Quick Guide to Creating Delta Shapes for Realistic Wrinkles

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  • Опубліковано 16 жов 2024
  • This video picks up where the last one left off, so check out the previous video to catch up. A bunch of you asked in the comments how to get those wrinkle shapes for your models. In this video, I'll show you how to do that. Also, keep an eye out for a future video where I'll go deep into making and running a full cloth simulation in Unreal Engine.

КОМЕНТАРІ • 12

  • @original9vp
    @original9vp 7 місяців тому +1

    I cant wait for the full walkthrough. Great work as usual!

  • @MikeSmith3D
    @MikeSmith3D 8 місяців тому

    Exactly what I was looking for. Thank you!

  • @Iamazingperson
    @Iamazingperson 8 місяців тому

    Thank you maya expert❤

  • @FX_AnimationStudios
    @FX_AnimationStudios 8 місяців тому

    thanks so much for this.. I hope I can port this workflow onto blender somehow! :)

  • @christiandebney1989
    @christiandebney1989 8 місяців тому

    this is very interesting. have recently started a short using unreal with metahumans and lots of Marvelous Designer garments. my current idea is that i have to export all the mocap (metahuman head, shoes, body) for each shot into MD sim cloth then export out etc etc etc... i have been wondering about using blend shapes in unreal that are set up to just run with the animation...

    • @Metarig
      @Metarig  8 місяців тому

      Actually, using blendshapes can give you better quality because if you try to export too big of a file with Alembic, Unreal Engine tends to crash. Plus, you won't have issues with things overlapping or going through each other if you go with blendshapes.

    • @christiandebney1989
      @christiandebney1989 8 місяців тому

      @@Metarig yeah sounds good! I guess I just need to work out how to do blendshapes and set them up in unreal!

  •  Місяць тому

    Does that script do anything that MAYA's Pose Editor doesn't?

    • @Metarig
      @Metarig  Місяць тому +1

      no, it doesn't. if you want to use your character inside Maya, stick to the Pose Editor

    •  Місяць тому

      @@Metarig great, I was wondering why you used a script to do something MAYA already do.
      Thanks 👍

  • @yashroy1704
    @yashroy1704 8 місяців тому

    Can u make a learning curve video for meta human sir, like where to start and what to learn

    • @Metarig
      @Metarig  8 місяців тому +1

      I think the first thing to do is figure out how to create them using Unreal Engine and then learn how to animate them in there.