

    absolutely mindblowing stuff!